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Diffstat (limited to 'engines/gnap/scenes/scene07.cpp')
-rw-r--r-- | engines/gnap/scenes/scene07.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene07.cpp b/engines/gnap/scenes/scene07.cpp new file mode 100644 index 0000000000..9b8ee2975b --- /dev/null +++ b/engines/gnap/scenes/scene07.cpp @@ -0,0 +1,275 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitHouse = 1, + kHSDice = 2, + kHSDevice = 3, + kHSWalkArea1 = 4, + kHSWalkArea2 = 5, + kHSWalkArea3 = 6 +}; + +enum { + kASWait = 0, + kASLeaveScene = 1 +}; + +int GnapEngine::scene07_init() { + return 0x92; +} + +void GnapEngine::scene07_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitHouse, 700, 125, 799, 290, SF_EXIT_NE_CURSOR); + setHotspot(kHSDice, 200, 290, 270, 360, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 0, 0, 325, 445); + setHotspot(kHSWalkArea2, 325, 0, 799, 445, _isLeavingScene ? SF_WALKABLE : 0); + setHotspot(kHSWalkArea3, 160, 0, 325, 495); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(0)) + _hotspots[kHSDice].flags = SF_DISABLED; + _hotspotsCount = 7; +} + +void GnapEngine::scene07_run() { + + queueInsertDeviceIcon(); + _gameSys->insertSequence(0x8C, 1, 0, 0, kSeqLoop, 0, 0, 0); + _gameSys->insertSequence(0x90, 1, 0, 0, kSeqLoop, 0, 0, 0); + + invRemove(kItemGas); + invRemove(kItemNeedle); + + if (!isFlag(0)) + _gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0); + + if (_prevSceneNum == 8) { + initGnapPos(7, 7, 3); + initBeaverPos(9, 7, 4); + endSceneInit(); + } else { + _gnapX = 6; + _gnapY = 7; + _gnapId = 140; + _gnapSequenceId = 0x8F; + _gnapSequenceDatNum = 0; + _gnapIdleFacing = 1; + _gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); + _gnapActionStatus = kASWait; + _platX = 3; + _platY = 8; + _beaverId = 160; + _beaverSequenceId = 0x91; + _beaverSequenceDatNum = 0; + _beaverFacing = 0; + _gameSys->insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0); + endSceneInit(); + } + + _timers[3] = 600; + _timers[4] = getRandom(40) + 50; + + while (!_sceneDone) { + + if (!isSoundPlaying(0x10919)) + playSound(0x10919, 1); + + if (testWalk(0, 1, 8, 7, 6, 7)) + scene07_updateHotspots(); + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSPlatypus: + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + break; + } + break; + + case kHSExitHouse: + _isLeavingScene = true; + if (_gnapX > 8) + gnapWalkTo(_gnapX, 7, 0, 0x107AD, 1); + else + gnapWalkTo(8, 7, 0, 0x107AD, 1); + _gnapActionStatus = kASLeaveScene; + break; + + case kHSDice: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(4, 8, 3, 3); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + break; + case GRAB_CURSOR: + setFlag(0); + invAdd(kItemDice); + scene07_updateHotspots(); + playGnapPullOutDevice(3, 3); + _gameSys->setAnimation(0x8E, 1, 2); + _gameSys->insertSequence(0x8E, 1, 141, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(getGnapSequenceId(gskUseDevice, 0, 0) | 0x10000, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapSequenceId = getGnapSequenceId(gskUseDevice, 0, 0); + _gnapSequenceDatNum = 1; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene07_updateHotspots(); + _timers[4] = getRandom(40) + 50; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + case kHSWalkArea3: + // Nothing + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene07_updateAnimations(); + + if (!_isLeavingScene) { + updateGnapIdleSequence(); + if (_beaverActionStatus < 0 && _gnapActionStatus < 0) { + if (_timers[0]) { + if (!_timers[1]) { + _timers[1] = getRandom(20) + 30; + _gnapRandomValue = getRandom(20); + // TODO Cleanup + if (_beaverFacing != 0) { + if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7CA) { + if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7CA) { + if (_platY == 9) + playBeaverSequence(0x107CA); + } else { + playBeaverSequence(0x10845); + } + } else { + playBeaverSequence(0x107CC); + } + } else if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7C9) { + if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7C9) { + if (_platY == 9) + playBeaverSequence(0x107C9); + } else { + playBeaverSequence(0x10844); + } + } else { + playBeaverSequence(0x107CB); + } + _gameSys->setAnimation(_beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, 1); + } + } else { + _timers[0] = getRandom(75) + 75; + beaverMakeRoom(); + } + } else { + _timers[0] = 100; + _timers[1] = 35; + } + sceneXX_playRandomSound(4); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene07_updateHotspots(); + _timers[4] = getRandom(40) + 50; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene07_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _newSceneNum = 8; + _sceneDone = true; + break; + } + _gnapActionStatus = -1; + } + + if (_gameSys->getAnimationStatus(2) == 2) { + _gameSys->setAnimation(0, 0, 2); + setGrabCursorSprite(kItemDice); + } + +} + +} // End of namespace Gnap |