aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/archetype/linked_list.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/glk/archetype/linked_list.cpp')
-rw-r--r--engines/glk/archetype/linked_list.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/glk/archetype/linked_list.cpp b/engines/glk/archetype/linked_list.cpp
new file mode 100644
index 0000000000..90cca17981
--- /dev/null
+++ b/engines/glk/archetype/linked_list.cpp
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/archetype/linked_list.h"
+#include "glk/archetype/misc.h"
+
+namespace Glk {
+namespace Archetype {
+
+void new_list(ListType &the_list) {
+ the_list = new NodeType();
+}
+
+void dispose_list(ListType &the_list) {
+ NodePtr theNode, axe;
+ for (theNode = the_list->next; theNode != the_list; ) {
+ axe = theNode;
+ theNode = theNode->next;
+ add_bytes(-(int)sizeof(*axe));
+ free(axe);
+ }
+
+}
+
+bool iterate_list(ListType &the_list, NodePtr index) {
+ if (index == nullptr)
+ index = the_list->next;
+ else
+ index = index->next;
+
+ return index != the_list;
+}
+
+void append_to_list(ListType &the_list, NodePtr the_node) {
+ the_list->data = the_node->data;
+ the_list->key = the_node->key;
+ the_node->next = the_list->next;
+ the_list->next = the_node;
+
+ the_list = the_node;
+}
+
+NodePtr index_list(ListType &the_list, int number) {
+ int i = 0;
+ NodePtr p = the_list->next;
+
+ while (i < number && p != the_list) {
+ p = p->next;
+ ++i;
+ }
+
+ return (p == the_list) ? nullptr : p;
+}
+
+void insert_item(ListType &the_list, NodePtr the_item) {
+ NodePtr p;
+ for (p = the_list; p->next != the_list && p->next->key > the_item->key; p = p->next) {}
+
+ the_item->next = p->next;
+ p->next = the_item;
+}
+
+NodePtr find_item(ListType &the_list, int the_key) {
+ NodePtr p;
+ for (p = the_list->next; p != the_list && the_key < p->key; p = p->next) {}
+
+ return (p == the_list || the_key != p->key) ? nullptr : p;
+}
+
+} // End of namespace Archetype
+} // End of namespace Glk