diff options
Diffstat (limited to 'engines/gnap/scenes/scene12.cpp')
-rw-r--r-- | engines/gnap/scenes/scene12.cpp | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene12.cpp b/engines/gnap/scenes/scene12.cpp new file mode 100644 index 0000000000..076fa0408d --- /dev/null +++ b/engines/gnap/scenes/scene12.cpp @@ -0,0 +1,564 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitRight = 1, + kHSToothGuy = 2, + kHSBarkeeper = 3, + kHSBeardGuy = 4, + kHSJukebox = 5, + kHSWalkArea1 = 6, + kHSDevice = 7, + kHSWalkArea2 = 8, + kHSWalkArea3 = 9, + kHSWalkArea4 = 10 +}; + +enum { + kASLeaveScene = 0, + kASQuarterToToothGuyDone = 1, + kASTalkToothGuy = 2, + kASGrabToothGuy = 4, + kASShowItemToToothGuy = 5, + kASQuarterWithHoleToToothGuy = 6, + kASQuarterToToothGuy = 7, + kASTalkBeardGuy = 8, + kASLookBeardGuy = 9, + kASGrabBeardGuy = 10, + kASShowItemToBeardGuy = 11, + kASTalkBarkeeper = 12, + kASLookBarkeeper = 13, + kASShowItemToBarkeeper = 15, + kASQuarterWithBarkeeper = 16, + kASPlatWithBarkeeper = 17, + kASPlatWithToothGuy = 18, + kASPlatWithBeardGuy = 19 +}; + +int GnapEngine::scene12_init() { + return 0x209; +} + +void GnapEngine::scene12_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR); + setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 0, 0, 260, 460); + setHotspot(kHSWalkArea2, 0, 0, 380, 410); + setHotspot(kHSWalkArea3, 0, 0, 799, 395); + setHotspot(kHSWalkArea4, 585, 0, 799, 455); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 11; +} + +void GnapEngine::scene12_run() { + int v18 = 1; + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0); + + _s12_currToothGuySequenceId = 0x200; + _s12_nextToothGuySequenceId = -1; + + _gameSys->setAnimation(0x200, 50, 2); + _gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0); + + _s12_currBeardGuySequenceId = 0x202; + _s12_nextBeardGuySequenceId = -1; + + _gameSys->setAnimation(0x202, 50, 4); + _gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0); + + _s12_currBarkeeperSequenceId = 0x203; + _s12_nextBarkeeperSequenceId = -1; + + _gameSys->setAnimation(0x203, 50, 3); + + _timers[4] = 30; + _timers[6] = getRandom(30) + 20; + _timers[5] = getRandom(30) + 20; + _timers[7] = getRandom(100) + 100; + + if (_prevSceneNum == 15) { + initGnapPos(5, 6, 1); + initBeaverPos(3, 7, 0); + endSceneInit(); + } else { + initGnapPos(11, 8, 3); + initBeaverPos(12, 8, 4); + endSceneInit(); + gnapWalkTo(8, 8, -1, 0x107BA, 1); + platypusWalkTo(9, 8, -1, 0x107D2, 1); + } + + while (!_sceneDone) { + + testWalk(0, 0, -1, -1, -1, -1); + + updateMouseCursor(); + updateCursorByHotspot(); + updateGrabCursorSprite(0, 0); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene12_updateHotspots(); + } + break; + + case kHSPlatypus: + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + break; + } + break; + + case kHSExitRight: + _isLeavingScene = 1; + gnapWalkTo(10, -1, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(10, -1, -1, -1, 1); + _newSceneNum = 11; + break; + + case kHSToothGuy: + if (_grabCursorSpriteIndex == kItemQuarter) { + _largeSprite = _gameSys->createSurface(0x141); + gnapWalkTo(3, 7, 0, 0x107BC, 9); + _gnapIdleFacing = 5; + _gnapActionStatus = kASQuarterToToothGuy; + playGnapShowItem(_grabCursorSpriteIndex, 2, 0); + setGrabCursorSprite(-1); + } else if (_grabCursorSpriteIndex == kItemQuarterWithHole) { + gnapWalkTo(3, 7, 0, 0x107BC, 9); + _gnapIdleFacing = 5; + _gnapActionStatus = kASQuarterWithHoleToToothGuy; + playGnapShowItem(_grabCursorSpriteIndex, 2, 0); + } else if (_grabCursorSpriteIndex >= 0) { + gnapWalkTo(3, 7, 0, 0x107BC, 9); + _gnapIdleFacing = 5; + _gnapActionStatus = kASShowItemToToothGuy; + playGnapShowItem(_grabCursorSpriteIndex, 2, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(1, 2); + break; + case GRAB_CURSOR: + gnapWalkTo(3, 7, 0, 0x107BC, 1); + _gnapActionStatus = kASGrabToothGuy; + break; + case TALK_CURSOR: + _gnapIdleFacing = 5; + gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkToothGuy; + break; + case PLAT_CURSOR: + gnapUseDeviceOnBeaver(); + platypusWalkTo(3, 7, 1, 0x107D2, 1); + _beaverActionStatus = kASPlatWithToothGuy; + _beaverFacing = 4; + playGnapIdle(2, 7); + break; + } + } + break; + + case