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-rw-r--r--engines/gnap/scenes/scene18.cpp1026
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diff --git a/engines/gnap/scenes/scene18.cpp b/engines/gnap/scenes/scene18.cpp
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index 0000000000..619d50f5e2
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+++ b/engines/gnap/scenes/scene18.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+static const int kScene18SequenceIds[] = {
+ 0x219, 0x21A, 0x21B, 0x21C, 0x21D
+};
+
+enum {
+ kHSPlatypus = 0,
+ kHSGarbageCan = 1,
+ kHSDevice = 2,
+ kHSExitToyStore = 3,
+ kHSExitPhoneBooth = 4,
+ kHSExitGrubCity = 5,
+ kHSHydrantTopValve = 6,
+ kHSHydrantRightValve = 7,
+ kHSCowboyHat = 8,
+ kHSWalkArea1 = 9,
+ kHSWalkArea2 = 10
+};
+
+enum {
+ kASOpenRightValveNoGarbageCanDone = 0,
+ kASOpenRightValveNoGarbageCan = 1,
+ kASCloseRightValveNoGarbageCan = 2,
+ kASOpenTopValveDone = 3,
+ kASOpenTopValve = 4,
+ kASCloseTopValve = 5,
+ kASGrabGarbageCanFromStreet = 6,
+ kASGrabCowboyHat = 7,
+ kASGrabGarbageCanFromHydrant = 8,
+ kASPutGarbageCanOnRunningHydrant = 9,
+ kASPutGarbageCanOnRunningHydrant2 = 10,
+ kASGrabCowboyHatDone = 11,
+ kASStandingOnHydrant = 12,
+ kASOpenRightValveWithGarbageCan = 13,
+ kASOpenRightValveWithGarbageCanDone = 14,
+ kASCloseRightValveWithGarbageCan = 15,
+ kASPutGarbageCanOnHydrant = 16,
+ kASPutGarbageCanOnHydrantDone = 17,
+ kASPlatComesHere = 18,
+ kASCloseRightValveWithGarbageCanDone = 19,
+ kASLeaveScene = 20
+};
+
+int GnapEngine::scene18_init() {
+ _gameSys->setAnimation(0, 0, 3);
+ return 0x222;
+}
+
+void GnapEngine::scene18_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSGarbageCan, _gridMinX + 75 * _s18_garbageCanPos - 35, _gridMinY + 230, _gridMinX + 75 * _s18_garbageCanPos + 35, _gridMinY + 318,
+ SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, _s18_garbageCanPos, 7);
+ setHotspot(kHSExitToyStore, 460, 238, 592, 442, SF_EXIT_U_CURSOR, 7, 7);
+ setHotspot(kHSExitPhoneBooth, 275, 585, 525, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ setHotspot(kHSExitGrubCity, 0, 350, 15, 600, SF_EXIT_L_CURSOR, 0, 9);
+ setHotspot(kHSHydrantTopValve, 100, 345, 182, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 8);
+ setHotspot(kHSHydrantRightValve, 168, 423, 224, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ setHotspot(kHSCowboyHat, 184, 63, 289, 171, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 448);
+ setHotspot(kHSWalkArea2, 0, 0, 214, 515);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(8)) {
+ if (isFlag(9)) {
+ _hotspots[kHSHydrantTopValve].flags = SF_DISABLED;
+ _hotspots[kHSHydrantRightValve].x1 = 148;
+ _hotspots[kHSHydrantRightValve].y1 = 403;
+ _hotspots[kHSGarbageCan].flags = SF_DISABLED;
+ _hotspotsWalkPos[kHSGarbageCan].x = 3;
+ _hotspotsWalkPos[kHSGarbageCan].y = 7;
+ } else {
+ _hotspots[kHSHydrantTopValve].y1 = 246;
+ }
+ } else if (isFlag(7)) {
+ _hotspots[kHSHydrantRightValve].flags = SF_DISABLED;
+ _hotspots[kHSHydrantTopValve].x1 = 105;
+ _hotspots[kHSHydrantTopValve].x2 = 192;
+ } else if (isFlag(9)) {
+ _hotspots[kHSGarbageCan].x1 = 115;
+ _hotspots[kHSGarbageCan].y1 = 365;
+ _hotspots[kHSGarbageCan].x2 = 168;
+ _hotspots[kHSGarbageCan].y2 = 470;
+ _hotspots[kHSGarbageCan].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _hotspotsWalkPos[kHSGarbageCan].x = 3;
+ _hotspotsWalkPos[kHSGarbageCan].y = 7;
+ }
+ if (isFlag(10))
+ _hotspots[kHSGarbageCan].flags = SF_DISABLED;
+ if (isFlag(26)) {
+ _hotspots[kHSDevice].flags = SF_DISABLED;
+ _hotspots[kHSHydrantTopValve].flags = SF_DISABLED;
+ _hotspots[kHSHydrantRightValve].flags = SF_DISABLED;
