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-rw-r--r--engines/gnap/scenes/scene20.cpp732
1 files changed, 0 insertions, 732 deletions
diff --git a/engines/gnap/scenes/scene20.cpp b/engines/gnap/scenes/scene20.cpp
deleted file mode 100644
index c31f6229cb..0000000000
--- a/engines/gnap/scenes/scene20.cpp
+++ /dev/null
@@ -1,732 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene20.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSGroceryStoreHat = 1,
- kHSExitParkingLot = 2,
- kHSStonerGuy = 3,
- kHSGroceryStoreGuy = 4,
- kHSDevice = 5,
- kHSExitInsideGrubCity = 6,
- kHSExitOutsideCircusWorld = 7,
- kHSExitOutsideToyStore = 8,
- kHSExitPhone = 9,
- kHSWalkArea1 = 10,
- kHSWalkArea2 = 11
-};
-
-enum {
- kASLeaveScene = 0,
- kASTalkStonerGuyNoJoint = 2,
- kASTalkStonerGuyHasJoint = 3,
- kASGrabJoint = 4,
- kASActionDone = 5,
- kASTalkGroceryStoreGuy = 6,
- kASGrabGroceryStoreGuy = 9,
- kASGrabGroceryStoreHat = 10,
- kASSwitchGroceryStoreHat = 11,
- kASSwitchGroceryStoreHatDone = 12,
- kASGrabJointDone = 13
-};
-
-Scene20::Scene20(GnapEngine *vm) : Scene(vm) {
- _s20_stonerGuyCtr = 3;
- _s20_stonerGuyShowingJoint = false;
- _s20_groceryStoreGuyCtr = 0;
-}
-
-int Scene20::init() {
- return 0x186;
-}
-
-void Scene20::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
- _vm->setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
- _vm->setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
- _vm->setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- _vm->setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
- _vm->setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
- _vm->setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
- _vm->setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 468);
- _vm->setHotspot(kHSWalkArea2, 605, 0, 800, 600);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _vm->_hotspotsCount = 12;
-}
-
-void Scene20::updateAnimationsCb() {
- if (_vm->_gameSys->getAnimationStatus(2) == 2) {
- switch (_s20_nextStonerGuySequenceId) {
- case 0x16B:
- if (!_vm->_timers[4]) {
- _s20_stonerGuyShowingJoint = false;
- _vm->_gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = 0x16B;
- _s20_nextStonerGuySequenceId = -1;
- }
- break;
- case 0x16A:
- // Grab joint
- _vm->playGnapPullOutDevice(4, 4);
- _vm->playGnapUseDevice(0, 0);
- _vm->_gameSys->setAnimation(0x16A, 21, 0);
- _vm->_gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = 0x16A;
- _s20_nextStonerGuySequenceId = -1;
- _vm->invAdd(kItemJoint);
- _vm->setFlag(kGFJointTaken);
- _s20_stonerGuyShowingJoint = false;
- _vm->_gnapActionStatus = kASGrabJointDone;
- break;
- case 0x16E:
- _vm->_gameSys->setAnimation(0x16E, 21, 2);
- _vm->_gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = 0x16E;
- _s20_nextStonerGuySequenceId = -1;
- _s20_nextGroceryStoreGuySequenceId = 0x175;
- break;
- case 0x16D:
- _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
- _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
- _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
- _s20_nextStonerGuySequenceId = -1;
- _vm->_gnapActionStatus = kASActionDone;
- break;
- case 0x16F:
- _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
- _vm->_gameSys->setAnimation(0x17A, 20, 3);
- _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s20_currGroceryStoreGuySequenceId = 0x17A;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
- _s20_nextStonerGuySequenceId = -1;
- break;
- case 0x171:
- _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
- switch (_s20_stonerGuyCtr) {
- case 1:
- _s20_nextStonerGuySequenceId = 0x171;
- break;
- case 2:
- _s20_nextStonerGuySequenceId = 0x172;
- break;
- case 3:
- _s20_nextStonerGuySequenceId = 0x173;
- break;
- default:
- _s20_nextStonerGuySequenceId = 0x171;
- break;
- }
- _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(0x17C, 20, 3);
- _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
- _s20_currGroceryStoreGuySequenceId = 0x17C;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
- _s20_nextStonerGuySequenceId = -1;
- break;
- default:
- _s20_nextStonerGuySequenceId = 0x16C;
- _vm->_gameSys->setAnimation(0x16C, 21, 2);
- _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
- _s20_nextStonerGuySequenceId = -1;
- break;
- }
- }
-}
-
-void Scene20::stopSounds() {
- _vm->stopSound(0x18E);
- _vm->stopSound(0x18F);
- _vm->stopSound(0x190);
- _vm->stopSound(0x191);
- _vm->stopSound(0x194);
- _vm->stopSound(0x195);
