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-rw-r--r--engines/gnap/scenes/scene10.cpp500
1 files changed, 500 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene10.cpp b/engines/gnap/scenes/scene10.cpp
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+++ b/engines/gnap/scenes/scene10.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitBar = 1,
+ kHSExitBackdoor = 2,
+ kHSCook = 3,
+ kHSTongs = 4,
+ kHSBox = 5,
+ kHSOven = 6,
+ kHSWalkArea1 = 7,
+ kHSDevice = 8,
+ kHSWalkArea2 = 9,
+ kHSWalkArea3 = 10,
+ kHSWalkArea4 = 11
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASAnnoyCook = 1,
+ kASPlatWithBox = 4
+};
+
+int GnapEngine::scene10_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->setAnimation(0, 0, 2);
+ return 0x10F;
+}
+
+void GnapEngine::scene10_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitBar, 0, 75, 85, 455, SF_EXIT_NW_CURSOR);
+ setHotspot(kHSExitBackdoor, 75, 590, 500, 599, SF_EXIT_D_CURSOR | SF_WALKABLE);
+ setHotspot(kHSCook, 370, 205, 495, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSTongs, 250, 290, 350, 337, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBox, 510, 275, 565, 330, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSOven, 690, 280, 799, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 59, 0, 495, 460);
+ setHotspot(kHSWalkArea2, 495, 0, 650, 420);
+ setHotspot(kHSWalkArea3, 651, 0, 725, 400);
+ setHotspot(kHSWalkArea4, 725, 0, 799, 441);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 12;
+}
+
+void GnapEngine::scene10_run() {
+
+ _s10_currCookSequenceId = 0x103;
+
+ _gameSys->setAnimation(0x103, 100, 2);
+ _gameSys->insertSequence(0x103, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s10_nextCookSequenceId = 0x106;
+ if (!isFlag(1))
+ _gameSys->insertSequence(0x107, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ if (_prevSceneNum == 9) {
+ initGnapPos(11, 8, 3);
+ initBeaverPos(12, 7, 4);
+ endSceneInit();
+ gnapWalkTo(9, 8, -1, 0x107BA, 1);
+ platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ } else {
+ initGnapPos(-1, 7, 1);
+ initBeaverPos(-2, 8, 0);
+ endSceneInit();
+ gnapWalkTo(1, 7, -1, 0x107B9, 1);
+ platypusWalkTo(1, 8, -1, 0x107C2, 1);
+ }
+
+ _timers[4] = getRandom(80) + 150;
+ _timers[5] = getRandom(100) + 100;
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x1091E))
+ playSound(0x1091E, 1);
+
+ if (!isSoundPlaying(0x1091A))
+ playSound(0x1091A, 1);
+
+ updateMouseCursor();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSPlatypus:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(1))
+ playGnapMoan1(_platX, _platY);
+ else
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(10);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ }
+ break;
+
+ case kHSExitBar:
+ _isLeavingScene = 1;
+ gnapActionIdle(0x10C);
+ gnapWalkTo(0, 7, 0, 0x107AF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(0, 7, -1, 0x107CF, 1);
+ _newSceneNum = 11;
+ break;
+
+ case kHSExitBackdoor:
+ _isLeavingScene = 1;
+ gnapActionIdle(0x10C);
+ gnapWalkTo(2, 9, 0, 0x107AE, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(3, 9, -1, 0x107C7, 1);
+ _newSceneNum = 9;
+ break;
+
+ case kHSCook:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(4, 8, 6, 0);
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
+ _gnapActionStatus = kASAnnoyCook;
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(6, 0);
+ break;
+ case GRAB_CURSOR:
+ playGnapImpossible(0, 0);
+ _gnapIdleFacing = 1;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapActionIdle(0x10C);
