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-rw-r--r--engines/gnap/scenes/scene28.cpp435
1 files changed, 435 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene28.cpp b/engines/gnap/scenes/scene28.cpp
new file mode 100644
index 0000000000..23c3e52974
--- /dev/null
+++ b/engines/gnap/scenes/scene28.cpp
@@ -0,0 +1,435 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSHorn = 1,
+ kHSClown = 2,
+ kHSExitOutsideClown = 3,
+ kHSUnknown = 4,
+ kHSDevice = 5,
+ kHSWalkArea1 = 6,
+ kHSWalkArea2 = 7
+};
+
+int GnapEngine::scene28_init() {
+ return 0x125;
+}
+
+void GnapEngine::scene28_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
+ setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
+ setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
+ setHotspot(kHSUnknown, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
+ setHotspot(kHSWalkArea1, 0, 0, 799, 523);
+ setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (invHas(kItemHorn))
+ _hotspots[kHSHorn].flags = SF_DISABLED;
+ if (isFlag(22))
+ _hotspots[kHSUnknown].flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _hotspotsCount = 8;
+}
+
+void GnapEngine::scene28_run() {
+
+ playSound(0x1093C, 1);
+ _s28_dword_47EA60 = -1;
+ queueInsertDeviceIcon();
+ _gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (isFlag(22))
+ _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (isFlag(1)) {
+ if (isFlag(21)) {
+ _gameSys->setAnimation(0x11C, 39, 3);
+ _gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
+ if (!invHas(kItemHorn))
+ _gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
+ _s28_dword_47EA5C = 0x11C;
+ } else {
+ _s28_dword_47EA5C = 0x11B;
+ _gameSys->setAnimation(0x11B, 39, 3);
+ _gameSys->insertSequence(_s28_dword_47EA5C, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _timers[4] = getRandom(20) + 80;
+ }
+ initGnapPos(8, 8, 3);
+ initBeaverPos(9, 8, 4);
+ endSceneInit();
+ } else {
+ _gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
+ initGnapPos(8, 8, 3);
+ initBeaverPos(9, 8, 4);
+ endSceneInit();
+ playSequences(0xF7, 0x121, 0x122, 0x123);
+ _s28_dword_47EA5C = 0x115;
+ setFlag(1);
+ _gameSys->setAnimation(0x115, 39, 3);
+ _gameSys->insertSequence(_s28_dword_47EA5C, 39, 283, 39, kSeqSyncWait, 0, 0, 0);
+ _s28_dword_47EA60 = -1;
+ _timers[4] = getRandom(20) + 80;
+ _gnapActionStatus = 9;
+ while (_gameSys->getAnimationStatus(3) != 2) {
+ gameUpdateTick();
+ updateMouseCursor();
+ }
+ _gnapActionStatus = -1;
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene28_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSHorn:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(2, 8, 3, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(2, 4);
+ break;
+ case GRAB_CURSOR:
+ if (isFlag(21)) {
+ if (!invHas(kItemHorn)) {
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
+ _gnapActionStatus = 4;
+ }
+ } else {
+ _gnapIdleFacing = 5;
+ gnapWalkTo(2, 8, 0, 0x107BB, 1);
+ _hotspots[kHSWalkArea1].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
+ _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE;
+ _gnapActionStatus = 2;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSClown:
+ if (_gnapActionStatus < 0) {
+ if (isFlag(21)) {
+ if (_verbCursor == LOOK_CURSOR)
+ playGnapScratchingHead(5, 2);
+ else
+ playGnapImpossible(0, 0);
+ } else if (_grabCursorSpriteIndex == kItemBucketWithBeer) {
+ _gnapIdleFacing = 5;
+ gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
+ playGnapPullOutDevice(0, 0);
+ playGnapUseDevice(0, 0);
+ _gnapActionStatus = 0;
+ } else if (_grabCursorSpriteIndex == kItemBucketWithPill) {
+ _gnapIdleFacing = 5;
+ gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
+ playGnapPullOutDevice(0, 0);
+ playGnapUseDevice(0, 0);
+ _gnapActionStatus = 1;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 2, 4);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(5, 2);
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 5;
+ gnapWalkTo(5, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = 8;
+ break;
+ case GRAB_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitOutsideClown:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = true;
+ _newSceneNum = 27;
+ _hotspots[kHSWalkArea1].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
+ _gnapActionStatus = 10;
+ _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSUnknown:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 8, 6);
