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Diffstat (limited to 'engines/gnap/scenes/scene22.cpp')
-rw-r--r-- | engines/gnap/scenes/scene22.cpp | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene22.cpp b/engines/gnap/scenes/scene22.cpp new file mode 100644 index 0000000000..0290666daa --- /dev/null +++ b/engines/gnap/scenes/scene22.cpp @@ -0,0 +1,294 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitOutsideGrubCity = 1, + kHSExitBackGrubCity = 2, + kHSCashier = 3, + kHSDevice = 4, + kHSWalkArea1 = 5, + kHSWalkArea2 = 6 +}; + +enum { + kASLeaveScene = 0, + kASTalkCashier = 1 +}; + +int GnapEngine::scene22_init() { + return 0x5E; +} + +void GnapEngine::scene22_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6); + setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9); + setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + setHotspot(kHSWalkArea1, 553, 0, 800, 542); + setHotspot(kHSWalkArea2, 0, 0, 552, 488); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 7; +} + +void GnapEngine::scene22_run() { + + _gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0); + + _s22_currCashierSequenceId = 0x59; + _s22_nextCashierSequenceId = -1; + + _gameSys->setAnimation(0x59, 1, 3); + _gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + + _timers[6] = getRandom(30) + 20; + + queueInsertDeviceIcon(); + + if (_prevSceneNum == 20) { + initGnapPos(2, 8, 1); + initBeaverPos(1, 8, 0); + endSceneInit(); + } else { + initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, 1); + initBeaverPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, 0); + endSceneInit(); + gnapWalkTo(8, 8, -1, 0x107B9, 1); + platypusWalkTo(9, 8, -1, 0x107C2, 1); + } + + if (isFlag(11)) { + int storeDetectiveSeqId; + setGrabCursorSprite(-1); + invRemove(kItemCereals); + if (_s22_caughtBefore) { + switch (getRandom(3)) { + case 0: + storeDetectiveSeqId = 0x55; + break; + case 1: + storeDetectiveSeqId = 0x56; + break; + case 2: + storeDetectiveSeqId = 0x57; + break; + } + } else { + _s22_caughtBefore = true; + storeDetectiveSeqId = 0x54; + } + _gameSys->waitForUpdate(); + _gameSys->requestClear1(); + _gameSys->drawSpriteToBackground(0, 0, 0x44); + _gameSys->setAnimation(storeDetectiveSeqId, 256, 4); + _gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(4) != 2) { + gameUpdateTick(); + } + _sceneDone = true; + _newSceneNum = 20; + _s22_caughtBefore = true; + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene22_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + gnapUseJointOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitOutsideGrubCity: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _newSceneNum = 20; + gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1); + } + break; + + case kHSExitBackGrubCity: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _newSceneNum = 23; + gnapWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1); + } + break; + + case kHSCashier: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 8, 4); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(8, 4); + break; + case GRAB_CURSOR: + playGnapImpossible(0, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, + 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkCashier; + break; + case PLAT_CURSOR: + gnapUseDeviceOnBeaver(); + break; + } + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene22_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!_timers[6] && _s22_nextCashierSequenceId == -1) { + _timers[6] = getRandom(30) + 20; + if (getRandom(8) != 0) { + _s22_nextCashierSequenceId = 0x59; + } else { + _s22_cashierCtr = (_s22_cashierCtr + 1) % 3; + switch (_s22_cashierCtr) { + case 1: + _s22_nextCashierSequenceId = 0x58; + break; + case 2: + _s22_nextCashierSequenceId = 0x5A; + break; + case 3: + _s22_nextCashierSequenceId = 0x5B; + break; + default: + _s22_nextCashierSequenceId = 0x58; + break; + } + } + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene22_updateHotspots(); + _timers[2] = getRandom(30) + 20; + _timers[3] = 400; + _timers[1] = getRandom(20) + 30; + _timers[0] = getRandom(75) + 75; + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene22_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASLeaveScene: + _sceneDone = true; + break; + case kASTalkCashier: + _s22_nextCashierSequenceId = 0x5C; + break; + } + _gnapActionStatus = -1; + } + + if (_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) { + _gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3); + _gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _s22_currCashierSequenceId = _s22_nextCashierSequenceId; + _s22_nextCashierSequenceId = -1; + } + +} + +} // End of namespace Gnap |