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Diffstat (limited to 'engines/gnap/scenes/scene06.cpp')
-rw-r--r-- | engines/gnap/scenes/scene06.cpp | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene06.cpp b/engines/gnap/scenes/scene06.cpp new file mode 100644 index 0000000000..3878d3514e --- /dev/null +++ b/engines/gnap/scenes/scene06.cpp @@ -0,0 +1,446 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSGas = 1, + kHSLadder = 2, + kHSHorse = 3, + kHSExitOutsideBarn = 4, + kHSDevice = 5, + kHSWalkArea1 = 6, + kHSWalkArea2 = 7, + kHSWalkArea3 = 8, + kHSWalkArea4 = 9, + kHSWalkArea5 = 10 +}; + +enum { + kASTryToGetGas = 0, + kASTryToClimbLadder = 1, + kASTryToClimbLadderDone = 2, + kASTalkToHorse = 3, + kASUseTwigOnHorse = 4, + kASLeaveScene = 5 +}; + +int GnapEngine::scene06_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 2); + if (isFlag(11)) { + playSound(0x11B, 0); + clearFlag(11); + } + return 0x101; +} + +void GnapEngine::scene06_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); + setHotspot(kHSWalkArea1, 0, 0, 200, 515); + setHotspot(kHSWalkArea2, 200, 0, 285, 499); + setHotspot(kHSWalkArea3, 688, 0, 800, 499); + setHotspot(kHSWalkArea4, 475, 469, 800, 505); + setHotspot(kHSWalkArea5, 0, 0, 800, 504); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(29)) + _hotspots[kHSLadder].flags = SF_DISABLED; + if (_cursorValue == 4) { + _hotspots[kHSLadder].flags = SF_DISABLED; + _hotspots[kHSGas].flags = SF_DISABLED; + } + _hotspotsCount = 11; +} + +void GnapEngine::scene06_run() { + bool triedDeviceOnGas = false; + + startSoundTimerC(7); + + _s06_horseTurnedBack = false; + _gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0); + + _s06_currHorseSequenceId = 0xF1; + _s06_nextHorseSequenceId = -1; + + _gameSys->setAnimation(0xF1, 120, 2); + + _timers[4] = getRandom(40) + 25; + + if (isFlag(4)) + _gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0); + else + _gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0); + + if (!isFlag(29) && _cursorValue != 4) + _gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + initGnapPos(5, 12, 1); + initBeaverPos(6, 12, 0); + endSceneInit(); + + platypusWalkTo(6, 8, -1, 0x107C2, 1); + gnapWalkTo(5, 8, -1, 0x107B9, 1); + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 5, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene06_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemDisguise) { + gnapUseDisguiseOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(5)) + playGnapMoan1(_platX, _platY); + else + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSGas: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 5, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(5, 0); + break; + case GRAB_CURSOR: + if (isFlag(4)) { + playGnapImpossible(0, 0); + } else if (triedDeviceOnGas) { + _hotspots[kHSWalkArea5].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107BC, 1); + _hotspots[kHSWalkArea5].flags &= ~SF_WALKABLE; + _gnapActionStatus = kASTryToGetGas; + } else { + triedDeviceOnGas = true; + playGnapPullOutDeviceNonWorking(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); + } + break; + case TALK_CURSOR: + case PLAT_CURSOR: + if (isFlag(4)) + playGnapImpossible(0, 0); + else + playGnapScratchingHead(5, 0); + break; + } + } + } + break; + + case kHSLadder: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(8, 4); + break; + case GRAB_CURSOR: + if (isFlag(29)) + playGnapImpossible(0, 0); + else { + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107BB, 1); + _gnapActionStatus = kASTryToClimbLadder; + setFlag(29); + } + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSHorse: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) { + _hotspots[kHSWalkArea5].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1); + _hotspots[kHSWalkArea5].flags &= ~SF_WALKABLE; + _gnapIdleFacing = 5; + platypusWalkTo(6, 8, 1, 0x107C2, 1); + _beaverFacing = 0; + _gnapActionStatus = kASUseTwigOnHorse; + setGrabCursorSprite(-1); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 3, 2); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(3, 2); + break; + case TALK_CURSOR: + if (_s06_horseTurnedBack) { + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1); + } else { + _gnapIdleFacing = 3; + _hotspots[kHSWalkArea5].