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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_GARGOLE_H
+#define GLK_GARGOLE_H
+
+#include "common/scummsys.h"
+#include "common/random.h"
+#include "common/system.h"
+#include "common/serializer.h"
+#include "engines/advancedDetector.h"
+#include "engines/engine.h"
+#include "glk/glk_types.h"
+
+namespace Gargoyle {
+
+class Clipboard;
+class Conf;
+class Events;
+class PicList;
+class Screen;
+class Selection;
+class Streams;
+class Windows;
+
+enum InterpreterType {
+ INTERPRETER_ADVSYS = 0,
+ INTERPRETER_AGILITY = 1,
+ INTERPRETER_ALAN2 = 2,
+ INTERPRETER_ALAN3 = 3,
+ INTERPRETER_BOCFEL = 4,
+ INTERPRETER_FROTZ = 5,
+ INTERPRETER_GEAS = 6,
+ INTERPRETER_HUGO = 7,
+ INTERPRETER_JACL = 8,
+ INTERPRETER_LEVEL9 = 9,
+ INTERPRETER_MAGNETIC = 10,
+ INTERPRETER_NITFOL = 11,
+ INTERPRETER_SCARE = 12,
+ INTERPRETER_SCOTT = 13,
+ INTERPRETER_TADS = 14
+};
+
+enum GargoyleDebugChannels {
+ kDebugCore = 1 << 0,
+ kDebugScripts = 1 << 1,
+ kDebugGraphics = 1 << 2,
+ kDebugSound = 1 << 3
+};
+
+
+#define GLK_SAVEGAME_VERSION 1
+
+struct GargoyleGameDescription;
+
+/**
+ * Base class for the different interpreters
+ */
+class GargoyleEngine : public Engine {
+private:
+ /**
+ * Handles basic initialization
+ */
+ void initialize();
+
+ /**
+ * Setup the video mode
+ */
+ void initGraphicsMode();
+protected:
+ const GargoyleGameDescription *_gameDescription;
+ Common::RandomSource _random;
+ int _loadSaveSlot;
+
+ // Engine APIs
+ virtual Common::Error run();
+
+ /**
+ * Returns true whether a given feature is supported by the engine
+ */
+ virtual bool hasFeature(EngineFeature f) const;
+
+ /**
+ * Main game loop for the individual interpreters
+ */
+ virtual void runGame(Common::SeekableReadStream *gameFile) = 0;
+public:
+ Clipboard *_clipboard;
+ Conf *_conf;
+ Events *_events;
+ PicList *_picList;
+ Screen *_screen;
+ Selection *_selection;
+ Streams *_streams;
+ Windows *_windows;
+ bool _copySelect;
+ bool _terminated;
+ void (*gli_unregister_obj)(void *obj, glui32 objclass, gidispatch_rock_t objrock);
+ gidispatch_rock_t (*gli_register_arr)(void *array, glui32 len, const char *typecode);
+ void (*gli_unregister_arr)(void *array, glui32 len, const char *typecode, gidispatch_rock_t objrock);
+
+public:
+ GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc);
+ virtual ~GargoyleEngine();
+
+ /**
+ * Returns true if a savegame can be loaded
+ */
+ virtual bool canLoadGameStateCurrently() override {
+ return true;
+ }
+
+ /**
+ * Returns true if the game can be saved
+ */
+ virtual bool canSaveGameStateCurrently() override {
+ return true;
+ }
+
+ /**
+ * Returns the bitset of game features
+ */
+ uint32 getFeatures() const;
+
+ /**
+ * Returns whether the game is a demo
+ */
+ bool isDemo() const;
+
+ /**
+ * Returns the language
+ */
+ Common::Language getLanguage() const;
+
+ /**
+ * Returns the running interpreter type
+ */
+ InterpreterType getInterpreterType() const;
+
+ /**
+ * Returns the game's md5
+ */
+ const Common::String &getGameMD5() const;
+
+ /**
+ * Returns the primary filename for the game
+ */
+ const Common::String &getFilename() const;
+
+ /**
+ * Return the game engine's target name
+ */
+ const Common::String &getTargetName() const {
+ return _targetName;
+ }
+
+ /**
+ * Return the filename for a given save slot
+ */
+ Common::String getSaveName(uint slot) const {
+ return Common::String::format("%s.%.3u", getTargetName().c_str(), slot);
+ }
+
+ /**
+ * Display a message in a GUI dialog
+ */
+ void GUIError(const char *msg, ...);
+};
+
+extern GargoyleEngine *g_vm;
+
+} // End of namespace Gargoyle
+
+#endif