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-rw-r--r--engines/gnap/scenes/scene03.cpp517
1 files changed, 517 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene03.cpp b/engines/gnap/scenes/scene03.cpp
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+++ b/engines/gnap/scenes/scene03.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSGrass = 1,
+ kHSExitTruck = 2,
+ kHSCreek = 3,
+ kHSTrappedPlatypus = 4,
+ kHSDevice = 5,
+ kHSWalkAreas1 = 6,
+ kHSWalkAreas2 = 7,
+ kHSPlatypusWalkArea = 8,
+ kHSWalkAreas3 = 9
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASFreePlatypus = 1,
+ kASHypnotizePlat = 2,
+ kASHypnotizeScaredPlat = 3,
+ kASFreePlatypusDone = 4,
+ kASGrabPlatypus = 5,
+ kASGrabCreek = 6,
+ kASGrabCreekDone = 7,
+ kASGrabScaredPlatypus = 8
+};
+
+int GnapEngine::scene03_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->setAnimation(0, 0, 5);
+ return 0x1CC;
+}
+
+void GnapEngine::scene03_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSGrass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ setHotspot(kHSExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4);
+ setHotspot(kHSCreek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ setHotspot(kHSTrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5);
+ setHotspot(kHSWalkAreas1, 0, 500, 300, 600);
+ setHotspot(kHSWalkAreas2, 300, 447, 800, 600);
+ setHotspot(kHSPlatypusWalkArea, 235, 0, 800, 600);
+ setHotspot(kHSWalkAreas3, 0, 0, 800, 354);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(0))
+ _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (isFlag(6))
+ _hotspots[kHSGrass].flags = SF_WALKABLE | SF_DISABLED;
+ if (isFlag(0))
+ _hotspots[kHSTrappedPlatypus].flags = SF_DISABLED;
+ if (isFlag(0) || _s03_platypusHypnotized)
+ _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE;
+ _hotspotsCount = 10;
+}
+
+void GnapEngine::scene03_run() {
+
+ playSound(0x10925, 1);
+
+ startSoundTimerC(7);
+
+ _gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0);
+
+ _s03_platypusHypnotized = false;
+
+ initGnapPos(3, 4, 1);
+
+ _gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s03_currFrogSequenceId = 0x1C6;
+ _s03_nextFrogSequenceId = -1;
+ _gameSys->setAnimation(0x1C6, 253, 2);
+
+ _timers[6] = getRandom(20) + 30;
+ _timers[4] = getRandom(100) + 300;
+ _timers[5] = getRandom(100) + 200;
+
+ if (isFlag(0)) {
+ initBeaverPos(5, 4, 0);
+ } else {
+ _timers[1] = getRandom(40) + 20;
+ _gameSys->setAnimation(0x1C2, 99, 1);
+ _gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _beaverSequenceId = 0x1C2;
+ _beaverSequenceDatNum = 0;
+ }
+
+ _gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!isFlag(6))
+ _gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ endSceneInit();
+
+ if (isFlag(0))
+ platypusWalkTo(4, 7, -1, 0x107C2, 1);
+ gnapWalkTo(3, 6, -1, 0x107B9, 1);
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0 && isFlag(0)) {
+ if (_grabCursorSpriteIndex == kItemDisguise) {
+ gnapUseDisguiseOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(5))
+ playGnapMoan1(_platX, _platY);
+ else
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSGrass:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(6)) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 9, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(9, 6);
+ break;
+ case GRAB_CURSOR:
+ playGnapPullOutDevice(9, 6);
+ playGnapUseDevice(0, 0);
+ _gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x1B3, 253, 5);
+ _hotspots[kHSGrass].flags |= SF_WALKABLE | SF_DISABLED;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitTruck:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107AD, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(0))
+ platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, -1, 0x107C2, 1);
+ _hotspots[kHSPlatypusWalkArea].flags &= ~SF_WALKABLE;
+ if (_cursorValue == 1)
