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Diffstat (limited to 'engines/gnap/scenes/scene17.cpp')
-rw-r--r-- | engines/gnap/scenes/scene17.cpp | 846 |
1 files changed, 846 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene17.cpp b/engines/gnap/scenes/scene17.cpp new file mode 100644 index 0000000000..5b7c54c0a8 --- /dev/null +++ b/engines/gnap/scenes/scene17.cpp @@ -0,0 +1,846 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSPhone1 = 1, + kHSPhone2 = 2, + kHSExitGrubCity = 3, + kHSDevice = 4, + kHSExitToyStore = 5, + kHSWrench = 6, + kHSWalkArea1 = 7, + kHSWalkArea2 = 8, + kHSWalkArea3 = 9 +}; + +enum { + kASTryGetWrench = 0, + kASGetWrench2 = 1, + kASGetWrenchDone = 2, + kASGetWrench1 = 3, + kASPlatUsePhone = 4, + kASPutCoinIntoPhone = 5, + kASGetCoinFromPhone = 6, + kASGetCoinFromPhoneDone = 7, + kASPutCoinIntoPhoneDone = 8, + kASGnapUsePhone = 9, + kASGetWrenchGnapReady = 10, + kASGnapHangUpPhone = 11, + kASPlatPhoningAssistant = 12, + kASPlatHangUpPhone = 14, + kASLeaveScene = 15 +}; + +int GnapEngine::scene17_init() { + return 0x263; +} + +void GnapEngine::scene17_updateHotspots() { + setHotspot(kHSPlatypus, 1, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSPhone1, 61, 280, 97, 322, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); + setHotspot(kHSPhone2, 80, 204, 178, 468, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); + setHotspot(kHSExitGrubCity, 196, 207, 280, 304, SF_EXIT_U_CURSOR, 3, 5); + setHotspot(kHSExitToyStore, 567, 211, 716, 322, SF_EXIT_U_CURSOR, 5, 6); + setHotspot(kHSWrench, 586, 455, 681, 547, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); + setHotspot(kHSWalkArea1, 0, 0, 800, 434); + setHotspot(kHSWalkArea2, 541, 0, 800, 600); + setHotspot(kHSWalkArea3, 0, 204, 173, 468); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(6)) + _hotspots[kHSWrench].flags = 0; + if (isFlag(26)) { + _hotspots[kHSDevice].flags = SF_DISABLED; + _hotspots[kHSPlatypus].flags = SF_DISABLED; + } + _hotspotsCount = 10; +} + +void GnapEngine::scene17_update() { + gameUpdateTick(); + updateMouseCursor(); + updateGrabCursorSprite(0, 0); + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } +} + +void GnapEngine::scene17_platHangUpPhone() { + int savedGnapActionStatus = _gnapActionStatus; + + if (_beaverActionStatus == kASPlatPhoningAssistant) { + _gnapActionStatus = kASPlatHangUpPhone; + updateMouseCursor(); + _s17_platPhoneCtr = 0; + _beaverActionStatus = -1; + _gameSys->setAnimation(0x257, 254, 4); + _gameSys->insertSequence(0x257, 254, _s17_currPhoneSequenceId, 254, 32, 0, 0, 0); + while (_gameSys->getAnimationStatus(4) != 2) + gameUpdateTick(); + _gameSys->setAnimation(0x25B, _beaverId, 1); + _gameSys->insertSequence(0x25B, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0x25B; + _beaverSequenceDatNum = 0; + _s17_currPhoneSequenceId = -1; + _s17_nextPhoneSequenceId = -1; + clearFlag(26); + while (_gameSys->getAnimationStatus(1) != 2) + gameUpdateTick(); + _gnapActionStatus = savedGnapActionStatus; + updateMouseCursor(); + } + scene17_updateHotspots(); +} + +void GnapEngine::scene17_run() { + + playSound(0x10940, 1); + startSoundTimerA(8); + _sceneWaiting = false; + _timers[4] = getRandom(100) + 200; + _timers[3] = 200; + _timers[5] = getRandom(30) + 80; + _timers[6] = getRandom(30) + 200; + _timers[7] = getRandom(100) + 100; + + if (isFlag(9)) { + _gameSys->insertSequence(0x25F, 20, 0, 0, kSeqNone, 0, 0, 0); + } else { + if (_s18_garbageCanPos >= 8) { + _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 97, 1); + } else