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-rw-r--r--engines/gnap/scenes/scene26.cpp255
1 files changed, 0 insertions, 255 deletions
diff --git a/engines/gnap/scenes/scene26.cpp b/engines/gnap/scenes/scene26.cpp
deleted file mode 100644
index a8075963da..0000000000
--- a/engines/gnap/scenes/scene26.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene26.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSExitOutsideCircusWorld = 1,
- kHSExitOutsideClown = 2,
- kHSExitArcade = 3,
- kHSExitElephant = 4,
- kHSExitBeerStand = 5,
- kHSDevice = 6,
- kHSWalkArea1 = 7,
- kHSWalkArea2 = 8
-};
-
-enum {
- kASLeaveScene = 0
-};
-
-Scene26::Scene26(GnapEngine *vm) : Scene(vm) {
- _s26_currKidSequenceId = -1;
- _s26_nextKidSequenceId = -1;
-}
-
-int Scene26::init() {
- return _vm->isFlag(kGFUnk23) ? 0x61 : 0x60;
-}
-
-void Scene26::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
- _vm->setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
- _vm->setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
- _vm->setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
- _vm->setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 500);
- _vm->setHotspot(kHSWalkArea2, 281, 0, 800, 600);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _vm->_hotspotsCount = 9;
-}
-
-void Scene26::run() {
- _vm->startSoundTimerB(7);
- _vm->playSound(0x1093B, true);
-
- _s26_currKidSequenceId = 0x5B;
- _s26_nextKidSequenceId = -1;
- _vm->_gameSys->setAnimation(0x5B, 160, 3);
- _vm->_gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
-
- _vm->_timers[5] = _vm->getRandom(20) + 50;
- _vm->_timers[4] = _vm->getRandom(20) + 50;
- _vm->_timers[6] = _vm->getRandom(50) + 100;
-
- _vm->queueInsertDeviceIcon();
-
- _vm->_gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
-
- if (_vm->_prevSceneNum == 25) {
- _vm->initGnapPos(-1, 8, kDirBottomRight);
- _vm->initPlatypusPos(-2, 8, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
- _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
- } else {
- _vm->initGnapPos(2, 8, kDirBottomRight);
- _vm->initPlatypusPos(3, 8, kDirNone);
- _vm->endSceneInit();
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitOutsideCircusWorld:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 25;
- _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- }
- break;
-
- case kHSExitOutsideClown:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 27;
- _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- }
- break;
-
- case kHSExitArcade:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 29;
- _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- }
- break;
-
- case kHSExitElephant:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 30;
- _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- }
- break;
-
- case kHSExitBeerStand:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 31;
- _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- if (_vm->_gnapActionStatus < 0)
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x1093B))
- _vm->playSound(0x1093B, true);
-
- if (!_vm->_isLeavingScene) {
- _vm->updatePlatypusIdleSequence();
- _vm->updateGnapIdleSequence();
- if (!_vm->_timers[5] && _s26_nextKidSequenceId == -1) {
- _vm->_timers[5] = _vm->getRandom(20) + 50;
- if (_vm->getRandom(5) != 0)
- _s26_nextKidSequenceId = 0x5B;
- else
- _s26_nextKidSequenceId = 0x5A;
- }
- if (!_vm->_timers[4]) {
- _vm->_timers[4] = _vm->getRandom(20) + 130;
- _vm->_gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
- }
- if (!_vm->_timers[6]) {
- _vm->_timers[6] = _vm->getRandom(50) + 100;
- _vm->_gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
- }
- _vm->playSoundB();
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
-
- _vm->gameUpdateTick();
- }
-}
-
-void Scene26::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- if (_vm->_gnapActionStatus == kASLeaveScene)
- _vm->_sceneDone = true;
- _vm->_gnapActionStatus = -1;
- }
-
- if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) {
- _vm->_gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3);
- _s26_currKidSequenceId = _s26_nextKidSequenceId;
- _s26_nextKidSequenceId = -1;
- }
-
-}
-
-} // End of namespace Gnap