+ _newSceneNum = 2;
+ else
+ _newSceneNum = 33;
+ }
+ break;
+
+ case kHSCreek:
+ if (_gnapActionStatus == -1) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan2(2, 8);
+ break;
+ case GRAB_CURSOR:
+ if (!isFlag(0))
+ _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE;
+ if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y + 1) | 0x10000, 1))
+ _gnapActionStatus = kASGrabCreek;
+ if (!isFlag(0))
+ _hotspots[kHSPlatypusWalkArea].flags &= ~SF_WALKABLE;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSTrappedPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(0)) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 8, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(8, 4);
+ break;
+ case GRAB_CURSOR:
+ if (_s03_platypusHypnotized) {
+ gnapWalkTo(7, 6, 0, 0x107B5, 1);
+ _gnapActionStatus = kASFreePlatypus;
+ } else {
+ gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ if (_s03_platypusScared)
+ _gnapActionStatus = kASGrabScaredPlatypus;
+ else
+ _gnapActionStatus = kASGrabPlatypus;
+ }
+ break;
+ case TALK_CURSOR:
+ if (_s03_platypusHypnotized) {
+ playGnapBrainPulsating(8, 4);
+ } else {
+ _gnapIdleFacing = 1;
+ gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ if (_s03_platypusScared)
+ _gnapActionStatus = kASHypnotizeScaredPlat;
+ else
+ _gnapActionStatus = kASHypnotizePlat;
+ }
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene03_updateHotspots();
+ }
+ break;
+
+ case kHSWalkAreas1:
+ case kHSWalkAreas2:
+ case kHSWalkAreas3:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHSPlatypusWalkArea:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(0) || _s03_platypusHypnotized) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ } else {
+ gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107B5, 1);
+ if (_s03_platypusScared)
+ _gnapActionStatus = kASGrabScaredPlatypus;
+ else
+ _gnapActionStatus = kASGrabPlatypus;
+ }
+ }
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene03_updateAnimations();
+
+ if (!isSoundPlaying(0x10925))
+ playSound(0x10925, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0 && isFlag(0))
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[1] && !_s03_platypusScared) {
+ _timers[1] = getRandom(40) + 20;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && !isFlag(0) && !_s03_platypusHypnotized)
+ _s03_nextPlatSequenceId = 450;
+ }
+ if (!_timers[6]) {
+ _timers[6] = getRandom(20) + 30;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s03_nextFrogSequenceId == -1) {
+ if (getRandom(5) == 1)
+ _s03_nextFrogSequenceId = 0x1C6;
+ else
+ _s03_nextFrogSequenceId = 0x1C7;
+ }
+ }
+ if (!_timers[4]) {
+ // Update bird animation
+ _timers[4] = getRandom(100) + 300;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0)
+ _gameSys->insertSequence(getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(100) + 200;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ _gameSys->setAnimation(0x1C5, 253, 4);
+ _gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ playSoundC();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene03_updateHotspots();
+ _timers[5] = getRandom(100) + 200;
+ _timers[4] = getRandom(100) + 300;
+ _timers[6] = getRandom(20) + 30;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene03_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASFreePlatypus:
+ _s03_nextPlatSequenceId = 0x1BC;
+ break;
+ case kASFreePlatypusDone:
+ _gnapActionStatus = -1;
+ _platX = 6;
+ _platY = 6;
+ _beaverFacing = 4;
+ _beaverId = 120;
+ _gameSys->insertSequence(0x107CA, _beaverId, 0x1BC, 99,
+ kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
+ _gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _beaverSequenceDatNum = 1;
+ _beaverSequenceId = 0x7CA;
+ setFlag(0);
+ _s03_nextPlatSequenceId = -1;
+ scene03_updateHotspots();
+ break;
+ case kASHypnotizePlat:
+ playGnapBrainPulsating(0, 0);
