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Diffstat (limited to 'engines/gnap/scenes/arcade.cpp')
-rw-r--r--engines/gnap/scenes/arcade.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index a857427f3d..f16fc6d2a7 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -62,7 +62,7 @@ Scene49::Scene49(GnapEngine *vm) : Scene(vm) {
}
int Scene49::init() {
- GameSys gameSys = *_vm->_gameSys;
+ GameSys& gameSys = *_vm->_gameSys;
gameSys.setAnimation(0, 0, 0);
gameSys.setAnimation(0, 0, 1);
@@ -158,9 +158,9 @@ void Scene49::checkObstacles() {
}
void Scene49::updateObstacle(int id) {
- GameSys gameSys = *_vm->_gameSys;
- Scene49Obstacle &obstacle = _obstacles[id];
+ GameSys& gameSys = *_vm->_gameSys;
+ Scene49Obstacle &obstacle = _obstacles[id];
obstacle._currId = obstacle._prevId;
switch (obstacle._laneNum) {
@@ -283,7 +283,7 @@ void Scene49::clearObstacle(int index) {
}
void Scene49::run() {
- GameSys gameSys = *_vm->_gameSys;
+ GameSys& gameSys = *_vm->_gameSys;
bool animToggle6 = false;
bool animToggle5 = false;
@@ -507,7 +507,7 @@ void Scene49::run() {
}
void Scene49::updateAnimations() {
- GameSys gameSys = *_vm->_gameSys;
+ GameSys& gameSys = *_vm->_gameSys;
for (int i = 0; i < 5; ++i) {
if (gameSys.getAnimationStatus(i + 2) == 2) {