diff options
Diffstat (limited to 'engines/gnap/character.cpp')
| -rw-r--r-- | engines/gnap/character.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp index 5226c75210..7b55e2b887 100644 --- a/engines/gnap/character.cpp +++ b/engines/gnap/character.cpp @@ -116,7 +116,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { int sequenceId = 0; switch (kind) { - case gskPullOutDevice: + case kGSPullOutDevice: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -153,7 +153,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskPullOutDeviceNonWorking: + case kGSPullOutDeviceNonWorking: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -190,7 +190,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskScratchingHead: + case kGSScratchingHead: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -231,7 +231,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskIdle: + case kGSIdle: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -268,7 +268,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskBrainPulsating: + case kGSBrainPulsating: _brainPulseNum = (_brainPulseNum + 1) & 1; if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { @@ -306,7 +306,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskImpossible: + case kGSImpossible: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -340,7 +340,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskDeflect: + case kGSDeflect: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -380,7 +380,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskUseDevice: + case kGSUseDevice: switch (_idleFacing) { case kDirBottomRight: sequenceId = 0x83A; @@ -400,7 +400,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskMoan1: + case kGSMoan1: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -428,7 +428,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { } break; - case gskMoan2: + case kGSMoan2: if (gridPos.x > 0 && gridPos.y > 0) { if (_pos.y > gridPos.y) { if (_pos.x > gridPos.x) { @@ -488,7 +488,7 @@ void PlayerGnap::useJointOnPlatypus() { _vm->_gameSys->setAnimation(0, 0, 0); _actionStatus = -1; } else { - playSequence(getSequenceId(gskScratchingHead, plat._pos) | 0x10000); + playSequence(getSequenceId(kGSScratchingHead, plat._pos) | 0x10000); } } @@ -519,14 +519,14 @@ void PlayerGnap::kissPlatypus(int callback) { _vm->_gameSys->setAnimation(0, 0, 0); _actionStatus = -1; } else { - playSequence(getSequenceId(gskScratchingHead, plat._pos) | 0x10000); + playSequence(getSequenceId(kGSScratchingHead, plat._pos) | 0x10000); } } void PlayerGnap::useDeviceOnPlatypus() { PlayerPlat& plat = *_vm->_plat; - playSequence(makeRid(1, getSequenceId(gskPullOutDevice, plat._pos))); + playSequence(makeRid(1, getSequenceId(kGSPullOutDevice, plat._pos))); if (plat._idleFacing != kDirNone) { _vm->_gameSys->insertSequence(makeRid(1, 0x7D5), plat._id, @@ -542,7 +542,7 @@ void PlayerGnap::useDeviceOnPlatypus() { plat._sequenceDatNum = 1; } - int newSequenceId = getSequenceId(gskUseDevice, Common::Point(0, 0)); + int newSequenceId = getSequenceId(kGSUseDevice, Common::Point(0, 0)); _vm->_gameSys->insertSequence(makeRid(1, newSequenceId), _id, makeRid(_sequenceDatNum, _sequenceId), _id, kSeqSyncWait, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY); @@ -1024,7 +1024,7 @@ int PlayerGnap::getShowSequenceId(int index, int gridX, int gridY) { //Skip 29 default: _idleFacing = facing; - sequenceId = getSequenceId(gskImpossible, Common::Point(0, 0)); + sequenceId = getSequenceId(kGSImpossible, Common::Point(0, 0)); break; } @@ -1039,58 +1039,58 @@ void PlayerGnap::idle() { _sequenceId == 0x833 || _sequenceId == 0x834 || _sequenceId == 0x885 || _sequenceId == 0x7A8 || _sequenceId == 0x831 || _sequenceId == 0x89A)) { - _vm->_gameSys->insertSequence(getSequenceId(gskIdle, Common::Point(0, 0)) | 0x10000, _id, + _vm->_gameSys->insertSequence(getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, _id, makeRid(_sequenceDatNum, _sequenceId), _id, kSeqSyncExists, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY); - _sequenceId = getSequenceId(gskIdle, Common::Point(0, 0)); + _sequenceId = getSequenceId(kGSIdle, Common::Point(0, 0)); _sequenceDatNum = 1; } } void PlayerGnap::actionIdle(int sequenceId) { if (_sequenceId != -1 && ridToDatIndex(sequenceId) == _sequenceDatNum && ridToEntryIndex(sequenceId) == _sequenceId) { - _vm->_gameSys->insertSequence(getSequenceId(gskIdle, Common::Point(0, 0)) | 0x10000, _id, + _vm->_gameSys->insertSequence(getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, _id, makeRid(_sequenceDatNum, _sequenceId), _id, kSeqSyncExists, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY); - _sequenceId = getSequenceId(gskIdle, Common::Point(0, 0)); + _sequenceId = getSequenceId(kGSIdle, Common::Point(0, 0)); _sequenceDatNum = 1; } } void PlayerGnap::playImpossible(Common::Point gridPos) { - playSequence(getSequenceId(gskImpossible, gridPos) | 0x10000); + playSequence(getSequenceId(kGSImpossible, gridPos) | 0x10000); } void PlayerGnap::playScratchingHead(Common::Point gridPos) { - playSequence(getSequenceId(gskScratchingHead, gridPos) | 0x10000); + playSequence(getSequenceId(kGSScratchingHead, gridPos) | 0x10000); } void PlayerGnap::playMoan1(Common::Point gridPos) { - playSequence(getSequenceId(gskMoan1, gridPos) | 0x10000); + playSequence(getSequenceId(kGSMoan1, gridPos) | 0x10000); } void PlayerGnap::playMoan2(Common::Point gridPos) { - playSequence(getSequenceId(gskMoan2, gridPos) | 0x10000); + playSequence(getSequenceId(kGSMoan2, gridPos) | 0x10000); } void PlayerGnap::playBrainPulsating(Common::Point gridPos) { - playSequence(getSequenceId(gskBrainPulsating, gridPos) | 0x10000); + playSequence(getSequenceId(kGSBrainPulsating, gridPos) | 0x10000); } void PlayerGnap::playPullOutDevice(Common::Point gridPos) { - playSequence(getSequenceId(gskPullOutDevice, gridPos) | 0x10000); + playSequence(getSequenceId(kGSPullOutDevice, gridPos) | 0x10000); } void PlayerGnap::playPullOutDeviceNonWorking(Common::Point gridPos) { - playSequence(getSequenceId(gskPullOutDeviceNonWorking, gridPos) | 0x10000); + playSequence(getSequenceId(kGSPullOutDeviceNonWorking, gridPos) | 0x10000); } void PlayerGnap::playUseDevice(Common::Point gridPos) { - playSequence(getSequenceId(gskUseDevice, gridPos) | 0x10000); + playSequence(getSequenceId(kGSUseDevice, gridPos) | 0x10000); } void PlayerGnap::playIdle(Common::Point gridPos) { - playSequence(getSequenceId(gskIdle, gridPos) | 0x10000); + playSequence(getSequenceId(kGSIdle, gridPos) | 0x10000); } void PlayerGnap::playShowItem(int itemIndex, int gridLookX, int gridLookY) { |
