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path: root/engines/gnap/character.cpp
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Diffstat (limited to 'engines/gnap/character.cpp')
-rw-r--r--engines/gnap/character.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp
index 5226c75210..7b55e2b887 100644
--- a/engines/gnap/character.cpp
+++ b/engines/gnap/character.cpp
@@ -116,7 +116,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
int sequenceId = 0;
switch (kind) {
- case gskPullOutDevice:
+ case kGSPullOutDevice:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -153,7 +153,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskPullOutDeviceNonWorking:
+ case kGSPullOutDeviceNonWorking:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -190,7 +190,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskScratchingHead:
+ case kGSScratchingHead:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -231,7 +231,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskIdle:
+ case kGSIdle:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -268,7 +268,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskBrainPulsating:
+ case kGSBrainPulsating:
_brainPulseNum = (_brainPulseNum + 1) & 1;
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
@@ -306,7 +306,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskImpossible:
+ case kGSImpossible:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -340,7 +340,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskDeflect:
+ case kGSDeflect:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -380,7 +380,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskUseDevice:
+ case kGSUseDevice:
switch (_idleFacing) {
case kDirBottomRight:
sequenceId = 0x83A;
@@ -400,7 +400,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskMoan1:
+ case kGSMoan1:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -428,7 +428,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
}
break;
- case gskMoan2:
+ case kGSMoan2:
if (gridPos.x > 0 && gridPos.y > 0) {
if (_pos.y > gridPos.y) {
if (_pos.x > gridPos.x) {
@@ -488,7 +488,7 @@ void PlayerGnap::useJointOnPlatypus() {
_vm->_gameSys->setAnimation(0, 0, 0);
_actionStatus = -1;
} else {
- playSequence(getSequenceId(gskScratchingHead, plat._pos) | 0x10000);
+ playSequence(getSequenceId(kGSScratchingHead, plat._pos) | 0x10000);
}
}
@@ -519,14 +519,14 @@ void PlayerGnap::kissPlatypus(int callback) {
_vm->_gameSys->setAnimation(0, 0, 0);
_actionStatus = -1;
} else {
- playSequence(getSequenceId(gskScratchingHead, plat._pos) | 0x10000);
+ playSequence(getSequenceId(kGSScratchingHead, plat._pos) | 0x10000);
}
}
void PlayerGnap::useDeviceOnPlatypus() {
PlayerPlat& plat = *_vm->_plat;
- playSequence(makeRid(1, getSequenceId(gskPullOutDevice, plat._pos)));
+ playSequence(makeRid(1, getSequenceId(kGSPullOutDevice, plat._pos)));
if (plat._idleFacing != kDirNone) {
_vm->_gameSys->insertSequence(makeRid(1, 0x7D5), plat._id,
@@ -542,7 +542,7 @@ void PlayerGnap::useDeviceOnPlatypus() {
plat._sequenceDatNum = 1;
}
- int newSequenceId = getSequenceId(gskUseDevice, Common::Point(0, 0));
+ int newSequenceId = getSequenceId(kGSUseDevice, Common::Point(0, 0));
_vm->_gameSys->insertSequence(makeRid(1, newSequenceId), _id,
makeRid(_sequenceDatNum, _sequenceId), _id,
kSeqSyncWait, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY);
@@ -1024,7 +1024,7 @@ int PlayerGnap::getShowSequenceId(int index, int gridX, int gridY) {
//Skip 29
default:
_idleFacing = facing;
- sequenceId = getSequenceId(gskImpossible, Common::Point(0, 0));
+ sequenceId = getSequenceId(kGSImpossible, Common::Point(0, 0));
break;
}
@@ -1039,58 +1039,58 @@ void PlayerGnap::idle() {
_sequenceId == 0x833 || _sequenceId == 0x834 ||
_sequenceId == 0x885 || _sequenceId == 0x7A8 ||
_sequenceId == 0x831 || _sequenceId == 0x89A)) {
- _vm->_gameSys->insertSequence(getSequenceId(gskIdle, Common::Point(0, 0)) | 0x10000, _id,
+ _vm->_gameSys->insertSequence(getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, _id,
makeRid(_sequenceDatNum, _sequenceId), _id,
kSeqSyncExists, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY);
- _sequenceId = getSequenceId(gskIdle, Common::Point(0, 0));
+ _sequenceId = getSequenceId(kGSIdle, Common::Point(0, 0));
_sequenceDatNum = 1;
}
}
void PlayerGnap::actionIdle(int sequenceId) {
if (_sequenceId != -1 && ridToDatIndex(sequenceId) == _sequenceDatNum && ridToEntryIndex(sequenceId) == _sequenceId) {
- _vm->_gameSys->insertSequence(getSequenceId(gskIdle, Common::Point(0, 0)) | 0x10000, _id,
+ _vm->_gameSys->insertSequence(getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, _id,
makeRid(_sequenceDatNum, _sequenceId), _id,
kSeqSyncExists, 0, 75 * _pos.x - _gridX, 48 * _pos.y - _gridY);
- _sequenceId = getSequenceId(gskIdle, Common::Point(0, 0));
+ _sequenceId = getSequenceId(kGSIdle, Common::Point(0, 0));
_sequenceDatNum = 1;
}
}
void PlayerGnap::playImpossible(Common::Point gridPos) {
- playSequence(getSequenceId(gskImpossible, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSImpossible, gridPos) | 0x10000);
}
void PlayerGnap::playScratchingHead(Common::Point gridPos) {
- playSequence(getSequenceId(gskScratchingHead, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSScratchingHead, gridPos) | 0x10000);
}
void PlayerGnap::playMoan1(Common::Point gridPos) {
- playSequence(getSequenceId(gskMoan1, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSMoan1, gridPos) | 0x10000);
}
void PlayerGnap::playMoan2(Common::Point gridPos) {
- playSequence(getSequenceId(gskMoan2, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSMoan2, gridPos) | 0x10000);
}
void PlayerGnap::playBrainPulsating(Common::Point gridPos) {
- playSequence(getSequenceId(gskBrainPulsating, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSBrainPulsating, gridPos) | 0x10000);
}
void PlayerGnap::playPullOutDevice(Common::Point gridPos) {
- playSequence(getSequenceId(gskPullOutDevice, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSPullOutDevice, gridPos) | 0x10000);
}
void PlayerGnap::playPullOutDeviceNonWorking(Common::Point gridPos) {
- playSequence(getSequenceId(gskPullOutDeviceNonWorking, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSPullOutDeviceNonWorking, gridPos) | 0x10000);
}
void PlayerGnap::playUseDevice(Common::Point gridPos) {
- playSequence(getSequenceId(gskUseDevice, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSUseDevice, gridPos) | 0x10000);
}
void PlayerGnap::playIdle(Common::Point gridPos) {
- playSequence(getSequenceId(gskIdle, gridPos) | 0x10000);
+ playSequence(getSequenceId(kGSIdle, gridPos) | 0x10000);
}
void PlayerGnap::playShowItem(int itemIndex, int gridLookX, int gridLookY) {