+ _hotspots[kHSPlatypus].flags = SF_DISABLED;
+ }
+ if (isFlag(14)) {
+ _hotspots[kHSHydrantTopValve].flags = SF_DISABLED;
+ _hotspots[kHSCowboyHat].flags = SF_DISABLED;
+ }
+ _hotspotsCount = 11;
+}
+
+void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) {
+
+ // TODO Cleanup
+
+ static const int kSequenceIds[] = {
+ 0x203, 0x204
+ };
+
+ int gnapSeqId, gnapId, gnapDatNum, gnapGridX;
+ int v13, v12, v5, v10, v11, v15, v16, a2;
+
+ if (x >= 0)
+ v13 = x;
+ else
+ v13 = (_leftClickMouseX - _gridMinX + 37) / 75;
+ if (v13 >= _gnapX)
+ v10 = v13 - 1;
+ else
+ v10 = v13 + 1;
+
+ if (a5 < 0)
+ a5 = 4;
+ v5 = v10;
+ if (v10 <= a5)
+ v5 = a5;
+ v11 = v5;
+ v12 = _gridMaxX - 1;
+ if (_gridMaxX - 1 >= v11)
+ v12 = v11;
+
+ if (v12 == _gnapX) {
+ gnapSeqId = _gnapSequenceId;
+ gnapId = _gnapId;
+ gnapDatNum = _gnapSequenceDatNum;
+ gnapGridX = _gnapX;
+ if (_gnapX <= v13)
+ v15 = 1;
+ else
+ v15 = -1;
+ } else {
+ if (_gnapY == _platY) {
+ if (v12 >= _gnapX) {
+ if (v12 >= _platX && _gnapX <= _platX)
+ beaverMakeRoom();
+ } else if (v12 <= _platX && _gnapX >= _platX) {
+ beaverMakeRoom();
+ }
+ }
+ gnapSeqId = _gnapSequenceId;
+ gnapId = _gnapId;
+ gnapDatNum = _gnapSequenceDatNum;
+ gnapGridX = _gnapX;
+ if (v12 < _gnapX)
+ v15 = -1;
+ else
+ v15 = 1;
+ v16 = v15 == -1;
+ a2 = 20 * _gnapY + 1;
+ do {
+ if (isPointBlocked(gnapGridX + v15, _gnapY))
+ break;
+ a2 += v15;
+ _gameSys->insertSequence(kSequenceIds[v16], a2,
+ gnapSeqId | (gnapDatNum << 16), gnapId,
+ kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ gnapSeqId = kSequenceIds[v16];
+ gnapId = a2;
+ gnapDatNum = 0;
+ gnapGridX += v15;
+ } while (v12 != gnapGridX);
+ }
+
+ if (argC >= 0) {
+ _gnapSequenceId = ridToEntryIndex(argC);
+ _gnapSequenceDatNum = ridToDatIndex(argC);
+ } else {
+ if (v15 == 1)
+ _gnapSequenceId = 0x20A;
+ else
+ _gnapSequenceId = 0x209;
+ _gnapSequenceDatNum = 0;
+ }
+
+ if (v15 == 1)
+ _gnapIdleFacing = 1;
+ else
+ _gnapIdleFacing = 3;
+
+ _gnapId = 20 * _gnapY + 1;
+
+ if (animationIndex >= 0)
+ _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, animationIndex);
+
+ _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ gnapSeqId | (gnapDatNum << 16), gnapId,
+ 9, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+
+ _gnapX = gnapGridX;
+
+}
+
+void GnapEngine::scene18_putDownGarbageCan(int animationIndex) {
+ if (animationIndex >= 0) {
+ while (_gameSys->getAnimationStatus(animationIndex) != 2)
+ gameUpdateTick();
+ }
+ if (_gnapIdleFacing != 0 && _gnapIdleFacing != 1 && _gnapIdleFacing != 7)
+ _s18_garbageCanPos = _gnapX - 1;
+ else
+ _s18_garbageCanPos = _gnapX + 1;
+ clearFlag(10);
+ scene18_updateHotspots();
+ if (_gnapIdleFacing != 0 && _gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
+ _gameSys->insertSequence(0x107BA, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7BA;
+ } else {
+ _gameSys->insertSequence(0x107B9, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7B9;
+ }
+ _gnapSequenceDatNum = 1;
+ _gameSys->insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
+ _gameSys->setAnimation(0x1FA, 19, 4);
+ _gameSys->insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
+ while (_gameSys->getAnimationStatus(4) != 2)
+ gameUpdateTick();
+}
+
+void GnapEngine::scene18_platEndPhoning(int a1) {
+ if (isFlag(26)) {
+ _s18_platPhoneIter = 0;
+ _s18_platPhoneCtr = 0;
+ _beaverActionStatus = -1;
+ if (_s18_currPhoneSequenceId != -1) {
+ _gameSys->setAnimation(0x21E, 254, 3);
+ _gameSys->insertSequence(0x21E, 254, _s18_currPhoneSequenceId, 254, 32, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(3) != 2)
+ gameUpdateTick();
+ }
+ _gameSys->removeSequence(0x21F, 254, 1);