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _hotspots[kHSWalkArea5].flags &= ~SF_WALKABLE; + _gnapActionStatus = kASTalkToHorse; + } + break; + case GRAB_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitOutsideBarn: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107AE, 1); + _gnapActionStatus = kASLeaveScene; + if (_cursorValue == 1) + _newSceneNum = 5; + else + _newSceneNum = 35; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + + scene06_updateAnimations(); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(40) + 25; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s06_nextHorseSequenceId == -1) { + if (_s06_horseTurnedBack) { + _s06_nextHorseSequenceId = 0xF5; + } else { + switch (getRandom(5)) { + case 0: + case 1: + case 2: + _s06_nextHorseSequenceId = 0xF1; + break; + case 3: + _s06_nextHorseSequenceId = 0xF3; + break; + case 4: + _s06_nextHorseSequenceId = 0xF4; + break; + } + } + } + } + playSoundC(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene06_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene06_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + _gnapActionStatus = -1; + break; + case kASTryToGetGas: + _gameSys->insertSequence(0xFC, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xFC; + _gnapSequenceDatNum = 0; + _gnapActionStatus = -1; + break; + case kASTryToClimbLadder: + _gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0xFD, _gnapId, 0); + _gameSys->insertSequence(0xFD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xFD; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASTryToClimbLadderDone; + break; + case kASTryToClimbLadderDone: + _gnapX = 6; + _gnapY = 7; + _gnapActionStatus = -1; + break; + case kASTalkToHorse: + _s06_nextHorseSequenceId = 0xF6; + break; + case kASUseTwigOnHorse: + _s06_nextPlatSequenceId = 0xFB; + break; + default: + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + if (_beaverSequenceId == 0xFA) { + _gameSys->setAnimation(0, 0, 1); + invAdd(kItemGas); + setFlag(29); + _hotspots[kHSLadder].flags = SF_DISABLED; + setGrabCursorSprite(kItemGas); + _beaverActionStatus = -1; + _platX = 6; + _platY = 8; + _gameSys->insertSequence(0x107C1, _beaverId, 0, 0, kSeqNone, 0, 450 - _platGridX, 384 - _platGridY); + _beaverSequenceId = 0x7C1; + _beaverSequenceDatNum = 1; + setFlag(4); + _gnapActionStatus = -1; + showCursor(); + } + if (_s06_nextPlatSequenceId == 0xFB) { + _gameSys->setAnimation(0, 0, 1); + _s06_nextHorseSequenceId = 0xF2; + _beaverActionStatus = 6; + } + } + + if (_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) { + switch (_s06_nextHorseSequenceId) { + case 0xF2: + setGrabCursorSprite(-1); + hideCursor(); + _gameSys->setAnimation(0xFA, 256, 1); + _gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x100, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0xFB, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0xFA, 256, 0xFB, _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0xFA; + _beaverSequenceDatNum = 0; + _gameSys->insertSequence(0x107B7, _gnapId, 0x100, _gnapId, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapSequenceId = 0x7B7; + _gnapSequenceDatNum = 1; + _s06_currHorseSequenceId = _s06_nextHorseSequenceId; + _s06_nextHorseSequenceId = -1; + _s06_nextPlatSequenceId = -1; + invRemove(kItemTwig); + break; + case 0xF6: + _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); + _gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _s06_horseTurnedBack = true; + _s06_currHorseSequenceId = _s06_nextHorseSequenceId; + _s06_nextHorseSequenceId = -1; + _gnapActionStatus = -1; + break; + default: + _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); + _gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _s06_currHorseSequenceId = _s06_nextHorseSequenceId; + _s06_nextHorseSequenceId = -1; + break; + } + } + +} + +} // End of namespace Gnap |