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Diffstat (limited to 'engines/gnap/scenes/scene23.cpp')
-rw-r--r-- | engines/gnap/scenes/scene23.cpp | 295 |
1 files changed, 0 insertions, 295 deletions
diff --git a/engines/gnap/scenes/scene23.cpp b/engines/gnap/scenes/scene23.cpp deleted file mode 100644 index 75838f4482..0000000000 --- a/engines/gnap/scenes/scene23.cpp +++ /dev/null @@ -1,295 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "gnap/gnap.h" -#include "gnap/gamesys.h" -#include "gnap/resource.h" -#include "gnap/scenes/scene23.h" - -namespace Gnap { - -enum { - kHSPlatypus = 0, - kHSExitFrontGrubCity = 1, - kHSDevice = 2, - kHSCereals = 3, - kHSWalkArea1 = 4, - kHSWalkArea2 = 5 -}; - -enum { - kASLookCereals = 0, - kASGrabCereals = 1, - kASGrabCerealsDone = 2, - kASLeaveScene = 3 -}; - -Scene23::Scene23(GnapEngine *vm) : Scene(vm) { - _s23_currStoreClerkSequenceId = -1; - _s23_nextStoreClerkSequenceId = -1; -} - -int Scene23::init() { - return 0xC0; -} - -void Scene23::updateHotspots() { - _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - _vm->setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7); - _vm->setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - _vm->setHotspot(kHSWalkArea1, 0, 0, 340, 460); - _vm->setHotspot(kHSWalkArea2, 340, 0, 800, 501); - _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _vm->_hotspotsCount = 6; -} - -void Scene23::run() { - _vm->_timers[4] = _vm->getRandom(100) + 200; - _vm->_timers[5] = _vm->getRandom(100) + 200; - - _s23_currStoreClerkSequenceId = 0xB4; - _s23_nextStoreClerkSequenceId = -1; - - _vm->_gameSys->setAnimation(0xB4, 1, 4); - _vm->_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - - _vm->queueInsertDeviceIcon(); - - _vm->initGnapPos(-1, 7, kDirBottomRight); - _vm->initPlatypusPos(-2, 7, kDirNone); - _vm->_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0); - _vm->_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0); - _vm->endSceneInit(); - - _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); - - if (_vm->isFlag(kGFUnk24)) { - _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); - } else { - _vm->gnapWalkTo(2, 7, 0, 0x107B9, 1); - while (_vm->_gameSys->getAnimationStatus(0) != 2) - _vm->gameUpdateTick(); - _vm->playSequences(0x48, 0xBA, 0xBB, 0xBC); - _vm->setFlag(kGFUnk24); - } - - while (!_vm->_sceneDone) { - _vm->updateMouseCursor(); - _vm->updateCursorByHotspot(); - - _vm->testWalk(0, 3, -1, -1, -1, -1); - - _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); - _vm->updateGrabCursorSprite(0, 0); - - switch (_vm->_sceneClickedHotspot) { - case kHSDevice: - if (_vm->_gnapActionStatus < 0) { - _vm->runMenu(); - updateHotspots(); - } - break; - - case kHSPlatypus: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(0, 0); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); - break; - case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); - break; - case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); - break; - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSCereals: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, 5, 4); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - if (_vm->isFlag(kGFSceneFlag1)) - _vm->playGnapMoan2(0, 0); - else { - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, - 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _vm->_gnapActionStatus = kASLookCereals; - } - break; - case GRAB_CURSOR: - if (_vm->isFlag(kGFSceneFlag1)) - _vm->playGnapImpossible(0, 0); - else { - _vm->_gnapIdleFacing = kDirBottomRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, - 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _vm->setFlag(kGFSceneFlag1); - _vm->_gnapActionStatus = kASGrabCereals; - _vm->invAdd(kItemCereals); - } - break; - case TALK_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSExitFrontGrubCity: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 22; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1); - } - break; - - case kHSWalkArea1: - case kHSWalkArea2: - if (_vm->_gnapActionStatus < 0) - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - break; - - default: - if (_vm->_mouseClickState._left) { - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - _vm->_mouseClickState._left = false; - } - break; - } - - updateAnimations(); - - if (!_vm->_isLeavingScene) { - _vm->updatePlatypusIdleSequence(); - _vm->updateGnapIdleSequence(); - if (!_vm->_timers[4] && _vm->_gnapActionStatus == -1) { - _vm->_timers[4] = _vm->getRandom(100) + 200; - switch (_vm->getRandom(4)) { - case 0: - _vm->_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0); - break; - case 1: - _vm->_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0); - break; - case 2: - case 3: - _vm->_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0); - break; - } - } - if (!_vm->_timers[5]) { - _vm->_timers[5] = _vm->getRandom(100) + 200; - switch (_vm->getRandom(3)) { - case 0: - _vm->playSound(0xCE, false); - break; - case 1: - _vm->playSound(0xD0, false); - break; - case 2: - _vm->playSound(0xCF, false); - break; - } - } - } - - _vm->checkGameKeys(); - - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); - _vm->runMenu(); - updateHotspots(); - } - - _vm->gameUpdateTick(); - } -} - -void Scene23::updateAnimations() { - if (_vm->_gameSys->getAnimationStatus(0) == 2) { - _vm->_gameSys->setAnimation(0, 0, 0); - switch (_vm->_gnapActionStatus) { - case kASLookCereals: - _vm->showFullScreenSprite(0x48); - _vm->_gnapActionStatus = -1; - break; - case kASGrabCereals: - _vm->_gameSys->setAnimation(0xBE, _vm->_gnapId, 0); - _vm->_gameSys->insertSequence(0xBE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->requestRemoveSequence(0xBF, 2); - _vm->_gnapSequenceDatNum = 0; - _vm->_gnapSequenceId = 0xBE; - _vm->_gnapActionStatus = kASGrabCerealsDone; - break; - case kASGrabCerealsDone: - _vm->setGrabCursorSprite(kItemCereals); - _vm->_gnapActionStatus = -1; - break; - case kASLeaveScene: - _vm->_sceneDone = true; - break; - } - } - - if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) { - switch (_vm->getRandom(8)) { - case 0: - case 1: - case 2: - _s23_nextStoreClerkSequenceId = 0xB4; - break; - case 3: - case 4: - case 5: - _s23_nextStoreClerkSequenceId = 0xB5; - break; - default: - _s23_nextStoreClerkSequenceId = 0xB6; - break; - } - _vm->_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4); - _vm->_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0); - _s23_currStoreClerkSequenceId = _s23_nextStoreClerkSequenceId; - _s23_nextStoreClerkSequenceId = -1; - } -} - -} // End of namespace Gnap |