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Diffstat (limited to 'engines/glk/jacl/jacl.cpp')
-rw-r--r-- | engines/glk/jacl/jacl.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/glk/jacl/jacl.cpp b/engines/glk/jacl/jacl.cpp new file mode 100644 index 0000000000..998a3fc5e8 --- /dev/null +++ b/engines/glk/jacl/jacl.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/jacl/jacl.h" +#include "common/config-manager.h" + +namespace Glk { +namespace JACL { + +JACL *g_vm; + +JACL::JACL(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), + _saveSlot(-1) { + g_vm = this; +} + +void JACL::runGame() { + // Check for savegame + _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; + +} + +bool JACL::initialize() { + return true; +} + +void JACL::deinitialize() { +} + +Common::Error JACL::readSaveData(Common::SeekableReadStream *rs) { + return Common::kNoError; +} + +Common::Error JACL::writeGameData(Common::WriteStream *ws) { + return Common::kNoError; +} + +} // End of namespace JACL +} // End of namespace Glk |