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-rw-r--r--engines/gnap/scenes/scene20.cpp736
1 files changed, 736 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene20.cpp b/engines/gnap/scenes/scene20.cpp
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+++ b/engines/gnap/scenes/scene20.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSGroceryStoreHat = 1,
+ kHSExitParkingLot = 2,
+ kHSStonerGuy = 3,
+ kHSGroceryStoreGuy = 4,
+ kHSDevice = 5,
+ kHSExitInsideGrubCity = 6,
+ kHSExitOutsideCircusWorld = 7,
+ kHSExitOutsideToyStore = 8,
+ kHSExitPhone = 9,
+ kHSWalkArea1 = 10,
+ kHSWalkArea2 = 11
+};
+
+enum {
+ kASLeaveScene = 0,
+ kASTalkStonerGuyNoJoint = 2,
+ kASTalkStonerGuyHasJoint = 3,
+ kASGrabJoint = 4,
+ kASActionDone = 5,
+ kASTalkGroceryStoreGuy = 6,
+ kASGrabGroceryStoreGuy = 9,
+ kASGrabGroceryStoreHat = 10,
+ kASSwitchGroceryStoreHat = 11,
+ kASSwitchGroceryStoreHatDone = 12,
+ kASGrabJointDone = 13
+};
+
+int GnapEngine::scene20_init() {
+ return 0x186;
+}
+
+void GnapEngine::scene20_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
+ setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
+ setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
+ setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
+ setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
+ setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
+ setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 468);
+ setHotspot(kHSWalkArea2, 605, 0, 800, 600);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 12;
+}
+
+void GnapEngine::scene20_updateAnimationsCb() {
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ switch (_s20_nextStonerGuySequenceId) {
+ case 0x16B:
+ if (!_timers[4]) {
+ _s20_stonerGuyShowingJoint = false;
+ _gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = 0x16B;
+ _s20_nextStonerGuySequenceId = -1;
+ }
+ break;
+ case 0x16A:
+ // Grab joint
+ playGnapPullOutDevice(4, 4);
+ playGnapUseDevice(0, 0);
+ _gameSys->setAnimation(0x16A, 21, 0);
+ _gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = 0x16A;
+ _s20_nextStonerGuySequenceId = -1;
+ invAdd(kItemJoint);
+ setFlag(17);
+ _s20_stonerGuyShowingJoint = false;
+ _gnapActionStatus = kASGrabJointDone;
+ break;
+ case 0x16E:
+ _gameSys->setAnimation(0x16E, 21, 2);
+ _gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = 0x16E;
+ _s20_nextStonerGuySequenceId = -1;
+ _s20_nextGroceryStoreGuySequenceId = 0x175;
+ break;
+ case 0x16D:
+ _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
+ _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
+ _s20_nextStonerGuySequenceId = -1;
+ _gnapActionStatus = kASActionDone;
+ break;
+ case 0x16F:
+ _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _gameSys->setAnimation(0x17A, 20, 3);
+ _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s20_currGroceryStoreGuySequenceId = 0x17A;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
+ _s20_nextStonerGuySequenceId = -1;
+ break;
+ case 0x171:
+ _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
+ switch (_s20_stonerGuyCtr) {
+ case 1:
+ _s20_nextStonerGuySequenceId = 0x171;
+ break;
+ case 2:
+ _s20_nextStonerGuySequenceId = 0x172;
+ break;
+ case 3:
+ _s20_nextStonerGuySequenceId = 0x173;
+ break;
+ default:
+ _s20_nextStonerGuySequenceId = 0x171;
+ break;
+ }
+ _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x17C, 20, 3);
+ _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _s20_currGroceryStoreGuySequenceId = 0x17C;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
+ _s20_nextStonerGuySequenceId = -1;
+ break;
+ default:
+ _s20_nextStonerGuySequenceId = 0x16C;
+ _gameSys->setAnimation(0x16C, 21, 2);
+ _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
+ _s20_nextStonerGuySequenceId = -1;
+ break;
+ }
+ }
+
+}
+
+void GnapEngine::scene20_stopSounds() {
+ stopSound(0x18E);
+ stopSound(0x18F);
+ stopSound(0x190);
+ stopSound(0x191);
+ stopSound(0x194);
+ stopSound(0x195);
