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diff --git a/engines/gnap/resource.h b/engines/gnap/resource.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_RESOURCE_H
+#define GNAP_RESOURCE_H
+
+#include "common/array.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/memstream.h"
+#include "common/str.h"
+#include "common/stream.h"
+#include "common/substream.h"
+#include "common/system.h"
+
+#include "graphics/surface.h"
+
+#include "gnap/datarchive.h"
+
+namespace Gnap {
+
+enum {
+ kResTypeSprite = 0,
+ kResTypeBitmap = 1,
+ kResTypeSound = 2,
+ kResTypeSequence = 3
+};
+
+struct SequenceFrame {
+ int16 duration;
+ int16 isScaled;
+ Common::Rect rect;
+ int32 spriteId;
+ int32 soundId;
+ int32 unkValue;
+ void loadFromStream(Common::MemoryReadStream &stream);
+};
+
+struct SequenceAnimation {
+ int16 field_0;
+ int16 field_2;
+ int32 field_4;
+ int16 framesCount;
+ int16 field_A;
+ SequenceFrame *frames;
+ SequenceAnimation() : frames(0) {}
+ ~SequenceAnimation() { delete[] frames; }
+ void loadFromStream(Common::MemoryReadStream &stream);
+};
+
+class SequenceResource {
+public:
+ SequenceResource(int resourceId, byte *data, uint32 size);
+ ~SequenceResource();
+public:
+ uint32 _field_0;
+ int32 _sequenceId;
+ int32 _field_8;
+ int32 _sequenceId2;
+ uint32 _field_10;
+ uint32 _flags;
+ int32 _totalDuration;
+ int16 _xOffs;
+ int16 _yOffs;
+ int32 _animationsCount;
+ SequenceAnimation *_animations;
+};
+
+class SpriteResource {
+public:
+ SpriteResource(int resourceId, byte *data, uint32 size);
+ ~SpriteResource();
+public:
+ byte *_data;
+ byte *_pixels;
+ uint32 *_palette;
+ int16 _width, _height;
+ uint16 _unk1;
+ uint16 _unk2;
+ uint16 _transparent;
+ uint16 _colorsCount;
+};
+
+class SoundResource {
+public:
+ SoundResource(int resourceId, byte *data, uint32 size);
+ ~SoundResource();
+public:
+ byte *_data;
+ uint32 _size;
+};
+
+template <class ResourceClass, int ResourceType, bool FreeAfterLoad>
+class ResourceCacheTemplate {
+public:
+
+ ResourceCacheTemplate(DatManager *dat) : _dat(dat) {
+ }
+
+ ~ResourceCacheTemplate() {
+ }
+
+ ResourceClass *get(int resourceId) {
+ Resource *resource = find(resourceId);
+ if (!resource) {
+ debug(1, "Loading resource type %d with ID %08X from disk", ResourceType, resourceId);
+ resource = new Resource(load(resourceId));
+ _cache[resourceId] = resource;
+ } else {
+ debug(1, "Resource type %d with ID %08X was in cache", ResourceType, resourceId);
+ }
+ resource->_isLocked = true;
+ return resource->_obj;
+ }
+
+ void release(int resourceId) {
+ Resource *resource = find(resourceId);
+ if (resource)
+ resource->_isLocked = false;
+ }
+
+ void purge(bool force = false) {
+ debug("Count before purge: %d", _cache.size());
+ for (CacheMapIterator it = _cache.begin(); it != _cache.end(); ++it) {
+ Resource *resource = it->_value;
+ if (force || !resource->_isLocked) {
+ delete resource;
+ _cache.erase(it);
+ }
+ }
+ debug("Count after purge: %d", _cache.size());
+ }
+
+protected:
+
+ struct Resource {
+ ResourceClass *_obj;
+ bool _isLocked;
+ Resource(ResourceClass *obj) : _obj(obj), _isLocked(false) {}
+ ~Resource() { delete _obj; }
+ };
+
+ typedef Common::HashMap<int, Resource*> CacheMap;
+ typedef typename CacheMap::iterator CacheMapIterator;
+
+ DatManager *_dat;
+ CacheMap _cache;
+
+ Resource *find(int resourceId) {
+ CacheMapIterator it = _cache.find(resourceId);
+ if (it != _cache.end())
+ return it->_value;
+ return 0;
+ }
+
+ ResourceClass *load(int resourceId) {
+ if (_dat->getResourceType(resourceId) != ResourceType) {
+ error("ResourceCache::load() Wrong resource type: Expected %d, got %d", ResourceType, _dat->getResourceType(resourceId));
+ return 0;
+ }
+ byte *resourceData = _dat->loadResource(resourceId);
+ uint32 resourceSize = _dat->getResourceSize(resourceId);
+ ResourceClass *obj = new ResourceClass(resourceId, resourceData, resourceSize);
+ if (FreeAfterLoad)
+ delete[] resourceData;
+ return obj;
+ }
+
+};
+
+typedef ResourceCacheTemplate<SpriteResource, kResTypeSprite, false> SpriteCache;
+typedef ResourceCacheTemplate<SoundResource, kResTypeSound, false> SoundCache;
+typedef ResourceCacheTemplate<SequenceResource, kResTypeSequence, true> SequenceCache;
+
+} // End of namespace Gnap
+
+#endif // GNAP_RESOURCE_H