- _vm->stopSound(0x192);
- _vm->stopSound(0x193);
- _vm->stopSound(0x196);
- _vm->stopSound(0x197);
- _vm->stopSound(0x198);
- _vm->stopSound(0x199);
- _vm->stopSound(0x19A);
-}
-
-void Scene20::run() {
- _vm->playSound(0x10940, true);
- _vm->startSoundTimerA(8);
-
- _s20_stonerGuyShowingJoint = false;
- _vm->_timers[7] = _vm->getRandom(100) + 100;
-
- _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
- switch (_s20_stonerGuyCtr) {
- case 1:
- _s20_currStonerGuySequenceId = 0x171;
- break;
- case 2:
- _s20_currStonerGuySequenceId = 0x172;
- break;
- case 3:
- _s20_currStonerGuySequenceId = 0x173;
- break;
- }
-
- _s20_nextStonerGuySequenceId = -1;
- _vm->_gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
- _vm->_gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->_timers[6] = _vm->getRandom(20) + 30;
-
- _s20_currGroceryStoreGuySequenceId = 0x17C;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _vm->_gameSys->setAnimation(0x17C, 20, 3);
- _vm->_gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->_timers[5] = _vm->getRandom(50) + 130;
- if (_vm->isFlag(kGFGroceryStoreHatTaken))
- _vm->_gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
- else
- _vm->_gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->queueInsertDeviceIcon();
-
- if (_vm->isFlag(kGFSceneFlag1)) {
- _vm->clearFlag(kGFSceneFlag1);
- _vm->endSceneInit();
- _vm->_gameSys->setAnimation(0x182, 140, 0);
- _vm->_gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
- while (_vm->_gameSys->getAnimationStatus(0) != 2) {
- // checkGameAppStatus();
- _vm->gameUpdateTick();
- }
- _vm->initGnapPos(11, 8, kDirBottomLeft);
- _vm->initPlatypusPos(11, 9, kDirUnk4);
- _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1);
- _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
- } else {
- switch (_vm->_prevSceneNum) {
- case 17:
- _vm->initGnapPos(5, 11, kDirBottomRight);
- _vm->initPlatypusPos(6, 11, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
- _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
- break;
- case 18:
- _vm->initGnapPos(11, 8, kDirBottomLeft);
- _vm->initPlatypusPos(11, 9, kDirUnk4);
- _vm->endSceneInit();
- _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1);
- _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
- break;
- case 21:
- _vm->initGnapPos(-1, 8, kDirBottomLeft);
- _vm->initPlatypusPos(-1, 9, kDirUnk4);
- _vm->endSceneInit();
- _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1);
- _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1);
- break;
- case 22:
- _vm->initGnapPos(7, 6, kDirBottomRight);
- _vm->initPlatypusPos(8, 6, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1);
- _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1);
- break;
- default:
- _vm->initGnapPos(8, 6, kDirBottomLeft);
- _vm->initPlatypusPos(9, 6, kDirUnk4);
- _vm->endSceneInit();
- _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
- _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1);
- _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
- break;
- }
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->testWalk(0, 0, -1, -1, -1, -1);
- _vm->testWalk(0, 1, 7, 9, 8, 9);
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(20);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitParkingLot:
- if (_vm->_gnapActionStatus < 0) {
- if (_s20_stonerGuyShowingJoint)
- _vm->_timers[4] = 0;
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 21;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
- _vm->_platypusFacing = kDirUnk4;
- }
- break;
-
- case kHSExitPhone:
- if (_vm->_gnapActionStatus < 0) {
- if (_s20_stonerGuyShowingJoint)
- _vm->_timers[4] = 0;
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 17;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x, _vm->_hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x + 1, _vm->_hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
- }
- break;
-
- case kHSExitOutsideToyStore:
- if (_vm->_gnapActionStatus < 0) {
- if (_s20_stonerGuyShowingJoint)
- _vm->_timers[4] = 0;
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 18;
- _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
- _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
- }
- break;
-
- case kHSExitInsideGrubCity:
- if (_vm->_gnapActionStatus < 0) {
- if (_s20_stonerGuyShowingJoint)
- _vm->_timers[4] = 0;
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 22;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
