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-rw-r--r--engines/gnap/scenes/scene01.cpp373
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diff --git a/engines/gnap/scenes/scene01.cpp b/engines/gnap/scenes/scene01.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitTruck = 1,
+ kHSMud = 2,
+ kHSPigs = 3,
+ kHSSpaceship = 4,
+ kHSDevice = 5,
+ kHSWalkArea1 = 6,
+ kHSWalkArea2 = 7,
+ kHSWalkArea3 = 8,
+ kHSWalkArea4 = 9,
+ kHSWalkArea5 = 10,
+ kHSWalkArea6 = 11,
+ kHSWalkArea7 = 12,
+ kHSWalkArea8 = 13
+};
+
+enum {
+ kASLookSpaceship = 1,
+ kASLookSpaceshipDone = 2,
+ kASLeaveScene = 3,
+ kASTakeMud = 5,
+ kASLookPigs = 6,
+ kASUsePigs = 7
+};
+
+int GnapEngine::scene01_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 3);
+ return 0x88;
+}
+
+void GnapEngine::scene01_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
+ setHotspot(kHSMud, 138, 282, 204, 318, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
+ setHotspot(kHSPigs, 408, 234, 578, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 4);
+ setHotspot(kHSSpaceship, 0, 200, 94, 292, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
+ setHotspot(kHSWalkArea1, 0, 0, 162, 426);
+ setHotspot(kHSWalkArea2, 162, 0, 237, 396);
+ setHotspot(kHSWalkArea3, 237, 0, 319, 363);
+ setHotspot(kHSWalkArea4, 520, 0, 800, 404);
+ setHotspot(kHSWalkArea5, 300, 447, 800, 600);
+ setHotspot(kHSWalkArea6, 678, 0, 800, 404);
+ setHotspot(kHSWalkArea7, 0, 0, 520, 351);
+ setHotspot(kHSWalkArea8, 0, 546, 300, 600);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(0))
+ _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (isFlag(1))
+ _hotspots[kHSMud].flags = SF_WALKABLE | SF_DISABLED;
+ _hotspotsCount = 14;
+}
+
+void GnapEngine::scene01_run() {
+
+ // NOTE Removed _s01_dword_474380 which was set when the mud was taken
+ // which is also set in the global game flags.
+
+ playSound(0x1091C, 1);
+ startSoundTimerC(5);
+
+ _gameSys->setAnimation(134, 20, 4);
+ _gameSys->insertSequence(134, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ _gameSys->setAnimation(0x7F, 40, 2);
+ _gameSys->insertSequence(0x7F, 40, 0, 0, kSeqNone, 0, 0, 0);
+
+ _timers[4] = getRandom(100) + 300;
+
+ if (!isFlag(1))
+ _gameSys->insertSequence(129, 40, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ if (_prevSceneNum == 2) {
+ initGnapPos(11, 6, 3);
+ if (isFlag(0))
+ initBeaverPos(12, 6, 4);
+ endSceneInit();
+ if (isFlag(0))
+ platypusWalkTo(9, 6, -1, 0x107C2, 1);
+ gnapWalkTo(8, 6, -1, 0x107B9, 1);
+ } else {
+ initGnapPos(1, 6, 1);
+ if (isFlag(0))
+ initBeaverPos(1, 7, 0);
+ endSceneInit();
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+ testWalk(0, 3, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene01_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0 && isFlag(0)) {
+ if (_grabCursorSpriteIndex == kItemDisguise) {
+ gnapUseDisguiseOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(5))
+ playGnapMoan1(_platX, _platY);
+ else
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSSpaceship:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 2);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ _gnapIdleFacing = 5;
+ if (gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _gnapActionStatus = kASLookSpaceship;
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSMud:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 2, 3);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(3, 3);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 2, 3) | 0x10000, 1);
+ _gnapActionStatus = kASTakeMud;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSPigs:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 7, 2);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _gnapActionStatus = kASLookPigs;
+ break;
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _gnapActionStatus = kASUsePigs;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1);
+ _gnapActionStatus = kASLookPigs;
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitTruck:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = true;
+ gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(0))
+ platypusWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y + 1, -1, 0x107CD, 1);
+ _newSceneNum = 2;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ case kHSWalkArea5:
+ case kHSWalkArea6:
+ case kHSWalkArea7:
+ case kHSWalkArea8:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene01_updateAnimations();
+
+ if (!isSoundPlaying(0x1091C))
+ playSound(0x1091C, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0 && isFlag(0))
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (_timers[4] == 0) {
+ // Update bird animation
+ _timers[4] = getRandom(100) + 300;
+ if (getRandom(1) == 0)
+ _gameSys->insertSequence(0x84, 180, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(0x83, 180, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ playSoundC();
+ }
+
+ checkGameKeys();
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene01_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene01_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLookSpaceship:
+ _s01_spaceshipSurface = _gameSys->createSurface(47);
+ _gameSys->insertSpriteDrawItem(_s01_spaceshipSurface, 0, 0, 255);
+ _gameSys->setAnimation(133, 256, 0);
+ _gameSys->insertSequence(133, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapActionStatus = kASLookSpaceshipDone;
+ break;
+ case kASLookSpaceshipDone:
+ _gameSys->removeSequence(133, 256, 1);
+ _gameSys->removeSpriteDrawItem(_s01_spaceshipSurface, 255);
+ deleteSurface(&_s01_spaceshipSurface);
+ _gnapActionStatus = -1;
+ break;
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASTakeMud:
+ playGnapPullOutDevice(2, 3);
+ playGnapUseDevice(0, 0);
+ _gameSys->insertSequence(128, 40, 129, 40, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(128, 40, 3);
+ _gnapActionStatus = -1;
+ break;
+ case kASLookPigs:
+ playSound(138, 0);
+ playSound(139, 0);
+ playSound(140, 0);
+ _gnapActionStatus = -1;
+ break;
+ case kASUsePigs:
+ playGnapPullOutDevice(7, 2);
+ playGnapUseDevice(0, 0);
+ _gameSys->insertSequence(135, 39, 0, 0, kSeqNone, 25, getRandom(140) - 40, 0);
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ _gameSys->setAnimation(0, 0, 3);
+ invAdd(kItemMud);
+ setGrabCursorSprite(kItemMud);
+ setFlag(1);
+ scene01_updateHotspots();
+ }
+
+ if (_gameSys->getAnimationStatus(4) == 2) {
+ _s01_smokeIdCtr = (_s01_smokeIdCtr + 1) % 2;
+ _gameSys->setAnimation(0x86, _s01_smokeIdCtr + 20, 4);
+ _gameSys->insertSequence(0x86, _s01_smokeIdCtr + 20,
+ 0x86, (_s01_smokeIdCtr + 1) % 2 + 20,
+ kSeqSyncWait, 0, 0, 0);
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _s01_pigsIdCtr = (_s01_pigsIdCtr + 1) % 2;
+ _gameSys->setAnimation(0x7F, _s01_pigsIdCtr + 40, 2);
+ _gameSys->insertSequence(0x7F, _s01_pigsIdCtr + 40,
+ 0x7F, (_s01_pigsIdCtr + 1) % 2 + 40,
+ kSeqSyncWait, 0, 0, 0);
+ }
+
+}
+
+} // End of namespace Gnap