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Diffstat (limited to 'engines/gnap/scenes/scene20.cpp')
-rw-r--r-- | engines/gnap/scenes/scene20.cpp | 736 |
1 files changed, 736 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene20.cpp b/engines/gnap/scenes/scene20.cpp new file mode 100644 index 0000000000..136f234bce --- /dev/null +++ b/engines/gnap/scenes/scene20.cpp @@ -0,0 +1,736 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSGroceryStoreHat = 1, + kHSExitParkingLot = 2, + kHSStonerGuy = 3, + kHSGroceryStoreGuy = 4, + kHSDevice = 5, + kHSExitInsideGrubCity = 6, + kHSExitOutsideCircusWorld = 7, + kHSExitOutsideToyStore = 8, + kHSExitPhone = 9, + kHSWalkArea1 = 10, + kHSWalkArea2 = 11 +}; + +enum { + kASLeaveScene = 0, + kASTalkStonerGuyNoJoint = 2, + kASTalkStonerGuyHasJoint = 3, + kASGrabJoint = 4, + kASActionDone = 5, + kASTalkGroceryStoreGuy = 6, + kASGrabGroceryStoreGuy = 9, + kASGrabGroceryStoreHat = 10, + kASSwitchGroceryStoreHat = 11, + kASSwitchGroceryStoreHatDone = 12, + kASGrabJointDone = 13 +}; + +int GnapEngine::scene20_init() { + return 0x186; +} + +void GnapEngine::scene20_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7); + setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7); + setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); + setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7); + setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6); + setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8); + setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); + setHotspot(kHSWalkArea1, 0, 0, 800, 468); + setHotspot(kHSWalkArea2, 605, 0, 800, 600); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 12; +} + +void GnapEngine::scene20_updateAnimationsCb() { + + if (_gameSys->getAnimationStatus(2) == 2) { + switch (_s20_nextStonerGuySequenceId) { + case 0x16B: + if (!_timers[4]) { + _s20_stonerGuyShowingJoint = false; + _gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = 0x16B; + _s20_nextStonerGuySequenceId = -1; + } + break; + case 0x16A: + // Grab joint + playGnapPullOutDevice(4, 4); + playGnapUseDevice(0, 0); + _gameSys->setAnimation(0x16A, 21, 0); + _gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = 0x16A; + _s20_nextStonerGuySequenceId = -1; + invAdd(kItemJoint); + setFlag(17); + _s20_stonerGuyShowingJoint = false; + _gnapActionStatus = kASGrabJointDone; + break; + case 0x16E: + _gameSys->setAnimation(0x16E, 21, 2); + _gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = 0x16E; + _s20_nextStonerGuySequenceId = -1; + _s20_nextGroceryStoreGuySequenceId = 0x175; + break; + case 0x16D: + _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); + _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0); + _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; + _s20_nextStonerGuySequenceId = -1; + _gnapActionStatus = kASActionDone; + break; + case 0x16F: + _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); + _gameSys->setAnimation(0x17A, 20, 3); + _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _s20_currGroceryStoreGuySequenceId = 0x17A; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; + _s20_nextStonerGuySequenceId = -1; + break; + case 0x171: + _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3; + switch (_s20_stonerGuyCtr) { + case 1: + _s20_nextStonerGuySequenceId = 0x171; + break; + case 2: + _s20_nextStonerGuySequenceId = 0x172; + break; + case 3: + _s20_nextStonerGuySequenceId = 0x173; + break; + default: + _s20_nextStonerGuySequenceId = 0x171; + break; + } + _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x17C, 20, 3); + _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); + _s20_currGroceryStoreGuySequenceId = 0x17C; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; + _s20_nextStonerGuySequenceId = -1; + break; + default: + _s20_nextStonerGuySequenceId = 0x16C; + _gameSys->setAnimation(0x16C, 21, 2); + _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; + _s20_nextStonerGuySequenceId = -1; + break; + } + } + +} + +void GnapEngine::scene20_stopSounds() { + stopSound(0x18E); + stopSound(0x18F); + stopSound(0x190); + stopSound(0x191); + stopSound(0x194); + stopSound(0x195); + stopSound(0x192); + stopSound(0x193); + stopSound(0x196); + stopSound(0x197); + stopSound(0x198); + stopSound(0x199); + stopSound(0x19A); +} + +void