+ _gameSys->setAnimation(0, 0, 3);
+ clearFlag(26);
+ if (a1) {
+ _beaverActionStatus = kASPlatComesHere;
+ _timers[6] = 50;
+ _sceneWaiting = true;
+ }
+ _s18_currPhoneSequenceId = -1;
+ _s18_nextPhoneSequenceId = -1;
+ scene18_updateHotspots();
+ }
+}
+
+void GnapEngine::scene18_closeHydrantValve() {
+ _gnapActionStatus = kASLeaveScene;
+ updateMouseCursor();
+ if (isFlag(8)) {
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ if (isFlag(9)) {
+ _gnapActionStatus = kASCloseRightValveWithGarbageCan;
+ scene18_waitForGnapAction();
+ } else {
+ _gnapActionStatus = kASCloseRightValveNoGarbageCan;
+ scene18_waitForGnapAction();
+ }
+ } else if (isFlag(7)) {
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
+ _gnapActionStatus = kASCloseTopValve;
+ scene18_waitForGnapAction();
+ }
+}
+
+void GnapEngine::scene18_waitForGnapAction() {
+ while (_gnapActionStatus >= 0) {
+ scene18_updateAnimations();
+ gameUpdateTick();
+ }
+}
+
+void GnapEngine::scene18_run() {
+
+ _s18_cowboyHatSurface = 0;
+
+ playSound(0x10940, 1);
+ startSoundTimerA(4);
+
+ _timers[5] = getRandom(100) + 100;
+
+ queueInsertDeviceIcon();
+
+ clearFlag(10);
+
+ if (!isFlag(14))
+ _gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (isFlag(9)) {
+ if (isFlag(8)) {
+ _gameSys->insertSequence(0x214, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ playSound(0x22B, true);
+ } else {
+ _gameSys->insertSequence(0x1F9, 19, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ } else {
+ _gameSys->insertSequence(0x1FA, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
+ if (isFlag(8)) {
+ _gameSys->insertSequence(0x212, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ playSound(0x22B, true);
+ } else if (isFlag(7)) {
+ _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0x217, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ playSound(0x22B, true);
+ }
+ }
+
+ if (isFlag(26)) {
+ if (_prevSceneNum == 17)
+ initGnapPos(4, 11, 1);
+ else
+ initGnapPos(4, 7, 1);
+ _s18_platPhoneCtr = getRandom(5);
+ if (isFlag(27)) {
+ _gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0);
+ endSceneInit();
+ _s18_currPhoneSequenceId = -1;
+ scene18_platEndPhoning(1);
+ clearFlag(27);
+ } else {
+ _s18_currPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr];
+ _s18_platPhoneIter = 0;
+ _gameSys->insertSequence(0x21F, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(_s18_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0);
+ endSceneInit();
+ }
+ if (isFlag(27)) {
+ scene18_platEndPhoning(1);
+ clearFlag(27);
+ } else {
+ _gameSys->setAnimation(_s18_currPhoneSequenceId, 254, 3);
+ }
+ gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ } else {
+ if (isFlag(12)) {
+ clearFlag(12);
+ setGrabCursorSprite(kItemCowboyHat);
+ _prevSceneNum = 19;
+ }
+ if (_prevSceneNum == 17) {
+ initGnapPos(4, 11, 1);
+ initBeaverPos(5, 11, 0);
+ endSceneInit();
+ gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ platypusWalkTo(5, 9, -1, 0x107C2, 1);
+ } else if (_prevSceneNum == 19) {
+ initGnapPos(7, 7, 1);
+ initBeaverPos(8, 7, 0);
+ endSceneInit();
+ gnapWalkTo(7, 8, -1, 0x107B9, 1);
+ platypusWalkTo(8, 8, -1, 0x107C2, 1);
+ } else {
+ initGnapPos(-1, 10, 1);
+ initBeaverPos(-1, 10, 0);
+ endSceneInit();
+ gnapWalkTo(3, 7, -1, 0x107B9, 1);
+ platypusWalkTo(3, 8, -1, 0x107C2, 1);
+ }
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 20, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ if (_sceneClickedHotspot >= 0)
+ debug("_sceneClickedHotspot: %d", _sceneClickedHotspot);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene18_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, _platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSCowboyHat:
