diff options
Diffstat (limited to 'engines/gnap/scenes/scene11.cpp')
-rw-r--r-- | engines/gnap/scenes/scene11.cpp | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene11.cpp b/engines/gnap/scenes/scene11.cpp new file mode 100644 index 0000000000..6bbc542e90 --- /dev/null +++ b/engines/gnap/scenes/scene11.cpp @@ -0,0 +1,488 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitKitchen = 1, + kHSExitToilet = 2, + kHSExitLeft = 3, + kHSGoggleGuy = 4, + kHSHookGuy = 5, + kHSBillard = 6, + kHSWalkArea1 = 7, + kHSDevice = 8, + kHSWalkArea2 = 9, + kHSWalkArea3 = 10, + kHSWalkArea4 = 11, + kHSWalkArea5 = 12 +}; + +enum { + kASLeaveScene = 0, + kASShowMagazineToGoggleGuy = 3, + kASTalkGoggleGuy = 4, + kASGrabHookGuy = 6, + kASShowItemToHookGuy = 8, + kASTalkHookGuy = 9, + kASGrabBillardBall = 11 +}; + +int GnapEngine::scene11_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 3); + _gameSys->setAnimation(0, 0, 2); + if (_prevSceneNum == 10 || _prevSceneNum == 13) { + playSound(0x108EC, 0); + playSound(0x10928, 0); + } + return 0x209; +} + +void GnapEngine::scene11_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR); + setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR); + setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE); + setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 0, 0, 365, 453); + setHotspot(kHSWalkArea2, 0, 0, 629, 353); + setHotspot(kHSWalkArea3, 629, 0, 799, 364); + setHotspot(kHSWalkArea4, 735, 0, 799, 397); + setHotspot(kHSWalkArea5, 510, 540, 799, 599); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 13; +} + +void GnapEngine::scene11_run() { + bool flag = true; + + _timers[7] = 50; + + _hotspots[kHSBillard].flags |= SF_DISABLED; + + _s11_currGoggleGuySequenceId = 0x1F9; + + _s11_currHookGuySequenceId = 0x201; + + switch (_prevSceneNum) { + case 13: + initGnapPos(8, 5, 3); + initBeaverPos(9, 6, 4); + break; + case 47: + initGnapPos(8, 5, 3); + initBeaverPos(9, 5, 4); + _s11_currGoggleGuySequenceId = 0x1FA; + _s11_currHookGuySequenceId = 0x1FF; + _timers[7] = 180; + break; + case 12: + initGnapPos(-1, 9, 1); + initBeaverPos(-2, 8, 0); + break; + default: + initGnapPos(6, 6, 3); + initBeaverPos(6, 5, 4); + break; + } + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); + + _s11_nextHookGuySequenceId = -1; + + _gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3); + _gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); + + _s11_nextGoggleGuySequenceId = -1; + + _gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2); + + _timers[5] = getRandom(100) + 75; + _timers[4] = getRandom(40) + 20; + _timers[6] = getRandom(100) + 100; + endSceneInit(); + + if (_prevSceneNum == 12) { + gnapWalkTo(2, 8, -1, 0x107B9, 1); + platypusWalkTo(1, 8, -1, 0x107C2, 1); + } + + _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); + + while (!_sceneDone) { + + testWalk(0, 0, -1, -1, -1, -1); + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSPlatypus: + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + break; + } + } + break; + + case kHSExitKitchen: + _isLeavingScene = true; + gnapWalkTo(6, 5, 0, 0x107BF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(6, 6, -1, -1, 1); + _newSceneNum = 10; + break; + + case kHSExitToilet: + _isLeavingScene = true; + gnapWalkTo(8, 5, 0, 0x107BF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(8, 6, -1, -1, 1); + _newSceneNum = 13; + break; + + case kHSExitLeft: + _isLeavingScene = true; + gnapWalkTo(-1, 8, 0, 0x107AF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(-1, 9, -1, 0x107CF, 1); + _newSceneNum = 12; + break; + + case kHSGoggleGuy: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemMagazine) { + gnapWalkTo(3, 7, 0, 0x107BC, 1); + _gnapActionStatus = kASShowMagazineToGoggleGuy; + playGnapShowItem(_grabCursorSpriteIndex, 2, 0); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(3, 7, 2, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(1, 6); + break; + case GRAB_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 5; + gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkGoggleGuy; + break; + } + } + } + break; + + case kHSHookGuy: + if (_gnapActionStatus < 0) { + _gnapIdleFacing = 7; + if (_grabCursorSpriteIndex >= 0) { + gnapWalkTo(5, 6, 0, 0x107BC, 9); + _gnapActionStatus = kASShowItemToHookGuy; + playGnapShowItem(_grabCursorSpriteIndex, 4, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000); + break; + case GRAB_CURSOR: + gnapWalkTo(5, 6, 0, 0x107BC, 1); + _gnapActionStatus = kASGrabHookGuy; + break; + case TALK_CURSOR: + _gnapIdleFacing = 3; + gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkHookGuy; + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSBillard: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(9, 8); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(9, 8); + break; + case GRAB_CURSOR: + gnapWalkTo(9, 8, 0, 0x107BA, 1); + _gnapActionStatus = kASGrabBillardBall; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(9, 8); + break; + } + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene11_updateHotspots(); + } + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene11_updateAnimations(); + + if (!