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Diffstat (limited to 'engines/glk/frotz/detection.cpp')
-rw-r--r-- | engines/glk/frotz/detection.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/glk/frotz/detection.cpp b/engines/glk/frotz/detection.cpp new file mode 100644 index 0000000000..57965c8efb --- /dev/null +++ b/engines/glk/frotz/detection.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/frotz/detection.h" +#include "common/file.h" +#include "common/md5.h" + +#include "glk/frotz/detection_tables.h" + +namespace Gargoyle { +namespace Frotz { + +bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + const char *const EXTENSIONS[9] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".zblorb" }; + + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + // Check for a recognised filename + if (file->isDirectory()) + continue; + Common::String filename = file->getName(); + bool hasExt = false; + for (int idx = 0; idx < 9 && !hasExt; ++idx) + hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]); + if (!hasExt) + continue; + + // Open up the file and calculate the md5 + Common::File gameFile; + if (!gameFile.open(*file)) + continue; + Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); + size_t filesize = gameFile.size(); + gameFile.close(); + + // Check for known game + const FrotzGameDescription *p = FROTZ_GAMES; + while (p->_gameId && p->_md5 && (md5 != p->_md5 || filesize != p->_filesize)) + ++p; + + DetectedGame gd; + if (!p->_gameId) { + // Generic .dat files don't get reported as matches unless they have a known md5 + if (filename.hasSuffixIgnoreCase(".dat")) + continue; + + warning("Uknown zcode game %s - %s %d", filename.c_str(), md5.c_str(), filesize); + gd = DetectedGame("zcode", "Unrecognised zcode game", Common::UNK_LANG, Common::kPlatformUnknown); + } else { + gd = DetectedGame(p->_gameId, p->_description, p->_language, Common::kPlatformUnknown, p->_extra); + } + + gd.addExtraEntry("filename", filename); + gameList.push_back(gd); + } + + return !gameList.empty(); +} + +} // End of namespace Frotz +} // End of namespace Gargoyle |