+ addFullScreenSprite(0x106, 255);
+ _gameSys->setAnimation(0x1C9, 256, 1);
+ _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(1) != 2)
+ gameUpdateTick();
+ removeFullScreenSprite();
+ _gameSys->setAnimation(0x1BA, 99, 1);
+ _gameSys->insertSequence(0x1BA, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, 32, 0, 0, 0);
+ _beaverSequenceDatNum = 0;
+ _beaverSequenceId = 0x1BA;
+ _gnapActionStatus = -1;
+ _s03_platypusHypnotized = true;
+ scene03_updateHotspots();
+ break;
+ case kASHypnotizeScaredPlat:
+ playGnapBrainPulsating(0, 0);
+ _gameSys->insertSequence(0x1BF, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, 32, 0, 0, 0);
+ _gameSys->setAnimation(0x1BF, 99, 1);
+ while (_gameSys->getAnimationStatus(1) != 2)
+ gameUpdateTick();
+ addFullScreenSprite(0x106, 255);
+ _gameSys->setAnimation(0x1C9, 256, 1);
+ _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(1) != 2)
+ gameUpdateTick();
+ removeFullScreenSprite();
+ _gameSys->setAnimation(0x1BA, 99, 1);
+ _gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0);
+ _beaverSequenceDatNum = 0;
+ _beaverSequenceId = 0x1BA;
+ _gnapActionStatus = -1;
+ _s03_platypusHypnotized = true;
+ scene03_updateHotspots();
+ break;
+ case kASGrabPlatypus:
+ _s03_nextPlatSequenceId = 0x1BD;
+ _s03_platypusHypnotized = false;
+ break;
+ case kASGrabScaredPlatypus:
+ _s03_nextPlatSequenceId = 0x1C0;
+ _s03_platypusHypnotized = false;
+ break;
+ case kASGrabCreek:
+ _gameSys->insertSequence(0x1B4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x1B4, _gnapId, 0);
+ _gnapSequenceId = 0x1B4;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASGrabCreekDone;
+ break;
+ default:
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ if (_s03_nextPlatSequenceId == 0x1BD || _s03_nextPlatSequenceId == 0x1C0) {
+ _gameSys->setAnimation(0, 0, 1);
+ _s03_platypusScared = true;
+ _gameSys->insertSequence(0x1B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x1B5;
+ _gnapSequenceDatNum = 0;
+ _gnapIdleFacing = 0;
+ _beaverSequenceId = _s03_nextPlatSequenceId;
+ _beaverSequenceDatNum = 0;
+ _gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1);
+ _s03_nextPlatSequenceId = -1;
+ _gnapActionStatus = -1;
+ } else if (_s03_nextPlatSequenceId == 0x1BC) {
+ _gnapX = 3;
+ _gnapY = 6;
+ _gameSys->insertSequence(0x1B6, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x1BC, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x1BC, 99, 0);
+ _gnapId = 20 * _gnapY;
+ _gnapSequenceId = 0x1B6;
+ _gnapSequenceDatNum = 0;
+ _gnapIdleFacing = 0;
+ _gnapActionStatus = kASFreePlatypusDone;
+ _s03_nextPlatSequenceId = -1;
+ } else if (_s03_nextPlatSequenceId == 0x1C2 && !_s03_platypusScared) {
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->insertSequence(0x1C2, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _beaverSequenceId = 0x1C2;
+ _beaverSequenceDatNum = 0;
+ _gameSys->setAnimation(0x1C2, 99, 1);
+ _s03_nextPlatSequenceId = -1;
+ } else if (_s03_nextPlatSequenceId == -1 && _s03_platypusScared && !_s03_platypusHypnotized) {
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->setAnimation(0x1BE, 99, 1);
+ _gameSys->insertSequence(0x1BE, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _beaverSequenceId = 0x1BE;
+ _beaverSequenceDatNum = 0;
+ _s03_nextPlatSequenceId = -1;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2 && _s03_nextFrogSequenceId != -1) {
+ _gameSys->setAnimation(_s03_nextFrogSequenceId, 253, 2);
+ _gameSys->insertSequence(_s03_nextFrogSequenceId, 253, _s03_currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0);
+ _s03_currFrogSequenceId = _s03_nextFrogSequenceId;
+ _s03_nextFrogSequenceId = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(5) == 2) {
+ _gameSys->setAnimation(0, 0, 5);
+ invAdd(kItemGrass);
+ setGrabCursorSprite(kItemGrass);
+ setFlag(6);
+ scene03_updateHotspots();
+ }
+
+}
+
+} // End of namespace Gnap