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-rw-r--r--engines/gnap/scenes/scene12.cpp564
1 files changed, 564 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene12.cpp b/engines/gnap/scenes/scene12.cpp
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+++ b/engines/gnap/scenes/scene12.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitRight = 1,
+ kHSToothGuy = 2,
+ kHSBarkeeper = 3,
+ kHSBeardGuy = 4,
+ kHSJukebox = 5,
+ kHSWalkArea1 = 6,
+ kHSDevice = 7,
+ kHSWalkArea2 = 8,
+ kHSWalkArea3 = 9,
+ kHSWalkArea4 = 10
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASQuarterToToothGuyDone = 1,
+ kASTalkToothGuy = 2,
+ kASGrabToothGuy = 4,
+ kASShowItemToToothGuy = 5,
+ kASQuarterWithHoleToToothGuy = 6,
+ kASQuarterToToothGuy = 7,
+ kASTalkBeardGuy = 8,
+ kASLookBeardGuy = 9,
+ kASGrabBeardGuy = 10,
+ kASShowItemToBeardGuy = 11,
+ kASTalkBarkeeper = 12,
+ kASLookBarkeeper = 13,
+ kASShowItemToBarkeeper = 15,
+ kASQuarterWithBarkeeper = 16,
+ kASPlatWithBarkeeper = 17,
+ kASPlatWithToothGuy = 18,
+ kASPlatWithBeardGuy = 19
+};
+
+int GnapEngine::scene12_init() {
+ return 0x209;
+}
+
+void GnapEngine::scene12_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR);
+ setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 0, 0, 260, 460);
+ setHotspot(kHSWalkArea2, 0, 0, 380, 410);
+ setHotspot(kHSWalkArea3, 0, 0, 799, 395);
+ setHotspot(kHSWalkArea4, 585, 0, 799, 455);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 11;
+}
+
+void GnapEngine::scene12_run() {
+ int v18 = 1;
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s12_currToothGuySequenceId = 0x200;
+ _s12_nextToothGuySequenceId = -1;
+
+ _gameSys->setAnimation(0x200, 50, 2);
+ _gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s12_currBeardGuySequenceId = 0x202;
+ _s12_nextBeardGuySequenceId = -1;
+
+ _gameSys->setAnimation(0x202, 50, 4);
+ _gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s12_currBarkeeperSequenceId = 0x203;
+ _s12_nextBarkeeperSequenceId = -1;
+
+ _gameSys->setAnimation(0x203, 50, 3);
+
+ _timers[4] = 30;
+ _timers[6] = getRandom(30) + 20;
+ _timers[5] = getRandom(30) + 20;
+ _timers[7] = getRandom(100) + 100;
+
+ if (_prevSceneNum == 15) {
+ initGnapPos(5, 6, 1);
+ initBeaverPos(3, 7, 0);
+ endSceneInit();
+ } else {
+ initGnapPos(11, 8, 3);
+ initBeaverPos(12, 8, 4);
+ endSceneInit();
+ gnapWalkTo(8, 8, -1, 0x107BA, 1);
+ platypusWalkTo(9, 8, -1, 0x107D2, 1);
+ }
+
+ while (!_sceneDone) {
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+ updateGrabCursorSprite(0, 0);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene12_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHSExitRight:
+ _isLeavingScene = 1;
+ gnapWalkTo(10, -1, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(10, -1, -1, -1, 1);
+ _newSceneNum = 11;
+ break;
+
+ case kHSToothGuy:
+ if (_grabCursorSpriteIndex == kItemQuarter) {
+ _largeSprite = _gameSys->createSurface(0x141);
+ gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _gnapIdleFacing = 5;
+ _gnapActionStatus = kASQuarterToToothGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
+ setGrabCursorSprite(-1);
+ } else if (_grabCursorSpriteIndex == kItemQuarterWithHole) {
+ gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _gnapIdleFacing = 5;
+ _gnapActionStatus = kASQuarterWithHoleToToothGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _gnapIdleFacing = 5;
+ _gnapActionStatus = kASShowItemToToothGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(1, 2);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(3, 7, 0, 0x107BC, 1);
+ _gnapActionStatus = kASGrabToothGuy;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 5;
+ gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkToothGuy;
+ break;
+ case PLAT_CURSOR:
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(3, 7, 1, 0x107D2, 1);
+ _beaverActionStatus = kASPlatWithToothGuy;
+ _beaverFacing = 4;
+ playGnapIdle(2, 7);
+ break;
+ }
+ }
+ break;
+
+ case kHSBarkeeper:
+ if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) {
+ gnapWalkTo(6, 6, 0, 0x107BB, 9);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASQuarterWithBarkeeper;
+ playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ gnapWalkTo(6, 6, 0, 0x107BB, 9);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASShowItemToBarkeeper;
+ playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapWalkTo(6, 6, 0, 0x107BB, 1);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASLookBarkeeper;
+ break;
+ case GRAB_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkBarkeeper;
+ break;
+ case PLAT_CURSOR:
+ playGnapPullOutDevice(_platX, _platY);
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
+ _gnapActionStatus = kASPlatWithBarkeeper;
+ break;
+ }
+ }
+ break;
+
+ case kHSBeardGuy:
+ if (_grabCursorSpriteIndex >= 0) {
+ gnapWalkTo(7, 6, 0, 0x107BB, 9);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASShowItemToBeardGuy;
+ playGnapShowItem(_grabCursorSpriteIndex, 8, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapWalkTo(7, 6, 0, 0x107BB, 1);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASLookBeardGuy;
+ break;
+ case GRAB_CURSOR:
+ // NOTE Bug in the original. It has 9 as flags which seems wrong here.
