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-rw-r--r--engines/gnap/scenes/scene21.cpp345
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diff --git a/engines/gnap/scenes/scene21.cpp b/engines/gnap/scenes/scene21.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSBanana = 1,
+ kHSOldLady = 2,
+ kHSDevice = 3,
+ kHSExitOutsideGrubCity = 4,
+ kHSWalkArea1 = 5,
+ kHSWalkArea2 = 6
+};
+
+enum {
+ kASTalkOldLady = 0,
+ kASGrabBanana = 1,
+ kASGrabBananaDone = 2,
+ kASGrabOldLady = 3,
+ kASUseHatWithOldLady = 4,
+ kASUseHatWithOldLadyDone = 5,
+ kASLeaveScene = 6
+};
+
+int GnapEngine::scene21_init() {
+ _gameSys->setAnimation(0, 0, 3);
+ return isFlag(3) ? 0x94 : 0x93;
+}
+
+void GnapEngine::scene21_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSBanana, 94, 394, 146, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 6);
+ setHotspot(kHSOldLady, 402, 220, 528, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ setHotspot(kHSExitOutsideGrubCity, 522, 498, 800, 600, SF_EXIT_SE_CURSOR | SF_WALKABLE, 5, 10);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 440);
+ setHotspot(kHSWalkArea2, 698, 0, 800, 600);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(4) || !isFlag(3))
+ _hotspots[kHSBanana].flags = SF_WALKABLE | SF_DISABLED;
+ if (isFlag(3))
+ _hotspots[kHSOldLady].flags = SF_DISABLED;
+ _hotspotsCount = 7;
+}
+
+void GnapEngine::scene21_run() {
+
+ playSound(0x10940, 1);
+ startSoundTimerA(6);
+
+ _timers[5] = getRandom(100) + 100;
+
+ queueInsertDeviceIcon();
+
+ if (isFlag(3)) {
+ if (isFlag(5)) {
+ initGnapPos(5, 8, 1);
+ initBeaverPos(6, 8, 0);
+ _gameSys->insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
+ if (!isFlag(4))
+ _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
+ endSceneInit();
+ clearFlag(5);
+ } else {
+ initGnapPos(5, 11, 1);
+ initBeaverPos(6, 11, 0);
+ if (!isFlag(4))
+ _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
+ endSceneInit();
+ gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ }
+ } else {
+ initGnapPos(5, 11, 1);
+ initBeaverPos(6, 11, 0);
+ _s21_currOldLadySequenceId = 0x89;
+ _gameSys->setAnimation(0x89, 79, 3);
+ _gameSys->insertSequence(_s21_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0);
+ _s21_nextOldLadySequenceId = -1;
+ _timers[4] = getRandom(30) + 50;
+ endSceneInit();
+ gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene21_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSBanana:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 2, 5);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(2, 5);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBanana].x, _hotspotsWalkPos[kHSBanana].y) | 0x10000, 1);
+ playGnapPullOutDevice(2, 5);
+ playGnapUseDevice(0, 0);
+ _gnapActionStatus = kASGrabBanana;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSOldLady:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemGroceryStoreHat) {
+ _newSceneNum = 47;
+ gnapWalkTo(4, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASUseHatWithOldLady;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(4, 6, 7, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(7, 4);
+ break;
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 5;
+ _hotspots[kHSWalkArea1].flags |= SF_WALKABLE;
+ gnapWalkTo(7, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASGrabOldLady;
+ _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[kHSOldLady].x, _hotspotsWalkPos[kHSOldLady].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASTalkOldLady;
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitOutsideGrubCity:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _newSceneNum = 20;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107B3, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene21_updateAnimations();
+
+ if (!isSoundPlaying(0x10940))
+ playSound(0x10940, 1);
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!isFlag(3) && !_timers[4] && _s21_nextOldLadySequenceId == -1 && _gnapActionStatus == -1) {
+ _timers[4] = getRandom(30) + 50;
+ switch (getRandom(5)) {
+ case 0:
+ _s21_nextOldLadySequenceId = 0x88;
+ break;
+ case 1:
+ _s21_nextOldLadySequenceId = 0x8A;
+ break;
+ default:
+ _s21_nextOldLadySequenceId = 0x89;
+ break;
+ }
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(100) + 100;
+ _gameSys->insertSequence(0x92, 255, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ playSoundA();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene21_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene21_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case kASTalkOldLady:
+ _s21_nextOldLadySequenceId = 0x8B;
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabBanana:
+ _gameSys->setAnimation(0x8C, 59, 0);
+ _gameSys->insertSequence(0x8C, 59, 141, 59, kSeqSyncWait, 0, 0, 0);
+ setFlag(4);
+ invAdd(kItemBanana);
+ scene21_updateHotspots();
+ _gnapActionStatus = kASGrabBananaDone;
+ break;
+ case kASGrabBananaDone:
+ setGrabCursorSprite(kItemBanana);
+ _gnapActionStatus = -1;
+ break;
+ case kASGrabOldLady:
+ _timers[4] = getRandom(30) + 50;
+ _s21_nextOldLadySequenceId = 0x87;
+ break;
+ case kASUseHatWithOldLady:
+ _gameSys->setAnimation(0x8F, _gnapId, 0);
+ _gameSys->insertSequence(0x8F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0x8F;
+ _gnapActionStatus = kASUseHatWithOldLadyDone;
+ invAdd(kItemTickets);
+ invRemove(kItemGroceryStoreHat);
+ setGrabCursorSprite(-1);
+ break;
+ case kASUseHatWithOldLadyDone:
+ _s21_nextOldLadySequenceId = 0x91;
+ break;
+ case kASLeaveScene:
+ _sceneDone = true;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2 && _s21_nextOldLadySequenceId != -1) {
+ if (_s21_nextOldLadySequenceId == 0x87) {
+ _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
+ _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x86, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x86;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = -1;
+ _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
+ _s21_nextOldLadySequenceId = -1;
+ } else if (_s21_nextOldLadySequenceId == 0x91) {
+ _gameSys->setAnimation(0x91, 79, 0);
+ _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _gnapActionStatus = kASLeaveScene;
+ _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
+ _s21_nextOldLadySequenceId = -1;
+ } else {
+ _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
+ _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
+ _s21_nextOldLadySequenceId = -1;
+ }
+ }
+
+}
+
+} // End of namespace Gnap