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-rw-r--r--engines/gnap/scenes/scene15.cpp343
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diff --git a/engines/gnap/scenes/scene15.cpp b/engines/gnap/scenes/scene15.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExit = 1,
+ kHSButton1 = 2,
+ kHSButton2 = 3,
+ kHSButton3 = 4,
+ kHSButton4 = 5,
+ kHSButton5 = 6,
+ kHSButton6 = 7,
+ kHSButtonA = 8,
+ kHSButtonB = 9,
+ kHSButtonC = 10,
+ kHSButtonD = 11,
+ kHSButtonE = 12,
+ kHSButtonF = 13,
+ kHSCoinSlot = 14,
+ kHSPlayButton = 15,
+ kHSDevice = 16
+};
+
+int GnapEngine::scene15_init() {
+ return 0xDD;
+}
+
+void GnapEngine::scene15_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
+ setHotspot(kHSExit, 50, 590, 750, 599, SF_EXIT_D_CURSOR);
+ setHotspot(kHSButton1, 210, 425, 260, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButton2, 280, 425, 325, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButton3, 340, 425, 385, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButton4, 400, 425, 445, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButton5, 460, 425, 510, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButton6, 520, 425, 560, 475, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonA, 205, 480, 250, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonB, 270, 480, 320, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonC, 335, 480, 380, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonD, 395, 480, 445, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonE, 460, 480, 505, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSButtonF, 515, 480, 560, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSCoinSlot, 585, 475, 620, 535, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSPlayButton, 622, 431, 650, 482, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 17;
+}
+
+void GnapEngine::scene15_run() {
+
+ _s15_currSlotSequenceId = -1;
+ _s15_currUpperButtonSequenceId = -1;
+ _s15_currLowerButtonSequenceId = -1;
+ _s15_nextSlotSequenceId = -1;
+ _s15_nextUpperButtonSequenceId = -1;
+ _s15_nextLowerButtonSequenceId = -1;
+ _s15_currRecordSequenceId = 0xD5;
+ _s15_nextRecordSequenceId = -1;
+
+ _gameSys->setAnimation(0xD5, 1, 0);
+ _gameSys->insertSequence(_s15_currRecordSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ endSceneInit();
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _hotspots[kHSPlatypus].x1 = 0;
+ _hotspots[kHSPlatypus].y1 = 0;
+ _hotspots[kHSPlatypus].x2 = 0;
+ _hotspots[kHSPlatypus].y2 = 0;
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ if (_sceneClickedHotspot >= 0)
+ debug("_sceneClickedHotspot: %d; _verbCursor: %d", _sceneClickedHotspot, _verbCursor);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene15_updateHotspots();
+ }
+ break;
+
+ case kHSExit:
+ _newSceneNum = 12;
+ _isLeavingScene = true;
+ break;
+
+ case kHSCoinSlot:
+ if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) {
+ _s15_nextSlotSequenceId = 0xDC; // Insert coin
+ } else if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
+ _s15_nextSlotSequenceId = 0xDB;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ case GRAB_CURSOR:
+ playSound(0x108E9, 0);
+ break;
+ case TALK_CURSOR:
+ playSound((getRandom(5) + 0x8D5) | 0x10000, 0);
+ break;
+ case PLAT_CURSOR:
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ break;
+ }
+ }
+ break;
+
+ case kHSPlayButton:
+ if (_grabCursorSpriteIndex >= 0) {
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (isFlag(12) || isFlag(13))
+ playSound(0x108E9, 0);
+ else
+ _s15_nextSlotSequenceId = 0xDA;
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(12) || isFlag(13))
+ _s15_nextSlotSequenceId = 0xD9;
+ else
+ _s15_nextSlotSequenceId = 0xDA;
+ break;
+ case TALK_CURSOR:
+ playSound((getRandom(5) + 0x8D5) | 0x10000, 0);
+ break;
+ case PLAT_CURSOR:
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ break;
+ }
+ }
+ break;
+
+ case kHSButton1:
+ case kHSButton2:
+ case kHSButton3:
+ case kHSButton4:
+ case kHSButton5:
+ case kHSButton6:
+ if (_grabCursorSpriteIndex >= 0) {
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playSound(0x108E9, 0);
+ break;
+ case GRAB_CURSOR:
+ _s15_nextUpperButtonSequenceId = _sceneClickedHotspot + 0xC5;
+ break;
+ case TALK_CURSOR:
+ playSound((getRandom(5) + 0x8D5) | 0x10000, 0);
