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Diffstat (limited to 'engines/gnap/scenes/scene21.cpp')
-rw-r--r-- | engines/gnap/scenes/scene21.cpp | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene21.cpp b/engines/gnap/scenes/scene21.cpp new file mode 100644 index 0000000000..56da904ce1 --- /dev/null +++ b/engines/gnap/scenes/scene21.cpp @@ -0,0 +1,345 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSBanana = 1, + kHSOldLady = 2, + kHSDevice = 3, + kHSExitOutsideGrubCity = 4, + kHSWalkArea1 = 5, + kHSWalkArea2 = 6 +}; + +enum { + kASTalkOldLady = 0, + kASGrabBanana = 1, + kASGrabBananaDone = 2, + kASGrabOldLady = 3, + kASUseHatWithOldLady = 4, + kASUseHatWithOldLadyDone = 5, + kASLeaveScene = 6 +}; + +int GnapEngine::scene21_init() { + _gameSys->setAnimation(0, 0, 3); + return isFlag(3) ? 0x94 : 0x93; +} + +void GnapEngine::scene21_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSBanana, 94, 394, 146, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 6); + setHotspot(kHSOldLady, 402, 220, 528, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + setHotspot(kHSExitOutsideGrubCity, 522, 498, 800, 600, SF_EXIT_SE_CURSOR | SF_WALKABLE, 5, 10); + setHotspot(kHSWalkArea1, 0, 0, 800, 440); + setHotspot(kHSWalkArea2, 698, 0, 800, 600); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(4) || !isFlag(3)) + _hotspots[kHSBanana].flags = SF_WALKABLE | SF_DISABLED; + if (isFlag(3)) + _hotspots[kHSOldLady].flags = SF_DISABLED; + _hotspotsCount = 7; +} + +void GnapEngine::scene21_run() { + + playSound(0x10940, 1); + startSoundTimerA(6); + + _timers[5] = getRandom(100) + 100; + + queueInsertDeviceIcon(); + + if (isFlag(3)) { + if (isFlag(5)) { + initGnapPos(5, 8, 1); + initBeaverPos(6, 8, 0); + _gameSys->insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0); + if (!isFlag(4)) + _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0); + endSceneInit(); + clearFlag(5); + } else { + initGnapPos(5, 11, 1); + initBeaverPos(6, 11, 0); + if (!isFlag(4)) + _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0); + endSceneInit(); + gnapWalkTo(5, 8, -1, 0x107B9, 1); + platypusWalkTo(6, 8, -1, 0x107C2, 1); + } + } else { + initGnapPos(5, 11, 1); + initBeaverPos(6, 11, 0); + _s21_currOldLadySequenceId = 0x89; + _gameSys->setAnimation(0x89, 79, 3); + _gameSys->insertSequence(_s21_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0); + _s21_nextOldLadySequenceId = -1; + _timers[4] = getRandom(30) + 50; + endSceneInit(); + gnapWalkTo(5, 8, -1, 0x107B9, 1); + platypusWalkTo(6, 8, -1, 0x107C2, 1); + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene21_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + gnapUseJointOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSBanana: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowItem(_grabCursorSpriteIndex, 2, 5); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(2, 5); + break; + case GRAB_CURSOR: + gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBanana].x, _hotspotsWalkPos[kHSBanana].y) | 0x10000, 1); + playGnapPullOutDevice(2, 5); + playGnapUseDevice(0, 0); + _gnapActionStatus = kASGrabBanana; + break; + case TALK_CURSOR: + case PLAT_CURSOR: + break; + } + } + } + break; + + case kHSOldLady: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemGroceryStoreHat) { + _newSceneNum = 47; + gnapWalkTo(4, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASUseHatWithOldLady; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(4, 6, 7, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(7, 4); + break; + case GRAB_CURSOR: + _gnapIdleFacing = 5; + _hotspots[kHSWalkArea1].flags |= SF_WALKABLE; + gnapWalkTo(7, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASGrabOldLady; + _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE; + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSOldLady].x, _hotspotsWalkPos[kHSOldLady].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkOldLady; + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitOutsideGrubCity: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _newSceneNum = 20; + gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107B3, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1); + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene21_updateAnimations(); + + if (!isSoundPlaying(0x10940)) + playSound(0x10940, 1); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!isFlag(3) && !_timers[4] && _s21_nextOldLadySequenceId == -1 && _gnapActionStatus == -1) { + _timers[4] = getRandom(30) + 50; + switch (getRandom(5)) { + case 0: + _s21_nextOldLadySequenceId = 0x88; + break; + case 1: + _s21_nextOldLadySequenceId = 0x8A; + break; + default: + _s21_nextOldLadySequenceId = 0x89; + break; + } + } + if (!_timers[5]) { + _timers[5] = getRandom(100) + 100; + _gameSys->insertSequence(0x92, 255, 0, 0, kSeqNone, 0, 0, 0); + } + playSoundA(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene21_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene21_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASTalkOldLady: + _s21_nextOldLadySequenceId = 0x8B; + _gnapActionStatus = -1; + break; + case kASGrabBanana: + _gameSys->setAnimation(0x8C, 59, 0); + _gameSys->insertSequence(0x8C, 59, 141, 59, kSeqSyncWait, 0, 0, 0); + setFlag(4); + invAdd(kItemBanana); + scene21_updateHotspots(); + _gnapActionStatus = kASGrabBananaDone; + break; + case kASGrabBananaDone: + setGrabCursorSprite(kItemBanana); + _gnapActionStatus = -1; + break; + case kASGrabOldLady: + _timers[4] = getRandom(30) + 50; + _s21_nextOldLadySequenceId = 0x87; + break; + case kASUseHatWithOldLady: + _gameSys->setAnimation(0x8F, _gnapId, 0); + _gameSys->insertSequence(0x8F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceDatNum = 0; + _gnapSequenceId = 0x8F; + _gnapActionStatus = kASUseHatWithOldLadyDone; + invAdd(kItemTickets); + invRemove(kItemGroceryStoreHat); + setGrabCursorSprite(-1); + break; + case kASUseHatWithOldLadyDone: + _s21_nextOldLadySequenceId = 0x91; + break; + case kASLeaveScene: + _sceneDone = true; + break; + } + } + + if (_gameSys->getAnimationStatus(3) == 2 && _s21_nextOldLadySequenceId != -1) { + if (_s21_nextOldLadySequenceId == 0x87) { + _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3); + _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(0x86, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x86; + _gnapSequenceDatNum = 0; + _gnapActionStatus = -1; + _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId; + _s21_nextOldLadySequenceId = -1; + } else if (_s21_nextOldLadySequenceId == 0x91) { + _gameSys->setAnimation(0x91, 79, 0); + _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0); + _gnapActionStatus = kASLeaveScene; + _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId; + _s21_nextOldLadySequenceId = -1; + } else { + _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3); + _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0); + _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId; + _s21_nextOldLadySequenceId = -1; + } + } + +} + +} // End of namespace Gnap |