if (_s18_garbageCanPos >= 6) { + _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 68, 2); + } else if (_s18_garbageCanPos >= 5) { + _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 23, -1); + } else if (_s18_garbageCanPos >= 4) { + _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -11, -5); + } else { + _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -54, -8); + } + } + + if (isFlag(19)) + _gameSys->insertSequence(0x262, 1, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + if (isFlag(6)) + _s17_currWrenchSequenceId = 0x22D; + else + _s17_currWrenchSequenceId = 0x22F; + + _s17_currCarWindowSequenceId = 0x244; + + if (isFlag(14)) + _gameSys->insertSequence(0x261, 1, 0, 0, kSeqNone, 0, 0, 0); + + _gameSys->setAnimation(_s17_currWrenchSequenceId, 40, 2); + _gameSys->insertSequence(_s17_currWrenchSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + + if (isFlag(6)) { + _gameSys->setAnimation(0, 0, 3); + } else { + _gameSys->setAnimation(_s17_currCarWindowSequenceId, 40, 3); + _gameSys->insertSequence(_s17_currCarWindowSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + } + + _s17_canTryGetWrench = true; + + if (isFlag(18)) + _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); + + if (_prevSceneNum == 53 || _prevSceneNum == 18 || _prevSceneNum == 20 || _prevSceneNum == 19) { + if (_prevSceneNum == 20) { + initGnapPos(4, 6, 1); + initBeaverPos(5, 6, 0); + endSceneInit(); + platypusWalkTo(5, 9, -1, 0x107C2, 1); + gnapWalkTo(4, 8, -1, 0x107B9, 1); + } else if (isFlag(27)) { + initGnapPos(3, 9, 5); + _platX = _hotspotsWalkPos[2].x; + _platY = _hotspotsWalkPos[2].y; + _beaverId = 20 * _hotspotsWalkPos[2].y; + _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0); + _beaverSequenceId = 0x25A; + _beaverSequenceDatNum = 0; + endSceneInit(); + clearFlag(15); + clearFlag(16); + _beaverActionStatus = kASPlatPhoningAssistant; + scene17_platHangUpPhone(); + _gameSys->setAnimation(0, 0, 4); + clearFlag(26); + clearFlag(27); + scene17_updateHotspots(); + } else if (isFlag(25)) { + clearFlag(15); + clearFlag(16); + initBeaverPos(7, 9, 0); + _gnapX = _hotspotsWalkPos[2].x; + _gnapY = _hotspotsWalkPos[2].y; + _gnapId = 20 * _hotspotsWalkPos[2].y; + _gameSys->insertSequence(601, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); + _gnapSequenceDatNum = 0; + _gnapSequenceId = 601; + _gnapActionStatus = kASGnapHangUpPhone; + clearFlag(25); + _gameSys->insertSequence(0x251, 254, 0, 0, kSeqNone, 0, 0, 0); + endSceneInit(); + _gameSys->setAnimation(0x257, 254, 0); + _gameSys->insertSequence(0x257, 254, 0x251, 254, kSeqSyncWait, 0, 0, 0); + } else if (isFlag(26)) { + clearFlag(15); + clearFlag(16); + _sceneWaiting = true; + initGnapPos(3, 9, 5); + _platX = _hotspotsWalkPos[2].x; + _platY = _hotspotsWalkPos[2].y; + _beaverId = 20 * _hotspotsWalkPos[2].y; + _s17_currPhoneSequenceId = 0x251; + _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(_s17_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0); + _beaverSequenceId = 0x25A; + _beaverSequenceDatNum = 0; + endSceneInit(); + _gameSys->setAnimation(_s17_currPhoneSequenceId, 254, 1); + _beaverActionStatus = kASPlatPhoningAssistant; + scene17_updateHotspots(); + } else if (_prevSceneNum == 18) { + initGnapPos(6, 6, 1); + initBeaverPos(5, 6, 0); + endSceneInit(); + platypusWalkTo(5, 9, -1, 0x107C2, 1); + gnapWalkTo(4, 8, -1, 0x107B9, 1); + } else { + if (isFlag(15)) { + initGnapPos(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1); + initBeaverPos(1, 9, 0); + endSceneInit(); + } else { + initGnapPos(3, 7, 