kHSBarkeeper: + if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) { + gnapWalkTo(6, 6, 0, 0x107BB, 9); + _gnapIdleFacing = 7; + _gnapActionStatus = kASQuarterWithBarkeeper; + playGnapShowItem(_grabCursorSpriteIndex, 7, 0); + } else if (_grabCursorSpriteIndex >= 0) { + gnapWalkTo(6, 6, 0, 0x107BB, 9); + _gnapIdleFacing = 7; + _gnapActionStatus = kASShowItemToBarkeeper; + playGnapShowItem(_grabCursorSpriteIndex, 7, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + gnapWalkTo(6, 6, 0, 0x107BB, 1); + _gnapIdleFacing = 7; + _gnapActionStatus = kASLookBarkeeper; + break; + case GRAB_CURSOR: + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkBarkeeper; + break; + case PLAT_CURSOR: + playGnapPullOutDevice(_platX, _platY); + _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); + _gnapActionStatus = kASPlatWithBarkeeper; + break; + } + } + break; + + case kHSBeardGuy: + if (_grabCursorSpriteIndex >= 0) { + gnapWalkTo(7, 6, 0, 0x107BB, 9); + _gnapIdleFacing = 7; + _gnapActionStatus = kASShowItemToBeardGuy; + playGnapShowItem(_grabCursorSpriteIndex, 8, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + gnapWalkTo(7, 6, 0, 0x107BB, 1); + _gnapIdleFacing = 7; + _gnapActionStatus = kASLookBeardGuy; + break; + case GRAB_CURSOR: + // NOTE Bug in the original. It has 9 as flags which seems wrong here. + gnapWalkTo(7, 6, 0, 0x107BB, 1); + _gnapIdleFacing = 7; + _gnapActionStatus = kASGrabBeardGuy; + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkBeardGuy; + break; + case PLAT_CURSOR: + gnapUseDeviceOnBeaver(); + platypusWalkTo(7, 6, 1, 0x107C2, 1); + _beaverActionStatus = kASPlatWithBeardGuy; + _beaverFacing = 0; + playGnapIdle(7, 6); + break; + } + } + break; + + case kHSJukebox: + _newSceneNum = 15; + _isLeavingScene = 1; + gnapWalkTo(5, 6, 0, 0x107BC, 1); + _gnapActionStatus = kASLeaveScene; + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene12_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = 15; + if (_s12_nextToothGuySequenceId == -1) { + if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { + if (getRandom(2) != 0) + _s12_nextToothGuySequenceId = 0x1EC; + else + _s12_nextToothGuySequenceId = 0x204; + } else if (_s12_currToothGuySequenceId != 0x200) + _s12_nextToothGuySequenceId = 0x200; + v18 = (v18 + 1) % 15; + } + } + if (!_timers[5]) { + _timers[5] = getRandom(30) + 20; + if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { + if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { + if (getRandom(2) != 0) + _s12_nextBarkeeperSequenceId = 0x208; + else + _s12_nextBarkeeperSequenceId = 0x1FB; + } else + _s12_nextBarkeeperSequenceId = 0x203; + v18 = (v18 + 1) % 15; + } + } + if (!_timers[6]) { + _timers[6] = getRandom(30) + 15; + if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { + if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0) + _s12_nextBeardGuySequenceId = 0x1F2; + else + _s12_nextBeardGuySequenceId = 0x202; + v18 = (v18 + 1) % 15; + } + } + if (!_timers[7]) { + _timers[7] = getRandom(100) + 100; + _gnapRandomValue = getRandom(3); + switch (_gnapRandomValue) { + case 0: + _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + case 1: + _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + case 2: + _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + break; + } + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene12_updateHotspots(); + _timers[4] = 30; + _timers[5] = getRandom(30) + 20; + _timers[6] = getRandom(30) + 20; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene12_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASTalkToothGuy: + if (isKeyStatus1(Common::KEYCODE_j)) { + // Easter egg + clearKeyStatus1(Common::KEYCODE_j); + _s12_nextToothGuySequenceId = 0x206; + } else { + _s12_nextToothGuySequenceId = 0x1EE; + } + break; + case 3: + break; + case kASGrabToothGuy: + if (isKeyStatus1(Common::KEYCODE_j)) { + clearKeyStatus1(Common::KEYCODE_j); + _s12_nextToothGuySequenceId = 0x206; + } else { + _s12_nextToothGuySequenceId = 0x1EF; + } + break; + case kASShowItemToToothGuy: + if (isKeyStatus1(Common::KEYCODE_j)) { + clearKeyStatus1(Common::KEYCODE_j); + _s12_nextToothGuySequenceId = 0x206; + } else { + _s12_nextToothGuySequenceId = 0x1ED; + } + break; + case kASQuarterWithHoleToToothGuy: + if (isKeyStatus1(Common::KEYCODE_j)) { + clearKeyStatus1(Common::KEYCODE_j); + _s12_nextToothGuySequenceId = 0x206; + } else { + _s12_nextToothGuySequenceId = 0x1EA; + } + break; + case kASQuarterToToothGuy: + if (isKeyStatus1(Common::KEYCODE_j)) { + clearKeyStatus1(Common::KEYCODE_j); + _s12_nextToothGuySequenceId = 0x206; + } else { + _s12_nextToothGuySequenceId = 0x1E9; + } + break; + case kASQuarterToToothGuyDone: + _gnapActionStatus = -1; + showCursor(); + _gameSys->removeSpriteDrawItem(_largeSprite, 300); + deleteSurface(&_largeSprite); + setGrabCursorSprite(kItemQuarterWithHole); + break; + case kASTalkBeardGuy: + _s12_nextBeardGuySequenceId = 0x1F4; + break; + case kASLookBeardGuy: + _s12_nextBeardGuySequenceId = 0x1F3; + break; + case kASGrabBeardGuy: + _s12_nextBeardGuySequenceId = 0x1F1; + break; + case kASShowItemToBeardGuy: + _s12_nextBeardGuySequenceId = 0x1F0; + break; + case kASTalkBarkeeper: + _gnapRandomValue = getRandom(2); + if (_gnapRandomValue != 0) + _s12_nextBarkeeperSequenceId = 0x1FD; + else + _s12_nextBarkeeperSequenceId = 0x1FF; + break; + case kASLookBarkeeper: + _s12_nextBarkeeperSequenceId = 0x1F8; + break; + case 14: + _s12_nextBarkeeperSequenceId = 0x1F6; + break; + case kASShowItemToBarkeeper: + _s12_nextBarkeeperSequenceId = 0x1F5; + break; + case kASQuarterWithBarkeeper: + _s12_nextBarkeeperSequenceId = 0x1FA; + break; + case kASPlatWithBarkeeper: + _s12_nextBarkeeperSequenceId = 0x1F9; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + switch (_beaverActionStatus) { + case kASPlatWithToothGuy: + _s12_nextToothGuySequenceId = 0x1EB; + break; + case kASPlatWithBeardGuy: + _s12_nextBeardGuySequenceId = 0x1F3; + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2) { + if (_s12_currToothGuySequenceId == 0x1E9) { + _gameSys->setAnimation(0, 0, 2); + hideCursor(); + _gameSys->setAnimation(0x10843, 301, 0); + _gnapActionStatus = kASQuarterToToothGuyDone; + _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); + _gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapSequenceId = 0x7B7; + _gnapSequenceDatNum = 1; + setFlag(3); + invAdd(kItemQuarterWithHole); + invRemove(kItemQuarter); + } + if (_s12_nextToothGuySequenceId == 0x1EF) { + _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); + _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; + _s12_nextToothGuySequenceId = -1; + _gnapSequenceId = 0x205; + _gnapSequenceDatNum = 0; + _timers[4] = 40; + _timers[2] = getRandom(20) + 70; + _timers[3] = getRandom(50) + 200; + if (_gnapActionStatus == kASGrabToothGuy) + _gnapActionStatus = -1; + } else if (_s12_nextToothGuySequenceId != -1) { + _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); + _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; + _s12_nextToothGuySequenceId = -1; + _timers[4] = 50; + if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 && + _s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200) + _gnapActionStatus = -1; + if (_beaverActionStatus == kASPlatWithToothGuy) + _beaverActionStatus = -1; + } + } + + if (_gameSys->getAnimationStatus(3) == 2) { + if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) { + _gnapActionStatus = -1; + playGnapIdle(7, 6); + _timers[5] = 0; + } + if (_s12_nextBarkeeperSequenceId != -1) { + _gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3); + _s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId; + _s12_nextBarkeeperSequenceId = -1; + _timers[5] = getRandom(30) + 20; + if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 && + _s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208) + _gnapActionStatus = -1; + } + } + + if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) { + _gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4); + _s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId; + _s12_nextBeardGuySequenceId = -1; + _timers[6] = getRandom(30) + 20; + if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2) + _gnapActionStatus = -1; + if (_beaverActionStatus == kASPlatWithBeardGuy) + _beaverActionStatus = -1; + } + +} + +} // End of namespace Gnap |