+ if (_gnapActionStatus == kASStandingOnHydrant) {
+ _gnapActionStatus = kASGrabCowboyHat;
+ _sceneWaiting = 0;
+ } else if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 3, 2);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(3, 2);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 0, getGnapSequenceId(gskPullOutDeviceNonWorking, 3, 2) | 0x10000, 1);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSGarbageCan:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(14)) {
+ if (_grabCursorSpriteIndex >= 0)
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 1, 5);
+ else
+ playGnapImpossible(0, 0);
+ } else {
+ if (isFlag(26))
+ scene18_platEndPhoning(1);
+ if (_grabCursorSpriteIndex >= 0) {
+ if (!isFlag(9))
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1),
+ _hotspotsWalkPos[kHSGarbageCan].y, _hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y);
+ else
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 2, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ if (!isFlag(9))
+ playGnapScratchingHead(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y);
+ else if (!isFlag(8))
+ playGnapScratchingHead(2, 4);
+ break;
+ case GRAB_CURSOR:
+ if (!isFlag(9)) {
+ gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y,
+ -1, -1, 1);
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _s18_garbageCanPos, _gnapY) | 0x10000, 1);
+ _gnapActionStatus = kASGrabGarbageCanFromStreet;
+ } else if (!isFlag(8)) {
+ if (gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 0, -1, 1))
+ _gnapActionStatus = kASGrabGarbageCanFromHydrant;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ }
+ break;
+
+ case kHSHydrantTopValve:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ // While carrying garbage can
+ if (_grabCursorSpriteIndex >= 0) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ playGnapShowItem(_grabCursorSpriteIndex, 0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ playGnapScratchingHead(0, 0);
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(8)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
+ _gnapActionStatus = kASPutGarbageCanOnRunningHydrant;
+ } else if (!isFlag(7)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
+ _gnapActionStatus = kASPutGarbageCanOnHydrant;
+ } else {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ playGnapImpossible(0, 0);
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ } else {
+ if (_grabCursorSpriteIndex == kItemWrench) {
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
+ _gnapActionStatus = kASOpenTopValve;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 1, 5);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(1, 5);
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(7)) {
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ _gnapActionStatus = kASCloseTopValve;
+ } else
+ playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ }
+ break;
+
+ case kHSHydrantRightValve:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(14)) {
+ if (_grabCursorSpriteIndex == -1) {
+ playGnapImpossible(0, 0);
+ } else {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
+ }
+ } else {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ if (_grabCursorSpriteIndex == kItemWrench) {
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
+ if (isFlag(9))
+ _gnapActionStatus = kASOpenRightValveWithGarbageCan;
+ else
+ _gnapActionStatus = kASOpenRightValveNoGarbageCan;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(1, 5);
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(8)) {
