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Diffstat (limited to 'engines/gnap/scenes/scene09.cpp')
-rw-r--r-- | engines/gnap/scenes/scene09.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene09.cpp b/engines/gnap/scenes/scene09.cpp new file mode 100644 index 0000000000..4436d1e436 --- /dev/null +++ b/engines/gnap/scenes/scene09.cpp @@ -0,0 +1,241 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitKitchen = 1, + kHSExitHouse = 2, + kHSTrash = 3, + kHSDevice = 4, + kHSWalkArea1 = 5, + kHSWalkArea2 = 6, + kHSWalkArea3 = 7 +}; + +enum { + kASLeaveScene = 0, + kASSearchTrash = 1, + kASSearchTrashDone = 2 +}; + +int GnapEngine::scene09_init() { + return 0x4E; +} + +void GnapEngine::scene09_updateHotspots() { + setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR); + setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE); + setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 0, 0, 799, 400); + setHotspot(kHSWalkArea2, 0, 0, 630, 450); + setHotspot(kHSWalkArea2, 0, 0, 175, 495); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 8; +} + +void GnapEngine::scene09_run() { + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0); + _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); + + if (_prevSceneNum == 8) { + initGnapPos(11, 8, 3); + initBeaverPos(12, 7, 4); + endSceneInit(); + gnapWalkTo(9, 8, -1, 0x107BA, 1); + platypusWalkTo(9, 7, -1, 0x107D2, 1); + } else { + initGnapPos(4, 7, 1); + initBeaverPos(5, 7, 0); + endSceneInit(); + } + + _timers[4] = getRandom(150) + 50; + _timers[5] = getRandom(40) + 50; + + while (!_sceneDone) { + + if (!isSoundPlaying(0x10919)) + playSound(0x10919, 1); + + testWalk(0, 0, -1, -1, -1, -1); + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene09_updateHotspots(); + _timers[4] = getRandom(150) + 50; + _timers[5] = getRandom(40) + 50; + } + break; + + case kHSPlatypus: + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + break; + } + break; + + case kHSExitKitchen: + _isLeavingScene = 1; + _newSceneNum = 10; + gnapWalkTo(4, 7, 0, 0x107BF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(4, 8, -1, 0x107D2, 1); + _beaverFacing = 4; + break; + + case kHSExitHouse: + _isLeavingScene = 1; + _newSceneNum = 8; + gnapWalkTo(10, -1, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(10, -1, -1, 0x107CD, 1); + _beaverFacing = 4; + break; + + case kHSTrash: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(9, 6, 8, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(8, 3); + break; + case GRAB_CURSOR: + _gnapActionStatus = kASSearchTrash; + gnapWalkTo(9, 6, 0, 0x107BC, 1); + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene09_updateAnimations(); + + if (!_isLeavingScene && _gnapActionStatus != 1 && _gnapActionStatus != 2) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(150) + 100; + if (_timers[4] & 1) + _gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0); + else + _gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0); + } + sceneXX_playRandomSound(5); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene09_updateHotspots(); + _timers[4] = getRandom(150) + 50; + _timers[5] = getRandom(40) + 50; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene09_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + _gnapActionStatus = -1; + break; + case kASSearchTrash: + _gameSys->setAnimation(0x4C, 120, 0); + _gameSys->insertSequence(0x4C, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->removeSequence(0x4B, 2, 1); + _gnapSequenceId = 0x4C; + _gnapId = 120; + _gnapIdleFacing = 5; + _gnapSequenceDatNum = 0; + _gnapX = 9; + _gnapY = 6; + _gnapActionStatus = kASSearchTrashDone; + break; + case kASSearchTrashDone: + _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); + _timers[2] = 360; + _timers[4] = getRandom(150) + 100; + _gnapActionStatus = -1; + break; + } + } + +} + +} // End of namespace Gnap |