_isLeavingScene) { + if (flag && !_timers[7]) { + flag = false; + _gameSys->setAnimation(0x207, 257, 4); + _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0); + } + beaverSub426234(); + updateGnapIdleSequence2(); + if (!_timers[5]) { + _timers[5] = getRandom(100) + 75; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) { + _gnapRandomValue = getRandom(2); + if (_gnapRandomValue) + _s11_nextGoggleGuySequenceId = 0x1F6; + else + _s11_nextGoggleGuySequenceId = 0x1F9; + } + } + if (!_timers[4]) { + _timers[4] = getRandom(40) + 20; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextHookGuySequenceId == -1) { + if (_s11_currHookGuySequenceId == 0x201) { + _gnapRandomValue = getRandom(7); + switch (_gnapRandomValue) { + case 0: + _s11_nextHookGuySequenceId = 0x200; + break; + case 1: + _s11_nextHookGuySequenceId = 0x205; + break; + case 2: + _s11_nextHookGuySequenceId = 0x202; + break; + default: + _s11_nextHookGuySequenceId = 0x201; + break; + } + } else { + _s11_nextHookGuySequenceId = 0x201; + } + } + } + if (!_timers[6]) { + _timers[6] = getRandom(100) + 100; + _gnapRandomValue = getRandom(3); + switch (_gnapRandomValue) { + case 0: + _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + case 1: + _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + case 2: + _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + } + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene11_updateHotspots(); + _timers[5] = getRandom(50) + 75; + _timers[4] = getRandom(40) + 20; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene11_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + if (_gnapActionStatus != kASGrabBillardBall) + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASShowMagazineToGoggleGuy: + _s11_nextGoggleGuySequenceId = 0x1F7; + break; + case kASTalkGoggleGuy: + _s11_nextGoggleGuySequenceId = 0x1FB; + break; + case kASGrabHookGuy: + _s11_nextHookGuySequenceId = 0x204; + break; + case kASShowItemToHookGuy: + _s11_nextHookGuySequenceId = 0x203; + break; + case kASTalkHookGuy: + _s11_nextHookGuySequenceId = 0x206; + break; + case kASGrabBillardBall: + if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) { + _gameSys->setAnimation(0, 0, 0); + _timers[2] = getRandom(30) + 20; + _timers[3] = getRandom(50) + 200; + _gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x1F4; + _gnapId = 255; + _gnapSequenceDatNum = 0; + _gameSys->removeSequence(0x207, 257, 1); + _gameSys->removeSequence(0x208, 256, 1); + _s11_nextGoggleGuySequenceId = 0x1F8; + _timers[5] = getRandom(100) + 75; + _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); + _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; + _s11_nextGoggleGuySequenceId = -1; + switch (_s11_billardBallCtr) { + case 0: + _s11_nextHookGuySequenceId = 0x1FC; + break; + case 1: + _s11_nextHookGuySequenceId = 0x1FD; + break; + default: + _s11_nextHookGuySequenceId = 0x1FE; + break; + } + ++_s11_billardBallCtr; + _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; + _s11_nextHookGuySequenceId = -1; + _timers[4] = getRandom(40) + 20; + _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0); + _hotspots[kHSBillard].flags |= SF_DISABLED; + _gameSys->setAnimation(0x207, 257, 4); + _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0); + _gnapActionStatus = -1; + } + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) { + _timers[5] = getRandom(100) + 75; + _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); + _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; + _s11_nextGoggleGuySequenceId = -1; + if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4) + _gnapActionStatus = -1; + } + + if (_gameSys->getAnimationStatus(3) == 2) { + if (_s11_nextHookGuySequenceId == 0x204) { + _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _s11_currHookGuySequenceId = 0x204; + _s11_nextHookGuySequenceId = -1; + _gnapSequenceId = 0x1F5; + _gnapSequenceDatNum = 0; + _timers[4] = getRandom(40) + 20; + _timers[2] = getRandom(20) + 70; + _timers[3] = getRandom(50) + 200; + if (_gnapActionStatus == kASGrabHookGuy) + _gnapActionStatus = -1; + } else if (_s11_nextHookGuySequenceId != -1) { + _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; + _s11_nextHookGuySequenceId = -1; + _timers[4] = getRandom(40) + 20; + if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9) + _gnapActionStatus = -1; + } + } + + if (_gameSys->getAnimationStatus(4) == 2) { + _gameSys->setAnimation(0, 0, 4); + _hotspots[kHSBillard].flags &= ~SF_DISABLED; + } + +} + +} // End of namespace Gnap |