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authorPaul Gilbert2019-10-13 11:31:07 -0700
committerPaul Gilbert2019-10-26 11:13:29 -0700
commitb8be17fd02fe32d6cea363cc302014090fba4348 (patch)
treee6552012914d1e9e4c50e3435395bd9bfe246b48 /engines/glk/level9/detection_tables.h
parentecccefcbec2caf5aae5ae6d714cb0584204355b1 (diff)
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GLK: LEVEL9: Skeleton engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace Level9 {
+
+// TODO: The list of Level 9 games and detection entries needs to be filled out
+const PlainGameDescriptor LEVEL9_GAME_LIST[] = {
+ { "level9", "Level 9 IF Game" },
+
+ { nullptr, nullptr }
+};
+
+const GlkDetectionEntry LEVEL9_GAMES[] = {
+ DT_END_MARKER
+};
+
+} // End of namespace Level9
+} // End of namespace Glk