+ break;
+ case PLAT_CURSOR:
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ break;
+ }
+ }
+ break;
+
+ case kHSButtonA:
+ case kHSButtonB:
+ case kHSButtonC:
+ case kHSButtonD:
+ case kHSButtonE:
+ case kHSButtonF:
+ if (_grabCursorSpriteIndex >= 0) {
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playSound(0x108E9, 0);
+ break;
+ case GRAB_CURSOR:
+ _s15_nextLowerButtonSequenceId = _sceneClickedHotspot + 0xC5;
+ break;
+ case TALK_CURSOR:
+ playSound((getRandom(5) + 0x8D5) | 0x10000, 0);
+ break;
+ case PLAT_CURSOR:
+ _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ break;
+ }
+ }
+ break;
+
+ default:
+ _mouseClickState.left = false;
+ break;
+
+ }
+
+ scene15_updateAnimations();
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene15_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene15_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ if (_isLeavingScene) {
+ _sceneDone = true;
+ } else if (_s15_nextSlotSequenceId != -1) {
+ _gameSys->setAnimation(_s15_nextSlotSequenceId, 1, 0);
+ _gameSys->insertSequence(_s15_nextSlotSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _s15_currSlotSequenceId = _s15_nextSlotSequenceId;
+ _s15_nextSlotSequenceId = -1;
+ switch (_s15_currSlotSequenceId) {
+ case 0xDC:
+ if (_grabCursorSpriteIndex == kItemQuarter) {
+ invRemove(kItemQuarter);
+ } else {
+ invRemove(kItemQuarterWithHole);
+ setFlag(13);
+ }
+ setGrabCursorSprite(-1);
+ break;
+ case 0xDB:
+ setFlag(14);
+ setGrabCursorSprite(-1);
+ _s15_nextSlotSequenceId = 0xD8;
+ break;
+ case 0xD9:
+ if (isFlag(12)) {
+ clearFlag(12);
+ invAdd(kItemQuarter);
+ _newGrabCursorSpriteIndex = kItemQuarter;
+ } else if (isFlag(13)) {
+ clearFlag(13);
+ invAdd(kItemQuarterWithHole);
+ _newGrabCursorSpriteIndex = kItemQuarterWithHole;
+ }
+ _newSceneNum = 12;
+ _isLeavingScene = true;
+ break;
+ case 0xD8:
+ case 0xDA:
+ if (_s15_currUpperButtonSequenceId != -1) {
+ _gameSys->removeSequence(_s15_currUpperButtonSequenceId, 1, 1);
+ _s15_currUpperButtonSequenceId = -1;
+ }
+ if (_s15_currLowerButtonSequenceId != -1) {
+ _gameSys->removeSequence(_s15_currLowerButtonSequenceId, 1, 1);
+ _s15_currLowerButtonSequenceId = -1;
+ }
+ break;
+ }
+ } else if (_s15_nextRecordSequenceId != -1) {
+ _gameSys->setAnimation(_s15_nextRecordSequenceId, 1, 0);
+ _gameSys->insertSequence(_s15_nextRecordSequenceId, 1, _s15_currRecordSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _s15_currRecordSequenceId = _s15_nextRecordSequenceId;
+ _s15_nextRecordSequenceId = -1;
+ if (_s15_currRecordSequenceId == 0xD3) {
+ invRemove(kItemDiceQuarterHole);
+ _newSceneNum = 16;
+ _isLeavingScene = true;
+ }
+ _gameSys->removeSequence(_s15_currUpperButtonSequenceId, 1, 1);
+ _s15_currUpperButtonSequenceId = -1;
+ _gameSys->removeSequence(_s15_currLowerButtonSequenceId, 1, 1);
+ _s15_currLowerButtonSequenceId = -1;
+ } else if (_s15_nextUpperButtonSequenceId != -1) {
+ _gameSys->setAnimation(_s15_nextUpperButtonSequenceId, 1, 0);
+ if (_s15_currUpperButtonSequenceId == -1)
+ _gameSys->insertSequence(_s15_nextUpperButtonSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(_s15_nextUpperButtonSequenceId, 1, _s15_currUpperButtonSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _s15_currUpperButtonSequenceId = _s15_nextUpperButtonSequenceId;
+ _s15_nextUpperButtonSequenceId = -1;
+ if (_s15_currLowerButtonSequenceId != -1 && isFlag(14)) {
+ if (_s15_currUpperButtonSequenceId == 0xCC && _s15_currLowerButtonSequenceId == 0xCE)
+ _s15_nextRecordSequenceId = 0xD3;
+ else
+ _s15_nextRecordSequenceId = 0xD4;
+ }
+ } else if (_s15_nextLowerButtonSequenceId != -1) {
+ _gameSys->setAnimation(_s15_nextLowerButtonSequenceId, 1, 0);
+ if (_s15_currLowerButtonSequenceId == -1)
+ _gameSys->insertSequence(_s15_nextLowerButtonSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(_s15_nextLowerButtonSequenceId, 1, _s15_currLowerButtonSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _s15_currLowerButtonSequenceId = _s15_nextLowerButtonSequenceId;
+ _s15_nextLowerButtonSequenceId = -1;
+ if (_s15_currUpperButtonSequenceId != -1 && isFlag(14)) {
+ if (_s15_currUpperButtonSequenceId == 0xCC && _s15_currLowerButtonSequenceId == 0xCE)
+ _s15_nextRecordSequenceId = 0xD3;
+ else
+ _s15_nextRecordSequenceId = 0xD4;
+ }
+ }
+ }
+
+}
+
+} // End of namespace Gnap