1); + initBeaverPos(1, 7, 0); + endSceneInit(); + } + clearFlag(15); + clearFlag(16); + endSceneInit(); + } + } else { + _gnapX = 3; + _gnapY = 6; + _gnapId = 120; + _gnapSequenceId = 0x23D; + _gnapSequenceDatNum = 0; + _gnapIdleFacing = 1; + _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0, 0, kSeqNone, 0, 0, 0); + _platX = -1; + _platY = 8; + _beaverId = 160; + _gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x107C1, _beaverId, 0x241, _beaverId, + 9, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); + _gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0); + // TODO delayTicksA(2, 9); + endSceneInit(); + _beaverSequenceId = 0x7C1; + _beaverSequenceDatNum = 1; + _beaverFacing = 1; + platypusWalkTo(2, 9, -1, 0x107C2, 1); + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0 || _gnapActionStatus == 3) { + runMenu(); + scene17_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + if (isFlag(6)) { + gnapUseJointOnPlatypus(); + } else { + gnapUseDeviceOnBeaver(); + platypusWalkTo(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 1, 0x107C2, 1); + gnapWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 0, 0x107BA, 1); + _beaverActionStatus = kASGetWrench1; + _gnapActionStatus = kASGetWrench1; + _timers[5] = getRandom(30) + 80; + setGrabCursorSprite(-1); + invRemove(kItemJoint); + } + } else if (_grabCursorSpriteIndex >= 0) { + playGnapScratchingHead(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + case GRAB_CURSOR: + playGnapScratchingHead(_platX, _platY); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSWrench: + if (_gnapActionStatus < 0) { + if (isFlag(6)) { + playGnapImpossible(0, 0); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 7); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + case GRAB_CURSOR: + playGnapScratchingHead(8, 7); + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + case PLAT_CURSOR: + if (_s17_canTryGetWrench) { + scene17_platHangUpPhone(); + gnapUseDeviceOnBeaver(); + platypusWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 1, 0x107C2, 1); + _beaverActionStatus = kASTryGetWrench; + _gnapActionStatus = kASTryGetWrench; + _timers[5] = getRandom(30) + 80; + } else + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSPhone1: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASPutCoinIntoPhone; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(1, 3); + break; + case GRAB_CURSOR: + if (isFlag(18)) { + scene17_platHangUpPhone(); + gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y) | 0x10000, 1); + _gnapActionStatus = kASGetCoinFromPhone; + } else + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + case PLAT_CURSOR: + if (isFlag(18)) { + scene17_platHangUpPhone(); + _isLeavingScene = true; + gnapUseDeviceOnBeaver(); + _beaverFacing = 5; + platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1); + setFlag(16); + _beaverActionStatus = kASPlatUsePhone; + _gnapActionStatus = kASPlatUsePhone; + } else + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSPhone2: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASPutCoinIntoPhone; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(1, 3); + break; + case GRAB_CURSOR: + if (isFlag(18)) { + scene17_platHangUpPhone(); + _isLeavingScene = true; + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASGnapUsePhone; + setFlag(15); + } else + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + playGnapImpossible(0, 0); + break; + case PLAT_CURSOR: + if (isFlag(18)) { + scene17_platHangUpPhone(); + _isLeavingScene = true; + gnapUseDeviceOnBeaver(); + _beaverFacing = 5; + platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1); + setFlag(16); + _beaverActionStatus = kASPlatUsePhone; + _gnapActionStatus = kASPlatUsePhone; + } else + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitToyStore: + if (_gnapActionStatus < 0) { + _isLeavingScene = true; + _newSceneNum = 18; + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107BB, 1); + _gnapActionStatus = kASLeaveScene; + if (_beaverActionStatus != kASPlatPhoningAssistant) + platypusWalkTo(_hotspotsWalkPos[5].x - 1, _hotspotsWalkPos[5].y, -1, 0x107C2, 1); + } + break; + + case kHSExitGrubCity: + if (_gnapActionStatus < 0) { + scene17_platHangUpPhone(); + _isLeavingScene = true; + _newSceneNum = 20; + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y, -1, 0x107C2, 1); + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = 0; + } + break; + } + + scene17_updateAnimations(); + + if (!isSoundPlaying(0x10940)) + playSound(0x10940, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0) + beaverSub426234(); + updateGnapIdleSequence2(); + if (!_timers[4]) { + _timers[4] = getRandom(100) + 200; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0) + _gameSys->insertSequence(0x22B, 21, 0, 0, kSeqNone, 0, 0, 0); + } + if (!_timers[7]) { + _timers[7] = getRandom(100) + 100; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0) { + switch (getRandom(3)) { + case 0: + _gameSys->insertSequence(0x25C, 255, 0, 0, kSeqNone, 0, 0, 0); + break; + case 1: + _gameSys->insertSequence(0x25D, 255, 0, 0, kSeqNone, 0, 0, 0); + break; + case 2: + _gameSys->insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0); + break; + } + } + } + if (_beaverActionStatus < 0 && !_timers[5]) { + _timers[5] = getRandom(30) + 80; + if (isFlag(6) && _s17_nextWrenchSequenceId == -1) { + _s17_nextWrenchSequenceId = 0x236; + } else if (_s17_canTryGetWrench) { + switch (getRandom(6)) { + case 0: + _s17_nextWrenchSequenceId = 0x231; + break; + case 1: + _s17_nextWrenchSequenceId = 0x232; + break; + case 2: + case 3: + _s17_nextWrenchSequenceId = 0x23C; + break; + case 4: + case 5: + _s17_nextWrenchSequenceId = 0x22E; + break; + } + } else { + --_s17_wrenchCtr; + if (_s17_wrenchCtr) { + switch (getRandom(6)) { + case 0: + _s17_nextWrenchSequenceId = 0x237; + break; + case 1: + _s17_nextWrenchSequenceId = 0x238; + break; + case 2: + _s17_nextWrenchSequenceId = 0x239; + break; + case 3: + _s17_nextWrenchSequenceId = 0x23A; + break; + case 4: + _s17_nextWrenchSequenceId = 0x23B; + break; + case 5: + _s17_nextWrenchSequenceId = 0x235; + break; + } + } else { + _s17_wrenchCtr = 2; + _s17_nextWrenchSequenceId = 0x235; + } + } + } + if (!_timers[6]) { + _timers[6] = getRandom(30) + 200; + if (_s17_nextCarWindowSequenceId == -1 && !isFlag(6)) + _s17_nextCarWindowSequenceId = 0x246; + } + playSoundA(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene17_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene17_updateAnimations() { + + static const int kPlatPhoneSequenceIds[] = { + 0x251, 0x252, 0x253, 0x254, 0x255, 0x256, 0x257 + }; + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASGetWrench1: + _gnapActionStatus = kASGetWrenchGnapReady; + break; + case kASGetCoinFromPhone: + playGnapPullOutDevice(1, 3); + playGnapUseDevice(0, 0); + _gameSys->setAnimation(0x250, 100, 0); + _gameSys->insertSequence(0x250, 100, 591, 100, kSeqSyncWait, 0, 0, 0); + invAdd(kItemDiceQuarterHole); + clearFlag(18); + _gnapActionStatus = kASGetCoinFromPhoneDone; + break; + case kASGetCoinFromPhoneDone: + setGrabCursorSprite(kItemDiceQuarterHole); + _gnapActionStatus = -1; + break; + case kASPutCoinIntoPhone: + _gameSys->setAnimation(0x24C, _gnapId, 0); + _gameSys->insertSequence(0x24C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceDatNum = 0; + _gnapSequenceId = 0x24C; + invRemove(kItemDiceQuarterHole); + setGrabCursorSprite(-1); + setFlag(18); + _gnapActionStatus = kASPutCoinIntoPhoneDone; + break; + case kASPutCoinIntoPhoneDone: + _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = -1; + break; + case kASGnapUsePhone: + _gameSys->setAnimation(0x24D, _gnapId, 0); + _gameSys->insertSequence(0x24D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapActionStatus = kASLeaveScene; + _newSceneNum = 53; + break; + case kASGnapHangUpPhone: + _gameSys->insertSequence(0x258, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceDatNum = 0; + _gnapSequenceId = 0x258; + _gnapActionStatus = -1; + break; + case kASLeaveScene: + _sceneDone = true; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + switch (_beaverActionStatus) { + case kASTryGetWrench: + _beaverActionStatus = -1; + ++_s17_platTryGetWrenchCtr; + if (_s17_platTryGetWrenchCtr % 2 != 0) + _s17_nextWrenchSequenceId = 0x233; + else + _s17_nextWrenchSequenceId = 0x234; + _s17_canTryGetWrench = false; + break; + case kASGetWrench1: + _s17_nextWrenchSequenceId = 0x230; + break; + case kASGetWrench2: + _s17_nextCarWindowSequenceId = 0x249; + break; + case kASGetWrenchDone: + _beaverActionStatus = -1; + invAdd(kItemWrench); + setGrabCursorSprite(kItemWrench); + break; + case kASPlatUsePhone: + _gameSys->setAnimation(0x24E, _beaverId, 1); + _gameSys->insertSequence(0x24E, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceDatNum = 0; + _beaverSequenceId = 0x24E; + _beaverActionStatus = kASLeaveScene; + _newSceneNum = 53; + break; + case kASPlatPhoningAssistant: + ++_s17_platPhoneCtr; + if (_s17_platPhoneCtr >= 7) { + _s17_platPhoneCtr = 0; + _s17_nextPhoneSequenceId = -1; + _s17_currPhoneSequenceId = -1; + _gameSys->insertSequence(0x25B, _beaverId, 0x25A, _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceDatNum = 0; + _beaverSequenceId = 0x25B; + _beaverActionStatus = -1; + clearFlag(26); + _sceneWaiting = false; + scene17_updateHotspots(); + } else { + _s17_nextPhoneSequenceId = kPlatPhoneSequenceIds[_s17_platPhoneCtr]; + _gameSys->setAnimation(_s17_nextPhoneSequenceId, 254, 1); + _gameSys->insertSequence(_s17_nextPhoneSequenceId, 254, _s17_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x25A, _beaverId, 0x25A, _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceDatNum = 0; + _beaverSequenceId = 0x25A; + _s17_currPhoneSequenceId = _s17_nextPhoneSequenceId; + } + break; + case kASLeaveScene: + _sceneDone = true; + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2) { + switch (_s17_nextWrenchSequenceId) { + case 0x233: + _gnapActionStatus = -1; + _gameSys->insertSequence(0x243, _beaverId, + _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, + kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; + _s17_nextWrenchSequenceId = -1; + _beaverSequenceId = 0x243; + _beaverSequenceDatNum = 0; + _gameSys->setAnimation(0x243, _beaverId, 1); + break; + case 0x234: + _gnapActionStatus = -1; + _gameSys->insertSequence(0x242, _beaverId, + _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, + kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; + _s17_nextWrenchSequenceId = -1; + _beaverSequenceId = 0x242; + _beaverSequenceDatNum = 0; + _gameSys->setAnimation(0x242, _beaverId, 1); + break; + case 0x231: + if (getRandom(2) != 0) + _s17_nextCarWindowSequenceId = 0x245; + else + _s17_nextCarWindowSequenceId = 0x248; + _gameSys->setAnimation(0, 0, 2); + break; + case 0x232: + _s17_nextCarWindowSequenceId = 0x247; + _gameSys->setAnimation(0, 0, 2); + break; + case 0x22E: + case 0x235: + if (_s17_nextWrenchSequenceId == 0x235) + _hotspots[kHSWrench].flags &= ~SF_DISABLED; + else + _hotspots[kHSWrench].flags |= SF_DISABLED; + _s17_canTryGetWrench = !