diff options
Diffstat (limited to 'engines/gnap/scenes/scene04.cpp')
-rw-r--r-- | engines/gnap/scenes/scene04.cpp | 571 |
1 files changed, 571 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene04.cpp b/engines/gnap/scenes/scene04.cpp new file mode 100644 index 0000000000..bc5ee855d3 --- /dev/null +++ b/engines/gnap/scenes/scene04.cpp @@ -0,0 +1,571 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSTwig = 1, + kHSDog = 2, + kHSAxe = 3, + kHSDoor = 4, + kHSExitTruck = 5, + kHSDevice = 6, + kHSWindow = 7, + kHSExitBarn = 8, + kHSWalkArea1 = 9, + kHSWalkArea2 = 10 +}; + +enum { + kASOpenDoor = 1, + kASGetKeyFirst = 2, + kASGetKeyAnother = 3, + kASLeaveScene = 4, + kASGetKeyFirstDone = 6, + kASGetKeyFirst2 = 7, + kASGetKeyAnother2 = 8, + kASGetKeyAnotherDone = 9, + kASOpenDoorDone = 10, + kASGrabDog = 12, + kASGrabAxe = 13 +}; + +int GnapEngine::scene04_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 2); + return 0x214; +} + +void GnapEngine::scene04_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6); + setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); + setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); + setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8); + setHotspot(kHSWalkArea1, 0, 0, 562, 461); + setHotspot(kHSWalkArea2, 562, 0, 800, 500); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(0)) + _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (isFlag(3)) + _hotspots[kHSTwig].flags = SF_WALKABLE | SF_DISABLED; + if (isFlag(26) || _cursorValue == 1) + _hotspots[kHSAxe].flags = SF_DISABLED; + _hotspotsCount = 11; +} + +void GnapEngine::scene04_run() { + + playSound(0x1091C, 1); + startSoundTimerC(4); + + _gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0); + + _s04_currDogSequenceId = 0x210; + _s04_nextDogSequenceId = -1; + + _gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3); + _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; + _timers[6] = getRandom(20) + 60; + _timers[5] = getRandom(150) + 300; + _timers[7] = getRandom(150) + 200; + _timers[8] = getRandom(150) + 400; + + if (!isFlag(26) && _cursorValue == 4) + _gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0); + + if (!isFlag(3)) + _gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + if (isFlag(10)) { + _timers[3] = 300; + // TODO setCursor((LPCSTR)IDC_WAIT); + setGrabCursorSprite(kItemKeys); + _gnapX = 4; + _gnapY = 7; + _gnapId = 140; + _platX = 6; + _platY = 7; + _beaverId = 141; + _gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _gnapGridX, 336 - _gnapGridY); + _gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0); + endSceneInit(); + invRemove(kItemDisguise); + invAdd(kItemKeys); + setFlag(5); + clearFlag(10); + _beaverSequenceId = 0x20C; + _beaverSequenceDatNum = 0; + _beaverFacing = 1; + _gnapSequenceId = 0x7B5; + _gnapSequenceDatNum = 1; + _gameSys->waitForUpdate(); + } else { + _gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0); + if (_prevSceneNum == 2) { + initGnapPos(5, 11, 7); + if (isFlag(0)) + initBeaverPos(6, 11, 5); + endSceneInit(); + if (isFlag(0)) + platypusWalkTo(5, 8, -1, 0x107C2, 1); + gnapWalkTo(6, 9, -1, 0x107BA, 1); + } else if (_prevSceneNum == 38) { + initGnapPos(5, 7, 1); + initBeaverPos(4, 7, 0); + endSceneInit(); + } else { + initGnapPos(12, 9, 1); + if (isFlag(0)) + initBeaverPos(12, 8, 0); + endSceneInit(); + if (isFlag(0)) + platypusWalkTo(9, 8, -1, 0x107C2, 1); + gnapWalkTo(9, 9, -1, 0x107BA, 1); + } + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 4, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene04_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0 && isFlag(0)) { + if (_grabCursorSpriteIndex == kItemDisguise) { + gnapUseDisguiseOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(5)) + playGnapMoan1(_platX, _platY); + else + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + if (_cursorValue == 4) + gnapKissPlatypus(0); + else + playGnapMoan1(_platX, _platY); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSTwig: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowItem(_grabCursorSpriteIndex, 9, 6); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); + break; + case GRAB_CURSOR: + playGnapPullOutDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); + playGnapUseDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); + _gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x1FD, 100, 2); + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSAxe: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 9, 5); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y); + break; + case GRAB_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASGrabAxe; + setFlag(26); + scene04_updateHotspots(); + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSDog: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 9, 7); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) { + playGnapMoan2(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y); + _s04_nextDogSequenceId = 0x20F; + } + break; + case GRAB_CURSOR: + _gnapIdleFacing = 1; + if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) + _gnapActionStatus = kASGrabDog; + break; + case TALK_CURSOR: + _gnapIdleFacing = 1; + if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) { + playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y); + _s04_nextDogSequenceId = 0x20E; + } + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSDoor: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 4, 3); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + case PLAT_CURSOR: + playGnapScratchingHead(4, 3); + break; + case GRAB_CURSOR: + if (_cursorValue == 1) { + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); + _gnapActionStatus = kASOpenDoor; + _timers[5] = 300; + _gnapIdleFacing = 5; + } else { + _isLeavingScene = true; + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); + _gnapActionStatus = kASLeaveScene; + _newSceneNum = 38; + } + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitTruck: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107AE, 1); + _gnapActionStatus = kASLeaveScene; + if (isFlag(0)) + platypusWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, -1, 0x107C7, 1); + if (_cursorValue == 1) + _newSceneNum = 2; + else + _newSceneNum = 33; + } + break; + + case kHSWindow: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 3); + } else if (isFlag(5)) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) { + if (_s04_triedWindow) { + _gnapActionStatus = kASGetKeyAnother; + } else { + _gnapActionStatus = kASGetKeyFirst; + _s04_triedWindow = true; + } + } + break; + case GRAB_CURSOR: + playGnapScratchingHead(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y); + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitBarn: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + if (isFlag(0)) + platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1); + if (_cursorValue == 1) + _newSceneNum = 5; + else + _newSceneNum = 35; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene04_updateAnimations(); + + if (!isSoundPlaying(0x1091C)) + playSound(0x1091C, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0 && isFlag(0)) + beaverSub426234(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence2(); + if (!_timers[5]) { + _timers[5] = getRandom(150) + 300; + if (_gnapActionStatus < 0) + _gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0); + } + if (!_timers[7]) { + _timers[7] = getRandom(150) + 200; + _gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0); + } + if (!_timers[6]) { + _timers[6] = getRandom(20) + 60; + if (_s04_nextDogSequenceId == -1) + _s04_nextDogSequenceId = 0x210; + } + if (!_timers[8]) { + _timers[8] = getRandom(150) + 400; + _gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0); + } + playSoundC(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene04_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene04_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASOpenDoor: + _gameSys->insertSequence(0x205, _gnapId, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0); + _gnapX = 6; + _gnapY = 7; + _gameSys->insertSequence(0x107B5, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, + kSeqSyncWait, getSequenceTotalDuration(0x205) - 1, 450 - _gnapGridX, 336 - _gnapGridY); + _gameSys->setAnimation(0x107B5, _gnapId, 0); + _gnapSequenceId = 0x7B5; + _gnapSequenceDatNum = 1; + _gnapActionStatus = kASOpenDoorDone; + break; + case kASOpenDoorDone: + _gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0); + _gnapActionStatus = -1; + break; + case kASGetKeyFirst: + _gameSys->insertSequence(0x204, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x204, _gnapId, 0); + _gnapSequenceId = 0x204; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASGetKeyFirst2; + break; + case kASGetKeyFirst2: + _gameSys->insertSequence(0x206, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->setAnimation(0x20B, 256, 0); + _gnapSequenceId = 0x206; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASGetKeyFirstDone; + break; + case kASGetKeyFirstDone: + _gameSys->requestRemoveSequence(0x1FF, 256); + _gameSys->requestRemoveSequence(0x20B, 256); + _gameSys->insertSequence(0x107B5, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapIdleFacing = 1; + _gnapSequenceId = 0x7B5; + _gnapSequenceDatNum = 1; + _gnapActionStatus = -1; + break; + case kASGetKeyAnother: + _gameSys->insertSequence(0x202, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x202, _gnapId, 0); + _gnapSequenceId = 0x202; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASGetKeyAnother2; + break; + case kASGetKeyAnother2: + _gameSys->insertSequence(0x203, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->setAnimation(0x20A, 256, 0); + _gnapSequenceId = 0x203; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASGetKeyAnotherDone; + break; + case kASGetKeyAnotherDone: + _gameSys->removeSequence(0x1FF, 256, 1); + _gameSys->removeSequence(0x20A, 256, 1); + _gameSys->insertSequence(0x107B5, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapSequenceId = 0x7B5; + _gnapSequenceDatNum = 1; + _gnapIdleFacing = 1; + _gnapActionStatus = -1; + break; + case kASGrabDog: + _s04_nextDogSequenceId = 0x201; + break; + case kASGrabAxe: + _gameSys->insertSequence(0x211, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->requestRemoveSequence(0x212, 100); + _gnapSequenceDatNum = 0; + _gnapSequenceId = 0x211; + _gnapActionStatus = -1; + break; + default: + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2) { + _gameSys->setAnimation(0, 0, 2); + invAdd(kItemTwig); + setGrabCursorSprite(kItemTwig); + setFlag(3); + scene04_updateHotspots(); + } + + if (_gameSys->getAnimationStatus(3) == 2) { + if (_s04_nextDogSequenceId == 0x201) { + _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, + _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, + kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); + _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; + _s04_currDogSequenceId = 0x201; + _gnapSequenceId = 0x200; + _gnapSequenceDatNum = 0; + _gnapActionStatus = -1; + _timers[6] = getRandom(20) + 60; + _s04_nextDogSequenceId = -1; + } else if (_s04_nextDogSequenceId != -1) { + _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, + _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, + kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); + _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; + _s04_currDogSequenceId = _s04_nextDogSequenceId; + _s04_nextDogSequenceId = -1; + } + } + +} + +} // End of namespace Gnap |