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Diffstat (limited to 'engines/gnap/scenes/scene03.cpp')
-rw-r--r-- | engines/gnap/scenes/scene03.cpp | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene03.cpp b/engines/gnap/scenes/scene03.cpp new file mode 100644 index 0000000000..6f191dc6e3 --- /dev/null +++ b/engines/gnap/scenes/scene03.cpp @@ -0,0 +1,517 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSGrass = 1, + kHSExitTruck = 2, + kHSCreek = 3, + kHSTrappedPlatypus = 4, + kHSDevice = 5, + kHSWalkAreas1 = 6, + kHSWalkAreas2 = 7, + kHSPlatypusWalkArea = 8, + kHSWalkAreas3 = 9 +}; + +enum { + kASLeaveScene = 0, + kASFreePlatypus = 1, + kASHypnotizePlat = 2, + kASHypnotizeScaredPlat = 3, + kASFreePlatypusDone = 4, + kASGrabPlatypus = 5, + kASGrabCreek = 6, + kASGrabCreekDone = 7, + kASGrabScaredPlatypus = 8 +}; + +int GnapEngine::scene03_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 5); + return 0x1CC; +} + +void GnapEngine::scene03_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSGrass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6); + setHotspot(kHSExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4); + setHotspot(kHSCreek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + setHotspot(kHSTrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5); + setHotspot(kHSWalkAreas1, 0, 500, 300, 600); + setHotspot(kHSWalkAreas2, 300, 447, 800, 600); + setHotspot(kHSPlatypusWalkArea, 235, 0, 800, 600); + setHotspot(kHSWalkAreas3, 0, 0, 800, 354); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(0)) + _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (isFlag(6)) + _hotspots[kHSGrass].flags = SF_WALKABLE | SF_DISABLED; + if (isFlag(0)) + _hotspots[kHSTrappedPlatypus].flags = SF_DISABLED; + if (isFlag(0) || _s03_platypusHypnotized) + _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE; + _hotspotsCount = 10; +} + +void GnapEngine::scene03_run() { + + playSound(0x10925, 1); + + startSoundTimerC(7); + + _gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0); + _gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0); + + _s03_platypusHypnotized = false; + + initGnapPos(3, 4, 1); + + _gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0); + + _s03_currFrogSequenceId = 0x1C6; + _s03_nextFrogSequenceId = -1; + _gameSys->setAnimation(0x1C6, 253, 2); + + _timers[6] = getRandom(20) + 30; + _timers[4] = getRandom(100) + 300; + _timers[5] = getRandom(100) + 200; + + if (isFlag(0)) { + initBeaverPos(5, 4, 0); + } else { + _timers[1] = getRandom(40) + 20; + _gameSys->setAnimation(0x1C2, 99, 1); + _gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0); + _beaverSequenceId = 0x1C2; + _beaverSequenceDatNum = 0; + } + + _gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0); + + if (!isFlag(6)) + _gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + endSceneInit(); + + if (isFlag(0)) + platypusWalkTo(4, 7, -1, 0x107C2, 1); + gnapWalkTo(3, 6, -1, 0x107B9, 1); + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSPlatypus: + if (_gnapActionStatus < 0 && isFlag(0)) { + if (_grabCursorSpriteIndex == kItemDisguise) { + gnapUseDisguiseOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(5)) + playGnapMoan1(_platX, _platY); + else + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSGrass: + if (_gnapActionStatus < 0) { + if (isFlag(6)) { + gnapWalkTo(-1, -1, -1, -1, 1); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowItem(_grabCursorSpriteIndex, 9, 6); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(9, 6); + break; + case GRAB_CURSOR: + playGnapPullOutDevice(9, 6); + playGnapUseDevice(0, 0); + _gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x1B3, 253, 5); + _hotspots[kHSGrass].flags |= SF_WALKABLE | SF_DISABLED; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitTruck: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107AD, 1); + _gnapActionStatus = kASLeaveScene; + if (isFlag(0)) + platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, -1, 