diff options
Diffstat (limited to 'engines/gnap/scenes/scene10.cpp')
-rw-r--r-- | engines/gnap/scenes/scene10.cpp | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene10.cpp b/engines/gnap/scenes/scene10.cpp new file mode 100644 index 0000000000..c6faf5a0ca --- /dev/null +++ b/engines/gnap/scenes/scene10.cpp @@ -0,0 +1,500 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitBar = 1, + kHSExitBackdoor = 2, + kHSCook = 3, + kHSTongs = 4, + kHSBox = 5, + kHSOven = 6, + kHSWalkArea1 = 7, + kHSDevice = 8, + kHSWalkArea2 = 9, + kHSWalkArea3 = 10, + kHSWalkArea4 = 11 +}; + +enum { + kASLeaveScene = 0, + kASAnnoyCook = 1, + kASPlatWithBox = 4 +}; + +int GnapEngine::scene10_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 2); + return 0x10F; +} + +void GnapEngine::scene10_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitBar, 0, 75, 85, 455, SF_EXIT_NW_CURSOR); + setHotspot(kHSExitBackdoor, 75, 590, 500, 599, SF_EXIT_D_CURSOR | SF_WALKABLE); + setHotspot(kHSCook, 370, 205, 495, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSTongs, 250, 290, 350, 337, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSBox, 510, 275, 565, 330, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSOven, 690, 280, 799, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 59, 0, 495, 460); + setHotspot(kHSWalkArea2, 495, 0, 650, 420); + setHotspot(kHSWalkArea3, 651, 0, 725, 400); + setHotspot(kHSWalkArea4, 725, 0, 799, 441); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 12; +} + +void GnapEngine::scene10_run() { + + _s10_currCookSequenceId = 0x103; + + _gameSys->setAnimation(0x103, 100, 2); + _gameSys->insertSequence(0x103, 100, 0, 0, kSeqNone, 0, 0, 0); + + _s10_nextCookSequenceId = 0x106; + if (!isFlag(1)) + _gameSys->insertSequence(0x107, 100, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + if (_prevSceneNum == 9) { + initGnapPos(11, 8, 3); + initBeaverPos(12, 7, 4); + endSceneInit(); + gnapWalkTo(9, 8, -1, 0x107BA, 1); + platypusWalkTo(9, 7, -1, 0x107D2, 1); + } else { + initGnapPos(-1, 7, 1); + initBeaverPos(-2, 8, 0); + endSceneInit(); + gnapWalkTo(1, 7, -1, 0x107B9, 1); + platypusWalkTo(1, 8, -1, 0x107C2, 1); + } + + _timers[4] = getRandom(80) + 150; + _timers[5] = getRandom(100) + 100; + + while (!_sceneDone) { + + if (!isSoundPlaying(0x1091E)) + playSound(0x1091E, 1); + + if (!isSoundPlaying(0x1091A)) + playSound(0x1091A, 1); + + updateMouseCursor(); + + testWalk(0, 0, -1, -1, -1, -1); + + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSPlatypus: + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(1)) + playGnapMoan1(_platX, _platY); + else + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(10); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + break; + } + } + break; + + case kHSExitBar: + _isLeavingScene = 1; + gnapActionIdle(0x10C); + gnapWalkTo(0, 7, 0, 0x107AF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(0, 7, -1, 0x107CF, 1); + _newSceneNum = 11; + break; + + case kHSExitBackdoor: + _isLeavingScene = 1; + gnapActionIdle(0x10C); + gnapWalkTo(2, 9, 0, 0x107AE, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(3, 9, -1, 0x107C7, 1); + _newSceneNum = 9; + break; + + case kHSCook: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(4, 8, 6, 0); + _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); + _gnapActionStatus = kASAnnoyCook; + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(6, 0); + break; + case GRAB_CURSOR: + playGnapImpossible(0, 0); + _gnapIdleFacing = 1; + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapActionIdle(0x10C); + gnapWalkTo(4, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASAnnoyCook; + break; + case PLAT_CURSOR: + gnapActionIdle(0x10C); + gnapUseDeviceOnBeaver(); + platypusWalkTo(4, 6, -1, -1, 1); + gnapWalkTo(4, 8, 0, 0x107BB, 1); + _gnapActionStatus = kASAnnoyCook; + break; + } + } + break; + + case kHSTongs: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(3, 7, 4, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + if (isFlag(1)) + playGnapMoan2(-1, -1); + else + playGnapScratchingHead(4, 3); + break; + case GRAB_CURSOR: + if (isFlag(1)) + playGnapMoan2(-1, -1); + else { + gnapActionIdle(0x10C); + gnapWalkTo(4, 8, 0, 0x107BB, 1); + _gnapActionStatus = kASAnnoyCook; + } + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + case PLAT_CURSOR: + if (isFlag(1)) + playGnapMoan2(-1, -1); + else { + gnapActionIdle(0x10C); + gnapUseDeviceOnBeaver(); + platypusWalkTo(3, 7, -1, -1, 1); + gnapWalkTo(4, 8, 0, 0x107BB, 1); + _gnapActionStatus = kASAnnoyCook; + } + break; + } + } + break; + + case kHSBox: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(7, 6, 6, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(7, 3); + break; + case GRAB_CURSOR: + gnapActionIdle(0x10C); + gnapWalkTo(4, 8, 0, 0x107BB, 1); + _gnapActionStatus = kASAnnoyCook; + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + case PLAT_CURSOR: + if (isFlag(1)) + playGnapMoan2(-1, -1); + else { + invAdd(kItemTongs); + setFlag(1); + gnapActionIdle(0x10C); + gnapUseDeviceOnBeaver(); + platypusWalkTo(7, 6, 1, 0x107D2, 1); + _beaverActionStatus = kASPlatWithBox; + _beaverFacing = 4; + _largeSprite = _gameSys->createSurface(0xC3); + playGnapIdle(7, 6); + } + break; + } + } + break; + + case kHSOven: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(9, 6, 10, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapSequence(getGnapSequenceId(gskDeflect, 10, 5) | 0x10000); + break; + case GRAB_CURSOR: + gnapActionIdle(0x10C); + gnapWalkTo(9, 6, 0, 0x107BB, 1); + _gameSys->insertSequence(0x10E, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x10E; + _gnapId = 120; + _gnapIdleFacing = 7; + _gnapSequenceDatNum = 0; + _gnapX = 9; + _gnapY = 6; + _timers[2] = 360; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + gnapActionIdle(0x10C); + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene10_updateHotspots(); + } + break; + + default: + if (_mouseClickState.left) { + gnapActionIdle(0x10C); + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene10_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(80) + 150; + playSound(0x12B, 0); + } + if (!_timers[5]) { + int sequenceId; + _timers[5] = getRandom(100) + 100; + _gnapRandomValue = getRandom(4); + if (_gnapRandomValue) { + if (_gnapRandomValue == 1) { + sequenceId = 0x8A5; + } else if (_gnapRandomValue == 2) { + sequenceId = 0x8A6; + } else { + sequenceId = 0x8A7; + } + _gameSys->insertSequence(sequenceId | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + } + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene10_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene10_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASAnnoyCook: + _s10_nextCookSequenceId = 0x105; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + switch (_beaverActionStatus) { + case kASPlatWithBox: + _s10_nextCookSequenceId = 0x109; + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2 && _s10_nextCookSequenceId != -1) { + + switch (_s10_nextCookSequenceId) { + case 0x109: + _platX = 4; + _platY = 