aboutsummaryrefslogtreecommitdiff
path: root/engines/gnap/scenes/scene04.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gnap/scenes/scene04.cpp')
-rw-r--r--engines/gnap/scenes/scene04.cpp571
1 files changed, 571 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene04.cpp b/engines/gnap/scenes/scene04.cpp
new file mode 100644
index 0000000000..bc5ee855d3
--- /dev/null
+++ b/engines/gnap/scenes/scene04.cpp
@@ -0,0 +1,571 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSTwig = 1,
+ kHSDog = 2,
+ kHSAxe = 3,
+ kHSDoor = 4,
+ kHSExitTruck = 5,
+ kHSDevice = 6,
+ kHSWindow = 7,
+ kHSExitBarn = 8,
+ kHSWalkArea1 = 9,
+ kHSWalkArea2 = 10
+};
+
+enum {
+ kASOpenDoor = 1,
+ kASGetKeyFirst = 2,
+ kASGetKeyAnother = 3,
+ kASLeaveScene = 4,
+ kASGetKeyFirstDone = 6,
+ kASGetKeyFirst2 = 7,
+ kASGetKeyAnother2 = 8,
+ kASGetKeyAnotherDone = 9,
+ kASOpenDoorDone = 10,
+ kASGrabDog = 12,
+ kASGrabAxe = 13
+};
+
+int GnapEngine::scene04_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->setAnimation(0, 0, 2);
+ return 0x214;
+}
+
+void GnapEngine::scene04_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8);
+ setHotspot(kHSWalkArea1, 0, 0, 562, 461);
+ setHotspot(kHSWalkArea2, 562, 0, 800, 500);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(0))
+ _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (isFlag(3))
+ _hotspots[kHSTwig].flags = SF_WALKABLE | SF_DISABLED;
+ if (isFlag(26) || _cursorValue == 1)
+ _hotspots[kHSAxe].flags = SF_DISABLED;
+ _hotspotsCount = 11;
+}
+
+void GnapEngine::scene04_run() {
+
+ playSound(0x1091C, 1);
+ startSoundTimerC(4);
+
+ _gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s04_currDogSequenceId = 0x210;
+ _s04_nextDogSequenceId = -1;
+
+ _gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3);
+ _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
+ _timers[6] = getRandom(20) + 60;
+ _timers[5] = getRandom(150) + 300;
+ _timers[7] = getRandom(150) + 200;
+ _timers[8] = getRandom(150) + 400;
+
+ if (!isFlag(26) && _cursorValue == 4)
+ _gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!isFlag(3))
+ _gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ if (isFlag(10)) {
+ _timers[3] = 300;
+ // TODO setCursor((LPCSTR)IDC_WAIT);
+ setGrabCursorSprite(kItemKeys);
+ _gnapX = 4;
+ _gnapY = 7;
+ _gnapId = 140;
+ _platX = 6;
+ _platY = 7;
+ _beaverId = 141;
+ _gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _gnapGridX, 336 - _gnapGridY);
+ _gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0);
+ endSceneInit();
+ invRemove(kItemDisguise);
+ invAdd(kItemKeys);
+ setFlag(5);
+ clearFlag(10);
+ _beaverSequenceId = 0x20C;
+ _beaverSequenceDatNum = 0;
+ _beaverFacing = 1;
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _gameSys->waitForUpdate();
+ } else {
+ _gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
+ if (_prevSceneNum == 2) {
+ initGnapPos(5, 11, 7);
+ if (isFlag(0))
+ initBeaverPos(6, 11, 5);
+ endSceneInit();
+ if (isFlag(0))
+ platypusWalkTo(5, 8, -1, 0x107C2, 1);
+ gnapWalkTo(6, 9, -1, 0x107BA, 1);
+ } else if (_prevSceneNum == 38) {
+ initGnapPos(5, 7, 1);
+ initBeaverPos(4, 7, 0);
+ endSceneInit();
+ } else {
+ initGnapPos(12, 9, 1);
+ if (isFlag(0))
+ initBeaverPos(12, 8, 0);
+ endSceneInit();
+ if (isFlag(0))
+ platypusWalkTo(9, 8, -1, 0x107C2, 1);
+ gnapWalkTo(9, 9, -1, 0x107BA, 1);
+ }
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 4, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene04_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0 && isFlag(0)) {
+ if (_grabCursorSpriteIndex == kItemDisguise) {
+ gnapUseDisguiseOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(5))
+ playGnapMoan1(_platX, _platY);
+ else
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ if (_cursorValue == 4)
+ gnapKissPlatypus(0);
+ else
+ playGnapMoan1(_platX, _platY);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSTwig:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 9, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
+ break;
+ case GRAB_CURSOR:
+ playGnapPullOutDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
+ playGnapUseDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
+ _gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x1FD, 100, 2);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSAxe:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 9, 5);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y);
+ break;
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASGrabAxe;
+ setFlag(26);
+ scene04_updateHotspots();
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSDog:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 9, 7);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
+ playGnapMoan2(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
+ _s04_nextDogSequenceId = 0x20F;
+ }
+ break;
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 1;
+ if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _gnapActionStatus = kASGrabDog;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 1;
+ if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
+ playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
+ _s04_nextDogSequenceId = 0x20E;
+ }
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSDoor:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 4, 3);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapScratchingHead(4, 3);
+ break;
+ case GRAB_CURSOR:
+ if (_cursorValue == 1) {
+ gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _gnapActionStatus = kASOpenDoor;
+ _timers[5] = 300;
+ _gnapIdleFacing = 5;