0x107C2, 1); + _hotspots[kHSPlatypusWalkArea].flags &= ~SF_WALKABLE; + if (_cursorValue == 1) + _newSceneNum = 2; + else + _newSceneNum = 33; + } + break; + + case kHSCreek: + if (_gnapActionStatus == -1) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan2(2, 8); + break; + case GRAB_CURSOR: + if (!isFlag(0)) + _hotspots[kHSPlatypusWalkArea].flags |= SF_WALKABLE; + if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y + 1) | 0x10000, 1)) + _gnapActionStatus = kASGrabCreek; + if (!isFlag(0)) + _hotspots[kHSPlatypusWalkArea].flags &= ~SF_WALKABLE; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSTrappedPlatypus: + if (_gnapActionStatus < 0) { + if (isFlag(0)) { + gnapWalkTo(-1, -1, -1, -1, 1); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowItem(_grabCursorSpriteIndex, 8, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(8, 4); + break; + case GRAB_CURSOR: + if (_s03_platypusHypnotized) { + gnapWalkTo(7, 6, 0, 0x107B5, 1); + _gnapActionStatus = kASFreePlatypus; + } else { + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + if (_s03_platypusScared) + _gnapActionStatus = kASGrabScaredPlatypus; + else + _gnapActionStatus = kASGrabPlatypus; + } + break; + case TALK_CURSOR: + if (_s03_platypusHypnotized) { + playGnapBrainPulsating(8, 4); + } else { + _gnapIdleFacing = 1; + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + if (_s03_platypusScared) + _gnapActionStatus = kASHypnotizeScaredPlat; + else + _gnapActionStatus = kASHypnotizePlat; + } + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene03_updateHotspots(); + } + break; + + case kHSWalkAreas1: + case kHSWalkAreas2: + case kHSWalkAreas3: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + case kHSPlatypusWalkArea: + if (_gnapActionStatus < 0) { + if (isFlag(0) || _s03_platypusHypnotized) { + gnapWalkTo(-1, -1, -1, -1, 1); + } else { + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107B5, 1); + if (_s03_platypusScared) + _gnapActionStatus = kASGrabScaredPlatypus; + else + _gnapActionStatus = kASGrabPlatypus; + } + } + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene03_updateAnimations(); + + if (!isSoundPlaying(0x10925)) + playSound(0x10925, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0 && isFlag(0)) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[1] && !_s03_platypusScared) { + _timers[1] = getRandom(40) + 20; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && !isFlag(0) && !_s03_platypusHypnotized) + _s03_nextPlatSequenceId = 450; + } + if (!_timers[6]) { + _timers[6] = getRandom(20) + 30; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s03_nextFrogSequenceId == -1) { + if (getRandom(5) == 1) + _s03_nextFrogSequenceId = 0x1C6; + else + _s03_nextFrogSequenceId = 0x1C7; + } + } + if (!_timers[4]) { + // Update bird animation + _timers[4] = getRandom(100) + 300; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0) + _gameSys->insertSequence(getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0); + } + if (!_timers[5]) { + _timers[5] = getRandom(100) + 200; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0) { + _gameSys->setAnimation(0x1C5, 253, 4); + _gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0); + } + } + playSoundC(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene03_updateHotspots(); + _timers[5] = getRandom(100) + 200; + _timers[4] = getRandom(100) + 300; + _timers[6] = getRandom(20) + 30; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene03_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASFreePlatypus: + _s03_nextPlatSequenceId = 0x1BC; + break; + case kASFreePlatypusDone: + _gnapActionStatus = -1; + _platX = 6; + _platY = 6; + _beaverFacing = 4; + _beaverId = 120; + _gameSys->insertSequence(0x107CA, _beaverId, 0x1BC, 99, + kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); + _gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0); + _beaverSequenceDatNum = 1; + _beaverSequenceId = 0x7CA; + setFlag(0); + _s03_nextPlatSequenceId = -1; + scene03_updateHotspots(); + break; + case kASHypnotizePlat: + playGnapBrainPulsating(0, 0); + addFullScreenSprite(0x106, 255); + _gameSys->setAnimation(0x1C9, 256, 1); + _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(1) != 2) + gameUpdateTick(); + removeFullScreenSprite(); + _gameSys->setAnimation(0x1BA, 99, 1); + _gameSys->insertSequence(0x1BA, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, 32, 0, 0, 0); + _beaverSequenceDatNum = 0; + _beaverSequenceId = 0x1BA; + _gnapActionStatus = -1; + _s03_platypusHypnotized = true; + scene03_updateHotspots(); + break; + case kASHypnotizeScaredPlat: + playGnapBrainPulsating(0, 0); + _gameSys->insertSequence(0x1BF, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, 32, 0, 0, 0); + _gameSys->setAnimation(0x1BF, 99, 1); + while (_gameSys->getAnimationStatus(1) != 2) + gameUpdateTick(); + addFullScreenSprite(0x106, 255); + _gameSys->setAnimation(0x1C9, 256, 1); + _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(1) != 2) + gameUpdateTick(); + removeFullScreenSprite(); + _gameSys->setAnimation(0x1BA, 99, 1); + _gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0); + _beaverSequenceDatNum = 0; + _beaverSequenceId = 0x1BA; + _gnapActionStatus = -1; + _s03_platypusHypnotized = true; + scene03_updateHotspots(); + break; + case kASGrabPlatypus: + _s03_nextPlatSequenceId = 0x1BD; + _s03_platypusHypnotized = false; + break; + case kASGrabScaredPlatypus: + _s03_nextPlatSequenceId = 0x1C0; + _s03_platypusHypnotized = false; + break; + case kASGrabCreek: + _gameSys->insertSequence(0x1B4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x1B4, _gnapId, 0); + _gnapSequenceId = 0x1B4; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASGrabCreekDone; + break; + default: + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + if (_s03_nextPlatSequenceId == 0x1BD || _s03_nextPlatSequenceId == 0x1C0) { + _gameSys->setAnimation(0, 0, 1); + _s03_platypusScared = true; + _gameSys->insertSequence(0x1B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x1B5; + _gnapSequenceDatNum = 0; + _gnapIdleFacing = 0; + _beaverSequenceId = _s03_nextPlatSequenceId; + _beaverSequenceDatNum = 0; + _gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1); + _s03_nextPlatSequenceId = -1; + _gnapActionStatus = -1; + } else if (_s03_nextPlatSequenceId == 0x1BC) { + _gnapX = 3; + _gnapY = 6; + _gameSys->insertSequence(0x1B6, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x1BC, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x1BC, 99, 0); + _gnapId = 20 * _gnapY; + _gnapSequenceId = 0x1B6; + _gnapSequenceDatNum = 0; + _gnapIdleFacing = 0; + _gnapActionStatus = kASFreePlatypusDone; + _s03_nextPlatSequenceId = -1; + } else if (_s03_nextPlatSequenceId == 0x1C2 && !_s03_platypusScared) { + _gameSys->setAnimation(0, 0, 1); + _gameSys->insertSequence(0x1C2, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0x1C2; + _beaverSequenceDatNum = 0; + _gameSys->setAnimation(0x1C2, 99, 1); + _s03_nextPlatSequenceId = -1; + } else if (_s03_nextPlatSequenceId == -1 && _s03_platypusScared && !_s03_platypusHypnotized) { + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0x1BE, 99, 1); + _gameSys->insertSequence(0x1BE, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0x1BE; + _beaverSequenceDatNum = 0; + _s03_nextPlatSequenceId = -1; + } + } + + if (_gameSys->getAnimationStatus(2) == 2 && _s03_nextFrogSequenceId != -1) { + _gameSys->setAnimation(_s03_nextFrogSequenceId, 253, 2); + _gameSys->insertSequence(_s03_nextFrogSequenceId, 253, _s03_currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0); + _s03_currFrogSequenceId = _s03_nextFrogSequenceId; + _s03_nextFrogSequenceId = -1; + } + + if (_gameSys->getAnimationStatus(5) == 2) { + _gameSys->setAnimation(0, 0, 5); + invAdd(kItemGrass); + setGrabCursorSprite(kItemGrass); + setFlag(6); + scene03_updateHotspots(); + } + +} + +} // End of namespace Gnap |