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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/advancedDetector.h"
+#include "common/language.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+/**
+ * Game descriptor for ZCode games
+ */
+struct FrotzGameDescription {
+ const char *const _gameId;
+ const char *const _description;
+ const char *const _extra;
+ const char *const _md5;
+ size_t _filesize;
+ Common::Language _language;
+ const char *const _guiOptions;
+};
+
+extern const FrotzGameDescription FROTZ_GAMES[];
+extern const char *const AMFV_DESC;
+extern const char *const ARTHUR_DESC;
+extern const char *const BALLYHOO_DESC;
+extern const char *const BEYONDZORK_DESC;
+extern const char *const BORDERZONE_DESC;
+extern const char *const BUREAUCRACY_DESC;
+extern const char *const CUTTHROATS_DESC;
+extern const char *const DEADLINE_DESC;
+extern const char *const ENCHANTER_DESC;
+extern const char *const HHGTTG_DESC;
+extern const char *const HIJINX_DESC;
+extern const char *const INFIDEL_DESC;
+extern const char *const JOURNEY_DESC;
+extern const char *const LGOP_DESC;
+extern const char *const LGOP2_DESC;
+extern const char *const LURKING_DESC;
+extern const char *const MINIZORK1_DESC;
+extern const char *const MOONMIST_DESC;
+extern const char *const NORDBERT_DESC;
+extern const char *const PLANETFALL_DESC;
+extern const char *const PLUNDERED_DESC;
+extern const char *const SAMPLER1_DESC;
+extern const char *const SAMPLER2_DESC;
+extern const char *const SEASTALKER_DESC;
+extern const char *const SHERLOCKRIDDLE_DESC;
+extern const char *const SHOGUN_DESC;
+extern const char *const SORCERER_DESC;
+extern const char *const SPELLBREAKER_DESC;
+extern const char *const STARCROSS_DESC;
+extern const char *const STATIONFALL_DESC;
+extern const char *const SUSPECT_DESC;
+extern const char *const SUSPENDED_DESC;
+extern const char *const TRINITY_DESC;
+extern const char *const WISHBRINGER_DESC;
+extern const char *const WITNESS_DESC;
+extern const char *const ZORK0_DESC;
+extern const char *const ZORK1_DESC;
+extern const char *const ZORK2_DESC;
+extern const char *const ZORK3_DESC;
+extern const char *const ZTUU_DESC;
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle