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-rw-r--r--engines/gnap/scenes/scene28.cpp448
1 files changed, 0 insertions, 448 deletions
diff --git a/engines/gnap/scenes/scene28.cpp b/engines/gnap/scenes/scene28.cpp
deleted file mode 100644
index ac55d90f01..0000000000
--- a/engines/gnap/scenes/scene28.cpp
+++ /dev/null
@@ -1,448 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene28.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSHorn = 1,
- kHSClown = 2,
- kHSExitOutsideClown = 3,
- kHSEmptyBucket = 4,
- kHSDevice = 5,
- kHSWalkArea1 = 6,
- kHSWalkArea2 = 7
-};
-
-enum {
- kASUseBeerBucketWithClown = 0,
- kASUsePillBucketWithClown = 1,
- kASGrabHornFails = 2,
- kASGrabEmptyBucket = 3,
- kASGrabHornSuccess = 4,
- kASGrabHornSuccessDone = 5,
- kASGrabEmptyBucketDone = 6,
- kASGrabHornFailsDone = 7,
- kASTalkClown = 8,
- kASGnapWaiting = 9,
- kASLeaveScene = 10
-};
-
-Scene28::Scene28(GnapEngine *vm) : Scene(vm) {
- _s28_currClownSequenceId = -1;
- _s28_nextClownSequenceId = -1;
- _s28_clownTalkCtr = 0;
-}
-
-int Scene28::init() {
- return 0x125;
-}
-
-void Scene28::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
- _vm->setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
- _vm->setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
- _vm->setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 799, 523);
- _vm->setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (_vm->invHas(kItemHorn))
- _vm->_hotspots[kHSHorn]._flags = SF_DISABLED;
- if (_vm->isFlag(kGFUnk22))
- _vm->_hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- _vm->_hotspotsCount = 8;
-}
-
-void Scene28::run() {
- _vm->playSound(0x1093C, true);
- _s28_nextClownSequenceId = -1;
- _vm->queueInsertDeviceIcon();
- _vm->_gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
-
- if (_vm->isFlag(kGFUnk22))
- _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
-
- if (_vm->isFlag(kGFMudTaken)) {
- if (_vm->isFlag(kGFUnk21)) {
- _vm->_gameSys->setAnimation(0x11C, 39, 3);
- _vm->_gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
- if (!_vm->invHas(kItemHorn))
- _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
- _s28_currClownSequenceId = 0x11C;
- } else {
- _s28_currClownSequenceId = 0x11B;
- _vm->_gameSys->setAnimation(0x11B, 39, 3);
- _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_timers[4] = _vm->getRandom(20) + 80;
- }
- _vm->initGnapPos(8, 8, kDirBottomLeft);
- _vm->initPlatypusPos(9, 8, kDirUnk4);
- _vm->endSceneInit();
- } else {
- _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
- _vm->initGnapPos(8, 8, kDirBottomLeft);
- _vm->initPlatypusPos(9, 8, kDirUnk4);
- _vm->endSceneInit();
- _vm->playSequences(0xF7, 0x121, 0x122, 0x123);
- _s28_currClownSequenceId = 0x115;
- _vm->setFlag(kGFMudTaken);
- _vm->_gameSys->setAnimation(0x115, 39, 3);
- _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
- _s28_nextClownSequenceId = -1;
- _vm->_timers[4] = _vm->getRandom(20) + 80;
- _vm->_gnapActionStatus = kASGnapWaiting;
- while (_vm->_gameSys->getAnimationStatus(3) != 2) {
- _vm->gameUpdateTick();
- _vm->updateMouseCursor();
- }
- _vm->_gnapActionStatus = -1;
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSHorn:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(2, 8, 3, 4);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(2, 4);
- break;
- case GRAB_CURSOR:
- if (_vm->isFlag(kGFUnk21)) {
- if (!_vm->invHas(kItemHorn)) {
- _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabHornSuccess;
- }
- } else {
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(2, 8, 0, 0x107BB, 1);
- _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
- _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _vm->_gnapActionStatus = kASGrabHornFails;
- }
- break;
- case TALK_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSClown:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->isFlag(kGFUnk21)) {
- if (_vm->_verbCursor == LOOK_CURSOR)
- _vm->playGnapScratchingHead(5, 2);
- else
- _vm->playGnapImpossible(0, 0);
- } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithBeer) {
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
- _vm->playGnapPullOutDevice(0, 0);
- _vm->playGnapUseDevice(0, 0);
- _vm->_gnapActionStatus = kASUseBeerBucketWithClown;
- } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithPill) {
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
- _vm->playGnapPullOutDevice(0, 0);
- _vm->playGnapUseDevice(0, 0);
- _vm->_gnapActionStatus = kASUsePillBucketWithClown;
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 2, 4);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(5, 2);
- break;
- case TALK_CURSOR:
- _vm->_gnapIdleFacing = kDirUpLeft;
- _vm->gnapWalkTo(5, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTalkClown;
- break;
- case GRAB_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitOutsideClown:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 27;