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ if (isFlag(9))
+ _gnapActionStatus = kASCloseRightValveWithGarbageCan;
+ else
+ _gnapActionStatus = kASCloseRightValveNoGarbageCan;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ }
+ break;
+
+ case kHSExitToyStore:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ if (isFlag(20)) {
+ playGnapImpossible(0, 0);
+ } else {
+ _isLeavingScene = 1;
+ _newSceneNum = 19;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitToyStore].x, _hotspotsWalkPos[kHSExitToyStore].y, 0, 0x107C0, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (!isFlag(26))
+ platypusWalkTo(_hotspotsWalkPos[kHSExitToyStore].x + 1, _hotspotsWalkPos[kHSExitToyStore].y, -1, 0x107C2, 1);
+ }
+ }
+ break;
+
+ case kHSExitPhoneBooth:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ scene18_closeHydrantValve();
+ _isLeavingScene = 1;
+ _newSceneNum = 17;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x, _hotspotsWalkPos[kHSExitPhoneBooth].y, 0, 0x107AE, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(26))
+ setFlag(27);
+ else
+ platypusWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x + 1, _hotspotsWalkPos[kHSExitPhoneBooth].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSExitGrubCity:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ }
+ scene18_closeHydrantValve();
+ _isLeavingScene = 1;
+ _newSceneNum = 20;
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y, 0, 0x107B2, 1);
+ _gnapActionStatus = kASLeaveScene;
+ if (isFlag(26))
+ scene18_platEndPhoning(0);
+ else
+ platypusWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y - 1, -1, 0x107CF, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ } else {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ }
+ _mouseClickState.left = false;
+ }
+ break;
+
+ default:
+ if (_gnapActionStatus != kASStandingOnHydrant && _mouseClickState.left) {
+ if (isFlag(10)) {
+ scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ scene18_putDownGarbageCan(0);
+ } else {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ }
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene18_updateAnimations();
+
+ if (!isSoundPlaying(0x10940))
+ playSound(0x10940, true);
+
+ if ((isFlag(8) || isFlag(7)) && !isSoundPlaying(0x22B) &&
+ _gnapActionStatus != kASOpenRightValveNoGarbageCanDone && _gnapActionStatus != kASOpenRightValveNoGarbageCan &&
+ _gnapActionStatus != kASOpenTopValve && _gnapActionStatus != kASOpenTopValveDone &&
+ _gnapActionStatus != kASOpenRightValveWithGarbageCan && _gnapActionStatus != kASOpenRightValveWithGarbageCanDone)
+ playSound(0x22B, true);
+
+ if (!_isLeavingScene) {
+ if (!isFlag(26)) {
+ if (_beaverActionStatus == kASPlatComesHere) {
+ if (!_timers[6]) {
+ _beaverActionStatus = -1;
+ _sceneWaiting = false;
+ initBeaverPos(-1, 10, 0);
+ platypusWalkTo(3, 9, -1, 0x107C2, 1);
+ clearFlag(26);
+ }
+ } else {
+ _hotspots[kHSWalkArea1].y2 += 48;
+ _hotspots[kHSWalkArea2].x1 += 75;
+ updateBeaverIdleSequence();
+ _hotspots[kHSWalkArea2].x1 -= 75;
+ _hotspots[kHSWalkArea1].y2 -= 48;
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(100) + 100;
+ if (_gnapActionStatus < 0) {
+ if (getRandom(2) == 1)
+ _gameSys->insertSequence(0x220, 255, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(0x221, 255, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ playSoundA();
+ }
+ if (!isFlag(10))
+ updateGnapIdleSequence();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene18_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+ if (isFlag(12))
+ deleteSurface(&_s18_cowboyHatSurface);
+
+}
+
+void GnapEngine::scene18_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASGrabGarbageCanFromStreet:
+ if (_gnapIdleFacing != 7 && _gnapIdleFacing != 1) {
+ _gameSys->insertSequence(0x1FC, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - 675, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x1FC;
+ } else {
+ _gameSys->insertSequence(0x1FD, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - 525, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x1FD;
+ }
+ _gameSys->removeSequence(0x1FA, 19, 1);
+ setFlag(10);
+ scene18_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabGarbageCanFromHydrant:
+ _gameSys->insertSequence(0x1FE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0x1F9, 19, 1);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x1FE;
+ clearFlag(9);
+ setFlag(10);
+ scene18_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ case kASCloseRightValveNoGarbageCan:
+ _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0x20D, 39, 1);
+ _gameSys->removeSequence(0x212, 39, 1);
+ _gameSys->removeSequence(0x211, 39, 1);
+ stopSound(0x22B);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x205;
+ clearFlag(8);
+ invAdd(kItemWrench);
+ setGrabCursorSprite(kItemWrench);
+ scene18_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ case kASOpenTopValve:
+ setFlag(7);
+ scene18_updateHotspots();
+ playGnapPullOutDevice(2, 7);
+ playGnapUseDevice(0, 0);
+ _gameSys->insertSequence(0x20C, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BB, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ _gnapActionStatus = kASOpenTopValveDone;
+ break;
+ case kASOpenTopValveDone:
+ setGrabCursorSprite(-1);
+ _gameSys->insertSequence(0x208, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _gameSys->removeSequence(0x20C, 19, 1);
+ _gameSys->setAnimation(0x217, 39, 5);
+ _gameSys->insertSequence(0x217, 39, 0x216, 39, 10, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(5) != 2)
+ gameUpdateTick();
+ playSound(0x22B, true);
+ _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x208;
+ invRemove(kItemWrench);
+ setGrabCursorSprite(-1);
+ _gnapActionStatus = -1;
+ break;
+ case kASCloseTopValve:
+ _gameSys->insertSequence(0x206, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0x20E, 39, 1);
+ _gameSys->removeSequence(0x216, 39, 1);
+ _gameSys->removeSequence(0x217, 39, 1);
+ stopSound(0x22B);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x206;
+ clearFlag(7);
+ invAdd(kItemWrench);
+ setGrabCursorSprite(kItemWrench);
+ scene18_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabCowboyHat:
+ _gameSys->setAnimation(0x200, _gnapId, 0);
+ _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x200;
+ _gnapActionStatus = kASGrabCowboyHatDone;
+ break;
+ case kASGrabCowboyHatDone:
+ hideCursor();
+ setGrabCursorSprite(-1);
+ _s18_cowboyHatSurface = addFullScreenSprite(0x1D2, 255);
+ _gameSys->setAnimation(0x218, 256, 0);
+ _gameSys->insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2)
+ gameUpdateTick();
+ _newSceneNum = 18;
+ invAdd(kItemCowboyHat);
+ invAdd(kItemWrench);
+ setFlag(12);
+ setFlag(14);
+ clearFlag(8);
+ setFlag(9);
+ setFlag(14);
+ scene18_updateHotspots();
+ _gnapActionStatus = kASLeaveScene;
+ break;
+ case kASLeaveScene:
+ _sceneDone = true;
+ _gnapActionStatus = -1;
+ break;
+ case kASPutGarbageCanOnRunningHydrant:
+ setFlag(9);
+ clearFlag(10);
+ _gameSys->requestRemoveSequence(0x211, 39);
+ _gameSys->requestRemoveSequence(0x212, 39);
+ _gameSys->insertSequence(0x210, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ stopSound(0x22B);
+ _gameSys->setAnimation(0x210, _gnapId, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x210;
+ _gnapActionStatus = kASPutGarbageCanOnRunningHydrant2;
+ break;