+ gnapWalkTo(4, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASAnnoyCook;
+ break;
+ case PLAT_CURSOR:
+ gnapActionIdle(0x10C);
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(4, 6, -1, -1, 1);
+ gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _gnapActionStatus = kASAnnoyCook;
+ break;
+ }
+ }
+ break;
+
+ case kHSTongs:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(3, 7, 4, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(1))
+ playGnapMoan2(-1, -1);
+ else
+ playGnapScratchingHead(4, 3);
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(1))
+ playGnapMoan2(-1, -1);
+ else {
+ gnapActionIdle(0x10C);
+ gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _gnapActionStatus = kASAnnoyCook;
+ }
+ break;
+ case TALK_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ case PLAT_CURSOR:
+ if (isFlag(1))
+ playGnapMoan2(-1, -1);
+ else {
+ gnapActionIdle(0x10C);
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(3, 7, -1, -1, 1);
+ gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _gnapActionStatus = kASAnnoyCook;
+ }
+ break;
+ }
+ }
+ break;
+
+ case kHSBox:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(7, 6, 6, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(7, 3);
+ break;
+ case GRAB_CURSOR:
+ gnapActionIdle(0x10C);
+ gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _gnapActionStatus = kASAnnoyCook;
+ break;
+ case TALK_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ case PLAT_CURSOR:
+ if (isFlag(1))
+ playGnapMoan2(-1, -1);
+ else {
+ invAdd(kItemTongs);
+ setFlag(1);
+ gnapActionIdle(0x10C);
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(7, 6, 1, 0x107D2, 1);
+ _beaverActionStatus = kASPlatWithBox;
+ _beaverFacing = 4;
+ _largeSprite = _gameSys->createSurface(0xC3);
+ playGnapIdle(7, 6);
+ }
+ break;
+ }
+ }
+ break;
+
+ case kHSOven:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(9, 6, 10, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapSequence(getGnapSequenceId(gskDeflect, 10, 5) | 0x10000);
+ break;
+ case GRAB_CURSOR:
+ gnapActionIdle(0x10C);
+ gnapWalkTo(9, 6, 0, 0x107BB, 1);
+ _gameSys->insertSequence(0x10E, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x10E;
+ _gnapId = 120;
+ _gnapIdleFacing = 7;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 9;
+ _gnapY = 6;
+ _timers[2] = 360;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ gnapActionIdle(0x10C);
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene10_updateHotspots();
+ }
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapActionIdle(0x10C);
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene10_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(80) + 150;
+ playSound(0x12B, 0);
+ }
+ if (!_timers[5]) {
+ int sequenceId;
+ _timers[5] = getRandom(100) + 100;
+ _gnapRandomValue = getRandom(4);
+ if (_gnapRandomValue) {
+ if (_gnapRandomValue == 1) {
+ sequenceId = 0x8A5;
+ } else if (_gnapRandomValue == 2) {
+ sequenceId = 0x8A6;
+ } else {
+ sequenceId = 0x8A7;
+ }
+ _gameSys->insertSequence(sequenceId | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene10_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene10_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASAnnoyCook:
+ _s10_nextCookSequenceId = 0x105;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ switch (_beaverActionStatus) {
+ case kASPlatWithBox:
+ _s10_nextCookSequenceId = 0x109;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2 && _s10_nextCookSequenceId != -1) {
+
+ switch (_s10_nextCookSequenceId) {
+ case 0x109:
+ _platX = 4;
+ _platY = 8;