- _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
- }
- break;
-
- case kHSEmptyBucket:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 6);
- } else if (_vm->isFlag(kGFUnk21)) {
- _vm->playGnapImpossible(8, 6);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(8, 6);
- break;
- case GRAB_CURSOR:
- _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSEmptyBucket].x, _vm->_hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabEmptyBucket;
- break;
- case TALK_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- if (_vm->_gnapActionStatus < 0)
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x1093C))
- _vm->playSound(0x1093C, true);
-
- if (!_vm->_isLeavingScene) {
- _vm->updatePlatypusIdleSequence();
- _vm->updateGnapIdleSequence();
- if (!_vm->_timers[4]) {
- _vm->_timers[4] = _vm->getRandom(20) + 80;
- if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFUnk21))
- _s28_nextClownSequenceId = 0x114;
- }
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
-
- _vm->gameUpdateTick();
- }
-}
-
-void Scene28::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- switch (_vm->_gnapActionStatus) {
- case kASUseBeerBucketWithClown:
- _vm->setFlag(kGFUnk22);
- _s28_nextClownSequenceId = 0x113;
- _vm->invRemove(kItemBucketWithBeer);
- updateHotspots();
- break;
- case kASUsePillBucketWithClown:
- _s28_nextClownSequenceId = 0x116;
- _vm->invRemove(kItemBucketWithPill);
- _vm->setFlag(kGFUnk22);
- _vm->setFlag(kGFUnk21);
- updateHotspots();
- break;
- case kASGrabHornFails:
- _s28_nextClownSequenceId = 0x119;
- break;
- case kASGrabHornSuccess:
- _vm->playGnapPullOutDevice(0, 0);
- _vm->playGnapUseDevice(0, 0);
- _vm->_gameSys->setAnimation(0x117, 59, 0);
- _vm->_gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapActionStatus = kASGrabHornSuccessDone;
- break;
- case kASGrabHornSuccessDone:
- _vm->hideCursor();
- _vm->setGrabCursorSprite(-1);
- _vm->addFullScreenSprite(0xF6, 255);
- _vm->_gameSys->setAnimation(0x120, 256, 0);
- _vm->_gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_vm->_gameSys->getAnimationStatus(0) != 2)
- _vm->gameUpdateTick();
- _vm->removeFullScreenSprite();
- _vm->showCursor();
- _vm->setGrabCursorSprite(kItemHorn);
- _vm->invAdd(kItemHorn);
- updateHotspots();
- _vm->_gnapActionStatus = -1;
- break;
- case kASGrabEmptyBucket:
- _vm->playGnapPullOutDevice(0, 0);
- _vm->playGnapUseDevice(0, 0);
- _vm->_gameSys->setAnimation(0x111, 99, 0);
- _vm->_gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapActionStatus = kASGrabEmptyBucketDone;
- break;
- case kASGrabEmptyBucketDone:
- _vm->setGrabCursorSprite(kItemEmptyBucket);
- _vm->clearFlag(kGFUnk22);;
- updateHotspots();
- _vm->invAdd(kItemEmptyBucket);
- _vm->_gnapActionStatus = -1;
- break;
- case kASGrabHornFailsDone:
- _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
- _vm->_gnapSequenceId = 0x7B5;
- _vm->_gnapSequenceDatNum = 1;
- _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
- _s28_currClownSequenceId = 0x11B;
- _s28_nextClownSequenceId = -1;
- _vm->_gnapActionStatus = -1;
- _vm->gnapWalkTo(2, 8, -1, 0x107BB, 1);
- break;
- case kASTalkClown:
- _s28_clownTalkCtr = (_s28_clownTalkCtr + 1) % 2;
- if (_s28_clownTalkCtr == 0)
- _s28_nextClownSequenceId = 0x11D;
- else if (_s28_clownTalkCtr == 1)
- _s28_nextClownSequenceId = 0x11E;
- else if (_s28_clownTalkCtr == 2)
- _s28_nextClownSequenceId = 0x11F; // NOTE CHECKME Never set, bug in the original?
- break;
- case kASGnapWaiting:
- _vm->_gnapActionStatus = -1;
- break;
- case kASLeaveScene:
- _vm->_sceneDone = true;
- break;
- }
- }
-
- if (_vm->_gameSys->getAnimationStatus(3) == 2) {
- switch (_s28_nextClownSequenceId) {
- case 0x113:
- _vm->setGrabCursorSprite(-1);
- _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
- _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _s28_currClownSequenceId = 0x11B;
- _s28_nextClownSequenceId = -1;
- _vm->_gnapActionStatus = kASGnapWaiting;
- break;
- case 0x116:
- _vm->setGrabCursorSprite(-1);
- _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
- _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
- _s28_currClownSequenceId = _s28_nextClownSequenceId;
- _s28_nextClownSequenceId = -1;
- _vm->_gnapActionStatus = kASGnapWaiting;
- break;
- case 0x11D:
- case 0x11E:
- case 0x11F:
- _vm->_gnapActionStatus = -1;
- break;
- case 0x119:
- _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _vm->_gameSys->removeSequence(_s28_currClownSequenceId, 39, true);
- _vm->_gnapActionStatus = kASGrabHornFailsDone;
- _vm->_gnapSequenceId = _s28_nextClownSequenceId;
- _vm->_gnapSequenceDatNum = 0;
- _s28_nextClownSequenceId = -1;
- break;
- }
- if (_s28_nextClownSequenceId != -1) {
- _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3);
- _s28_currClownSequenceId = _s28_nextClownSequenceId;
- _s28_nextClownSequenceId = -1;
- }
- }
-}
-
-} // End of namespace Gnap