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Diffstat (limited to 'engines/glk/archetype/game_stat.h')
-rw-r--r-- | engines/glk/archetype/game_stat.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/glk/archetype/game_stat.h b/engines/glk/archetype/game_stat.h new file mode 100644 index 0000000000..ae4a1bb2ef --- /dev/null +++ b/engines/glk/archetype/game_stat.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ARCHETYPE_GAME_STAT +#define ARCHETYPE_GAME_STAT + +/* Functions and procedures that help with the saving and loading of + * game states. Only the attribute records of a given object list are ever + * saved or loaded; statements and other object information, such as + * the Dynamic pointer, are really constant across a game; as long as + * we know that the game states belong to a particular game, we don't + * need to save any more. + */ + +#include "glk/archetype/array.h" +#include "common/stream.h" + +namespace Glk { +namespace Archetype { + +extern void save_game_state(Common::WriteStream *bfile, XArrayType &objects); +extern bool load_game_state(Common::ReadStream *bfile, XArrayType &objects); + +} // End of namespace Archetype +} // End of namespace Glk + +#endif |