aboutsummaryrefslogtreecommitdiff
path: root/engines/gnap/scenes/scene08.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gnap/scenes/scene08.cpp')
-rw-r--r--engines/gnap/scenes/scene08.cpp527
1 files changed, 527 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene08.cpp b/engines/gnap/scenes/scene08.cpp
new file mode 100644
index 0000000000..a4ebf92c71
--- /dev/null
+++ b/engines/gnap/scenes/scene08.cpp
@@ -0,0 +1,527 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitBackdoor = 1,
+ kHSExitCrash = 2,
+ kHSMan = 3,
+ kHSDoor = 4,
+ kHSMeat = 5,
+ kHSBone = 6,
+ kHSToy = 7,
+ kHSWalkArea1 = 8,
+ kHSDevice = 9,
+ kHSWalkArea2 = 10
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASTalkMan = 1,
+ kASLookMan = 2,
+ kASLookDog = 3,
+ kASGrabDog = 4,
+ kASTalkDog = 5,
+ kASPlatWithMan = 6,
+ kASPlatWithDog = 7
+};
+
+int GnapEngine::scene08_init() {
+ return 0x150;
+}
+
+void GnapEngine::scene08_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitBackdoor, 0, 280, 10, 400, SF_EXIT_L_CURSOR | SF_WALKABLE);
+ setHotspot(kHSExitCrash, 200, 590, 400, 599, SF_EXIT_D_CURSOR | SF_WALKABLE);
+ setHotspot(kHSMan, 510, 150, 610, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSDoor, 350, 170, 500, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSMeat, 405, 450, 480, 485, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBone, 200, 405, 270, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSToy, 540, 430, 615, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 290, 340, -1, -1);
+ setHotspot(kHSWalkArea2, 0, 0, 799, 420);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(7))
+ _hotspots[kHSMeat].flags = SF_WALKABLE | SF_DISABLED;
+ if (isFlag(8))
+ _hotspots[kHSBone].flags = SF_WALKABLE | SF_DISABLED;
+ if (isFlag(9))
+ _hotspots[kHSToy].flags = SF_WALKABLE | SF_DISABLED;
+ _hotspotsCount = 11;
+}
+
+void GnapEngine::scene08_updateAnimationsCb() {
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3);
+ _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s08_currDogSequenceId = _s08_nextDogSequenceId;
+ if ( _s08_nextDogSequenceId != 0x135 )
+ _s08_nextDogSequenceId = 0x134;
+ }
+}
+
+void GnapEngine::scene08_run() {
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(0x14F, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x14E, 256, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s08_currDogSequenceId = 0x135;
+ _s08_nextDogSequenceId = 0x135;
+
+ _gameSys->setAnimation(0x135, 100, 3);
+ _gameSys->insertSequence(_s08_currDogSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s08_currManSequenceId = 0x140;
+ _s08_nextManSequenceId = -1;
+
+ _gameSys->setAnimation(0x140, 100, 2);
+ _gameSys->insertSequence(_s08_currManSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _timers[4] = getRandom(50) + 75;
+
+ if (!isFlag(7))
+ _gameSys->insertSequence(0x144, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!isFlag(8))
+ _gameSys->insertSequence(0x145, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!isFlag(9))
+ _gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ initGnapPos(-1, 8, 1);
+ initBeaverPos(-1, 7, 0);
+
+ endSceneInit();
+
+ gnapWalkTo(1, 8, -1, 0x107B9, 1);
+ platypusWalkTo(1, 7, -1, 0x107C2, 1);
+
+ _timers[5] = getRandom(40) + 50;
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x10919))
+ playSound(0x10919, 1);
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene08_updateHotspots();
+ _timers[4] = getRandom(50) + 75;
+ _timers[5] = getRandom(40) + 50;
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(11))
+ playGnapMoan1(_platX, _platY);
+ else
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapActionIdle(0x14D);
+ gnapKissPlatypus(8);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ }
+ break;
+
+ case kHSExitBackdoor:
+ _isLeavingScene = 1;
+ gnapActionIdle(0x14D);
+ gnapWalkTo(0, 6, 0, 0x107AF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(0, 7, 1, 0x107CF, 1);
+ _newSceneNum = 9;
+ break;
+
+ case kHSExitCrash:
+ _isLeavingScene = 1;
+ gnapActionIdle(0x14D);
+ gnapWalkTo(3, 9, 0, 0x107AE, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(4, 9, 1, 0x107C1, 1);
+ _newSceneNum = 7;
+ break;
+
+ case kHSMan:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(6, 6, 7, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapActionIdle(0x14D);
+ gnapWalkTo(6, 6, 0, 0x107BB, 1);
+ _gnapActionStatus = kASLookMan;
+ _gnapIdleFacing = 7;
+ break;
+ case GRAB_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 5;
+ gnapActionIdle(0x14D);
+ gnapWalkTo(8, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkMan;
+ break;
+ case PLAT_CURSOR:
+ gnapActionIdle(0x14D);
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(6, 6, 1, 0x107C2, 1);
+ _beaverActionStatus = kASPlatWithMan;
+ _beaverFacing = 0;
+ playGnapIdle(6, 6);
+ break;
+ }
+ }
+ break;
+
+ case kHSDoor:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(4, 7, 5, 0);
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
+ _gnapActionStatus = kASGrabDog;
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(6, 0);
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
+ _gnapActionStatus = kASLookDog;
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(4, 7, 0, 0x107BB, 1);
+ _gnapActionStatus = kASGrabDog;
+ _gnapIdleFacing = 7;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapActionIdle(0x14D);
+ gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkDog;
+ break;
+ case PLAT_CURSOR:
+ setFlag(11);
+ gnapActionIdle(0x14D);
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(3, 7, 1, 0x107C2, 1);
+ _beaverActionStatus = kASPlatWithDog;
+ _beaverFacing = 0;
+ playGnapIdle(3, 7);
+ break;
+ }
+ }
+ break;
+
+ case kHSMeat:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(6, 8, 5, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(6, 7);
+ break;
+ case GRAB_CURSOR:
+ if (_s08_currDogSequenceId == 0x135) {
+ playGnapScratchingHead(6, 7);
+ } else {
+ gnapActionIdle(0x14D);
+ playGnapPullOutDevice(6, 7);
+ playGnapUseDevice(0, 0);
+ _s08_nextDogSequenceId = 0x149;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSBone:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(2, 7, 3, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(3, 6);
+ break;
+ case GRAB_CURSOR:
+ if (_s08_currDogSequenceId == 0x135) {
+ playGnapScratchingHead(3, 6);
+ } else {
+ gnapActionIdle(0x14D);
+ playGnapPullOutDevice(3, 6);
+ playGnapUseDevice(0, 0);
+ _s08_nextDogSequenceId = 0x14A;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSToy:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(8, 7, 7, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(7, 6);
+ break;
+ case GRAB_CURSOR:
+ if (_s08_currDogSequenceId == 0x135) {
+ playGnapScratchingHead(7, 6);
+ } else {
+ gnapActionIdle(0x14D);
+ playGnapPullOutDevice(7, 6);
+ playGnapUseDevice(0, 0);
+ _s08_nextDogSequenceId = 0x14B;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ gnapActionIdle(0x14D);
+ gnapWalkTo(-1, 6, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapActionIdle(0x14D);
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene08_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(50) + 125;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s08_nextManSequenceId == -1 &&
+ (_s08_currDogSequenceId == 0x134 || _s08_currDogSequenceId == 0x135)) {
+ _gnapRandomValue = getRandom(4);
+ switch (_gnapRandomValue) {
+ case 0:
+ _s08_nextManSequenceId = 0x138;
+ break;
+ case 1:
+ _s08_nextManSequenceId = 0x136;
+ break;
+ case 2:
+ _s08_nextManSequenceId = 0x13B;
+ break;
+ case 3:
+ _s08_nextManSequenceId = 0x13A;
+ break;
+ }
+ }
+ }
+ sceneXX_playRandomSound(5);
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene08_updateHotspots();
+ _timers[4] = getRandom(50) + 75;
+ _timers[5] = getRandom(40) + 50;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene08_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ _gnapActionStatus = -1;
+ break;
+ case kASTalkMan:
+ _s08_nextManSequenceId = 0x13F;
+ _gnapActionStatus = -1;
+ break;
+ case kASLookMan:
+ _s08_nextManSequenceId = 0x140;
+ _gnapActionStatus = -1;
+ break;
+ case kASLookDog:
+ _s08_nextManSequenceId = 0x137;
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabDog:
+ if (_s08_currDogSequenceId == 0x135)
+ _s08_nextDogSequenceId = 0x133;
+ else
+ _s08_nextDogSequenceId = 0x13C;
+ _gnapActionStatus = -1;
+ break;
+ case kASTalkDog:
+ if (_s08_currDogSequenceId == 0x135)
+ _s08_nextDogSequenceId = 0x133;
+ else
+ _s08_nextDogSequenceId = 0x13C;
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ switch (_beaverActionStatus) {
+ case kASPlatWithDog:
+ _s08_nextDogSequenceId = 0x147;
+ break;
+ case kASPlatWithMan:
+ _s08_nextManSequenceId = 0x140;
+ _beaverActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2 && _s08_nextManSequenceId != -1) {
+ _gameSys->setAnimation(_s08_nextManSequenceId, 100, 2);
+ _gameSys->insertSequence(_s08_nextManSequenceId, 100, _s08_currManSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s08_currManSequenceId = _s08_nextManSequenceId;
+ _s08_nextManSequenceId = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_s08_currDogSequenceId == 0x147)
+ _beaverActionStatus = -1;
+ if (_s08_currDogSequenceId == 0x149 || _s08_currDogSequenceId == 0x14A || _s08_currDogSequenceId == 0x14B) {
+ if (getRandom(2) != 0)
+ _s08_nextManSequenceId = 0x13D;
+ else
+ _s08_nextManSequenceId = 0x13E;
+ } else if (_s08_currDogSequenceId == 0x133)
+ _s08_nextManSequenceId = 0x139;
+ if (_s08_nextDogSequenceId == 0x149 || _s08_nextDogSequenceId == 0x14A || _s08_nextDogSequenceId == 0x14B) {
+ _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3);
+ _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ switch (_s08_nextDogSequenceId) {
+ case 0x149:
+ setFlag(7);
+ _hotspots[kHSMeat].flags = SF_DISABLED | SF_WALKABLE;
+ _gameSys->removeSequence(0x144, 1, 1);
+ break;
+ case 0x14A:
+ setFlag(8);
+ _hotspots[kHSBone].flags = SF_DISABLED | SF_WALKABLE;
+ _gameSys->removeSequence(0x145, 1, 1);
+ break;
+ case 0x14B:
+ setFlag(9);
+ _hotspots[kHSToy].flags = SF_DISABLED | SF_WALKABLE;
+ _gameSys->removeSequence(0x146, 1, 1);
+ break;
+ }
+ _s08_currDogSequenceId = _s08_nextDogSequenceId;
+ _s08_nextDogSequenceId = 0x134;
+ } else if (_s08_nextDogSequenceId == 0x147) {
+ _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3);
+ _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x148, 160, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0);
+ _s08_currDogSequenceId = _s08_nextDogSequenceId;
+ _s08_nextDogSequenceId = 0x134;
+ _platX = 1;
+ _platY = 8;
+ _beaverId = 160;
+ _beaverSequenceId = 0x148;
+ _beaverFacing = 4;
+ _beaverSequenceDatNum = 0;
+ if (_gnapX == 1 && _gnapY == 8)
+ gnapWalkStep();
+ } else if (_s08_nextDogSequenceId != -1) {
+ _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3);
+ _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s08_currDogSequenceId = _s08_nextDogSequenceId;
+ if (_s08_nextDogSequenceId != 0x135)
+ _s08_nextDogSequenceId = 0x134;
+ if (_s08_currDogSequenceId == 0x133) {
+ _timers[2] = getRandom(30) + 20;
+ _timers[3] = getRandom(50) + 200;
+ _gameSys->insertSequence(0x14D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x14D;
+ _gnapIdleFacing = 7;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = -1;
+ }
+ }
+ }
+
+}
+
+} // End of namespace Gnap