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Diffstat (limited to 'engines/gnap/scenes/scene13.cpp')
-rw-r--r-- | engines/gnap/scenes/scene13.cpp | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene13.cpp b/engines/gnap/scenes/scene13.cpp new file mode 100644 index 0000000000..c9b4d53917 --- /dev/null +++ b/engines/gnap/scenes/scene13.cpp @@ -0,0 +1,455 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitBar = 1, + kHSWalkArea1 = 2, + kHSBackToilet = 3, + kHSFrontToilet = 4, + kHSUrinal = 5, + kHSScribble = 6, + kHSSink = 7, + kHSWalkArea2 = 8, + kHSDevice = 9, + kHSWalkArea3 = 10, + kHSWalkArea4 = 11, + kHSWalkArea5 = 12, + kHSWalkArea6 = 13, + kHSWalkArea7 = 14, + kHSWalkArea8 = 15, + kHSWalkArea9 = 16 +}; + +enum { + kASLeaveScene = 0, + kASBackToilet = 1, + kASFrontToilet = 2, + kASLookScribble = 6, + kASGrabSink = 7, + kASGrabSinkDone = 8, + kASWait = 12, + kASGrabUrinal = 13 +}; + +int GnapEngine::scene13_init() { + playSound(0x108EC, 0); + return 0xAC; +} + +void GnapEngine::scene13_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitBar, 113, 160, 170, 455, SF_EXIT_L_CURSOR); + setHotspot(kHSBackToilet, 385, 195, 478, 367, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSFrontToilet, 497, 182, 545, 432, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSUrinal, 680, 265, 760, 445, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSScribble, 560, 270, 660, 370, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSSink, 310, 520, 560, 599, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSWalkArea1, 268, 270, 325, 385); + setHotspot(kHSWalkArea2, 0, 0, 52, 599); + setHotspot(kHSWalkArea3, 0, 0, 113, 550); + setHotspot(kHSWalkArea4, 0, 0, 226, 438); + setHotspot(kHSWalkArea5, 0, 0, 268, 400); + setHotspot(kHSWalkArea6, 0, 0, 799, 367); + setHotspot(kHSWalkArea7, 478, 0, 799, 401); + setHotspot(kHSWalkArea8, 545, 0, 799, 473); + setHotspot(kHSWalkArea9, 0, 549, 799, 599); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 17; +} + +void GnapEngine::scene13_showScribble() { + hideCursor(); + _largeSprite = _gameSys->createSurface(0x6F); + _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); + while (!_mouseClickState.left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && + !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29)) + gameUpdateTick(); + _mouseClickState.left = false; + clearKeyStatus1(Common::KEYCODE_ESCAPE); + clearKeyStatus1(29); + clearKeyStatus1(Common::KEYCODE_SPACE); + _gameSys->removeSpriteDrawItem(_largeSprite, 300); + deleteSurface(&_largeSprite); + showCursor(); +} + +void GnapEngine::scene13_run() { + int currSoundId = 0; + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0); + + if (_prevSceneNum == 14) { + initGnapPos(6, 6, 3); + initBeaverPos(9, 8, 0); + } else { + initGnapPos(3, 7, 1); + initBeaverPos(2, 7, 0); + } + + endSceneInit(); + + _timers[4] = getRandom(20) + 20; + _timers[5] = getRandom(50) + 50; + + while (!_sceneDone) { + + if (!isSoundPlaying(0x1091A)) + playSound(0x1091A, 1); + + testWalk(0, 0, -1, -1, -1, -1); + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene13_updateHotspots(); + _timers[4] = getRandom(20) + 20; + _timers[5] = getRandom(50) + 50; + } + break; + + case kHSPlatypus: + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0)); + break; + case PLAT_CURSOR: + break; + } + break; + + case kHSExitBar: + _isLeavingScene = 1; + gnapWalkTo(2, 7, 0, 0x107C0, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(2, 8, -1, -1, 1); + if (isFlag(14) || isFlag(15)) { + _newSceneNum = 11; + } else { + setFlag(15); + _newSceneNum = 47; + } + break; + + case kHSBackToilet: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(5, 5, 6, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + case GRAB_CURSOR: + case TALK_CURSOR: + if (_gnapX == 5 && _gnapY == 5) { + _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1); + _gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _gnapId, 0); + _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, + 9, 0, 0, 0); + _gnapActionStatus = kASWait; + _gnapSequenceId = _s13_backToiletCtr + 0xA3; + _gnapIdleFacing = 7; + _gnapSequenceDatNum = 0; + } else { + gnapWalkTo(5, 5, 0, 0x107BB, 1); + _gnapActionStatus = kASBackToilet; + _gnapIdleFacing = 7; + } + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSFrontToilet: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(6, 7, 7, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + case GRAB_CURSOR: + case TALK_CURSOR: + case PLAT_CURSOR: + gnapWalkTo(6, 7, 0, 0xA9, 5); + _gnapActionStatus = kASFrontToilet; + _gnapIdleFacing = 1; + break; + } + } + break; + + case kHSScribble: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(7, 7, 8, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + gnapWalkTo(7, 7, 0, 0x107BB, 1); + _gnapActionStatus = kASLookScribble; + _gnapIdleFacing = 7; + break; + case GRAB_CURSOR: + playGnapScratchingHead(0, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(7, 7, -1, getGnapSequenceId(gskBrainPulsating, 0, 0), 1); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSUrinal: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(8, 7, 9, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapSequence(getGnapSequenceId(gskDeflect, 9, 6)); + gnapWalkTo(_gnapX, _gnapY, 0, -1, 1); + _gnapActionStatus = kASWait; + break; + case GRAB_CURSOR: + gnapWalkTo(8, 7, 0, -1, 1); + _gnapActionStatus = kASGrabUrinal; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSSink: + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapSequence(getGnapSequenceId(gskDeflect, 5, 9)); + gnapWalkTo(_gnapX, _gnapY, 0, -1, 1); + _gnapActionStatus = kASWait; + break; + case GRAB_CURSOR: + gnapWalkTo(4, 8, 0, 0x107B9, 1); + _gnapActionStatus = kASGrabSink; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + case kHSWalkArea6: + case kHSWalkArea7: + case kHSWalkArea8: + case kHSWalkArea9: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + case kHSWalkArea1: + // Nothing + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene13_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + if (_platY == 5 || _platY == 6) + platypusWalkTo(-1, 7, -1, -1, 1); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(20) + 20; + _gnapRandomValue = getRandom(5); + switch (_gnapRandomValue) { + case 0: + playSound(0xD2, 0); + break; + case 1: + playSound(0xD3, 0); + break; + case 2: + playSound(0xD4, 0); + break; + case 3: + playSound(0xD5, 0); + break; + case 4: + playSound(0xD6, 0); + break; + } + } + if (!_timers[5]) { + int newSoundId; + _timers[5] = getRandom(50) + 50; + _gnapRandomValue = getRandom(7); + switch (_gnapRandomValue) { + case 0: + newSoundId = 0xD7; + _timers[5] = 2 * getRandom(50) + 100; + break; + case 1: + case 2: + newSoundId = 0xCF; + break; + case 3: + case 4: + newSoundId = 0xD0; + break; + default: + newSoundId = 0xD1; + break; + } + if (newSoundId != currSoundId) { + playSound(newSoundId, 0); + currSoundId = newSoundId; + } + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene13_updateHotspots(); + _timers[4] = getRandom(20) + 20; + _timers[5] = getRandom(50) + 50; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene13_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + _gnapActionStatus = -1; + break; + case kASBackToilet: + _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1); + _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 0, 0); + _gnapSequenceId = _s13_backToiletCtr + 0xA3; + _gnapSequenceDatNum = 0; + _gnapActionStatus = -1; + break; + case kASFrontToilet: + _sceneDone = true; + _newSceneNum = 14; + break; + case kASLookScribble: + _gnapActionStatus = -1; + scene13_showScribble(); + break; + case kASGrabSink: + _gameSys->setAnimation(0xAB, 160, 0); + _gameSys->insertSequence(0xAB, 160, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->removeSequence(0xAA, 256, 1); + _gnapSequenceId = 0xAB; + _gnapId = 160; + _gnapIdleFacing = 1; + _gnapSequenceDatNum = 0; + _gnapX = 4; + _gnapY = 8; + _timers[2] = 360; + _gnapActionStatus = kASGrabSinkDone; + break; + case kASGrabSinkDone: + _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = -1; + break; + case kASWait: + _gnapActionStatus = -1; + break; + case kASGrabUrinal: + _gameSys->setAnimation(0xA2, 120, 0); + _gameSys->insertSequence(0xA2, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xA2; + _gnapId = 120; + _gnapIdleFacing = 3; + _gnapSequenceDatNum = 0; + _gnapX = 4; + _gnapY = 6; + _timers[2] = 360; + _gnapActionStatus = kASWait; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + _beaverActionStatus = -1; + } + +} + +} // End of namespace Gnap |