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-rw-r--r--engines/glk/glulxe/glulxe.cpp2
-rw-r--r--engines/glk/glulxe/glulxe.h1
2 files changed, 1 insertions, 2 deletions
diff --git a/engines/glk/glulxe/glulxe.cpp b/engines/glk/glulxe/glulxe.cpp
index cbe09cef07..ba67dea442 100644
--- a/engines/glk/glulxe/glulxe.cpp
+++ b/engines/glk/glulxe/glulxe.cpp
@@ -29,7 +29,7 @@ namespace Glulxe {
Glulxe *g_vm;
-Glulxe::Glulxe(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), _random("glulxe"),
+Glulxe::Glulxe(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
vm_exited_cleanly(false), gamefile_start(0), gamefile_len(0), memmap(nullptr), stack(nullptr),
ramstart(0), endgamefile(0), origendmem(0), stacksize(0), startfuncaddr(0), checksum(0),
stackptr(0), frameptr(0), pc(0), prevpc(0), origstringtable(0), stringtable(0), valstackbase(0),
diff --git a/engines/glk/glulxe/glulxe.h b/engines/glk/glulxe/glulxe.h
index c0008e8f97..56a912eeca 100644
--- a/engines/glk/glulxe/glulxe.h
+++ b/engines/glk/glulxe/glulxe.h
@@ -82,7 +82,6 @@ private:
* to autorestore an initial game state, if the library has that capability. (Currently, only iosglk does.)
*/
void(*library_autorestore_hook)(void);
- Common::RandomSource _random;
/**@}*/