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-rw-r--r--engines/gnap/scenes/scene13.cpp455
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diff --git a/engines/gnap/scenes/scene13.cpp b/engines/gnap/scenes/scene13.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitBar = 1,
+ kHSWalkArea1 = 2,
+ kHSBackToilet = 3,
+ kHSFrontToilet = 4,
+ kHSUrinal = 5,
+ kHSScribble = 6,
+ kHSSink = 7,
+ kHSWalkArea2 = 8,
+ kHSDevice = 9,
+ kHSWalkArea3 = 10,
+ kHSWalkArea4 = 11,
+ kHSWalkArea5 = 12,
+ kHSWalkArea6 = 13,
+ kHSWalkArea7 = 14,
+ kHSWalkArea8 = 15,
+ kHSWalkArea9 = 16
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASBackToilet = 1,
+ kASFrontToilet = 2,
+ kASLookScribble = 6,
+ kASGrabSink = 7,
+ kASGrabSinkDone = 8,
+ kASWait = 12,
+ kASGrabUrinal = 13
+};
+
+int GnapEngine::scene13_init() {
+ playSound(0x108EC, 0);
+ return 0xAC;
+}
+
+void GnapEngine::scene13_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitBar, 113, 160, 170, 455, SF_EXIT_L_CURSOR);
+ setHotspot(kHSBackToilet, 385, 195, 478, 367, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSFrontToilet, 497, 182, 545, 432, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSUrinal, 680, 265, 760, 445, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSScribble, 560, 270, 660, 370, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSSink, 310, 520, 560, 599, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSWalkArea1, 268, 270, 325, 385);
+ setHotspot(kHSWalkArea2, 0, 0, 52, 599);
+ setHotspot(kHSWalkArea3, 0, 0, 113, 550);
+ setHotspot(kHSWalkArea4, 0, 0, 226, 438);
+ setHotspot(kHSWalkArea5, 0, 0, 268, 400);
+ setHotspot(kHSWalkArea6, 0, 0, 799, 367);
+ setHotspot(kHSWalkArea7, 478, 0, 799, 401);
+ setHotspot(kHSWalkArea8, 545, 0, 799, 473);
+ setHotspot(kHSWalkArea9, 0, 549, 799, 599);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 17;
+}
+
+void GnapEngine::scene13_showScribble() {
+ hideCursor();
+ _largeSprite = _gameSys->createSurface(0x6F);
+ _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
+ while (!_mouseClickState.left && !isKeyStatus1(Common::KEYCODE_ESCAPE) &&
+ !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29))
+ gameUpdateTick();
+ _mouseClickState.left = false;
+ clearKeyStatus1(Common::KEYCODE_ESCAPE);
+ clearKeyStatus1(29);
+ clearKeyStatus1(Common::KEYCODE_SPACE);
+ _gameSys->removeSpriteDrawItem(_largeSprite, 300);
+ deleteSurface(&_largeSprite);
+ showCursor();
+}
+
+void GnapEngine::scene13_run() {
+ int currSoundId = 0;
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_prevSceneNum == 14) {
+ initGnapPos(6, 6, 3);
+ initBeaverPos(9, 8, 0);
+ } else {
+ initGnapPos(3, 7, 1);
+ initBeaverPos(2, 7, 0);
+ }
+
+ endSceneInit();
+
+ _timers[4] = getRandom(20) + 20;
+ _timers[5] = getRandom(50) + 50;
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x1091A))
+ playSound(0x1091A, 1);
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene13_updateHotspots();
+ _timers[4] = getRandom(20) + 20;
+ _timers[5] = getRandom(50) + 50;
+ }
+ break;
+
+ case kHSPlatypus:
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0));
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHSExitBar:
+ _isLeavingScene = 1;
+ gnapWalkTo(2, 7, 0, 0x107C0, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(2, 8, -1, -1, 1);
+ if (isFlag(14) || isFlag(15)) {
+ _newSceneNum = 11;
+ } else {
+ setFlag(15);
+ _newSceneNum = 47;
+ }
+ break;
+
+ case kHSBackToilet:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(5, 5, 6, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ if (_gnapX == 5 && _gnapY == 5) {
+ _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1);
+ _gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _gnapId, 0);
+ _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ 9, 0, 0, 0);
+ _gnapActionStatus = kASWait;
+ _gnapSequenceId = _s13_backToiletCtr + 0xA3;
+ _gnapIdleFacing = 7;
+ _gnapSequenceDatNum = 0;
+ } else {
+ gnapWalkTo(5, 5, 0, 0x107BB, 1);
+ _gnapActionStatus = kASBackToilet;
+ _gnapIdleFacing = 7;
+ }
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSFrontToilet:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(6, 7, 7, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ gnapWalkTo(6, 7, 0, 0xA9, 5);
