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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/jacl/jacl.h"
+#include "common/config-manager.h"
+
+namespace Glk {
+namespace JACL {
+
+JACL *g_vm;
+
+JACL::JACL(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
+ _saveSlot(-1) {
+ g_vm = this;
+}
+
+void JACL::runGame() {
+ // Check for savegame
+ _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
+
+}
+
+bool JACL::initialize() {
+ return true;
+}
+
+void JACL::deinitialize() {
+}
+
+Common::Error JACL::readSaveData(Common::SeekableReadStream *rs) {
+ return Common::kNoError;
+}
+
+Common::Error JACL::writeGameData(Common::WriteStream *ws) {
+ return Common::kNoError;
+}
+
+} // End of namespace JACL
+} // End of namespace Glk