+ case kASPutGarbageCanOnRunningHydrant2:
+ playSound(0x22B, true);
+ _gameSys->setAnimation(0x1FF, _gnapId, 0);
+ _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x1FF;
+ _sceneWaiting = true;
+ _gnapActionStatus = kASStandingOnHydrant;
+ break;
+ case kASStandingOnHydrant:
+ _gameSys->setAnimation(0x1FF, _gnapId, 0);
+ _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ break;
+ case kASOpenRightValveNoGarbageCan:
+ case kASOpenRightValveWithGarbageCan:
+ setFlag(8);
+ scene18_updateHotspots();
+ playGnapPullOutDevice(2, 7);
+ playGnapUseDevice(0, 0);
+ _gameSys->insertSequence(0x20B, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ if (_gnapActionStatus == kASOpenRightValveNoGarbageCan)
+ _gnapActionStatus = kASOpenRightValveNoGarbageCanDone;
+ else
+ _gnapActionStatus = kASOpenRightValveWithGarbageCanDone;
+ break;
+ case kASOpenRightValveWithGarbageCanDone:
+ setGrabCursorSprite(-1);
+ _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x213, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _gameSys->requestRemoveSequence(0x1F9, 19);
+ _gameSys->removeSequence(0x20B, 19, 1);
+ _gameSys->setAnimation(0x213, 39, 5);
+ _gameSys->insertSequence(0x214, 39, 0x213, 39, 10, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(5) != 2)
+ gameUpdateTick();
+ playSound(555, true);
+ _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x207;
+ invRemove(kItemWrench);
+ _gnapActionStatus = -1;
+ break;
+ case kASOpenRightValveNoGarbageCanDone:
+ setGrabCursorSprite(-1);
+ _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _gameSys->removeSequence(0x20B, 19, 1);
+ _gameSys->setAnimation(0x211, 39, 5);
+ _gameSys->insertSequence(0x212, 39, 0x211, 39, 10, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(5) != 2)
+ gameUpdateTick();
+ playSound(0x22B, true);
+ _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x207;
+ invRemove(kItemWrench);
+ _gnapActionStatus = -1;
+ break;
+ case kASCloseRightValveWithGarbageCan:
+ _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(0x20D, 39, 1);
+ _gameSys->insertSequence(0x215, 39, 0x214, 39, kSeqSyncWait, 0, 0, 0);
+ stopSound(0x22B);
+ _gameSys->setAnimation(0x1F9, 19, 0);
+ _gameSys->insertSequence(0x1F9, 19, 0x215, 39, kSeqSyncWait, 0, 0, 0);
+ clearFlag(8);
+ invAdd(kItemWrench);
+ setGrabCursorSprite(kItemWrench);
+ _gameSys->insertSequence(0x107B5, _gnapId, 517, _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ scene18_updateHotspots();
+ _gnapSequenceDatNum = 1;
+ _gnapSequenceId = 0x7B5;
+ _gnapActionStatus = kASCloseRightValveWithGarbageCanDone;
+ break;
+ case kASCloseRightValveWithGarbageCanDone:
+ _gnapActionStatus = -1;
+ break;
+ case kASPutGarbageCanOnHydrant:
+ setFlag(9);
+ clearFlag(10);
+ _gameSys->insertSequence(0x20F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x20F, _gnapId, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x20F;
+ _gnapActionStatus = kASPutGarbageCanOnHydrantDone;
+ break;
+ case kASPutGarbageCanOnHydrantDone:
+ _gameSys->insertSequence(0x1F9, 19, 0x20F, _gnapId, kSeqNone, 0, 0, 0);
+ scene18_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ _gameSys->setAnimation(0, 0, 3);
+ ++_s18_platPhoneIter;
+ if (_s18_platPhoneIter <= 4) {
+ ++_s18_platPhoneCtr;
+ _s18_nextPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr % 5];
+ _gameSys->setAnimation(_s18_nextPhoneSequenceId, 254, 3);
+ _gameSys->insertSequence(_s18_nextPhoneSequenceId, 254, _s18_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x21F, 254, 0x21F, 254, kSeqSyncWait, 0, 0, 0);
+ _s18_currPhoneSequenceId = _s18_nextPhoneSequenceId;
+ } else {
+ scene18_platEndPhoning(1);
+ }
+ }
+
+}
+
+} // End of namespace Gnap