+ stopSound(0x192);
+ stopSound(0x193);
+ stopSound(0x196);
+ stopSound(0x197);
+ stopSound(0x198);
+ stopSound(0x199);
+ stopSound(0x19A);
+}
+
+void GnapEngine::scene20_run() {
+
+ playSound(0x10940, 1);
+
+ startSoundTimerA(8);
+
+ _s20_stonerGuyShowingJoint = false;
+ _timers[7] = getRandom(100) + 100;
+
+ _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
+ switch (_s20_stonerGuyCtr) {
+ case 1:
+ _s20_currStonerGuySequenceId = 0x171;
+ break;
+ case 2:
+ _s20_currStonerGuySequenceId = 0x172;
+ break;
+ case 3:
+ _s20_currStonerGuySequenceId = 0x173;
+ break;
+ }
+
+ _s20_nextStonerGuySequenceId = -1;
+ _gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
+ _gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
+
+ _timers[6] = getRandom(20) + 30;
+
+ _s20_currGroceryStoreGuySequenceId = 0x17C;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _gameSys->setAnimation(0x17C, 20, 3);
+ _gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ _timers[5] = getRandom(50) + 130;
+ if (isFlag(19))
+ _gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ queueInsertDeviceIcon();
+
+ if (isFlag(11)) {
+ clearFlag(11);
+ endSceneInit();
+ _gameSys->setAnimation(0x182, 140, 0);
+ _gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2) {
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ initGnapPos(11, 8, 3);
+ initBeaverPos(11, 9, 4);
+ gnapWalkTo(5, 8, -1, 0x107BA, 1);
+ platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ } else {
+ switch (_prevSceneNum) {
+ case 17:
+ initGnapPos(5, 11, 1);
+ initBeaverPos(6, 11, 0);
+ endSceneInit();
+ gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ break;
+ case 18:
+ initGnapPos(11, 8, 3);
+ initBeaverPos(11, 9, 4);
+ endSceneInit();
+ gnapWalkTo(5, 8, -1, 0x107BA, 1);
+ platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ break;
+ case 21:
+ initGnapPos(-1, 8, 3);
+ initBeaverPos(-1, 9, 4);
+ endSceneInit();
+ gnapWalkTo(3, 8, -1, 0x107B9, 1);
+ platypusWalkTo(3, 9, -1, 0x107C2, 1);
+ break;
+ case 22:
+ initGnapPos(7, 6, 1);
+ initBeaverPos(8, 6, 0);
+ endSceneInit();
+ gnapWalkTo(8, 8, -1, 0x107B9, 1);
+ platypusWalkTo(9, 9, -1, 0x107C2, 1);
+ break;
+ default:
+ initGnapPos(8, 6, 3);
+ initBeaverPos(9, 6, 4);
+ endSceneInit();
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(8, 8, -1, 0x107BA, 1);
+ platypusWalkTo(9, 9, -1, 0x107C2, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ break;
+ }
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+ testWalk(0, 1, 7, 9, 8, 9);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene20_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(20);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitParkingLot:
+ if (_gnapActionStatus < 0) {
+ if (_s20_stonerGuyShowingJoint)
+ _timers[4] = 0;
+ _isLeavingScene = 1;
+ _newSceneNum = 21;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
+ _beaverFacing = 4;
+ }
+ break;
+
+ case kHSExitPhone:
+ if (_gnapActionStatus < 0) {
+ if (_s20_stonerGuyShowingJoint)
+ _timers[4] = 0;
+ _isLeavingScene = 1;
+ _newSceneNum = 17;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitPhone].x, _hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitPhone].x + 1, _hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSExitOutsideToyStore:
+ if (_gnapActionStatus < 0) {
+ if (_s20_stonerGuyShowingJoint)
+ _timers[4] = 0;
+ _isLeavingScene = 1;
+ _newSceneNum = 18;
+ _hotspots[kHSWalkArea2].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
+ _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE;
+ }
+ break;
+
+ case kHSExitInsideGrubCity:
+ if (_gnapActionStatus < 0) {
+ if (_s20_stonerGuyShowingJoint)
+ _timers[4] = 0;
+ _isLeavingScene = 1;
+ _newSceneNum = 22;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x, _hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
+ _beaverFacing = 4;
+ }
+ break;
+
+ case kHSExitOutsideCircusWorld:
+ if (_gnapActionStatus < 0) {
+ if (_s20_stonerGuyShowingJoint)
+ _timers[4] = 0;