+ } else {
+ _isLeavingScene = true;
+ gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _gnapActionStatus = kASLeaveScene;
+ _newSceneNum = 38;
+ }
+ break;
+ case TALK_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitTruck:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107AE, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(0))
+ platypusWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, -1, 0x107C7, 1);
+ if (_cursorValue == 1)
+ _newSceneNum = 2;
+ else
+ _newSceneNum = 33;
+ }
+ break;
+
+ case kHSWindow:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 3);
+ } else if (isFlag(5)) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) {
+ if (_s04_triedWindow) {
+ _gnapActionStatus = kASGetKeyAnother;
+ } else {
+ _gnapActionStatus = kASGetKeyFirst;
+ _s04_triedWindow = true;
+ }
+ }
+ break;
+ case GRAB_CURSOR:
+ playGnapScratchingHead(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitBarn:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(0))
+ platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1);
+ if (_cursorValue == 1)
+ _newSceneNum = 5;
+ else
+ _newSceneNum = 35;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene04_updateAnimations();
+
+ if (!isSoundPlaying(0x1091C))
+ playSound(0x1091C, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0 && isFlag(0))
+ beaverSub426234();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence2();
+ if (!_timers[5]) {
+ _timers[5] = getRandom(150) + 300;
+ if (_gnapActionStatus < 0)
+ _gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_timers[7]) {
+ _timers[7] = getRandom(150) + 200;
+ _gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_timers[6]) {
+ _timers[6] = getRandom(20) + 60;
+ if (_s04_nextDogSequenceId == -1)
+ _s04_nextDogSequenceId = 0x210;
+ }
+ if (!_timers[8]) {
+ _timers[8] = getRandom(150) + 400;
+ _gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ playSoundC();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene04_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene04_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASOpenDoor:
+ _gameSys->insertSequence(0x205, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0);
+ _gnapX = 6;
+ _gnapY = 7;
+ _gameSys->insertSequence(0x107B5, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, getSequenceTotalDuration(0x205) - 1, 450 - _gnapGridX, 336 - _gnapGridY);
+ _gameSys->setAnimation(0x107B5, _gnapId, 0);
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _gnapActionStatus = kASOpenDoorDone;
+ break;
+ case kASOpenDoorDone:
+ _gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0);
+ _gnapActionStatus = -1;
+ break;
+ case kASGetKeyFirst:
+ _gameSys->insertSequence(0x204, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x204, _gnapId, 0);
+ _gnapSequenceId = 0x204;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASGetKeyFirst2;
+ break;
+ case kASGetKeyFirst2:
+ _gameSys->insertSequence(0x206, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0x20B, 256, 0);
+ _gnapSequenceId = 0x206;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASGetKeyFirstDone;
+ break;
+ case kASGetKeyFirstDone:
+ _gameSys->requestRemoveSequence(0x1FF, 256);
+ _gameSys->requestRemoveSequence(0x20B, 256);
+ _gameSys->insertSequence(0x107B5, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapIdleFacing = 1;
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _gnapActionStatus = -1;
+ break;
+ case kASGetKeyAnother:
+ _gameSys->insertSequence(0x202, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x202, _gnapId, 0);
+ _gnapSequenceId = 0x202;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASGetKeyAnother2;
+ break;
+ case kASGetKeyAnother2:
+ _gameSys->insertSequence(0x203, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0x20A, 256, 0);
+ _gnapSequenceId = 0x203;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASGetKeyAnotherDone;
+ break;
+ case kASGetKeyAnotherDone:
+ _gameSys->removeSequence(0x1FF, 256, 1);
+ _gameSys->removeSequence(0x20A, 256, 1);
+ _gameSys->insertSequence(0x107B5, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _gnapIdleFacing = 1;
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabDog:
+ _s04_nextDogSequenceId = 0x201;
+ break;
+ case kASGrabAxe:
+ _gameSys->insertSequence(0x211, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->requestRemoveSequence(0x212, 100);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x211;
+ _gnapActionStatus = -1;
+ break;
+ default:
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _gameSys->setAnimation(0, 0, 2);
+ invAdd(kItemTwig);
+ setGrabCursorSprite(kItemTwig);
+ setFlag(3);
+ scene04_updateHotspots();
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_s04_nextDogSequenceId == 0x201) {
+ _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
+ _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
+ kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
+ _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
+ _s04_currDogSequenceId = 0x201;
+ _gnapSequenceId = 0x200;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = -1;
+ _timers[6] = getRandom(20) + 60;
+ _s04_nextDogSequenceId = -1;
+ } else if (_s04_nextDogSequenceId != -1) {
+ _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
+ _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
+ kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
+ _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
+ _s04_currDogSequenceId = _s04_nextDogSequenceId;
+ _s04_nextDogSequenceId = -1;
+ }
+ }
+
+}
+
+} // End of namespace Gnap