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-rw-r--r--engines/gnap/scenes/scene07.cpp275
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diff --git a/engines/gnap/scenes/scene07.cpp b/engines/gnap/scenes/scene07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitHouse = 1,
+ kHSDice = 2,
+ kHSDevice = 3,
+ kHSWalkArea1 = 4,
+ kHSWalkArea2 = 5,
+ kHSWalkArea3 = 6
+};
+
+enum {
+ kASWait = 0,
+ kASLeaveScene = 1
+};
+
+int GnapEngine::scene07_init() {
+ return 0x92;
+}
+
+void GnapEngine::scene07_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitHouse, 700, 125, 799, 290, SF_EXIT_NE_CURSOR);
+ setHotspot(kHSDice, 200, 290, 270, 360, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 0, 0, 325, 445);
+ setHotspot(kHSWalkArea2, 325, 0, 799, 445, _isLeavingScene ? SF_WALKABLE : 0);
+ setHotspot(kHSWalkArea3, 160, 0, 325, 495);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(0))
+ _hotspots[kHSDice].flags = SF_DISABLED;
+ _hotspotsCount = 7;
+}
+
+void GnapEngine::scene07_run() {
+
+ queueInsertDeviceIcon();
+ _gameSys->insertSequence(0x8C, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x90, 1, 0, 0, kSeqLoop, 0, 0, 0);
+
+ invRemove(kItemGas);
+ invRemove(kItemNeedle);
+
+ if (!isFlag(0))
+ _gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_prevSceneNum == 8) {
+ initGnapPos(7, 7, 3);
+ initBeaverPos(9, 7, 4);
+ endSceneInit();
+ } else {
+ _gnapX = 6;
+ _gnapY = 7;
+ _gnapId = 140;
+ _gnapSequenceId = 0x8F;
+ _gnapSequenceDatNum = 0;
+ _gnapIdleFacing = 1;
+ _gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
+ _gnapActionStatus = kASWait;
+ _platX = 3;
+ _platY = 8;
+ _beaverId = 160;
+ _beaverSequenceId = 0x91;
+ _beaverSequenceDatNum = 0;
+ _beaverFacing = 0;
+ _gameSys->insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0);
+ endSceneInit();
+ }
+
+ _timers[3] = 600;
+ _timers[4] = getRandom(40) + 50;
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x10919))
+ playSound(0x10919, 1);
+
+ if (testWalk(0, 1, 8, 7, 6, 7))
+ scene07_updateHotspots();
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSPlatypus:
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHSExitHouse:
+ _isLeavingScene = true;
+ if (_gnapX > 8)
+ gnapWalkTo(_gnapX, 7, 0, 0x107AD, 1);
+ else
+ gnapWalkTo(8, 7, 0, 0x107AD, 1);
+ _gnapActionStatus = kASLeaveScene;
+ break;
+
+ case kHSDice:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(4, 8, 3, 3);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ break;
+ case GRAB_CURSOR:
+ setFlag(0);
+ invAdd(kItemDice);
+ scene07_updateHotspots();
+ playGnapPullOutDevice(3, 3);
+ _gameSys->setAnimation(0x8E, 1, 2);
+ _gameSys->insertSequence(0x8E, 1, 141, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(getGnapSequenceId(gskUseDevice, 0, 0) | 0x10000, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = getGnapSequenceId(gskUseDevice, 0, 0);
+ _gnapSequenceDatNum = 1;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene07_updateHotspots();
+ _timers[4] = getRandom(40) + 50;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHSWalkArea3:
+ // Nothing
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene07_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateGnapIdleSequence();
+ if (_beaverActionStatus < 0 && _gnapActionStatus < 0) {
+ if (_timers[0]) {
+ if (!_timers[1]) {
+ _timers[1] = getRandom(20) + 30;
+ _gnapRandomValue = getRandom(20);
+ // TODO Cleanup
+ if (_beaverFacing != 0) {
+ if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7CA) {
+ if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7CA) {
+ if (_platY == 9)
+ playBeaverSequence(0x107CA);
+ } else {
+ playBeaverSequence(0x10845);
+ }
+ } else {
+ playBeaverSequence(0x107CC);
+ }
+ } else if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7C9) {
+ if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7C9) {
+ if (_platY == 9)
+ playBeaverSequence(0x107C9);
+ } else {
+ playBeaverSequence(0x10844);
+ }
+ } else {
+ playBeaverSequence(0x107CB);
+ }
+ _gameSys->setAnimation(_beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, 1);
+ }
+ } else {
+ _timers[0] = getRandom(75) + 75;
+ beaverMakeRoom();
+ }
+ } else {
+ _timers[0] = 100;
+ _timers[1] = 35;
+ }
+ sceneXX_playRandomSound(4);
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene07_updateHotspots();
+ _timers[4] = getRandom(40) + 50;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene07_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _newSceneNum = 8;
+ _sceneDone = true;
+ break;
+ }
+ _gnapActionStatus = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _gameSys->setAnimation(0, 0, 2);
+ setGrabCursorSprite(kItemDice);
+ }
+
+}
+
+} // End of namespace Gnap