_s17_canTryGetWrench; + _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); + _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; + _s17_nextWrenchSequenceId = -1; + break; + case 0x230: + if (_gnapActionStatus == kASGetWrenchGnapReady) { + _gameSys->setAnimation(0, 0, 2); + if (_s17_canTryGetWrench) { + _gameSys->insertSequence(0x22E, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currWrenchSequenceId = 0x22E; + _s17_canTryGetWrench = false; + } + _gameSys->setAnimation(0x23F, _beaverId, 1); + _gameSys->insertSequence(0x10875, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x23F, _beaverId, + _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, + kSeqSyncWait, 0, 0, 0); + _gnapSequenceDatNum = 1; + _beaverSequenceDatNum = 0; + _gnapSequenceId = 0x875; + _beaverSequenceId = 0x23F; + gnapWalkTo(3, 8, -1, 0x107B9, 1); + _beaverActionStatus = kASGetWrench2; + } + break; + default: + if (_s17_nextWrenchSequenceId != -1) { + _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); + _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; + _s17_nextWrenchSequenceId = -1; + } + break; + } + } + + if (_gameSys->getAnimationStatus(3) == 2) { + switch (_s17_nextCarWindowSequenceId) { + case 0x246: + _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); + _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; + _s17_nextCarWindowSequenceId = -1; + break; + case 0x245: + case 0x247: + case 0x248: + _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); + _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(2) != 2) + scene17_update(); + _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); + _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; + _s17_nextCarWindowSequenceId = -1; + _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; + _s17_nextWrenchSequenceId = -1; + break; + case 0x249: + _gameSys->setAnimation(0x230, 40, 2); + _gameSys->setAnimation(0x240, _beaverId, 1); + _gameSys->insertSequence(0x230, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x240, _beaverId, _beaverSequenceId, _beaverId, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x23E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x23E; + _gnapSequenceDatNum = 0; + _beaverSequenceId = 0x240; + _beaverSequenceDatNum = 0; + _gameSys->setAnimation(0x24A, 40, 3); + _gameSys->insertSequence(0x24A, 40, _s17_nextCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(2) != 2) { + scene17_update(); + if (_gameSys->getAnimationStatus(3) == 2) { + _gameSys->setAnimation(0x24A, 40, 3); + _gameSys->insertSequence(0x24A, 40, 586, 40, kSeqSyncWait, 0, 0, 0); + } + } + _gameSys->insertSequence(0x22D, 40, 560, 40, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x24B, 40, 3); + _gameSys->insertSequence(0x24B, 40, 586, 40, kSeqSyncWait, 0, 0, 0); + _s17_currCarWindowSequenceId = 0x24B; + _s17_nextCarWindowSequenceId = -1; + _s17_currWrenchSequenceId = 0x22D; + _s17_nextWrenchSequenceId = -1; + setFlag(6); + _gnapActionStatus = -1; + _beaverActionStatus = 2; + scene17_updateHotspots(); + _timers[5] = getRandom(30) + 80; + break; + } + } + +} + +} // End of namespace Gnap |