diff options
Diffstat (limited to 'engines/gnap/scenes/scene15.cpp')
-rw-r--r-- | engines/gnap/scenes/scene15.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/gnap/scenes/scene15.cpp b/engines/gnap/scenes/scene15.cpp index f9fb3efbe6..4323253a8c 100644 --- a/engines/gnap/scenes/scene15.cpp +++ b/engines/gnap/scenes/scene15.cpp @@ -148,13 +148,13 @@ void GnapEngine::scene15_run() { } else { switch (_verbCursor) { case LOOK_CURSOR: - if (isFlag(12) || isFlag(13)) + if (isFlag(kGFGnapControlsToyUFO) || isFlag(kGFUnk13)) playSound(0x108E9, 0); else _s15_nextSlotSequenceId = 0xDA; break; case GRAB_CURSOR: - if (isFlag(12) || isFlag(13)) + if (isFlag(kGFGnapControlsToyUFO) || isFlag(kGFUnk13)) _s15_nextSlotSequenceId = 0xD9; else _s15_nextSlotSequenceId = 0xDA; @@ -259,22 +259,22 @@ void GnapEngine::scene15_updateAnimations() { invRemove(kItemQuarter); } else { invRemove(kItemQuarterWithHole); - setFlag(13); + setFlag(kGFUnk13); } setGrabCursorSprite(-1); break; case 0xDB: - setFlag(14); + setFlag(kGFUnk14); setGrabCursorSprite(-1); _s15_nextSlotSequenceId = 0xD8; break; case 0xD9: - if (isFlag(12)) { - clearFlag(12); + if (isFlag(kGFGnapControlsToyUFO)) { + clearFlag(kGFGnapControlsToyUFO); invAdd(kItemQuarter); _newGrabCursorSpriteIndex = kItemQuarter; - } else if (isFlag(13)) { - clearFlag(13); + } else if (isFlag(kGFUnk13)) { + clearFlag(kGFUnk13); invAdd(kItemQuarterWithHole); _newGrabCursorSpriteIndex = kItemQuarterWithHole; } @@ -315,7 +315,7 @@ void GnapEngine::scene15_updateAnimations() { _gameSys->insertSequence(_s15_nextUpperButtonSequenceId, 1, _s15_currUpperButtonSequenceId, 1, kSeqSyncWait, 0, 0, 0); _s15_currUpperButtonSequenceId = _s15_nextUpperButtonSequenceId; _s15_nextUpperButtonSequenceId = -1; - if (_s15_currLowerButtonSequenceId != -1 && isFlag(14)) { + if (_s15_currLowerButtonSequenceId != -1 && isFlag(kGFUnk14)) { if (_s15_currUpperButtonSequenceId == 0xCC && _s15_currLowerButtonSequenceId == 0xCE) _s15_nextRecordSequenceId = 0xD3; else @@ -329,7 +329,7 @@ void GnapEngine::scene15_updateAnimations() { _gameSys->insertSequence(_s15_nextLowerButtonSequenceId, 1, _s15_currLowerButtonSequenceId, 1, kSeqSyncWait, 0, 0, 0); _s15_currLowerButtonSequenceId = _s15_nextLowerButtonSequenceId; _s15_nextLowerButtonSequenceId = -1; - if (_s15_currUpperButtonSequenceId != -1 && isFlag(14)) { + if (_s15_currUpperButtonSequenceId != -1 && isFlag(kGFUnk14)) { if (_s15_currUpperButtonSequenceId == 0xCC && _s15_currLowerButtonSequenceId == 0xCE) _s15_nextRecordSequenceId = 0xD3; else |