diff options
Diffstat (limited to 'engines/gnap/scenes/group3.cpp')
-rw-r--r-- | engines/gnap/scenes/group3.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp index ec17be422e..b00224ba9c 100644 --- a/engines/gnap/scenes/group3.cpp +++ b/engines/gnap/scenes/group3.cpp @@ -171,9 +171,9 @@ void Scene30::run() { _vm->playSound(0x1093B, true); if (!_vm->_isLeavingScene) { - _vm->updatePlatypusIdleSequence(); + _vm->_plat->updateIdleSequence(); if (_vm->_gnap->_actionStatus < 0) - _vm->updateGnapIdleSequence(); + _vm->_gnap->updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(100) + 300; if (_vm->_gnap->_actionStatus < 0) { @@ -486,9 +486,9 @@ void Scene31::run() { if (!_vm->_isLeavingScene) { if (_vm->_plat->_actionStatus < 0) - _vm->updatePlatypusIdleSequence(); + _vm->_plat->updateIdleSequence(); if (_vm->_gnap->_actionStatus < 0) - _vm->updateGnapIdleSequence(); + _vm->_gnap->updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(20) + 60; if (_vm->_gnap->_actionStatus < 0 && _nextClerkSequenceId == -1) { @@ -752,9 +752,9 @@ void Scene32::run() { if (!_vm->_isLeavingScene) { if (_vm->_plat->_actionStatus < 0) - _vm->updatePlatypusIdleSequence(); + _vm->_plat->updateIdleSequence(); if (_vm->_gnap->_actionStatus < 0) - _vm->updateGnapIdleSequence(); + _vm->_gnap->updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(100) + 300; if (_vm->getRandom(2) != 0) @@ -983,9 +983,9 @@ void Scene33::run() { if (!_vm->_isLeavingScene) { if (_vm->_plat->_actionStatus < 0) - _vm->updatePlatypusIdleSequence(); + _vm->_plat->updateIdleSequence(); if (_vm->_gnap->_actionStatus < 0) - _vm->updateGnapIdleSequence(); + _vm->_gnap->updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(100) + 300; if (_vm->getRandom(2) != 0) @@ -1260,8 +1260,8 @@ void Scene38::run() { updateAnimations(); if (!_vm->_isLeavingScene) { - _vm->updatePlatypusIdleSequence(); - _vm->updateGnapIdleSequence(); + _vm->_plat->updateIdleSequence(); + _vm->_gnap->updateIdleSequence(); } _vm->checkGameKeys(); @@ -1531,9 +1531,9 @@ void Scene39::run() { if (!_vm->_isLeavingScene) { if (_vm->_plat->_actionStatus < 0) - _vm->updatePlatypusIdleSequence(); + _vm->_plat->updateIdleSequence(); if (_vm->_gnap->_actionStatus < 0) - _vm->updateGnapIdleSequence(); + _vm->_gnap->updateIdleSequence(); if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(20) + 50; switch (_vm->getRandom(4)) { |