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-rw-r--r--engines/gnap/scenes/scene11.cpp488
1 files changed, 488 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene11.cpp b/engines/gnap/scenes/scene11.cpp
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+++ b/engines/gnap/scenes/scene11.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitKitchen = 1,
+ kHSExitToilet = 2,
+ kHSExitLeft = 3,
+ kHSGoggleGuy = 4,
+ kHSHookGuy = 5,
+ kHSBillard = 6,
+ kHSWalkArea1 = 7,
+ kHSDevice = 8,
+ kHSWalkArea2 = 9,
+ kHSWalkArea3 = 10,
+ kHSWalkArea4 = 11,
+ kHSWalkArea5 = 12
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASShowMagazineToGoggleGuy = 3,
+ kASTalkGoggleGuy = 4,
+ kASGrabHookGuy = 6,
+ kASShowItemToHookGuy = 8,
+ kASTalkHookGuy = 9,
+ kASGrabBillardBall = 11
+};
+
+int GnapEngine::scene11_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 3);
+ _gameSys->setAnimation(0, 0, 2);
+ if (_prevSceneNum == 10 || _prevSceneNum == 13) {
+ playSound(0x108EC, 0);
+ playSound(0x10928, 0);
+ }
+ return 0x209;
+}
+
+void GnapEngine::scene11_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR);
+ setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR);
+ setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE);
+ setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 0, 0, 365, 453);
+ setHotspot(kHSWalkArea2, 0, 0, 629, 353);
+ setHotspot(kHSWalkArea3, 629, 0, 799, 364);
+ setHotspot(kHSWalkArea4, 735, 0, 799, 397);
+ setHotspot(kHSWalkArea5, 510, 540, 799, 599);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 13;
+}
+
+void GnapEngine::scene11_run() {
+ bool flag = true;
+
+ _timers[7] = 50;
+
+ _hotspots[kHSBillard].flags |= SF_DISABLED;
+
+ _s11_currGoggleGuySequenceId = 0x1F9;
+
+ _s11_currHookGuySequenceId = 0x201;
+
+ switch (_prevSceneNum) {
+ case 13:
+ initGnapPos(8, 5, 3);
+ initBeaverPos(9, 6, 4);
+ break;
+ case 47:
+ initGnapPos(8, 5, 3);
+ initBeaverPos(9, 5, 4);
+ _s11_currGoggleGuySequenceId = 0x1FA;
+ _s11_currHookGuySequenceId = 0x1FF;
+ _timers[7] = 180;
+ break;
+ case 12:
+ initGnapPos(-1, 9, 1);
+ initBeaverPos(-2, 8, 0);
+ break;
+ default:
+ initGnapPos(6, 6, 3);
+ initBeaverPos(6, 5, 4);
+ break;
+ }
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s11_nextHookGuySequenceId = -1;
+
+ _gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3);
+ _gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s11_nextGoggleGuySequenceId = -1;
+
+ _gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2);
+
+ _timers[5] = getRandom(100) + 75;
+ _timers[4] = getRandom(40) + 20;
+ _timers[6] = getRandom(100) + 100;
+ endSceneInit();
+
+ if (_prevSceneNum == 12) {
+ gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ platypusWalkTo(1, 8, -1, 0x107C2, 1);
+ }
+
+ _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0);
+
+ while (!_sceneDone) {
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSPlatypus:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ }
+ break;
+
+ case kHSExitKitchen:
+ _isLeavingScene = true;
+ gnapWalkTo(6, 5, 0, 0x107BF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(6, 6, -1, -1, 1);
+ _newSceneNum = 10;
+ break;
+
+ case kHSExitToilet:
+ _isLeavingScene = true;
+ gnapWalkTo(8, 5, 0, 0x107BF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(8, 6, -1, -1, 1);
+ _newSceneNum = 13;
+ break;
+
+ case kHSExitLeft:
+ _isLeavingScene = true;
+ gnapWalkTo(-1, 8, 0, 0x107AF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(-1, 9, -1, 0x107CF, 1);
+ _newSceneNum = 12;
+ break;
+
+ case kHSGoggleGuy:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemMagazine) {
+ gnapWalkTo(3, 7, 0, 0x107BC, 1);
+ _gnapActionStatus = kASShowMagazineToGoggleGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(3, 7, 2, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(1, 6);
+ break;
+ case GRAB_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 5;
+ gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkGoggleGuy;
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSHookGuy:
+ if (_gnapActionStatus < 0) {
+ _gnapIdleFacing = 7;
+ if (_grabCursorSpriteIndex >= 0) {
+ gnapWalkTo(5, 6, 0, 0x107BC, 9);
+ _gnapActionStatus = kASShowItemToHookGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 4, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(5, 6, 0, 0x107BC, 1);
+ _gnapActionStatus = kASGrabHookGuy;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 3;
+ gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkHookGuy;
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSBillard:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(9, 8);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(9, 8);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(9, 8, 0, 0x107BA, 1);