- _vm->_platypusFacing = kDirUnk4;
- }
- break;
-
- case kHSExitOutsideCircusWorld:
- if (_vm->_gnapActionStatus < 0) {
- if (_s20_stonerGuyShowingJoint)
- _vm->_timers[4] = 0;
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 24;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
- }
- break;
-
- case kHSStonerGuy:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan2(5, 4);
- break;
- case GRAB_CURSOR:
- _vm->_gnapIdleFacing = kDirUpRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- if (_s20_stonerGuyShowingJoint)
- _vm->_gnapActionStatus = kASGrabJoint;
- else
- _vm->playGnapImpossible(0, 0);
- break;
- case TALK_CURSOR:
- _vm->_gnapIdleFacing = kDirUpRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- if (_vm->isFlag(kGFJointTaken))
- _vm->_gnapActionStatus = kASTalkStonerGuyNoJoint;
- else
- _vm->_gnapActionStatus = kASTalkStonerGuyHasJoint;
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSGroceryStoreGuy:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(2, 3);
- break;
- case GRAB_CURSOR:
- _s20_stonerGuyShowingJoint = false;
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabGroceryStoreGuy;
- break;
- case TALK_CURSOR:
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTalkGroceryStoreGuy;
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSGroceryStoreHat:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemCowboyHat) {
- _vm->_gnapIdleFacing = kDirUpRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASSwitchGroceryStoreHat;
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(1, 6);
- break;
- case GRAB_CURSOR:
- _s20_stonerGuyShowingJoint = false;
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabGroceryStoreHat;
- break;
- case TALK_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
-
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x10940))
- _vm->playSound(0x10940, true);
-
- if (!_vm->_isLeavingScene) {
- if (_vm->_platypusActionStatus < 0) {
- _vm->_hotspots[kHSWalkArea1]._y2 += 48;
- _vm->updatePlatypusIdleSequence();
- _vm->_hotspots[kHSWalkArea1]._y2 -= 48;
- }
- if (_vm->_gnapActionStatus < 0)
- _vm->updateGnapIdleSequence();
- if (_vm->_gnapActionStatus < 0 && !_vm->_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
- _vm->_timers[5] = _vm->getRandom(50) + 130;
- if (_vm->getRandom(4) != 0)
- _s20_nextGroceryStoreGuySequenceId = 0x17C;
- else
- _s20_nextGroceryStoreGuySequenceId = 0x17A;
- }
- if (!_vm->_timers[7]) {
- _vm->_timers[7] = _vm->getRandom(100) + 100;
- if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
- switch (_vm->getRandom(3)) {
- case 0:
- _vm->_gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- case 1:
- _vm->_gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- case 2:
- _vm->_gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- }
- }
- }
- _vm->playSoundA();
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
- _vm->gameUpdateTick();
- }
-}
-
-void Scene20::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- switch (_vm->_gnapActionStatus) {
- case kASLeaveScene:
- _vm->_sceneDone = true;
- break;
- case kASTalkStonerGuyNoJoint:
- _vm->_gameSys->setAnimation(0x170, 21, 2);
- _vm->_gameSys->setAnimation(0x17B, 20, 3);
- _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _vm->stopSound(0x1A1);
- stopSounds();
- _s20_currGroceryStoreGuySequenceId = 0x17B;
- _s20_currStonerGuySequenceId = 0x170;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_nextStonerGuySequenceId = 0x16E;
- _vm->_timers[5] = 100;
- _vm->_timers[6] = 100;
- break;
- case kASTalkStonerGuyHasJoint:
- _vm->_gameSys->setAnimation(0x168, 21, 2);
- _vm->_gameSys->setAnimation(379, 20, 3);
- _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
- _vm->stopSound(0x1A1);
- stopSounds();
- _s20_currGroceryStoreGuySequenceId = 0x17B;
- _s20_currStonerGuySequenceId = 0x168;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_nextStonerGuySequenceId = 0x16B;
- _vm->_timers[5] = 200;
- _vm->_timers[6] = 200;
- _vm->_timers[4] = 100;
- _s20_stonerGuyShowingJoint = true;
- _vm->_gnapActionStatus = -1;
- break;
- case kASGrabJoint:
- _s20_nextStonerGuySequenceId = 0x16A;
- break;
- case kASActionDone:
- _vm->_gnapActionStatus = -1;
- break;
- case kASTalkGroceryStoreGuy:
- _vm->_gameSys->setAnimation(0x170, 21, 2);
- _vm->_gameSys->setAnimation(0x17B, 20, 3);
- _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _vm->stopSound(0x1A1);
- stopSounds();
- _s20_currGroceryStoreGuySequenceId = 0x17B;
