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Diffstat (limited to 'engines/gnap/scenes/scene25.cpp')
-rw-r--r-- | engines/gnap/scenes/scene25.cpp | 401 |
1 files changed, 401 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene25.cpp b/engines/gnap/scenes/scene25.cpp new file mode 100644 index 0000000000..cb82658cc2 --- /dev/null +++ b/engines/gnap/scenes/scene25.cpp @@ -0,0 +1,401 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSTicketVendor = 1, + kHSExitOutsideCircusWorld = 2, + kHSExitInsideCircusWorld = 3, + kHSDevice = 4, + kHSPosters1 = 5, + kHSPosters2 = 6, + kHSPosters3 = 7, + kHSPosters4 = 8, + kHSWalkArea1 = 9, + kHSWalkArea2 = 10 +}; + +enum { + kASTalkTicketVendor = 0, + kASEnterCircusWihoutTicket = 1, + kASShowTicketToVendor = 2, + kASShowTicketToVendorDone = 3, + kASEnterCircusWihoutTicketDone = 4, + kASLeaveScene = 5 +}; + +int GnapEngine::scene25_init() { + return 0x62; +} + +void GnapEngine::scene25_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5); + setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10); + setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6); + setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); + setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7); + setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); + setHotspot(kHSWalkArea1, 0, 0, 800, 439); + setHotspot(kHSWalkArea2, 585, 0, 800, 600); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 11; +} + +void GnapEngine::scene25_playAnims(int index) { + + if (index > 4) + return; + + hideCursor(); + setGrabCursorSprite(-1); + switch (index) { + case 1: + _largeSprite = _gameSys->createSurface(0x25); + break; + case 2: + _largeSprite = _gameSys->createSurface(0x26); + break; + case 3: + _largeSprite = _gameSys->createSurface(0x27); + break; + case 4: + _largeSprite = _gameSys->createSurface(0x28); + break; + } + _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); + delayTicksCursor(5); + while (!_mouseClickState.left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) && + !isKeyStatus1(29)) { + gameUpdateTick(); + } + _mouseClickState.left = false; + clearKeyStatus1(Common::KEYCODE_ESCAPE); + clearKeyStatus1(29); + clearKeyStatus1(Common::KEYCODE_SPACE); + _gameSys->removeSpriteDrawItem(_largeSprite, 300); + delayTicksCursor(5); + deleteSurface(&_largeSprite); + showCursor(); +} + +void GnapEngine::scene25_run() { + + playSound(0x10940, 1); + + startSoundTimerA(5); + + _s25_currTicketVendorSequenceId = 0x52; + _gameSys->setAnimation(0x52, 39, 3); + _gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0); + + _s25_nextTicketVendorSequenceId = -1; + _timers[4] = getRandom(20) + 20; + + queueInsertDeviceIcon(); + + if (_prevSceneNum == 24) { + initGnapPos(5, 11, 5); + initBeaverPos(6, 11, 4); + endSceneInit(); + gnapWalkTo(5, 7, -1, 0x107BA, 1); + platypusWalkTo(6, 7, -1, 0x107C2, 1); + } else { + initGnapPos(5, 6, 1); + initBeaverPos(6, 6, 0); + endSceneInit(); + gnapWalkTo(5, 8, -1, 0x107B9, 1); + platypusWalkTo(6, 8, -1, 0x107C2, 1); + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene25_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + gnapUseJointOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSTicketVendor: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemTickets) { + _gnapActionStatus = kASShowTicketToVendor; + gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, + 0, getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1); + playGnapPullOutDevice(0, 0); + playGnapUseDevice(0, 0); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 6, 1); + _s25_nextTicketVendorSequenceId = 0x5B; + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(6, 1); + _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x59 : 0x56; + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = kASTalkTicketVendor; + break; + case GRAB_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitOutsideCircusWorld: + if (_gnapActionStatus < 0) { + _isLeavingScene = true; + _newSceneNum = 24; + gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1); + } + break; + + case kHSExitInsideCircusWorld: + if (_gnapActionStatus < 0) { + if (isFlag(2)) { + _isLeavingScene = true; + _newSceneNum = 26; + _hotspots[kHSWalkArea1].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1); + _gnapActionStatus = kASLeaveScene; + platypusWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1); + _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE; + } else { + _hotspots[kHSWalkArea1].flags |= SF_WALKABLE; + gnapWalkTo(4, 5, 0, 0x107BB, 1); + _gnapActionStatus = kASEnterCircusWihoutTicket; + _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE; + } + } + break; + + case kHSPosters1: + case kHSPosters2: + case kHSPosters3: + case kHSPosters4: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, -1, -1, 1); + if (_sceneClickedHotspot == 5 || _sceneClickedHotspot == 6) + _gnapIdleFacing = 5; + else if (_sceneClickedHotspot == 8) + _gnapIdleFacing = 1; + else + _gnapIdleFacing = 7; + playGnapIdle(0, 0); + scene25_playAnims(8 - _sceneClickedHotspot + 1); + break; + case GRAB_CURSOR: + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapMoan2(0, 0); + break; + } + } + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene25_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + if (!_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _gnapActionStatus == -1) { + _timers[4] = getRandom(20) + 20; + switch (getRandom(13)) { + case 0: + _s25_nextTicketVendorSequenceId = 0x54; + break; + case 1: + _s25_nextTicketVendorSequenceId = 0x58; + break; + case 2: + _s25_nextTicketVendorSequenceId = 0x55; + break; + case 3: + _s25_nextTicketVendorSequenceId = 0x5A; + break; + case 4: + case 5: + case 6: + case 7: + _s25_nextTicketVendorSequenceId = 0x5B; + break; + case 8: + case 9: + case 10: + case 11: + _s25_nextTicketVendorSequenceId = 0x5C; + break; + case 12: + _s25_nextTicketVendorSequenceId = 0x5D; + break; + default: + _s25_nextTicketVendorSequenceId = 0x52; + break; + } + } + playSoundA(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene25_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene25_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case kASTalkTicketVendor: + _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x57 : 0x5F; + _gnapActionStatus = -1; + break; + case kASEnterCircusWihoutTicket: + _s25_nextTicketVendorSequenceId = 0x5E; + _gameSys->setAnimation(0x5E, 39, 0); + _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); + _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, 32, 0, 0, 0); + _gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0); + _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; + _s25_nextTicketVendorSequenceId = -1; + _hotspots[kHSWalkArea1].flags |= SF_WALKABLE; + playGnapIdle(0, 0); + gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, -1, 0x107BB, 1); + _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE; + _gnapActionStatus = kASEnterCircusWihoutTicketDone; + break; + case kASEnterCircusWihoutTicketDone: + _gnapActionStatus = -1; + break; + case kASShowTicketToVendor: + setGrabCursorSprite(-1); + invRemove(kItemTickets); + setFlag(2); + _gameSys->setAnimation(0x61, 40, 0); + _gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = kASShowTicketToVendorDone; + break; + case kASShowTicketToVendorDone: + _s25_nextTicketVendorSequenceId = 0x53; + break; + case kASLeaveScene: + _sceneDone = true; + break; + } + } + + if (_gameSys->getAnimationStatus(3) == 2) { + if (_s25_nextTicketVendorSequenceId == 0x53) { + _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; + _s25_nextTicketVendorSequenceId = -1; + _gnapActionStatus = -1; + } else if (_s25_nextTicketVendorSequenceId != -1) { + _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); + _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; + _s25_nextTicketVendorSequenceId = -1; + } + } + +} + +} // End of namespace Gnap |