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-rw-r--r--engines/gnap/scenes/scene24.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/engines/gnap/scenes/scene24.cpp b/engines/gnap/scenes/scene24.cpp
deleted file mode 100644
index d7959d0843..0000000000
--- a/engines/gnap/scenes/scene24.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene24.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSExitCircusWorld = 1,
- kHSExitOutsideGrubCity = 2,
- kHSDevice = 3,
- kHSWalkArea1 = 4,
- kHSWalkArea2 = 5,
- kHSWalkArea3 = 6
-};
-
-enum {
- kASLeaveScene = 0
-};
-
-Scene24::Scene24(GnapEngine *vm) : Scene(vm) {
- _s24_currWomanSequenceId = -1;
- _s24_nextWomanSequenceId = -1;
- _s24_boySequenceId = -1;
- _s24_girlSequenceId = -1;
-}
-
-int Scene24::init() {
- return 0x3B;
-}
-
-void Scene24::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
- _vm->setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 0, 0);
- _vm->setHotspot(kHSWalkArea2, 530, 0, 800, 600);
- _vm->setHotspot(kHSWalkArea3, 0, 0, 800, 517);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _vm->_hotspotsCount = 7;
-}
-
-void Scene24::run() {
- int counter = 0;
-
- _vm->playSound(0x10940, true);
- _vm->startSoundTimerA(9);
-
- _vm->_timers[7] = _vm->getRandom(100) + 100;
-
- _vm->_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->_timers[4] = _vm->getRandom(20) + 50;
- _vm->_timers[5] = _vm->getRandom(20) + 40;
- _vm->_timers[6] = _vm->getRandom(50) + 30;
-
- _vm->_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
-
- _s24_currWomanSequenceId = 0x35;
- _s24_girlSequenceId = 0x36;
- _s24_boySequenceId = 0x30;
-
- if (_vm->_debugLevel == 4)
- _vm->startIdleTimer(8);
-
- _vm->queueInsertDeviceIcon();
-
- if (_vm->_prevSceneNum == 20) {
- _vm->initGnapPos(1, 8, kDirBottomRight);
- _vm->initPlatypusPos(2, 8, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(1, 9, -1, 0x107B9, 1);
- _vm->platypusWalkTo(2, 9, -1, 0x107C2, 1);
- } else {
- _vm->initGnapPos(8, 8, kDirBottomLeft);
- _vm->initPlatypusPos(8, 8, kDirUnk4);
- _vm->endSceneInit();
- _vm->gnapWalkTo(2, 8, -1, 0x107BA, 1);
- _vm->platypusWalkTo(3, 8, -1, 0x107C2, 1);
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->testWalk(0, 0, -1, -1, -1, -1);
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
-
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitCircusWorld:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 25;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
- }
- break;
-
- case kHSExitOutsideGrubCity:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 20;
- _vm->_gnapIdleFacing = kDirUpRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- case kHSWalkArea3:
- if (_vm->_gnapActionStatus == -1)
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x10940))
- _vm->playSound(0x10940, true);
-
- if (!_vm->_isLeavingScene) {
- _vm->updatePlatypusIdleSequence();
- _vm->updateGnapIdleSequence();
- if (!_vm->_timers[4]) {
- _vm->_timers[4] = _vm->getRandom(20) + 50;
- _vm->_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s24_girlSequenceId = 0x37;
- }
- if (!_vm->_timers[5]) {
- _vm->_timers[5] = _vm->getRandom(20) + 40;
- _vm->_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s24_boySequenceId = 0x31;
- }
- if (!_vm->_timers[6]) {
- _vm->_timers[6] = _vm->getRandom(50) + 30;
- counter = (counter + 1) % 3;
- switch (counter) {
- case 0:
- _s24_nextWomanSequenceId = 0x32;
- break;
- case 1:
- _s24_nextWomanSequenceId = 0x33;
- break;
- case 2:
- _s24_nextWomanSequenceId = 0x34;
- break;
- }
- _vm->_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _s24_currWomanSequenceId = _s24_nextWomanSequenceId;
- }
- if (!_vm->_timers[7]) {
- _vm->_timers[7] = _vm->getRandom(100) + 100;
- switch (_vm->getRandom(3)) {
- case 0:
- _vm->_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- case 1:
- _vm->_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- case 2:
- _vm->_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
- break;
- }
- }
- if (_vm->_debugLevel == 4)
- _vm->updateIdleTimer();
- _vm->playSoundA();
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
- _vm->gameUpdateTick();
- }
-}
-
-void Scene24::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- if (_vm->_gnapActionStatus == kASLeaveScene)
- _vm->_sceneDone = true;
- _vm->_gnapActionStatus = -1;
- }
-
-}
-
-} // End of namespace Gnap