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-rw-r--r--engines/gnap/scenes/scene09.cpp241
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diff --git a/engines/gnap/scenes/scene09.cpp b/engines/gnap/scenes/scene09.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitKitchen = 1,
+ kHSExitHouse = 2,
+ kHSTrash = 3,
+ kHSDevice = 4,
+ kHSWalkArea1 = 5,
+ kHSWalkArea2 = 6,
+ kHSWalkArea3 = 7
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASSearchTrash = 1,
+ kASSearchTrashDone = 2
+};
+
+int GnapEngine::scene09_init() {
+ return 0x4E;
+}
+
+void GnapEngine::scene09_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR);
+ setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE);
+ setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 0, 0, 799, 400);
+ setHotspot(kHSWalkArea2, 0, 0, 630, 450);
+ setHotspot(kHSWalkArea2, 0, 0, 175, 495);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 8;
+}
+
+void GnapEngine::scene09_run() {
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_prevSceneNum == 8) {
+ initGnapPos(11, 8, 3);
+ initBeaverPos(12, 7, 4);
+ endSceneInit();
+ gnapWalkTo(9, 8, -1, 0x107BA, 1);
+ platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ } else {
+ initGnapPos(4, 7, 1);
+ initBeaverPos(5, 7, 0);
+ endSceneInit();
+ }
+
+ _timers[4] = getRandom(150) + 50;
+ _timers[5] = getRandom(40) + 50;
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x10919))
+ playSound(0x10919, 1);
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene09_updateHotspots();
+ _timers[4] = getRandom(150) + 50;
+ _timers[5] = getRandom(40) + 50;
+ }
+ break;
+
+ case kHSPlatypus:
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHSExitKitchen:
+ _isLeavingScene = 1;
+ _newSceneNum = 10;
+ gnapWalkTo(4, 7, 0, 0x107BF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(4, 8, -1, 0x107D2, 1);
+ _beaverFacing = 4;
+ break;
+
+ case kHSExitHouse:
+ _isLeavingScene = 1;
+ _newSceneNum = 8;
+ gnapWalkTo(10, -1, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(10, -1, -1, 0x107CD, 1);
+ _beaverFacing = 4;
+ break;
+
+ case kHSTrash:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(9, 6, 8, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(8, 3);
+ break;
+ case GRAB_CURSOR:
+ _gnapActionStatus = kASSearchTrash;
+ gnapWalkTo(9, 6, 0, 0x107BC, 1);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene09_updateAnimations();
+
+ if (!_isLeavingScene && _gnapActionStatus != 1 && _gnapActionStatus != 2) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(150) + 100;
+ if (_timers[4] & 1)
+ _gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ sceneXX_playRandomSound(5);
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene09_updateHotspots();
+ _timers[4] = getRandom(150) + 50;
+ _timers[5] = getRandom(40) + 50;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene09_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ _gnapActionStatus = -1;
+ break;
+ case kASSearchTrash:
+ _gameSys->setAnimation(0x4C, 120, 0);
+ _gameSys->insertSequence(0x4C, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0x4B, 2, 1);
+ _gnapSequenceId = 0x4C;
+ _gnapId = 120;
+ _gnapIdleFacing = 5;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 9;
+ _gnapY = 6;
+ _gnapActionStatus = kASSearchTrashDone;
+ break;
+ case kASSearchTrashDone:
+ _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
+ _timers[2] = 360;
+ _timers[4] = getRandom(150) + 100;
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+}
+
+} // End of namespace Gnap