GnapEngine::scene20_run() { + + playSound(0x10940, 1); + + startSoundTimerA(8); + + _s20_stonerGuyShowingJoint = false; + _timers[7] = getRandom(100) + 100; + + _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3; + switch (_s20_stonerGuyCtr) { + case 1: + _s20_currStonerGuySequenceId = 0x171; + break; + case 2: + _s20_currStonerGuySequenceId = 0x172; + break; + case 3: + _s20_currStonerGuySequenceId = 0x173; + break; + } + + _s20_nextStonerGuySequenceId = -1; + _gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2); + _gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0); + + _timers[6] = getRandom(20) + 30; + + _s20_currGroceryStoreGuySequenceId = 0x17C; + _s20_nextGroceryStoreGuySequenceId = -1; + _gameSys->setAnimation(0x17C, 20, 3); + _gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0); + + _timers[5] = getRandom(50) + 130; + if (isFlag(19)) + _gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0); + else + _gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0); + + queueInsertDeviceIcon(); + + if (isFlag(11)) { + clearFlag(11); + endSceneInit(); + _gameSys->setAnimation(0x182, 140, 0); + _gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(0) != 2) { + // checkGameAppStatus(); + gameUpdateTick(); + } + initGnapPos(11, 8, 3); + initBeaverPos(11, 9, 4); + gnapWalkTo(5, 8, -1, 0x107BA, 1); + platypusWalkTo(6, 9, -1, 0x107C2, 1); + } else { + switch (_prevSceneNum) { + case 17: + initGnapPos(5, 11, 1); + initBeaverPos(6, 11, 0); + endSceneInit(); + gnapWalkTo(5, 8, -1, 0x107B9, 1); + platypusWalkTo(6, 9, -1, 0x107C2, 1); + break; + case 18: + initGnapPos(11, 8, 3); + initBeaverPos(11, 9, 4); + endSceneInit(); + gnapWalkTo(5, 8, -1, 0x107BA, 1); + platypusWalkTo(6, 9, -1, 0x107C2, 1); + break; + case 21: + initGnapPos(-1, 8, 3); + initBeaverPos(-1, 9, 4); + endSceneInit(); + gnapWalkTo(3, 8, -1, 0x107B9, 1); + platypusWalkTo(3, 9, -1, 0x107C2, 1); + break; + case 22: + initGnapPos(7, 6, 1); + initBeaverPos(8, 6, 0); + endSceneInit(); + gnapWalkTo(8, 8, -1, 0x107B9, 1); + platypusWalkTo(9, 9, -1, 0x107C2, 1); + break; + default: + initGnapPos(8, 6, 3); + initBeaverPos(9, 6, 4); + endSceneInit(); + _hotspots[kHSWalkArea2].flags |= SF_WALKABLE; + gnapWalkTo(8, 8, -1, 0x107BA, 1); + platypusWalkTo(9, 9, -1, 0x107C2, 1); + _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE; + break; + } + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + testWalk(0, 1, 7, 9, 8, 9); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene20_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + gnapUseJointOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(20); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitParkingLot: + if (_gnapActionStatus < 0) { + if (_s20_stonerGuyShowingJoint) + _timers[4] = 0; + _isLeavingScene = 1; + _newSceneNum = 21; + gnapWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1); + _beaverFacing = 4; + } + break; + + case kHSExitPhone: + if (_gnapActionStatus < 0) { + if (_s20_stonerGuyShowingJoint) + _timers[4] = 0; + _isLeavingScene = 1; + _newSceneNum = 17; + gnapWalkTo(_hotspotsWalkPos[kHSExitPhone].x, _hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitPhone].x + 1, _hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1); + } + break; + + case kHSExitOutsideToyStore: + if (_gnapActionStatus < 0) { + if (_s20_stonerGuyShowingJoint) + _timers[4] = 0; + _isLeavingScene = 1; + _newSceneNum = 18; + _hotspots[kHSWalkArea2].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1); + _hotspots[kHSWalkArea2].flags &= ~SF_WALKABLE; + } + break; + + case kHSExitInsideGrubCity: + if (_gnapActionStatus < 0) { + if (_s20_stonerGuyShowingJoint) + _timers[4] = 0; + _isLeavingScene = 1; + _newSceneNum = 22; + gnapWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x, _hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1); + _beaverFacing = 4; + } + break; + + case kHSExitOutsideCircusWorld: + if (_gnapActionStatus < 0) { + if (_s20_stonerGuyShowingJoint) + _timers[4] = 0; + _isLeavingScene = 1; + _newSceneNum = 24; + gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1); + } + break; + + case