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Diffstat (limited to 'engines/glk/archetype/game_stat.cpp')
-rw-r--r-- | engines/glk/archetype/game_stat.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/engines/glk/archetype/game_stat.cpp b/engines/glk/archetype/game_stat.cpp new file mode 100644 index 0000000000..9f6a8b85d6 --- /dev/null +++ b/engines/glk/archetype/game_stat.cpp @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/archetype/game_stat.h" +#include "glk/archetype/archetype.h" +#include "glk/archetype/crypt.h" +#include "glk/archetype/saveload.h" +#include "glk/archetype/statement.h" +#include "glk/archetype/timestamp.h" + +namespace Glk { +namespace Archetype { + +void save_game_state(Common::WriteStream *bfile, XArrayType &objects) { + int i; + void *p; + + // Write out the timestamp associated with the original game + bfile->writeUint32LE(GTimeStamp); + + // Get the encryption straight - reset the seed + cryptinit(Encryption, GTimeStamp); + + for (i = 0; i < Dynamic - 1; ++i) { + if (index_xarray(objects, i, p)) { + ObjectPtr op = (ObjectPtr)p; + bfile->writeUint32LE(vContSeq); + + dump_item_list(bfile, op->attributes, EXPR_LIST); + } + } + + for (i = Dynamic; i < (int)objects.size(); ++i) { + if (index_xarray(objects, i, p)) { + bfile->writeUint32LE(vContSeq); + dump_object(bfile, (ObjectPtr)p); + } + } + + bfile->writeUint32LE(vEndSeq); +} + +bool load_game_state(Common::ReadStream *bfile, XArrayType &objects) { + int i; + void *p; + ObjectPtr op; + TimestampType tstamp; + StatementKind sentinel; + + // Check the time stamp + tstamp = bfile->readUint32LE(); + if (tstamp != GTimeStamp) { + g_vm->writeln("State file does not match original .ACX file"); + return false; + } + + // Get the encryption straight - reset the seed.Be careful upon loading since we have + // to do UNPURPLE instead of PURPLE + if (Encryption == PURPLE) + Encryption = UNPURPLE; + cryptinit(Encryption, GTimeStamp); + + // Need to flush out the previous attributes andload in the new ones. Dynamically allocated + // objects are a little different since they might vary between game states + for (i = 0; i < Dynamic - 1; ++i) { + if (index_xarray(objects, i, p)) { + sentinel = (StatementKind)bfile->readUint32LE(); + op = (ObjectPtr)p; + dispose_item_list(op->attributes, EXPR_LIST); + load_item_list(bfile, op->attributes, EXPR_LIST); + } + } + + // Flush dynamic objects.Dispose of each object andshrink back the xarray + + for (i = objects.size() - 1; i >= Dynamic; --i) { + if (index_xarray(objects, i, p)) { + op = (ObjectPtr)p; + dispose_object(op); + } + + shrink_xarray(objects); + } + + // sentinel has been set from before + sentinel = (StatementKind)bfile->readUint32LE(); + while (sentinel == CONT_SEQ) { + load_object(bfile, op); + p = op; + append_to_xarray(objects, p); + + sentinel = (StatementKind)bfile->readUint32LE(); + } + + if (Encryption == UNPURPLE) + Encryption = PURPLE; + + return true; +} + +} // End of namespace Archetype +} // End of namespace Glk |