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-rw-r--r--engines/gnap/resource.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/gnap/resource.cpp b/engines/gnap/resource.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+// SequenceFrame
+
+void SequenceFrame::loadFromStream(Common::MemoryReadStream &stream) {
+ duration = stream.readUint16LE();
+ isScaled = stream.readUint16LE();
+ rect.left = stream.readUint32LE();
+ rect.top = stream.readUint32LE();
+ rect.right = stream.readUint32LE();
+ rect.bottom = stream.readUint32LE();
+ spriteId = stream.readUint32LE();
+ soundId = stream.readUint32LE();
+ unkValue = stream.readUint32LE();
+ //isScaled = 0;//DEBUG
+ debug(1, "SequenceFrame() spriteId: %d; soundId: %d", spriteId, soundId);
+}
+
+// SequenceAnimation
+
+void SequenceAnimation::loadFromStream(Common::MemoryReadStream &stream) {
+ field_0 = stream.readUint16LE();
+ field_2 = stream.readUint16LE();
+ field_4 = stream.readUint32LE();
+ framesCount = stream.readUint16LE();
+ field_A = stream.readUint16LE();
+ debug(1, "SequenceAnimation() framesCount: %d", framesCount);
+ frames = new SequenceFrame[framesCount];
+ for (int i = 0; i < framesCount; ++i)
+ frames[i].loadFromStream(stream);
+}
+
+// SequenceResource
+
+SequenceResource::SequenceResource(int resourceId, byte *data, uint32 size) {
+ Common::MemoryReadStream stream(data, size, DisposeAfterUse::NO);
+ _field_0 = stream.readUint32LE();
+ _sequenceId = stream.readUint32LE();
+ _field_8 = stream.readUint32LE();
+ _sequenceId2 = stream.readUint32LE();
+ _field_10 = stream.readUint32LE();
+ _flags = stream.readUint32LE();
+ _totalDuration = stream.readUint32LE();
+ _xOffs = stream.readUint16LE();
+ _yOffs = stream.readUint16LE();
+ _animationsCount = stream.readUint32LE();
+ _animations = new SequenceAnimation[_animationsCount];
+ debug(1, "SequenceResource() _animationsCount: %d", _animationsCount);
+ for (int i = 0; i < _animationsCount; ++i) {
+ uint32 animationOffs = stream.readUint32LE();
+ debug(1, "animationOffs: %08X", animationOffs);
+ uint32 oldOffs = stream.pos();
+ stream.seek(animationOffs);
+ _animations[i].loadFromStream(stream);
+ stream.seek(oldOffs);
+ }
+ // TODO Convert resourceIds
+}
+
+SequenceResource::~SequenceResource() {
+ delete[] _animations;
+}
+
+// SpriteResource
+
+SpriteResource::SpriteResource(int resourceId, byte *data, uint32 size) {
+ _data = data;
+ _width = READ_LE_UINT16(_data);
+ _height = READ_LE_UINT16(_data + 2);
+ _unk1 = READ_LE_UINT16(_data + 4);
+ _unk2 = READ_LE_UINT16(_data + 6);
+ _transparent = READ_LE_UINT16(_data + 8);
+ _colorsCount = READ_LE_UINT16(_data + 10);
+ _palette = (uint32*)(_data + 12);
+ _pixels = _data + 12 + _colorsCount * 4;
+ debug(1, "SpriteResource() width: %d; height: %d; colorsCount: %d", _width, _height, _colorsCount);
+}
+
+SpriteResource::~SpriteResource() {
+ delete[] _data;
+}
+
+// SoundResource
+
+SoundResource::SoundResource(int resourceId, byte *data, uint32 size) {
+ _data = data;
+ _size = size;
+}
+
+SoundResource::~SoundResource() {
+ delete[] _data;
+}
+
+} // End of namespace Gnap