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Diffstat (limited to 'engines/glk/level9/detection_tables.h')
-rw-r--r-- | engines/glk/level9/detection_tables.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/engines/glk/level9/detection_tables.h b/engines/glk/level9/detection_tables.h new file mode 100644 index 0000000000..12b3b0e136 --- /dev/null +++ b/engines/glk/level9/detection_tables.h @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace Level9 { + +// TODO: The list of Level 9 games and detection entries needs to be filled out +const PlainGameDescriptor LEVEL9_GAME_LIST[] = { + { "level9", "Level 9 IF Game" }, + + { nullptr, nullptr } +}; + +const GlkDetectionEntry LEVEL9_GAMES[] = { + DT_END_MARKER +}; + +} // End of namespace Level9 +} // End of namespace Glk |