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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "engines/util.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+#include "glk/gargoyle.h"
+#include "glk/conf.h"
+#include "glk/events.h"
+#include "glk/picture.h"
+#include "glk/screen.h"
+#include "glk/selection.h"
+#include "glk/streams.h"
+#include "glk/windows.h"
+
+namespace Gargoyle {
+
+GargoyleEngine *g_vm;
+
+GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc) :
+ _gameDescription(gameDesc), Engine(syst), _random("Gargoyle"), _clipboard(nullptr),
+ _conf(nullptr), _events(nullptr), _picList(nullptr), _screen(nullptr),
+ _selection(nullptr), _windows(nullptr), _copySelect(false), _terminated(false),
+ gli_unregister_obj(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
+ g_vm = this;
+}
+
+GargoyleEngine::~GargoyleEngine() {
+ delete _clipboard;
+ delete _conf;
+ delete _events;
+ delete _picList;
+ delete _screen;
+ delete _selection;
+ delete _streams;
+ delete _windows;
+}
+
+void GargoyleEngine::initialize() {
+ // Set up debug channels
+ DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
+ DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
+ DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
+ DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
+
+ initGraphicsMode();
+ _conf = new Conf();
+ _screen = new Screen();
+
+ _clipboard = new Clipboard();
+ _events = new Events();
+ _picList = new PicList();
+ _selection = new Selection();
+ _streams = new Streams();
+ _windows = new Windows(_screen);
+}
+
+void GargoyleEngine::initGraphicsMode() {
+ uint width = ConfMan.hasKey("width") ? ConfMan.getInt("width") : 640;
+ uint height = ConfMan.hasKey("height") ? ConfMan.getInt("height") : 480;
+ Common::List<Graphics::PixelFormat> formats = g_system->getSupportedFormats();
+ Graphics::PixelFormat format = formats.front();
+
+ for (Common::List<Graphics::PixelFormat>::iterator i = formats.begin(); i != formats.end(); ++i) {
+ if ((*i).bytesPerPixel > 1) {
+ format = *i;
+ break;
+ }
+ }
+
+ initGraphics(width, height, &format);
+}
+
+Common::Error GargoyleEngine::run() {
+ initialize();
+
+ Common::File f;
+ if (f.open(getFilename()))
+ runGame(&f);
+
+ return Common::kNoError;
+}
+
+void GargoyleEngine::GUIError(const char *msg, ...) {
+ char buffer[STRINGBUFLEN];
+ va_list va;
+
+ // Generate the full error message
+ va_start(va, msg);
+ vsnprintf(buffer, STRINGBUFLEN, msg, va);
+ va_end(va);
+
+ GUIErrorMessage(buffer);
+}
+
+} // End of namespace Gargoyle