+ _gnapActionStatus = kASFrontToilet;
+ _gnapIdleFacing = 1;
+ break;
+ }
+ }
+ break;
+
+ case kHSScribble:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(7, 7, 8, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapWalkTo(7, 7, 0, 0x107BB, 1);
+ _gnapActionStatus = kASLookScribble;
+ _gnapIdleFacing = 7;
+ break;
+ case GRAB_CURSOR:
+ playGnapScratchingHead(0, 0);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(7, 7, -1, getGnapSequenceId(gskBrainPulsating, 0, 0), 1);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSUrinal:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(8, 7, 9, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapSequence(getGnapSequenceId(gskDeflect, 9, 6));
+ gnapWalkTo(_gnapX, _gnapY, 0, -1, 1);
+ _gnapActionStatus = kASWait;
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(8, 7, 0, -1, 1);
+ _gnapActionStatus = kASGrabUrinal;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSSink:
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapSequence(getGnapSequenceId(gskDeflect, 5, 9));
+ gnapWalkTo(_gnapX, _gnapY, 0, -1, 1);
+ _gnapActionStatus = kASWait;
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(4, 8, 0, 0x107B9, 1);
+ _gnapActionStatus = kASGrabSink;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ case kHSWalkArea5:
+ case kHSWalkArea6:
+ case kHSWalkArea7:
+ case kHSWalkArea8:
+ case kHSWalkArea9:
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHSWalkArea1:
+ // Nothing
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene13_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ if (_platY == 5 || _platY == 6)
+ platypusWalkTo(-1, 7, -1, -1, 1);
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(20) + 20;
+ _gnapRandomValue = getRandom(5);
+ switch (_gnapRandomValue) {
+ case 0:
+ playSound(0xD2, 0);
+ break;
+ case 1:
+ playSound(0xD3, 0);
+ break;
+ case 2:
+ playSound(0xD4, 0);
+ break;
+ case 3:
+ playSound(0xD5, 0);
+ break;
+ case 4:
+ playSound(0xD6, 0);
+ break;
+ }
+ }
+ if (!_timers[5]) {
+ int newSoundId;
+ _timers[5] = getRandom(50) + 50;
+ _gnapRandomValue = getRandom(7);
+ switch (_gnapRandomValue) {
+ case 0:
+ newSoundId = 0xD7;
+ _timers[5] = 2 * getRandom(50) + 100;
+ break;
+ case 1:
+ case 2:
+ newSoundId = 0xCF;
+ break;
+ case 3:
+ case 4:
+ newSoundId = 0xD0;
+ break;
+ default:
+ newSoundId = 0xD1;
+ break;
+ }
+ if (newSoundId != currSoundId) {
+ playSound(newSoundId, 0);
+ currSoundId = newSoundId;
+ }
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene13_updateHotspots();
+ _timers[4] = getRandom(20) + 20;
+ _timers[5] = getRandom(50) + 50;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene13_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ _gnapActionStatus = -1;
+ break;
+ case kASBackToilet:
+ _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1);
+ _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 0, 0);
+ _gnapSequenceId = _s13_backToiletCtr + 0xA3;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = -1;
+ break;
+ case kASFrontToilet:
+ _sceneDone = true;
+ _newSceneNum = 14;
+ break;
+ case kASLookScribble:
+ _gnapActionStatus = -1;
+ scene13_showScribble();
+ break;
+ case kASGrabSink:
+ _gameSys->setAnimation(0xAB, 160, 0);
+ _gameSys->insertSequence(0xAB, 160, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0xAA, 256, 1);
+ _gnapSequenceId = 0xAB;
+ _gnapId = 160;
+ _gnapIdleFacing = 1;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 4;
+ _gnapY = 8;
+ _timers[2] = 360;
+ _gnapActionStatus = kASGrabSinkDone;
+ break;
+ case kASGrabSinkDone:
+ _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapActionStatus = -1;
+ break;
+ case kASWait:
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabUrinal:
+ _gameSys->setAnimation(0xA2, 120, 0);
+ _gameSys->insertSequence(0xA2, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0xA2;
+ _gnapId = 120;
+ _gnapIdleFacing = 3;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 4;
+ _gnapY = 6;
+ _timers[2] = 360;
+ _gnapActionStatus = kASWait;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ _beaverActionStatus = -1;
+ }
+
+}
+
+} // End of namespace Gnap