+ _gnapActionStatus = kASGrabBillardBall;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(9, 8);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ case kHSWalkArea5:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene11_updateHotspots();
+ }
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene11_updateAnimations();
+
+ if (!_isLeavingScene) {
+ if (flag && !_timers[7]) {
+ flag = false;
+ _gameSys->setAnimation(0x207, 257, 4);
+ _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ beaverSub426234();
+ updateGnapIdleSequence2();
+ if (!_timers[5]) {
+ _timers[5] = getRandom(100) + 75;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) {
+ _gnapRandomValue = getRandom(2);
+ if (_gnapRandomValue)
+ _s11_nextGoggleGuySequenceId = 0x1F6;
+ else
+ _s11_nextGoggleGuySequenceId = 0x1F9;
+ }
+ }
+ if (!_timers[4]) {
+ _timers[4] = getRandom(40) + 20;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextHookGuySequenceId == -1) {
+ if (_s11_currHookGuySequenceId == 0x201) {
+ _gnapRandomValue = getRandom(7);
+ switch (_gnapRandomValue) {
+ case 0:
+ _s11_nextHookGuySequenceId = 0x200;
+ break;
+ case 1:
+ _s11_nextHookGuySequenceId = 0x205;
+ break;
+ case 2:
+ _s11_nextHookGuySequenceId = 0x202;
+ break;
+ default:
+ _s11_nextHookGuySequenceId = 0x201;
+ break;
+ }
+ } else {
+ _s11_nextHookGuySequenceId = 0x201;
+ }
+ }
+ }
+ if (!_timers[6]) {
+ _timers[6] = getRandom(100) + 100;
+ _gnapRandomValue = getRandom(3);
+ switch (_gnapRandomValue) {
+ case 0:
+ _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 1:
+ _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 2:
+ _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ }
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene11_updateHotspots();
+ _timers[5] = getRandom(50) + 75;
+ _timers[4] = getRandom(40) + 20;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene11_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ if (_gnapActionStatus != kASGrabBillardBall)
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASShowMagazineToGoggleGuy:
+ _s11_nextGoggleGuySequenceId = 0x1F7;
+ break;
+ case kASTalkGoggleGuy:
+ _s11_nextGoggleGuySequenceId = 0x1FB;
+ break;
+ case kASGrabHookGuy:
+ _s11_nextHookGuySequenceId = 0x204;
+ break;
+ case kASShowItemToHookGuy:
+ _s11_nextHookGuySequenceId = 0x203;
+ break;
+ case kASTalkHookGuy:
+ _s11_nextHookGuySequenceId = 0x206;
+ break;
+ case kASGrabBillardBall:
+ if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ _timers[2] = getRandom(30) + 20;
+ _timers[3] = getRandom(50) + 200;
+ _gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x1F4;
+ _gnapId = 255;
+ _gnapSequenceDatNum = 0;
+ _gameSys->removeSequence(0x207, 257, 1);
+ _gameSys->removeSequence(0x208, 256, 1);
+ _s11_nextGoggleGuySequenceId = 0x1F8;
+ _timers[5] = getRandom(100) + 75;
+ _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
+ _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
+ _s11_nextGoggleGuySequenceId = -1;
+ switch (_s11_billardBallCtr) {
+ case 0:
+ _s11_nextHookGuySequenceId = 0x1FC;
+ break;
+ case 1:
+ _s11_nextHookGuySequenceId = 0x1FD;
+ break;
+ default:
+ _s11_nextHookGuySequenceId = 0x1FE;
+ break;
+ }
+ ++_s11_billardBallCtr;
+ _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
+ _s11_nextHookGuySequenceId = -1;
+ _timers[4] = getRandom(40) + 20;
+ _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0);
+ _hotspots[kHSBillard].flags |= SF_DISABLED;
+ _gameSys->setAnimation(0x207, 257, 4);
+ _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0);
+ _gnapActionStatus = -1;
+ }
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) {
+ _timers[5] = getRandom(100) + 75;
+ _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
+ _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
+ _s11_nextGoggleGuySequenceId = -1;
+ if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4)
+ _gnapActionStatus = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_s11_nextHookGuySequenceId == 0x204) {
+ _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _s11_currHookGuySequenceId = 0x204;
+ _s11_nextHookGuySequenceId = -1;
+ _gnapSequenceId = 0x1F5;
+ _gnapSequenceDatNum = 0;
+ _timers[4] = getRandom(40) + 20;
+ _timers[2] = getRandom(20) + 70;
+ _timers[3] = getRandom(50) + 200;
+ if (_gnapActionStatus == kASGrabHookGuy)
+ _gnapActionStatus = -1;
+ } else if (_s11_nextHookGuySequenceId != -1) {
+ _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
+ _s11_nextHookGuySequenceId = -1;
+ _timers[4] = getRandom(40) + 20;
+ if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9)
+ _gnapActionStatus = -1;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(4) == 2) {
+ _gameSys->setAnimation(0, 0, 4);
+ _hotspots[kHSBillard].flags &= ~SF_DISABLED;
+ }
+
+}
+
+} // End of namespace Gnap