diff options
Diffstat (limited to 'engines/gnap/scenes/scene28.cpp')
-rw-r--r-- | engines/gnap/scenes/scene28.cpp | 448 |
1 files changed, 0 insertions, 448 deletions
diff --git a/engines/gnap/scenes/scene28.cpp b/engines/gnap/scenes/scene28.cpp deleted file mode 100644 index ac55d90f01..0000000000 --- a/engines/gnap/scenes/scene28.cpp +++ /dev/null @@ -1,448 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "gnap/gnap.h" -#include "gnap/gamesys.h" -#include "gnap/resource.h" -#include "gnap/scenes/scene28.h" - -namespace Gnap { - -enum { - kHSPlatypus = 0, - kHSHorn = 1, - kHSClown = 2, - kHSExitOutsideClown = 3, - kHSEmptyBucket = 4, - kHSDevice = 5, - kHSWalkArea1 = 6, - kHSWalkArea2 = 7 -}; - -enum { - kASUseBeerBucketWithClown = 0, - kASUsePillBucketWithClown = 1, - kASGrabHornFails = 2, - kASGrabEmptyBucket = 3, - kASGrabHornSuccess = 4, - kASGrabHornSuccessDone = 5, - kASGrabEmptyBucketDone = 6, - kASGrabHornFailsDone = 7, - kASTalkClown = 8, - kASGnapWaiting = 9, - kASLeaveScene = 10 -}; - -Scene28::Scene28(GnapEngine *vm) : Scene(vm) { - _s28_currClownSequenceId = -1; - _s28_nextClownSequenceId = -1; - _s28_clownTalkCtr = 0; -} - -int Scene28::init() { - return 0x125; -} - -void Scene28::updateHotspots() { - _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - _vm->setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); - _vm->setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5); - _vm->setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6); - _vm->setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7); - _vm->setHotspot(kHSWalkArea1, 0, 0, 799, 523); - _vm->setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED); - _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (_vm->invHas(kItemHorn)) - _vm->_hotspots[kHSHorn]._flags = SF_DISABLED; - if (_vm->isFlag(kGFUnk22)) - _vm->_hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; - _vm->_hotspotsCount = 8; -} - -void Scene28::run() { - _vm->playSound(0x1093C, true); - _s28_nextClownSequenceId = -1; - _vm->queueInsertDeviceIcon(); - _vm->_gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0); - - if (_vm->isFlag(kGFUnk22)) - _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0); - - if (_vm->isFlag(kGFMudTaken)) { - if (_vm->isFlag(kGFUnk21)) { - _vm->_gameSys->setAnimation(0x11C, 39, 3); - _vm->_gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0); - if (!_vm->invHas(kItemHorn)) - _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0); - _s28_currClownSequenceId = 0x11C; - } else { - _s28_currClownSequenceId = 0x11B; - _vm->_gameSys->setAnimation(0x11B, 39, 3); - _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0); - _vm->_timers[4] = _vm->getRandom(20) + 80; - } - _vm->initGnapPos(8, 8, kDirBottomLeft); - _vm->initPlatypusPos(9, 8, kDirUnk4); - _vm->endSceneInit(); - } else { - _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0); - _vm->initGnapPos(8, 8, kDirBottomLeft); - _vm->initPlatypusPos(9, 8, kDirUnk4); - _vm->endSceneInit(); - _vm->playSequences(0xF7, 0x121, 0x122, 0x123); - _s28_currClownSequenceId = 0x115; - _vm->setFlag(kGFMudTaken); - _vm->_gameSys->setAnimation(0x115, 39, 3); - _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0); - _s28_nextClownSequenceId = -1; - _vm->_timers[4] = _vm->getRandom(20) + 80; - _vm->_gnapActionStatus = kASGnapWaiting; - while (_vm->_gameSys->getAnimationStatus(3) != 2) { - _vm->gameUpdateTick(); - _vm->updateMouseCursor(); - } - _vm->_gnapActionStatus = -1; - } - - while (!_vm->_sceneDone) { - _vm->updateMouseCursor(); - _vm->updateCursorByHotspot(); - - _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); - _vm->updateGrabCursorSprite(0, 0); - - switch (_vm->_sceneClickedHotspot) { - case kHSDevice: - if (_vm->_gnapActionStatus < 0) { - _vm->runMenu(); - updateHotspots(); - } - break; - - case kHSPlatypus: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(0, 0); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); - break; - case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); - break; - case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); - break; - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSHorn: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(2, 8, 3, 4); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(2, 4); - break; - case GRAB_CURSOR: - if (_vm->isFlag(kGFUnk21)) { - if (!_vm->invHas(kItemHorn)) { - _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y) | 0x10000, 1); - _vm->_gnapActionStatus = kASGrabHornSuccess; - } - } else { - _vm->_gnapIdleFacing = kDirUpLeft; - _vm->gnapWalkTo(2, 8, 0, 0x107BB, 1); - _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1); - _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _vm->_gnapActionStatus = kASGrabHornFails; - } - break; - case TALK_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSClown: - if (_vm->_gnapActionStatus < 0) { - if (_vm->isFlag(kGFUnk21)) { - if (_vm->_verbCursor == LOOK_CURSOR) - _vm->playGnapScratchingHead(5, 2); - else - _vm->playGnapImpossible(0, 0); - } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithBeer) { - _vm->_gnapIdleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1); - _vm->playGnapPullOutDevice(0, 0); - _vm->playGnapUseDevice(0, 0); - _vm->_gnapActionStatus = kASUseBeerBucketWithClown; - } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithPill) { - _vm->_gnapIdleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1); - _vm->playGnapPullOutDevice(0, 0); - _vm->playGnapUseDevice(0, 0); - _vm->_gnapActionStatus = kASUsePillBucketWithClown; - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 2, 4); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(5, 2); - break; - case TALK_CURSOR: - _vm->_gnapIdleFacing = kDirUpLeft; - _vm->gnapWalkTo(5, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _vm->_gnapActionStatus = kASTalkClown; - break; - case GRAB_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSExitOutsideClown: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 27; - _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1); - } - break; - - case kHSEmptyBucket: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 6); - } else if (_vm->isFlag(kGFUnk21)) { - _vm->playGnapImpossible(8, 6); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(8, 6); - break; - case GRAB_CURSOR: - _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSEmptyBucket].x, _vm->_hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1); - _vm->_gnapActionStatus = kASGrabEmptyBucket; - break; - case TALK_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSWalkArea1: - case kHSWalkArea2: - if (_vm->_gnapActionStatus < 0) - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - break; - - default: - if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - _vm->_mouseClickState._left = false; - } - break; - } - - updateAnimations(); - - if (!_vm->isSoundPlaying(0x1093C)) - _vm->playSound(0x1093C, true); - - if (!_vm->_isLeavingScene) { - _vm->updatePlatypusIdleSequence(); - _vm->updateGnapIdleSequence(); - if (!_vm->_timers[4]) { - _vm->_timers[4] = _vm->getRandom(20) + 80; - if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFUnk21)) - _s28_nextClownSequenceId = 0x114; - } - } - - _vm->checkGameKeys(); - - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); - _vm->runMenu(); - updateHotspots(); - } - - _vm->gameUpdateTick(); - } -} - -void Scene28::updateAnimations() { - if (_vm->_gameSys->getAnimationStatus(0) == 2) { - _vm->_gameSys->setAnimation(0, 0, 0); - switch (_vm->_gnapActionStatus) { - case kASUseBeerBucketWithClown: - _vm->setFlag(kGFUnk22); - _s28_nextClownSequenceId = 0x113; - _vm->invRemove(kItemBucketWithBeer); - updateHotspots(); - break; - case kASUsePillBucketWithClown: - _s28_nextClownSequenceId = 0x116; - _vm->invRemove(kItemBucketWithPill); - _vm->setFlag(kGFUnk22); - _vm->setFlag(kGFUnk21); - updateHotspots(); - break; - case kASGrabHornFails: - _s28_nextClownSequenceId = 0x119; - break; - case kASGrabHornSuccess: - _vm->playGnapPullOutDevice(0, 0); - _vm->playGnapUseDevice(0, 0); - _vm->_gameSys->setAnimation(0x117, 59, 0); - _vm->_gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0); - _vm->_gnapActionStatus = kASGrabHornSuccessDone; - break; - case kASGrabHornSuccessDone: - _vm->hideCursor(); - _vm->setGrabCursorSprite(-1); - _vm->addFullScreenSprite(0xF6, 255); - _vm->_gameSys->setAnimation(0x120, 256, 0); - _vm->_gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_vm->_gameSys->getAnimationStatus(0) != 2) - _vm->gameUpdateTick(); - _vm->removeFullScreenSprite(); - _vm->showCursor(); - _vm->setGrabCursorSprite(kItemHorn); - _vm->invAdd(kItemHorn); - updateHotspots(); - _vm->_gnapActionStatus = -1; - break; - case kASGrabEmptyBucket: - _vm->playGnapPullOutDevice(0, 0); - _vm->playGnapUseDevice(0, 0); - _vm->_gameSys->setAnimation(0x111, 99, 0); - _vm->_gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0); - _vm->_gnapActionStatus = kASGrabEmptyBucketDone; - break; - case kASGrabEmptyBucketDone: - _vm->setGrabCursorSprite(kItemEmptyBucket); - _vm->clearFlag(kGFUnk22);; - updateHotspots(); - _vm->invAdd(kItemEmptyBucket); - _vm->_gnapActionStatus = -1; - break; - case kASGrabHornFailsDone: - _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); - _vm->_gnapSequenceId = 0x7B5; - _vm->_gnapSequenceDatNum = 1; - _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0); - _s28_currClownSequenceId = 0x11B; - _s28_nextClownSequenceId = -1; - _vm->_gnapActionStatus = -1; - _vm->gnapWalkTo(2, 8, -1, 0x107BB, 1); - break; - case kASTalkClown: - _s28_clownTalkCtr = (_s28_clownTalkCtr + 1) % 2; - if (_s28_clownTalkCtr == 0) - _s28_nextClownSequenceId = 0x11D; - else if (_s28_clownTalkCtr == 1) - _s28_nextClownSequenceId = 0x11E; - else if (_s28_clownTalkCtr == 2) - _s28_nextClownSequenceId = 0x11F; // NOTE CHECKME Never set, bug in the original? - break; - case kASGnapWaiting: - _vm->_gnapActionStatus = -1; - break; - case kASLeaveScene: - _vm->_sceneDone = true; - break; - } - } - - if (_vm->_gameSys->getAnimationStatus(3) == 2) { - switch (_s28_nextClownSequenceId) { - case 0x113: - _vm->setGrabCursorSprite(-1); - _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0); - _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0); - _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _s28_currClownSequenceId = 0x11B; - _s28_nextClownSequenceId = -1; - _vm->_gnapActionStatus = kASGnapWaiting; - break; - case 0x116: - _vm->setGrabCursorSprite(-1); - _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0); - _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0); - _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0); - _s28_currClownSequenceId = _s28_nextClownSequenceId; - _s28_nextClownSequenceId = -1; - _vm->_gnapActionStatus = kASGnapWaiting; - break; - case 0x11D: - case 0x11E: - case 0x11F: - _vm->_gnapActionStatus = -1; - break; - case 0x119: - _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0); - _vm->_gameSys->removeSequence(_s28_currClownSequenceId, 39, true); - _vm->_gnapActionStatus = kASGrabHornFailsDone; - _vm->_gnapSequenceId = _s28_nextClownSequenceId; - _vm->_gnapSequenceDatNum = 0; - _s28_nextClownSequenceId = -1; - break; - } - if (_s28_nextClownSequenceId != -1) { - _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3); - _s28_currClownSequenceId = _s28_nextClownSequenceId; - _s28_nextClownSequenceId = -1; - } - } -} - -} // End of namespace Gnap |