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-rw-r--r--engines/glk/screen.cpp72
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diff --git a/engines/glk/screen.cpp b/engines/glk/screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/screen.h"
+#include "glk/conf.h"
+
+namespace Gargoyle {
+
+void Screen::fill(const byte *rgb) {
+ uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
+ clear(color);
+}
+
+void Screen::fillRect(const Rect &box, const byte *rgb) {
+ uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
+ Graphics::Screen::fillRect(box, color);
+}
+
+void Screen::drawCaret(const Point &pos) {
+ const byte *rgb = g_conf->_caretColor;
+ uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
+ int x = pos.x / GLI_SUBPIX, y = pos.y;
+
+ switch (g_conf->_caretShape) {
+ case SMALL_DOT:
+ hLine(x + 0, y + 1, x + 0, color);
+ hLine(x - 1, y + 2, x + 1, color);
+ hLine(x - 2, y + 3, x + 2, color);
+ break;
+
+ case FAT_DOT:
+ hLine(x + 0, y + 1, x + 0, color);
+ hLine(x - 1, y + 2, x + 1, color);
+ hLine(x - 2, y + 3, x + 2, color);
+ hLine(x - 3, y + 4, x + 3, color);
+ break;
+
+ case THIN_LINE:
+ vLine(x, y - g_conf->_baseLine + 1, y - 1, color);
+ break;
+
+ case FAT_LINE:
+ Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + 1, y - 1), color);
+ break;
+
+ default:
+ // BLOCK
+ Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + g_conf->_cellW, y - 1), color);
+ break;
+ }
+}
+
+} // End of namespace Gargoyle