8; + _gameSys->insertSequence(0x109, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x107C9, 160, + _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, + kSeqSyncWait, getSequenceTotalDuration(0x109) + getSequenceTotalDuration(0x10A) + getSequenceTotalDuration(0x10843), + 75 * _platX - _platGridX, 48 * _platY - _platGridY); + _gameSys->removeSequence(0x107, 100, 1); + _s10_currCookSequenceId = 0x109; + _s10_nextCookSequenceId = 0x843; + _beaverSequenceId = 0x7C9; + _beaverId = 160; + _beaverFacing = 0; + _beaverSequenceDatNum = 1; + break; + case 0x843: + hideCursor(); + _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); + _gameSys->insertSequence(0x10843, 301, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _s10_currCookSequenceId = 0x843; + _s10_nextCookSequenceId = 0x10A; + break; + case 0x10A: + _gameSys->insertSequence(_s10_nextCookSequenceId, 100, 0x10843, 301, kSeqSyncWait, 0, 0, 0); + _s10_currCookSequenceId = _s10_nextCookSequenceId; + _s10_nextCookSequenceId = 0x104; + showCursor(); + _gameSys->removeSpriteDrawItem(_largeSprite, 300); + delayTicksCursor(5); + deleteSurface(&_largeSprite); + setGrabCursorSprite(kItemTongs); + if (_beaverActionStatus == kASPlatWithBox) + _beaverActionStatus = -1; + if (_gnapX == 4 && _gnapY == 8) + gnapWalkStep(); + break; + default: + _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _s10_currCookSequenceId = _s10_nextCookSequenceId; + break; + } + + switch (_s10_currCookSequenceId) { + case 0x106: + _gnapRandomValue = getRandom(7); + if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0) + _s10_nextCookSequenceId = 0x106; + else if (_gnapRandomValue == 0) + _s10_nextCookSequenceId = 0x104; + else if (_gnapRandomValue == 1) + _s10_nextCookSequenceId = 0x103; + else if (_gnapRandomValue == 2) { + _s10_nextCookSequenceId = 0x106; + _gameSys->insertSequence(0x10D, 1, 0, 0, kSeqNone, 0, 0, 0); + } else + _s10_nextCookSequenceId = 0x106; + break; + case 0x103: + _gnapRandomValue = getRandom(7); + if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0) + _s10_nextCookSequenceId = 0x106; + else if (_gnapRandomValue == 0) + _s10_nextCookSequenceId = 0x104; + else + _s10_nextCookSequenceId = 0x106; + break; + case 0x104: + _gnapRandomValue = getRandom(7); + if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0) + _s10_nextCookSequenceId = 0x106; + else if (_gnapRandomValue == 0) + _s10_nextCookSequenceId = 0x103; + else + _s10_nextCookSequenceId = 0x106; + break; + case 0x105: + _gnapRandomValue = getRandom(7); + if (_gnapActionStatus >= 0 || _beaverActionStatus >= 0) + _s10_nextCookSequenceId = 0x106; + else if (_gnapRandomValue == 0) + _s10_nextCookSequenceId = 0x104; + else if (_gnapRandomValue == 1) + _s10_nextCookSequenceId = 0x103; + else + _s10_nextCookSequenceId = 0x106; + _timers[2] = getRandom(30) + 20; + _timers[3] = 300; + _gameSys->insertSequence(0x10C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x10C; + _gnapIdleFacing = 7; + _gnapSequenceDatNum = 0; + _gnapActionStatus = -1; + _beaverActionStatus = -1; + break; + } + if (_s10_currCookSequenceId == 0x843) + _gameSys->setAnimation(_s10_currCookSequenceId | 0x10000, 301, 2); + else + _gameSys->setAnimation(_s10_currCookSequenceId, 100, 2); + } + +} + +void GnapEngine::scene10_updateAnimationsCb() { + if (_gameSys->getAnimationStatus(2) == 2) { + _gameSys->setAnimation(_s10_nextCookSequenceId, 100, 2); + _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _s10_currCookSequenceId = _s10_nextCookSequenceId; + _s10_nextCookSequenceId = 0x106; + } +} + +} // End of namespace Gnap |