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-rw-r--r--engines/glk/unicode.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/engines/glk/unicode.cpp b/engines/glk/unicode.cpp
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+++ b/engines/glk/unicode.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software{} you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation{} either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY{} without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program{} if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/unicode.h"
+#include "glk/unicode_gen.h"
+#include "common/textconsole.h"
+
+namespace Gargoyle {
+
+size_t strlen_uni(const uint32 *s) {
+ size_t len = 0;
+ while (*s++)
+ ++len;
+ return len;
+}
+
+glui32 bufferChangeCase(glui32 *buf, glui32 len, glui32 numchars, BufferChangeCase destcase,
+ BufferChangeCond cond, int changerest) {
+ glui32 ix, jx;
+ glui32 *outbuf;
+ glui32 *newoutbuf;
+ glui32 outcount;
+ int dest_block_rest = 0, dest_block_first = 0;
+ int dest_spec_rest = 0, dest_spec_first = 0;
+
+ switch (cond) {
+ case COND_ALL:
+ dest_spec_rest = destcase;
+ dest_spec_first = destcase;
+ break;
+ case COND_LINESTART:
+ if (changerest)
+ dest_spec_rest = CASE_LOWER;
+ else
+ dest_spec_rest = CASE_IDENT;
+ dest_spec_first = destcase;
+ break;
+ }
+
+ dest_block_rest = dest_spec_rest;
+ if (dest_block_rest == CASE_TITLE)
+ dest_block_rest = CASE_UPPER;
+ dest_block_first = dest_spec_first;
+ if (dest_block_first == CASE_TITLE)
+ dest_block_first = CASE_UPPER;
+
+ newoutbuf = nullptr;
+ outcount = 0;
+ outbuf = buf;
+
+ for (ix = 0; ix < numchars; ix++) {
+ int target;
+ int isfirst;
+ glui32 res;
+ glui32 *special;
+ glui32 *ptr;
+ glui32 speccount;
+ glui32 ch = buf[ix];
+
+ isfirst = (ix == 0);
+
+ target = (isfirst ? dest_block_first : dest_block_rest);
+
+ if (target == CASE_IDENT) {
+ res = ch;
+ } else {
+ gli_case_block_t *block;
+
+ GET_CASE_BLOCK(ch, &block);
+ if (!block)
+ res = ch;
+ else
+ res = block[ch & 0xFF][target];
+ }
+
+ if (res != 0xFFFFFFFF || res == ch) {
+ /* simple case */
+ if (outcount < len)
+ outbuf[outcount] = res;
+ outcount++;
+ continue;
+ }
+
+ target = (isfirst ? dest_spec_first : dest_spec_rest);
+
+ /* complicated cases */
+ GET_CASE_SPECIAL(ch, &special);
+ if (!special) {
+ warning("inconsistency in cgunigen.c");
+ continue;
+ }
+ ptr = &unigen_special_array[special[target]];
+ speccount = *(ptr++);
+
+ if (speccount == 1) {
+ /* simple after all */
+ if (outcount < len)
+ outbuf[outcount] = ptr[0];
+ outcount++;
+ continue;
+ }
+
+ // Now we have to allocate a new buffer, if we haven't already.
+ if (!newoutbuf) {
+ newoutbuf = new glui32[len + 1];
+ if (!newoutbuf)
+ return 0;
+ if (outcount)
+ memcpy(newoutbuf, buf, outcount * sizeof(glui32));
+ outbuf = newoutbuf;
+ }
+
+ for (jx = 0; jx < speccount; jx++) {
+ if (outcount < len)
+ outbuf[outcount] = ptr[jx];
+ outcount++;
+ }
+ }
+
+ if (newoutbuf) {
+ glui32 finallen = outcount;
+ if (finallen > len)
+ finallen = len;
+ if (finallen)
+ memcpy(buf, newoutbuf, finallen * sizeof(glui32));
+ free(newoutbuf);
+ }
+
+ return outcount;
+}
+
+} // End of namespace Gargoyle