+ _gameSys->insertSequence(0x109, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x107C9, 160,
+ _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId,
+ kSeqSyncWait, getSequenceTotalDuration(0x109) + getSequenceTotalDuration(0x10A) + getSequenceTotalDuration(0x10843),
+ 75 * _platX - _platGridX, 48 * _platY - _platGridY);
+ _gameSys->removeSequence(0x107, 100, 1);
+ _s10_currCookSequenceId = 0x109;
+ _s10_nextCookSequenceId = 0x843;
+ _beaverSequenceId = 0x7C9;
+ _beaverId = 160;
+ _beaverFacing = 0;
+ _beaverSequenceDatNum = 1;
+ break;
+ case 0x843:
+ hideCursor();
+ _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
+ _gameSys->insertSequence(0x10843, 301, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s10_currCookSequenceId = 0x843;
+ _s10_nextCookSequenceId = 0x10A;
+ break;
+ case 0x10A:
+ _gameSys->insertSequence(_s10_nextCookSequenceId, 100, 0x10843, 301, kSeqSyncWait, 0, 0, 0);
+ _s10_currCookSequenceId = _s10_nextCookSequenceId;
+ _s10_nextCookSequenceId = 0x104;
+ showCursor();
+ _gameSys->removeSpriteDrawItem(_largeSprite, 300);
+ delayTicksCursor(5);
+ deleteSurface(&_largeSprite);
+ setGrabCursorSprite(kItemTongs);
+ if (_beaverActionStatus == kASPlatWithBox)
+ _beaverActionStatus = -1;
+ if (_gnapX == 4 && _gnapY == 8)
+ gnapWalkStep();
+ break;
+ default:
+ _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s10_currCookSequenceId = _s10_nextCookSequenceId;
+ break;
+ }
+
+ switch (_s10_currCookSequenceId) {
+ case 0x106:
+ _gnapRandomValue = getRandom(7);
+ if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0)
+ _s10_nextCookSequenceId = 0x106;
+ else if (_gnapRandomValue == 0)
+ _s10_nextCookSequenceId = 0x104;
+ else if (_gnapRandomValue == 1)
+ _s10_nextCookSequenceId = 0x103;
+ else if (_gnapRandomValue == 2) {
+ _s10_nextCookSequenceId = 0x106;
+ _gameSys->insertSequence(0x10D, 1, 0, 0, kSeqNone, 0, 0, 0);
+ } else
+ _s10_nextCookSequenceId = 0x106;
+ break;
+ case 0x103:
+ _gnapRandomValue = getRandom(7);
+ if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0)
+ _s10_nextCookSequenceId = 0x106;
+ else if (_gnapRandomValue == 0)
+ _s10_nextCookSequenceId = 0x104;
+ else
+ _s10_nextCookSequenceId = 0x106;
+ break;
+ case 0x104:
+ _gnapRandomValue = getRandom(7);
+ if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0)
+ _s10_nextCookSequenceId = 0x106;
+ else if (_gnapRandomValue == 0)
+ _s10_nextCookSequenceId = 0x103;
+ else
+ _s10_nextCookSequenceId = 0x106;
+ break;
+ case 0x105:
+ _gnapRandomValue = getRandom(7);
+ if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0)
+ _s10_nextCookSequenceId = 0x106;
+ else if (_gnapRandomValue == 0)
+ _s10_nextCookSequenceId = 0x104;
+ else if (_gnapRandomValue == 1)
+ _s10_nextCookSequenceId = 0x103;
+ else
+ _s10_nextCookSequenceId = 0x106;
+ _timers[2] = getRandom(30) + 20;
+ _timers[3] = 300;
+ _gameSys->insertSequence(0x10C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x10C;
+ _gnapIdleFacing = 7;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = -1;
+ _beaverActionStatus = -1;
+ break;
+ }
+ if (_s10_currCookSequenceId == 0x843)
+ _gameSys->setAnimation(_s10_currCookSequenceId | 0x10000, 301, 2);
+ else
+ _gameSys->setAnimation(_s10_currCookSequenceId, 100, 2);
+ }
+
+}
+
+void GnapEngine::scene10_updateAnimationsCb() {
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _gameSys->setAnimation(_s10_nextCookSequenceId, 100, 2);
+ _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _s10_currCookSequenceId = _s10_nextCookSequenceId;
+ _s10_nextCookSequenceId = 0x106;
+ }
+}
+
+} // End of namespace Gnap