diff options
Diffstat (limited to 'engines/gnap/scenes/scene22.cpp')
-rw-r--r-- | engines/gnap/scenes/scene22.cpp | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/engines/gnap/scenes/scene22.cpp b/engines/gnap/scenes/scene22.cpp deleted file mode 100644 index 494af92b85..0000000000 --- a/engines/gnap/scenes/scene22.cpp +++ /dev/null @@ -1,292 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "gnap/gnap.h" -#include "gnap/gamesys.h" -#include "gnap/resource.h" -#include "gnap/scenes/scene22.h" - -namespace Gnap { - -enum { - kHSPlatypus = 0, - kHSExitOutsideGrubCity = 1, - kHSExitBackGrubCity = 2, - kHSCashier = 3, - kHSDevice = 4, - kHSWalkArea1 = 5, - kHSWalkArea2 = 6 -}; - -enum { - kASLeaveScene = 0, - kASTalkCashier = 1 -}; - -Scene22::Scene22(GnapEngine *vm) : Scene(vm) { - _s22_caughtBefore = false; - _s22_cashierCtr = 3; -} - -int Scene22::init() { - return 0x5E; -} - -void Scene22::updateHotspots() { - _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - _vm->setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6); - _vm->setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9); - _vm->setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); - _vm->setHotspot(kHSWalkArea1, 553, 0, 800, 542); - _vm->setHotspot(kHSWalkArea2, 0, 0, 552, 488); - _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _vm->_hotspotsCount = 7; -} - -void Scene22::run() { - _vm->_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0); - - _s22_currCashierSequenceId = 0x59; - _s22_nextCashierSequenceId = -1; - - _vm->_gameSys->setAnimation(0x59, 1, 3); - _vm->_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - - _vm->_timers[6] = _vm->getRandom(30) + 20; - - _vm->queueInsertDeviceIcon(); - - if (_vm->_prevSceneNum == 20) { - _vm->initGnapPos(2, 8, kDirBottomRight); - _vm->initPlatypusPos(1, 8, kDirNone); - _vm->endSceneInit(); - } else { - _vm->initGnapPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight); - _vm->initPlatypusPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone); - _vm->endSceneInit(); - _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1); - _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1); - } - - if (_vm->isFlag(kGFSceneFlag1)) { - int storeDetectiveSeqId; - _vm->setGrabCursorSprite(-1); - _vm->invRemove(kItemCereals); - if (_s22_caughtBefore) { - switch (_vm->getRandom(3)) { - case 0: - storeDetectiveSeqId = 0x55; - break; - case 1: - storeDetectiveSeqId = 0x56; - break; - default: - storeDetectiveSeqId = 0x57; - break; - } - } else { - _s22_caughtBefore = true; - storeDetectiveSeqId = 0x54; - } - _vm->_gameSys->waitForUpdate(); - _vm->_gameSys->requestClear1(); - _vm->_gameSys->drawSpriteToBackground(0, 0, 0x44); - _vm->_gameSys->setAnimation(storeDetectiveSeqId, 256, 4); - _vm->_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_vm->_gameSys->getAnimationStatus(4) != 2) { - _vm->gameUpdateTick(); - } - _vm->_sceneDone = true; - _vm->_newSceneNum = 20; - _s22_caughtBefore = true; - } - - while (!_vm->_sceneDone) { - _vm->updateMouseCursor(); - _vm->updateCursorByHotspot(); - - _vm->testWalk(0, 0, -1, -1, -1, -1); - - _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); - _vm->updateGrabCursorSprite(0, 0); - - switch (_vm->_sceneClickedHotspot) { - case kHSDevice: - if (_vm->_gnapActionStatus < 0) { - _vm->runMenu(); - updateHotspots(); - } - break; - - case kHSPlatypus: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(0, 0); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); - break; - case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); - break; - case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); - break; - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSExitOutsideGrubCity: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 20; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1); - } - break; - - case kHSExitBackGrubCity: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 23; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1); - } - break; - - case kHSCashier: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, 8, 4); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(8, 4); - break; - case GRAB_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - case TALK_CURSOR: - _vm->_gnapIdleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, - 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _vm->_gnapActionStatus = kASTalkCashier; - break; - case PLAT_CURSOR: - _vm->gnapUseDeviceOnPlatypuss(); - break; - } - } - } - break; - - case kHSWalkArea1: - case kHSWalkArea2: - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - break; - - default: - if (_vm->_mouseClickState._left) { - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - _vm->_mouseClickState._left = false; - } - break; - } - - updateAnimations(); - - if (!_vm->_isLeavingScene) { - _vm->updatePlatypusIdleSequence(); - _vm->updateGnapIdleSequence(); - if (!_vm->_timers[6] && _s22_nextCashierSequenceId == -1) { - _vm->_timers[6] = _vm->getRandom(30) + 20; - if (_vm->getRandom(8) != 0) { - _s22_nextCashierSequenceId = 0x59; - } else { - _s22_cashierCtr = (_s22_cashierCtr + 1) % 3; - switch (_s22_cashierCtr) { - case 1: - _s22_nextCashierSequenceId = 0x58; - break; - case 2: - _s22_nextCashierSequenceId = 0x5A; - break; - case 3: - _s22_nextCashierSequenceId = 0x5B; - break; - default: - _s22_nextCashierSequenceId = 0x58; - break; - } - } - } - } - - _vm->checkGameKeys(); - - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); - _vm->runMenu(); - updateHotspots(); - _vm->_timers[2] = _vm->getRandom(30) + 20; - _vm->_timers[3] = 400; - _vm->_timers[1] = _vm->getRandom(20) + 30; - _vm->_timers[0] = _vm->getRandom(75) + 75; - } - - _vm->gameUpdateTick(); - } -} - -void Scene22::updateAnimations() { - if (_vm->_gameSys->getAnimationStatus(0) == 2) { - _vm->_gameSys->setAnimation(0, 0, 0); - switch (_vm->_gnapActionStatus) { - case kASLeaveScene: - _vm->_sceneDone = true; - break; - case kASTalkCashier: - _s22_nextCashierSequenceId = 0x5C; - break; - } - _vm->_gnapActionStatus = -1; - } - - if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) { - _vm->_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3); - _vm->_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0); - _s22_currCashierSequenceId = _s22_nextCashierSequenceId; - _s22_nextCashierSequenceId = -1; - } -} - -} // End of namespace Gnap |