kHSStonerGuy: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 5, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan2(5, 4); + break; + case GRAB_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + if (_s20_stonerGuyShowingJoint) + _gnapActionStatus = kASGrabJoint; + else + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + if (isFlag(17)) + _gnapActionStatus = kASTalkStonerGuyNoJoint; + else + _gnapActionStatus = kASTalkStonerGuyHasJoint; + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSGroceryStoreGuy: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(2, 3); + break; + case GRAB_CURSOR: + _s20_stonerGuyShowingJoint = false; + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASGrabGroceryStoreGuy; + break; + case TALK_CURSOR: + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkGroceryStoreGuy; + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSGroceryStoreHat: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemCowboyHat) { + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASSwitchGroceryStoreHat; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(1, 6); + break; + case GRAB_CURSOR: + _s20_stonerGuyShowingJoint = false; + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASGrabGroceryStoreHat; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene20_updateAnimations(); + + if (!isSoundPlaying(0x10940)) + playSound(0x10940, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0) { + _hotspots[kHSWalkArea1].y2 += 48; + updateBeaverIdleSequence(); + _hotspots[kHSWalkArea1].y2 -= 48; + } + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (_gnapActionStatus < 0 && !_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) { + _timers[5] = getRandom(50) + 130; + if (getRandom(4) != 0) + _s20_nextGroceryStoreGuySequenceId = 0x17C; + else + _s20_nextGroceryStoreGuySequenceId = 0x17A; + } + if (!_timers[7]) { + _timers[7] = getRandom(100) + 100; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0) { + switch (getRandom(3)) { + case 0: + _gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0); + break; + case 1: + _gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0); + break; + case 2: + _gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0); + break; + } + } + } + playSoundA(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene20_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene20_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASTalkStonerGuyNoJoint: + _gameSys->setAnimation(0x170, 21, 2); + _gameSys->setAnimation(0x17B, 20, 3); + _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0); + _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0); + stopSound(0x1A1); + scene20_stopSounds(); + _s20_currGroceryStoreGuySequenceId = 0x17B; + _s20_currStonerGuySequenceId = 0x170; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_nextStonerGuySequenceId = 0x16E; + _timers[5] = 100; + _timers[6] = 100; + break; + case kASTalkStonerGuyHasJoint: + _gameSys->setAnimation(0x168, 21, 2); + _gameSys->setAnimation(379, 20, 3); + _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0); + _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0); + _gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0); + stopSound(0x1A1); + scene20_stopSounds(); + _s20_currGroceryStoreGuySequenceId = 0x17B; + _s20_currStonerGuySequenceId = 0x168; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_nextStonerGuySequenceId = 0x16B; + _timers[5] = 200; + _timers[6] = 200; + _timers[4] = 100; + _s20_stonerGuyShowingJoint = true; + _gnapActionStatus = -1; + break; + case kASGrabJoint: + _s20_nextStonerGuySequenceId = 0x16A; + break; + case kASActionDone: + _gnapActionStatus = -1; + break; + case kASTalkGroceryStoreGuy: + _gameSys->setAnimation(0x170, 21, 2); + _gameSys->setAnimation(0x17B, 20, 3); + _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0); + _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0); + stopSound(0x1A1); + scene20_stopSounds(); + _s20_currGroceryStoreGuySequenceId = 0x17B; + _s20_currStonerGuySequenceId = 0x170; + _s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2; + if (_s20_groceryStoreGuyCtr != 0) + _s20_nextGroceryStoreGuySequenceId = 