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-rw-r--r--engines/gnap/gnap.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index aa8de62de1..5063d90808 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -250,17 +250,6 @@ enum {
// 0x7AF Gnap walks to the left 1
// 0x7B0 Gnap walks to the left 2
-struct Scene49Obstacle {
- int _currSequenceId;
- int _closerSequenceId;
- int _passedSequenceId;
- int _splashSequenceId;
- int _collisionSequenceId;
- int _prevId;
- int _currId;
- int _laneNum;
-};
-
struct Scene51Item {
int _currSequenceId;
int _droppedSequenceId;
@@ -612,23 +601,6 @@ public:
bool toyUfoCheckTimer();
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
- // Scene 49
- int _s49_scoreBarPos, _s49_scoreLevel;
- bool _s49_scoreBarFlash;
- int _s49_obstacleIndex;
- Scene49Obstacle _s49_obstacles[5];
- int _s49_truckSequenceId, _s49_truckId, _s49_truckLaneNum;
- int scene49_init();
- void scene49_updateHotspots();
- void scene49_checkObstacles();
- void scene49_updateObstacle(int id);
- void scene49_increaseScore(int amount);
- void scene49_decreaseScore(int amount);
- void scene49_refreshScoreBar();
- void scene49_clearObstacle(int index);
- void scene49_run();
- void scene49_updateAnimations();
-
// Scene 50
bool _s50_fightDone;
int _s50_timesPlayed, _s50_timesPlayedModifier;