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-rw-r--r--engines/gnap/scenes/scene24.cpp261
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diff --git a/engines/gnap/scenes/scene24.cpp b/engines/gnap/scenes/scene24.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitCircusWorld = 1,
+ kHSExitOutsideGrubCity = 2,
+ kHSDevice = 3,
+ kHSWalkArea1 = 4,
+ kHSWalkArea2 = 5,
+ kHSWalkArea3 = 6
+};
+
+enum {
+ kASLeaveScene = 0
+};
+
+int GnapEngine::scene24_init() {
+ return 0x3B;
+}
+
+void GnapEngine::scene24_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
+ setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
+ setHotspot(kHSWalkArea1, 0, 0, 0, 0);
+ setHotspot(kHSWalkArea2, 530, 0, 800, 600);
+ setHotspot(kHSWalkArea3, 0, 0, 800, 517);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 7;
+}
+
+void GnapEngine::scene24_run() {
+ int counter = 0;
+
+ playSound(0x10940, 1);
+
+ startSoundTimerA(9);
+
+ _timers[7] = getRandom(100) + 100;
+
+ _gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
+
+ _timers[4] = getRandom(20) + 50;
+ _timers[5] = getRandom(20) + 40;
+ _timers[6] = getRandom(50) + 30;
+
+ _gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ _s24_currWomanSequenceId = 0x35;
+ _s24_girlSequenceId = 0x36;
+ _s24_boySequenceId = 0x30;
+
+ if (_debugLevel == 4)
+ startIdleTimer(8);
+
+ queueInsertDeviceIcon();
+
+ if (_prevSceneNum == 20) {
+ initGnapPos(1, 8, 1);
+ initBeaverPos(2, 8, 0);
+ endSceneInit();
+ gnapWalkTo(1, 9, -1, 0x107B9, 1);
+ platypusWalkTo(2, 9, -1, 0x107C2, 1);
+ } else {
+ initGnapPos(8, 8, 3);
+ initBeaverPos(8, 8, 4);
+ endSceneInit();
+ gnapWalkTo(2, 8, -1, 0x107BA, 1);
+ platypusWalkTo(3, 8, -1, 0x107C2, 1);
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene24_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitCircusWorld:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = true;
+ _newSceneNum = 25;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x, _hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSExitOutsideGrubCity:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = true;
+ _newSceneNum = 20;
+ _gnapIdleFacing = 7;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = kASLeaveScene;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ if (_gnapActionStatus == -1)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene24_updateAnimations();
+
+ if (!isSoundPlaying(0x10940))
+ playSound(0x10940, 1);
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(20) + 50;
+ _gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s24_girlSequenceId = 0x37;
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(20) + 40;
+ _gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s24_boySequenceId = 0x31;
+ }
+ if (!_timers[6]) {
+ _timers[6] = getRandom(50) + 30;
+ counter = (counter + 1) % 3;
+ switch (counter) {
+ case 0:
+ _s24_nextWomanSequenceId = 0x32;
+ break;
+ case 1:
+ _s24_nextWomanSequenceId = 0x33;
+ break;
+ case 2:
+ _s24_nextWomanSequenceId = 0x34;
+ break;
+ }
+ _gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _s24_currWomanSequenceId = _s24_nextWomanSequenceId;
+ }
+ if (!_timers[7]) {
+ _timers[7] = getRandom(100) + 100;
+ switch (getRandom(3)) {
+ case 0:
+ _gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 1:
+ _gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ case 2:
+ _gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
+ break;
+ }
+ }
+ if (_debugLevel == 4)
+ updateIdleTimer();
+ playSoundA();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene24_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene24_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ if (_gnapActionStatus == kASLeaveScene)
+ _sceneDone = true;
+ _gnapActionStatus = -1;
+ }
+
+}
+
+} // End of namespace Gnap