- _s20_currStonerGuySequenceId = 0x170;
- _s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2;
- if (_s20_groceryStoreGuyCtr != 0)
- _s20_nextGroceryStoreGuySequenceId = 0x176;
- else
- _s20_nextGroceryStoreGuySequenceId = 0x177;
- _vm->_timers[5] = 100;
- _vm->_timers[6] = 100;
- break;
- case kASGrabGroceryStoreGuy:
- _vm->_gameSys->setAnimation(0x170, 21, 2);
- _vm->_gameSys->setAnimation(0x17B, 20, 3);
- _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _vm->stopSound(0x1A1);
- stopSounds();
- _s20_currGroceryStoreGuySequenceId = 0x17B;
- _s20_currStonerGuySequenceId = 0x170;
- _vm->_timers[5] = 120;
- _vm->_timers[6] = 120;
- _s20_nextGroceryStoreGuySequenceId = 0x178;
- break;
- case kASGrabGroceryStoreHat:
- _vm->_gameSys->setAnimation(0x170, 21, 2);
- _vm->_gameSys->setAnimation(0x17B, 20, 3);
- _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _vm->stopSound(0x1A1);
- stopSounds();
- _s20_currGroceryStoreGuySequenceId = 0x17B;
- _s20_currStonerGuySequenceId = 0x170;
- _s20_nextGroceryStoreGuySequenceId = 0x179;
- break;
- case kASSwitchGroceryStoreHat:
- _vm->setGrabCursorSprite(-1);
- _vm->_gameSys->setAnimation(0x180, _vm->_gnapId, 0);
- _vm->_gameSys->insertSequence(0x180, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapSequenceId = 0x180;
- _vm->_gnapSequenceDatNum = 0;
- _vm->invRemove(kItemCowboyHat);
- _vm->invAdd(kItemGroceryStoreHat);
- _vm->_gnapActionStatus = kASSwitchGroceryStoreHatDone;
- break;
- case kASSwitchGroceryStoreHatDone:
- _vm->_gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
- _vm->setFlag(kGFGroceryStoreHatTaken);
- _vm->hideCursor();
- _vm->setGrabCursorSprite(-1);
- _vm->addFullScreenSprite(0x12C, 255);
- _vm->_gameSys->setAnimation(0x181, 256, 0);
- _vm->_gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_vm->_gameSys->getAnimationStatus(0) != 2)
- _vm->gameUpdateTick();
- _vm->removeFullScreenSprite();
- _vm->showCursor();
- _vm->setGrabCursorSprite(kItemGroceryStoreHat);
- _vm->_gnapIdleFacing = kDirBottomRight;
- _vm->gnapWalkTo(3, 8, -1, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = -1;
- break;
- case kASGrabJointDone:
- _vm->setGrabCursorSprite(kItemJoint);
- _vm->_gnapActionStatus = -1;
- break;
- }
- }
-
- if (_vm->_gameSys->getAnimationStatus(3) == 2) {
- switch (_s20_nextGroceryStoreGuySequenceId) {
- case 0x176:
- case 0x177:
- _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_nextStonerGuySequenceId = 0x16D;
- break;
- case 0x178:
- _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _vm->_gameSys->setAnimation(0x17D, _vm->_gnapId, 0);
- _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x17D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapSequenceId = 0x17D;
- _vm->_gnapSequenceDatNum = 0;
- _vm->_gnapActionStatus = kASActionDone;
- _vm->_gameSys->setAnimation(0x16D, 21, 2);
- _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = 0x16D;
- _s20_currGroceryStoreGuySequenceId = 0x178;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_nextStonerGuySequenceId = -1;
- break;
- case 0x179:
- _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _vm->_gameSys->setAnimation(0x16D, 21, 0);
- _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x17E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapSequenceId = 0x17E;
- _vm->_gnapSequenceDatNum = 0;
- _vm->_gnapActionStatus = kASActionDone;
- _vm->_gameSys->setAnimation(0x16D, 21, 2);
- _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _s20_currStonerGuySequenceId = 0x16D;
- _s20_currGroceryStoreGuySequenceId = 377;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _s20_nextStonerGuySequenceId = -1;
- _vm->gnapWalkTo(4, 8, -1, 0x107BB, 1);
- break;
- case 0x17C:
- _vm->_gameSys->setAnimation(0, 0, 3);
- _s20_nextStonerGuySequenceId = 0x171;
- break;
- case 0x17A:
- _vm->_gameSys->setAnimation(0, 0, 3);
- _s20_nextStonerGuySequenceId = 0x16F;
- break;
- case 0x175:
- _vm->_gameSys->setAnimation(0x175, 20, 0);
- _vm->_gameSys->setAnimation(0x175, 20, 3);
- _vm->_gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s20_currGroceryStoreGuySequenceId = 0x175;
- _s20_nextGroceryStoreGuySequenceId = -1;
- _vm->_gnapActionStatus = kASActionDone;
- break;
- default:
- if (_s20_nextGroceryStoreGuySequenceId != -1) {
- _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
- _s20_nextGroceryStoreGuySequenceId = -1;
- }
- break;
- }
- }
-
- updateAnimationsCb();
-}
-
-} // End of namespace Gnap