+ } else if (isFlag(21)) {
+ playGnapImpossible(8, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(8, 6);
+ break;
+ case GRAB_CURSOR:
+ gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSUnknown].x, _hotspotsWalkPos[kHSUnknown].y) | 0x10000, 1);
+ _gnapActionStatus = 3;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene28_updateAnimations();
+
+ if (!isSoundPlaying(0x1093C))
+ playSound(0x1093C, 1);
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(20) + 80;
+ if (_gnapActionStatus < 0 && !isFlag(21))
+ _s28_dword_47EA60 = 0x114;
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene28_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene28_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case 0:
+ setFlag(22);
+ _s28_dword_47EA60 = 275;
+ invRemove(kItemBucketWithBeer);
+ scene28_updateHotspots();
+ break;
+ case 1:
+ _s28_dword_47EA60 = 0x116;
+ invRemove(kItemBucketWithPill);
+ setFlag(22);
+ setFlag(21);
+ scene28_updateHotspots();
+ break;
+ case 2:
+ _s28_dword_47EA60 = 0x119;
+ break;
+ case 3:
+ playGnapPullOutDevice(0, 0);
+ playGnapUseDevice(0, 0);
+ _gameSys->setAnimation(0x111, 99, 0);
+ _gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
+ _gnapActionStatus = 6;
+ break;
+ case 4:
+ playGnapPullOutDevice(0, 0);
+ playGnapUseDevice(0, 0);
+ _gameSys->setAnimation(0x117, 59, 0);
+ _gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
+ _gnapActionStatus = 5;
+ break;
+ case 5:
+ hideCursor();
+ setGrabCursorSprite(-1);
+ addFullScreenSprite(0xF6, 255);
+ _gameSys->setAnimation(0x120, 256, 0);
+ _gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2)
+ gameUpdateTick();
+ removeFullScreenSprite();
+ showCursor();
+ setGrabCursorSprite(kItemHorn);
+ invAdd(kItemHorn);
+ scene28_updateHotspots();
+ _gnapActionStatus = -1;
+ break;
+ case 6:
+ setGrabCursorSprite(kItemEmptyBucket);
+ clearFlag(22);;
+ scene28_updateHotspots();
+ invAdd(kItemEmptyBucket);
+ _gnapActionStatus = -1;
+ break;
+ case 7:
+ _gameSys->insertSequence(0x107B5, _gnapId, 281, 39, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _s28_dword_47EA5C = 0x11B;
+ _s28_dword_47EA60 = -1;
+ _gnapActionStatus = -1;
+ gnapWalkTo(2, 8, -1, 0x107BB, 1);
+ break;
+ case 8:
+ _s28_dword_474938 = (_s28_dword_474938 + 1) % 2;
+ if (_s28_dword_474938 == 0)
+ _s28_dword_47EA60 = 0x11D;
+ else if (_s28_dword_474938 == 1)
+ _s28_dword_47EA60 = 0x11E;
+ else if (_s28_dword_474938 == 2)
+ _s28_dword_47EA60 = 0x11F; // NOTE CHECKME Never set, bug in the original?
+ break;
+ case 9:
+ _gnapActionStatus = -1;
+ break;
+ case 10:
+ _sceneDone = true;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2) {
+ switch (_s28_dword_47EA60) {
+ case 0x113:
+ setGrabCursorSprite(-1);
+ _gameSys->setAnimation(_s28_dword_47EA60, 39, 0);
+ _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_dword_47EA60), 0, 0);
+ _gameSys->insertSequence(_s28_dword_47EA60, 39, _s28_dword_47EA5C, 39, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x11B, 39, _s28_dword_47EA60, 39, kSeqSyncWait, 0, 0, 0);
+ _s28_dword_47EA5C = 0x11B;
+ _s28_dword_47EA60 = -1;
+ _gnapActionStatus = 9;
+ break;
+ case 0x116:
+ setGrabCursorSprite(-1);
+ _gameSys->setAnimation(_s28_dword_47EA60, 39, 0);
+ _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_dword_47EA60), 0, 0);
+ _gameSys->insertSequence(_s28_dword_47EA60, 39, _s28_dword_47EA5C, 39, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x11C, 39, _s28_dword_47EA60, 39, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_dword_47EA60), 0, 0);
+ _s28_dword_47EA5C = _s28_dword_47EA60;
+ _s28_dword_47EA60 = -1;
+ _gnapActionStatus = 9;
+ break;
+ case 0x11D:
+ case 0x11E:
+ case 0x11F:
+ _gnapActionStatus = -1;
+ break;
+ case 0x119:
+ _gameSys->insertSequence(_s28_dword_47EA60, 39, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s28_dword_47EA60, 39, 0);
+ _gameSys->removeSequence(_s28_dword_47EA5C, 39, 1);
+ _gnapActionStatus = 7;
+ _gnapSequenceId = _s28_dword_47EA60;
+ _gnapSequenceDatNum = 0;
+ _s28_dword_47EA60 = -1;
+ break;
+ }
+ if (_s28_dword_47EA60 != -1) {
+ _gameSys->insertSequence(_s28_dword_47EA60, 39, _s28_dword_47EA5C, 39, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s28_dword_47EA60, 39, 3);
+ _s28_dword_47EA5C = _s28_dword_47EA60;
+ _s28_dword_47EA60 = -1;
+ }
+ }
+
+}
+
+} // End of namespace Gnap