0x176; + else + _s20_nextGroceryStoreGuySequenceId = 0x177; + _timers[5] = 100; + _timers[6] = 100; + break; + case kASGrabGroceryStoreGuy: + _gameSys->setAnimation(0x170, 21, 2); + _gameSys->setAnimation(0x17B, 20, 3); + _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0); + _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0); + stopSound(0x1A1); + scene20_stopSounds(); + _s20_currGroceryStoreGuySequenceId = 0x17B; + _s20_currStonerGuySequenceId = 0x170; + _timers[5] = 120; + _timers[6] = 120; + _s20_nextGroceryStoreGuySequenceId = 0x178; + break; + case kASGrabGroceryStoreHat: + _gameSys->setAnimation(0x170, 21, 2); + _gameSys->setAnimation(0x17B, 20, 3); + _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, 32, 0, 0, 0); + _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, 32, 0, 0, 0); + stopSound(0x1A1); + scene20_stopSounds(); + _s20_currGroceryStoreGuySequenceId = 0x17B; + _s20_currStonerGuySequenceId = 0x170; + _s20_nextGroceryStoreGuySequenceId = 0x179; + break; + case kASSwitchGroceryStoreHat: + setGrabCursorSprite(-1); + _gameSys->setAnimation(0x180, _gnapId, 0); + _gameSys->insertSequence(0x180, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x180; + _gnapSequenceDatNum = 0; + invRemove(kItemCowboyHat); + invAdd(kItemGroceryStoreHat); + _gnapActionStatus = kASSwitchGroceryStoreHatDone; + break; + case kASSwitchGroceryStoreHatDone: + _gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0); + setFlag(19); + hideCursor(); + setGrabCursorSprite(-1); + addFullScreenSprite(0x12C, 255); + _gameSys->setAnimation(0x181, 256, 0); + _gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(0) != 2) + gameUpdateTick(); + removeFullScreenSprite(); + showCursor(); + setGrabCursorSprite(kItemGroceryStoreHat); + _gnapIdleFacing = 1; + gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = -1; + break; + case kASGrabJointDone: + setGrabCursorSprite(kItemJoint); + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(3) == 2) { + switch (_s20_nextGroceryStoreGuySequenceId) { + case 0x176: + case 0x177: + _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); + _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_nextStonerGuySequenceId = 0x16D; + break; + case 0x178: + _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); + _gameSys->setAnimation(0x17D, _gnapId, 0); + _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x17D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x17D; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASActionDone; + _gameSys->setAnimation(0x16D, 21, 2); + _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = 0x16D; + _s20_currGroceryStoreGuySequenceId = 0x178; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_nextStonerGuySequenceId = -1; + break; + case 0x179: + _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); + _gameSys->setAnimation(0x16D, 21, 0); + _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x17E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x17E; + _gnapSequenceDatNum = 0; + _gnapActionStatus = kASActionDone; + _gameSys->setAnimation(0x16D, 21, 2); + _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); + _s20_currStonerGuySequenceId = 0x16D; + _s20_currGroceryStoreGuySequenceId = 377; + _s20_nextGroceryStoreGuySequenceId = -1; + _s20_nextStonerGuySequenceId = -1; + gnapWalkTo(4, 8, -1, 0x107BB, 1); + break; + case 0x17C: + _gameSys->setAnimation(0, 0, 3); + _s20_nextStonerGuySequenceId = 0x171; + break; + case 0x17A: + _gameSys->setAnimation(0, 0, 3); + _s20_nextStonerGuySequenceId = 0x16F; + break; + case 0x175: + _gameSys->setAnimation(0x175, 20, 0); + _gameSys->setAnimation(0x175, 20, 3); + _gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _s20_currGroceryStoreGuySequenceId = 0x175; + _s20_nextGroceryStoreGuySequenceId = -1; + _gnapActionStatus = kASActionDone; + break; + default: + if (_s20_nextGroceryStoreGuySequenceId != -1) { + _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); + _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); + _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId; + _s20_nextGroceryStoreGuySequenceId = -1; + } + break; + } + } + + scene20_updateAnimationsCb(); + +} + +} // End of namespace Gnap |