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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_FROTZ_FONTS
+#define GLK_FROTZ_FONTS
+
+#include "graphics/font.h"
+#include "graphics/surface.h"
+#include "common/archive.h"
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace Glk {
+namespace Frotz {
+
+/**
+ * Implements a fixed width font stored as a grid on a passed surface
+ */
+class BitmapFont : public Graphics::Font {
+private:
+ Graphics::Surface _surface;
+ Common::Array<Common::Rect> _chars;
+ size_t _startingChar;
+public:
+ /**
+ * Constructor
+ */
+ BitmapFont(const Graphics::Surface &src, uint charWidth = 8, uint charHeight = 8,
+ unsigned char startingChar = ' ');
+
+ /**
+ * Destructor
+ */
+ ~BitmapFont();
+
+ /**
+ * Get the font height
+ */
+ virtual int getFontHeight() const override { return _chars[0].height(); }
+
+ /**
+ * Get the maximum character width
+ */
+ virtual int getMaxCharWidth() const override { return _chars[0].width(); }
+
+ /**
+ * Get the width of the given character
+ */
+ virtual int getCharWidth(uint32 chr) const override {
+ return _chars[chr - _startingChar].width();
+ }
+
+ /**
+ * Draw a character
+ */
+ virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
+};
+
+} // End of namespace Frotz
+} // End of namespace Glk
+
+#endif