+ _isLeavingScene = 1;
+ _newSceneNum = 24;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSStonerGuy:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan2(5, 4);
+ break;
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ if (_s20_stonerGuyShowingJoint)
+ _gnapActionStatus = kASGrabJoint;
+ else
+ playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ if (isFlag(17))
+ _gnapActionStatus = kASTalkStonerGuyNoJoint;
+ else
+ _gnapActionStatus = kASTalkStonerGuyHasJoint;
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSGroceryStoreGuy:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(2, 3);
+ break;
+ case GRAB_CURSOR:
+ _s20_stonerGuyShowingJoint = false;
+ _gnapIdleFacing = 5;
+ gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASGrabGroceryStoreGuy;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 5;
+ gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkGroceryStoreGuy;
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSGroceryStoreHat:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemCowboyHat) {
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASSwitchGroceryStoreHat;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(1, 6);
+ break;
+ case GRAB_CURSOR:
+ _s20_stonerGuyShowingJoint = false;
+ _gnapIdleFacing = 5;
+ gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASGrabGroceryStoreHat;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene20_updateAnimations();
+
+ if (!isSoundPlaying(0x10940))
+ playSound(0x10940, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0) {
+ _hotspots[kHSWalkArea1].y2 += 48;
+ updateBeaverIdleSequence();
+ _hotspots[kHSWalkArea1].y2 -= 48;
+ }
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (_gnapActionStatus < 0 && !_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
+ _timers[5] = getRandom(50) + 130;
+ if (getRandom(4) != 0)
+ _s20_nextGroceryStoreGuySequenceId = 0x17C;
+ else
+ _s20_nextGroceryStoreGuySequenceId = 0x17A;
+ }
+ if (!_timers[7]) {
+ _timers[7] = getRandom(100) + 100;
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0) {
+ switch (getRandom(3)) {
+ case 0:
+ _gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 1:
+ _gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 2:
+ _gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ }
+ }
+ }
+ playSoundA();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene20_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene20_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ case kASTalkStonerGuyNoJoint:
+ _gameSys->setAnimation(0x170, 21, 2);
+ _gameSys->setAnimation(0x17B, 20, 3);
+ _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0);
+ stopSound(0x1A1);
+ scene20_stopSounds();
+ _s20_currGroceryStoreGuySequenceId = 0x17B;
+ _s20_currStonerGuySequenceId = 0x170;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_nextStonerGuySequenceId = 0x16E;
+ _timers[5] = 100;
+ _timers[6] = 100;
+ break;
+ case kASTalkStonerGuyHasJoint:
+ _gameSys->setAnimation(0x168, 21, 2);
+ _gameSys->setAnimation(379, 20, 3);
+ _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
+ stopSound(0x1A1);
+ scene20_stopSounds();
+ _s20_currGroceryStoreGuySequenceId = 0x17B;
+ _s20_currStonerGuySequenceId = 0x168;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_nextStonerGuySequenceId = 0x16B;
+ _timers[5] = 200;
+ _timers[6] = 200;
+ _timers[4] = 100;
+ _s20_stonerGuyShowingJoint = true;
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabJoint:
+ _s20_nextStonerGuySequenceId = 0x16A;
+ break;
+ case kASActionDone:
+ _gnapActionStatus = -1;
+ break;
+ case kASTalkGroceryStoreGuy:
+ _gameSys->setAnimation(0x170, 21, 2);
+ _gameSys->setAnimation(0x17B, 20, 3);
+ _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0);
+ stopSound(0x1A1);
+ scene20_stopSounds();
+ _s20_currGroceryStoreGuySequenceId = 0x17B;
+ _s20_currStonerGuySequenceId = 0x170;
+ _s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2;
+ if (_s20_groceryStoreGuyCtr != 0)
