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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace JACL {
+
+const PlainGameDescriptor JACL_GAME_LIST[] = {
+ { "prisonbreak", "Prisoner Break" },
+ { "unholygrail", "The Unholy Grail" },
+
+ { nullptr, nullptr }
+};
+
+const GlkDetectionEntry JACL_GAMES[] = {
+ DT_ENTRY0("prisonbreak", "e2e85c5e60a63575bf0cd0481f0f3958", 199403),
+ DT_ENTRY0("unholygrail", "7d40e485c8cf8c9d5c4958a79337d6c7", 447833),
+
+ DT_END_MARKER
+};
+
+} // End of namespace JACL
+} // End of namespace Glk