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-rw-r--r--engines/gnap/scenes/scene22.cpp292
1 files changed, 0 insertions, 292 deletions
diff --git a/engines/gnap/scenes/scene22.cpp b/engines/gnap/scenes/scene22.cpp
deleted file mode 100644
index 494af92b85..0000000000
--- a/engines/gnap/scenes/scene22.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene22.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSExitOutsideGrubCity = 1,
- kHSExitBackGrubCity = 2,
- kHSCashier = 3,
- kHSDevice = 4,
- kHSWalkArea1 = 5,
- kHSWalkArea2 = 6
-};
-
-enum {
- kASLeaveScene = 0,
- kASTalkCashier = 1
-};
-
-Scene22::Scene22(GnapEngine *vm) : Scene(vm) {
- _s22_caughtBefore = false;
- _s22_cashierCtr = 3;
-}
-
-int Scene22::init() {
- return 0x5E;
-}
-
-void Scene22::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
- _vm->setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
- _vm->setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
- _vm->setHotspot(kHSWalkArea1, 553, 0, 800, 542);
- _vm->setHotspot(kHSWalkArea2, 0, 0, 552, 488);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _vm->_hotspotsCount = 7;
-}
-
-void Scene22::run() {
- _vm->_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
-
- _s22_currCashierSequenceId = 0x59;
- _s22_nextCashierSequenceId = -1;
-
- _vm->_gameSys->setAnimation(0x59, 1, 3);
- _vm->_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->_timers[6] = _vm->getRandom(30) + 20;
-
- _vm->queueInsertDeviceIcon();
-
- if (_vm->_prevSceneNum == 20) {
- _vm->initGnapPos(2, 8, kDirBottomRight);
- _vm->initPlatypusPos(1, 8, kDirNone);
- _vm->endSceneInit();
- } else {
- _vm->initGnapPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
- _vm->initPlatypusPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1);
- _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1);
- }
-
- if (_vm->isFlag(kGFSceneFlag1)) {
- int storeDetectiveSeqId;
- _vm->setGrabCursorSprite(-1);
- _vm->invRemove(kItemCereals);
- if (_s22_caughtBefore) {
- switch (_vm->getRandom(3)) {
- case 0:
- storeDetectiveSeqId = 0x55;
- break;
- case 1:
- storeDetectiveSeqId = 0x56;
- break;
- default:
- storeDetectiveSeqId = 0x57;
- break;
- }
- } else {
- _s22_caughtBefore = true;
- storeDetectiveSeqId = 0x54;
- }
- _vm->_gameSys->waitForUpdate();
- _vm->_gameSys->requestClear1();
- _vm->_gameSys->drawSpriteToBackground(0, 0, 0x44);
- _vm->_gameSys->setAnimation(storeDetectiveSeqId, 256, 4);
- _vm->_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_vm->_gameSys->getAnimationStatus(4) != 2) {
- _vm->gameUpdateTick();
- }
- _vm->_sceneDone = true;
- _vm->_newSceneNum = 20;
- _s22_caughtBefore = true;
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->testWalk(0, 0, -1, -1, -1, -1);
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitOutsideGrubCity:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 20;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1);
- }
- break;
-
- case kHSExitBackGrubCity:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 23;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1);
- }
- break;
-
- case kHSCashier:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, 8, 4);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(8, 4);
- break;
- case GRAB_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- case TALK_CURSOR:
- _vm->_gnapIdleFacing = kDirUpRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y,
- 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTalkCashier;
- break;
- case PLAT_CURSOR:
- _vm->gnapUseDeviceOnPlatypuss();
- break;
- }
- }
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->_isLeavingScene) {
- _vm->updatePlatypusIdleSequence();
- _vm->updateGnapIdleSequence();
- if (!_vm->_timers[6] && _s22_nextCashierSequenceId == -1) {
- _vm->_timers[6] = _vm->getRandom(30) + 20;
- if (_vm->getRandom(8) != 0) {
- _s22_nextCashierSequenceId = 0x59;
- } else {
- _s22_cashierCtr = (_s22_cashierCtr + 1) % 3;
- switch (_s22_cashierCtr) {
- case 1:
- _s22_nextCashierSequenceId = 0x58;
- break;
- case 2:
- _s22_nextCashierSequenceId = 0x5A;
- break;
- case 3:
- _s22_nextCashierSequenceId = 0x5B;
- break;
- default:
- _s22_nextCashierSequenceId = 0x58;
- break;
- }
- }
- }
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- _vm->_timers[2] = _vm->getRandom(30) + 20;
- _vm->_timers[3] = 400;
- _vm->_timers[1] = _vm->getRandom(20) + 30;
- _vm->_timers[0] = _vm->getRandom(75) + 75;
- }
-
- _vm->gameUpdateTick();
- }
-}
-
-void Scene22::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- switch (_vm->_gnapActionStatus) {
- case kASLeaveScene:
- _vm->_sceneDone = true;
- break;
- case kASTalkCashier:
- _s22_nextCashierSequenceId = 0x5C;
- break;
- }
- _vm->_gnapActionStatus = -1;
- }
-
- if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) {
- _vm->_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3);
- _vm->_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
- _s22_currCashierSequenceId = _s22_nextCashierSequenceId;
- _s22_nextCashierSequenceId = -1;
- }
-}
-
-} // End of namespace Gnap