+ _s20_nextGroceryStoreGuySequenceId = 0x176;
+ else
+ _s20_nextGroceryStoreGuySequenceId = 0x177;
+ _timers[5] = 100;
+ _timers[6] = 100;
+ break;
+ case kASGrabGroceryStoreGuy:
+ _gameSys->setAnimation(0x170, 21, 2);
+ _gameSys->setAnimation(0x17B, 20, 3);
+ _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0);
+ stopSound(0x1A1);
+ scene20_stopSounds();
+ _s20_currGroceryStoreGuySequenceId = 0x17B;
+ _s20_currStonerGuySequenceId = 0x170;
+ _timers[5] = 120;
+ _timers[6] = 120;
+ _s20_nextGroceryStoreGuySequenceId = 0x178;
+ break;
+ case kASGrabGroceryStoreHat:
+ _gameSys->setAnimation(0x170, 21, 2);
+ _gameSys->setAnimation(0x17B, 20, 3);
+ _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0);
+ _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0);
+ stopSound(0x1A1);
+ scene20_stopSounds();
+ _s20_currGroceryStoreGuySequenceId = 0x17B;
+ _s20_currStonerGuySequenceId = 0x170;
+ _s20_nextGroceryStoreGuySequenceId = 0x179;
+ break;
+ case kASSwitchGroceryStoreHat:
+ setGrabCursorSprite(-1);
+ _gameSys->setAnimation(0x180, _gnapId, 0);
+ _gameSys->insertSequence(0x180, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x180;
+ _gnapSequenceDatNum = 0;
+ invRemove(kItemCowboyHat);
+ invAdd(kItemGroceryStoreHat);
+ _gnapActionStatus = kASSwitchGroceryStoreHatDone;
+ break;
+ case kASSwitchGroceryStoreHatDone:
+ _gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
+ setFlag(19);
+ hideCursor();
+ setGrabCursorSprite(-1);
+ addFullScreenSprite(0x12C, 255);
+ _gameSys->setAnimation(0x181, 256, 0);
+ _gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2)
+ gameUpdateTick();
+ removeFullScreenSprite();
+ showCursor();
+ setGrabCursorSprite(kItemGroceryStoreHat);
+ _gnapIdleFacing = 1;
+ gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabJointDone:
+ setGrabCursorSprite(kItemJoint);
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ switch (_s20_nextGroceryStoreGuySequenceId) {
+ case 0x176:
+ case 0x177:
+ _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_nextStonerGuySequenceId = 0x16D;
+ break;
+ case 0x178:
+ _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _gameSys->setAnimation(0x17D, _gnapId, 0);
+ _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x17D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x17D;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASActionDone;
+ _gameSys->setAnimation(0x16D, 21, 2);
+ _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = 0x16D;
+ _s20_currGroceryStoreGuySequenceId = 0x178;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_nextStonerGuySequenceId = -1;
+ break;
+ case 0x179:
+ _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _gameSys->setAnimation(0x16D, 21, 0);
+ _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x17E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x17E;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = kASActionDone;
+ _gameSys->setAnimation(0x16D, 21, 2);
+ _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _s20_currStonerGuySequenceId = 0x16D;
+ _s20_currGroceryStoreGuySequenceId = 377;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _s20_nextStonerGuySequenceId = -1;
+ gnapWalkTo(4, 8, -1, 0x107BB, 1);
+ break;
+ case 0x17C:
+ _gameSys->setAnimation(0, 0, 3);
+ _s20_nextStonerGuySequenceId = 0x171;
+ break;
+ case 0x17A:
+ _gameSys->setAnimation(0, 0, 3);
+ _s20_nextStonerGuySequenceId = 0x16F;
+ break;
+ case 0x175:
+ _gameSys->setAnimation(0x175, 20, 0);
+ _gameSys->setAnimation(0x175, 20, 3);
+ _gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s20_currGroceryStoreGuySequenceId = 0x175;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ _gnapActionStatus = kASActionDone;
+ break;
+ default:
+ if (_s20_nextGroceryStoreGuySequenceId != -1) {
+ _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
+ _s20_nextGroceryStoreGuySequenceId = -1;
+ }
+ break;
+ }
+ }
+
+ scene20_updateAnimationsCb();
+
+}
+
+} // End of namespace Gnap