+ gnapWalkTo(7, 6, 0, 0x107BB, 1);
+ _gnapIdleFacing = 7;
+ _gnapActionStatus = kASGrabBeardGuy;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkBeardGuy;
+ break;
+ case PLAT_CURSOR:
+ gnapUseDeviceOnBeaver();
+ platypusWalkTo(7, 6, 1, 0x107C2, 1);
+ _beaverActionStatus = kASPlatWithBeardGuy;
+ _beaverFacing = 0;
+ playGnapIdle(7, 6);
+ break;
+ }
+ }
+ break;
+
+ case kHSJukebox:
+ _newSceneNum = 15;
+ _isLeavingScene = 1;
+ gnapWalkTo(5, 6, 0, 0x107BC, 1);
+ _gnapActionStatus = kASLeaveScene;
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene12_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = 15;
+ if (_s12_nextToothGuySequenceId == -1) {
+ if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ if (getRandom(2) != 0)
+ _s12_nextToothGuySequenceId = 0x1EC;
+ else
+ _s12_nextToothGuySequenceId = 0x204;
+ } else if (_s12_currToothGuySequenceId != 0x200)
+ _s12_nextToothGuySequenceId = 0x200;
+ v18 = (v18 + 1) % 15;
+ }
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(30) + 20;
+ if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ if (getRandom(2) != 0)
+ _s12_nextBarkeeperSequenceId = 0x208;
+ else
+ _s12_nextBarkeeperSequenceId = 0x1FB;
+ } else
+ _s12_nextBarkeeperSequenceId = 0x203;
+ v18 = (v18 + 1) % 15;
+ }
+ }
+ if (!_timers[6]) {
+ _timers[6] = getRandom(30) + 15;
+ if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0)
+ _s12_nextBeardGuySequenceId = 0x1F2;
+ else
+ _s12_nextBeardGuySequenceId = 0x202;
+ v18 = (v18 + 1) % 15;
+ }
+ }
+ if (!_timers[7]) {
+ _timers[7] = getRandom(100) + 100;
+ _gnapRandomValue = getRandom(3);
+ switch (_gnapRandomValue) {
+ case 0:
+ _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 1:
+ _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 2:
+ _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ }
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene12_updateHotspots();
+ _timers[4] = 30;
+ _timers[5] = getRandom(30) + 20;
+ _timers[6] = getRandom(30) + 20;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene12_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASTalkToothGuy:
+ if (isKeyStatus1(Common::KEYCODE_j)) {
+ // Easter egg
+ clearKeyStatus1(Common::KEYCODE_j);
+ _s12_nextToothGuySequenceId = 0x206;
+ } else {
+ _s12_nextToothGuySequenceId = 0x1EE;
+ }
+ break;
+ case 3:
+ break;
+ case kASGrabToothGuy:
+ if (isKeyStatus1(Common::KEYCODE_j)) {
+ clearKeyStatus1(Common::KEYCODE_j);
+ _s12_nextToothGuySequenceId = 0x206;
+ } else {
+ _s12_nextToothGuySequenceId = 0x1EF;
+ }
+ break;
+ case kASShowItemToToothGuy:
+ if (isKeyStatus1(Common::KEYCODE_j)) {
+ clearKeyStatus1(Common::KEYCODE_j);
+ _s12_nextToothGuySequenceId = 0x206;
+ } else {
+ _s12_nextToothGuySequenceId = 0x1ED;
+ }
+ break;
+ case kASQuarterWithHoleToToothGuy:
+ if (isKeyStatus1(Common::KEYCODE_j)) {
+ clearKeyStatus1(Common::KEYCODE_j);
+ _s12_nextToothGuySequenceId = 0x206;
+ } else {
+ _s12_nextToothGuySequenceId = 0x1EA;
+ }
+ break;
+ case kASQuarterToToothGuy:
+ if (isKeyStatus1(Common::KEYCODE_j)) {
+ clearKeyStatus1(Common::KEYCODE_j);
+ _s12_nextToothGuySequenceId = 0x206;
+ } else {
+ _s12_nextToothGuySequenceId = 0x1E9;
+ }
+ break;
+ case kASQuarterToToothGuyDone:
+ _gnapActionStatus = -1;
+ showCursor();
+ _gameSys->removeSpriteDrawItem(_largeSprite, 300);
+ deleteSurface(&_largeSprite);
+ setGrabCursorSprite(kItemQuarterWithHole);
