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Diffstat (limited to 'engines/gnap/scenes/scene01.cpp')
-rw-r--r-- | engines/gnap/scenes/scene01.cpp | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene01.cpp b/engines/gnap/scenes/scene01.cpp new file mode 100644 index 0000000000..0e4695c619 --- /dev/null +++ b/engines/gnap/scenes/scene01.cpp @@ -0,0 +1,373 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitTruck = 1, + kHSMud = 2, + kHSPigs = 3, + kHSSpaceship = 4, + kHSDevice = 5, + kHSWalkArea1 = 6, + kHSWalkArea2 = 7, + kHSWalkArea3 = 8, + kHSWalkArea4 = 9, + kHSWalkArea5 = 10, + kHSWalkArea6 = 11, + kHSWalkArea7 = 12, + kHSWalkArea8 = 13 +}; + +enum { + kASLookSpaceship = 1, + kASLookSpaceshipDone = 2, + kASLeaveScene = 3, + kASTakeMud = 5, + kASLookPigs = 6, + kASUsePigs = 7 +}; + +int GnapEngine::scene01_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 3); + return 0x88; +} + +void GnapEngine::scene01_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6); + setHotspot(kHSMud, 138, 282, 204, 318, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5); + setHotspot(kHSPigs, 408, 234, 578, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 4); + setHotspot(kHSSpaceship, 0, 200, 94, 292, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6); + setHotspot(kHSWalkArea1, 0, 0, 162, 426); + setHotspot(kHSWalkArea2, 162, 0, 237, 396); + setHotspot(kHSWalkArea3, 237, 0, 319, 363); + setHotspot(kHSWalkArea4, 520, 0, 800, 404); + setHotspot(kHSWalkArea5, 300, 447, 800, 600); + setHotspot(kHSWalkArea6, 678, 0, 800, 404); + setHotspot(kHSWalkArea7, 0, 0, 520, 351); + setHotspot(kHSWalkArea8, 0, 546, 300, 600); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(0)) + _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (isFlag(1)) + _hotspots[kHSMud].flags = SF_WALKABLE | SF_DISABLED; + _hotspotsCount = 14; +} + +void GnapEngine::scene01_run() { + + // NOTE Removed _s01_dword_474380 which was set when the mud was taken + // which is also set in the global game flags. + + playSound(0x1091C, 1); + startSoundTimerC(5); + + _gameSys->setAnimation(134, 20, 4); + _gameSys->insertSequence(134, 20, 0, 0, kSeqNone, 0, 0, 0); + + _gameSys->setAnimation(0x7F, 40, 2); + _gameSys->insertSequence(0x7F, 40, 0, 0, kSeqNone, 0, 0, 0); + + _timers[4] = getRandom(100) + 300; + + if (!isFlag(1)) + _gameSys->insertSequence(129, 40, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + if (_prevSceneNum == 2) { + initGnapPos(11, 6, 3); + if (isFlag(0)) + initBeaverPos(12, 6, 4); + endSceneInit(); + if (isFlag(0)) + platypusWalkTo(9, 6, -1, 0x107C2, 1); + gnapWalkTo(8, 6, -1, 0x107B9, 1); + } else { + initGnapPos(1, 6, 1); + if (isFlag(0)) + initBeaverPos(1, 7, 0); + endSceneInit(); + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + testWalk(0, 3, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene01_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0 && isFlag(0)) { + if (_grabCursorSpriteIndex == kItemDisguise) { + gnapUseDisguiseOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(5)) + playGnapMoan1(_platX, _platY); + else + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSSpaceship: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 2); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + _gnapIdleFacing = 5; + if (gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) + _gnapActionStatus = kASLookSpaceship; + break; + case GRAB_CURSOR: + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSMud: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 2, 3); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(3, 3); + break; + case GRAB_CURSOR: + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 2, 3) | 0x10000, 1); + _gnapActionStatus = kASTakeMud; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSPigs: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 7, 2); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1); + _gnapActionStatus = kASLookPigs; + break; + case GRAB_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1); + _gnapActionStatus = kASUsePigs; + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1); + _gnapActionStatus = kASLookPigs; + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitTruck: + if (_gnapActionStatus < 0) { + _isLeavingScene = true; + gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + if (isFlag(0)) + platypusWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y + 1, -1, 0x107CD, 1); + _newSceneNum = 2; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + case kHSWalkArea6: + case kHSWalkArea7: + case kHSWalkArea8: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene01_updateAnimations(); + + if (!isSoundPlaying(0x1091C)) + playSound(0x1091C, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0 && isFlag(0)) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (_timers[4] == 0) { + // Update bird animation + _timers[4] = getRandom(100) + 300; + if (getRandom(1) == 0) + _gameSys->insertSequence(0x84, 180, 0, 0, kSeqNone, 0, 0, 0); + else + _gameSys->insertSequence(0x83, 180, 0, 0, kSeqNone, 0, 0, 0); + } + playSoundC(); + } + + checkGameKeys(); + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene01_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene01_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLookSpaceship: + _s01_spaceshipSurface = _gameSys->createSurface(47); + _gameSys->insertSpriteDrawItem(_s01_spaceshipSurface, 0, 0, 255); + _gameSys->setAnimation(133, 256, 0); + _gameSys->insertSequence(133, 256, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = kASLookSpaceshipDone; + break; + case kASLookSpaceshipDone: + _gameSys->removeSequence(133, 256, 1); + _gameSys->removeSpriteDrawItem(_s01_spaceshipSurface, 255); + deleteSurface(&_s01_spaceshipSurface); + _gnapActionStatus = -1; + break; + case kASLeaveScene: + _sceneDone = true; + break; + case kASTakeMud: + playGnapPullOutDevice(2, 3); + playGnapUseDevice(0, 0); + _gameSys->insertSequence(128, 40, 129, 40, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(128, 40, 3); + _gnapActionStatus = -1; + break; + case kASLookPigs: + playSound(138, 0); + playSound(139, 0); + playSound(140, 0); + _gnapActionStatus = -1; + break; + case kASUsePigs: + playGnapPullOutDevice(7, 2); + playGnapUseDevice(0, 0); + _gameSys->insertSequence(135, 39, 0, 0, kSeqNone, 25, getRandom(140) - 40, 0); + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(3) == 2) { + _gameSys->setAnimation(0, 0, 3); + invAdd(kItemMud); + setGrabCursorSprite(kItemMud); + setFlag(1); + scene01_updateHotspots(); + } + + if (_gameSys->getAnimationStatus(4) == 2) { + _s01_smokeIdCtr = (_s01_smokeIdCtr + 1) % 2; + _gameSys->setAnimation(0x86, _s01_smokeIdCtr + 20, 4); + _gameSys->insertSequence(0x86, _s01_smokeIdCtr + 20, + 0x86, (_s01_smokeIdCtr + 1) % 2 + 20, + kSeqSyncWait, 0, 0, 0); + } + + if (_gameSys->getAnimationStatus(2) == 2) { + _s01_pigsIdCtr = (_s01_pigsIdCtr + 1) % 2; + _gameSys->setAnimation(0x7F, _s01_pigsIdCtr + 40, 2); + _gameSys->insertSequence(0x7F, _s01_pigsIdCtr + 40, + 0x7F, (_s01_pigsIdCtr + 1) % 2 + 40, + kSeqSyncWait, 0, 0, 0); + } + +} + +} // End of namespace Gnap |