+ break;
+ case kASTalkBeardGuy:
+ _s12_nextBeardGuySequenceId = 0x1F4;
+ break;
+ case kASLookBeardGuy:
+ _s12_nextBeardGuySequenceId = 0x1F3;
+ break;
+ case kASGrabBeardGuy:
+ _s12_nextBeardGuySequenceId = 0x1F1;
+ break;
+ case kASShowItemToBeardGuy:
+ _s12_nextBeardGuySequenceId = 0x1F0;
+ break;
+ case kASTalkBarkeeper:
+ _gnapRandomValue = getRandom(2);
+ if (_gnapRandomValue != 0)
+ _s12_nextBarkeeperSequenceId = 0x1FD;
+ else
+ _s12_nextBarkeeperSequenceId = 0x1FF;
+ break;
+ case kASLookBarkeeper:
+ _s12_nextBarkeeperSequenceId = 0x1F8;
+ break;
+ case 14:
+ _s12_nextBarkeeperSequenceId = 0x1F6;
+ break;
+ case kASShowItemToBarkeeper:
+ _s12_nextBarkeeperSequenceId = 0x1F5;
+ break;
+ case kASQuarterWithBarkeeper:
+ _s12_nextBarkeeperSequenceId = 0x1FA;
+ break;
+ case kASPlatWithBarkeeper:
+ _s12_nextBarkeeperSequenceId = 0x1F9;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ switch (_beaverActionStatus) {
+ case kASPlatWithToothGuy:
+ _s12_nextToothGuySequenceId = 0x1EB;
+ break;
+ case kASPlatWithBeardGuy:
+ _s12_nextBeardGuySequenceId = 0x1F3;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_s12_currToothGuySequenceId == 0x1E9) {
+ _gameSys->setAnimation(0, 0, 2);
+ hideCursor();
+ _gameSys->setAnimation(0x10843, 301, 0);
+ _gnapActionStatus = kASQuarterToToothGuyDone;
+ _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
+ _gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7B7;
+ _gnapSequenceDatNum = 1;
+ setFlag(3);
+ invAdd(kItemQuarterWithHole);
+ invRemove(kItemQuarter);
+ }
+ if (_s12_nextToothGuySequenceId == 0x1EF) {
+ _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
+ _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
+ _s12_nextToothGuySequenceId = -1;
+ _gnapSequenceId = 0x205;
+ _gnapSequenceDatNum = 0;
+ _timers[4] = 40;
+ _timers[2] = getRandom(20) + 70;
+ _timers[3] = getRandom(50) + 200;
+ if (_gnapActionStatus == kASGrabToothGuy)
+ _gnapActionStatus = -1;
+ } else if (_s12_nextToothGuySequenceId != -1) {
+ _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
+ _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
+ _s12_nextToothGuySequenceId = -1;
+ _timers[4] = 50;
+ if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 &&
+ _s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200)
+ _gnapActionStatus = -1;
+ if (_beaverActionStatus == kASPlatWithToothGuy)
+ _beaverActionStatus = -1;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) {
+ _gnapActionStatus = -1;
+ playGnapIdle(7, 6);
+ _timers[5] = 0;
+ }
+ if (_s12_nextBarkeeperSequenceId != -1) {
+ _gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3);
+ _s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId;
+ _s12_nextBarkeeperSequenceId = -1;
+ _timers[5] = getRandom(30) + 20;
+ if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 &&
+ _s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208)
+ _gnapActionStatus = -1;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) {
+ _gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4);
+ _s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId;
+ _s12_nextBeardGuySequenceId = -1;
+ _timers[6] = getRandom(30) + 20;
+ if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2)
+ _gnapActionStatus = -1;
+ if (_beaverActionStatus == kASPlatWithBeardGuy)
+ _beaverActionStatus = -1;
+ }
+
+}
+
+} // End of namespace Gnap