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-rw-r--r--engines/gnap/scenes/scene29.cpp358
1 files changed, 0 insertions, 358 deletions
diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp
deleted file mode 100644
index 5312a0bf8a..0000000000
--- a/engines/gnap/scenes/scene29.cpp
+++ /dev/null
@@ -1,358 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene29.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSMonkey = 1,
- kHSDevice = 2,
- kHSExitCircus = 3,
- kHSExitOutsideClown = 4,
- kHSAracde = 5,
- kHSWalkArea1 = 6
-};
-
-enum {
- kASUseBananaWithMonkey = 0,
- kASLeaveScene = 2
-};
-
-Scene29::Scene29(GnapEngine *vm) : Scene(vm) {
- _s29_currMonkeySequenceId = -1;
- _s29_nextMonkeySequenceId = -1;
- _s29_currManSequenceId = -1;
- _s29_nextManSequenceId = -1;
-}
-
-int Scene29::init() {
- return 0xF6;
-}
-
-void Scene29::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7);
- _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
- _vm->setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9);
- _vm->setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 478);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (_vm->invHas(kItemHorn))
- _vm->_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- _vm->_hotspotsCount = 7;
-}
-
-void Scene29::run() {
- _vm->playSound(0x1093B, true);
- _vm->startSoundTimerB(6);
- _vm->queueInsertDeviceIcon();
-
- if (_vm->invHas(kItemHorn)) {
- _s29_currMonkeySequenceId = 0xE8;
- _s29_nextMonkeySequenceId = -1;
- _vm->_gameSys->setAnimation(0xE8, 159, 4);
- _vm->_gameSys->insertSequence(_s29_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
- _s29_currManSequenceId = 0xED;
- _s29_nextManSequenceId = -1;
- _vm->_gameSys->setAnimation(0xED, 39, 3);
- _vm->_timers[4] = _vm->getRandom(20) + 60;
- } else {
- _vm->_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gameSys->setAnimation(0, 0, 4);
- _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gameSys->setAnimation(0, 0, 3);
- }
-
- _vm->_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0);
- _vm->_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
-
- if (_vm->_prevSceneNum == 27) {
- _vm->initGnapPos(12, 7, kDirBottomRight);
- _vm->initPlatypusPos(12, 8, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(8, 7, -1, 0x107B9, 1);
- _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1);
- } else {
- _vm->initGnapPos(-1, 7, kDirBottomRight);
- _vm->initPlatypusPos(-2, 7, kDirNone);
- _vm->endSceneInit();
- _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1);
- _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1);
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemJoint) {
- _vm->gnapUseJointOnPlatypus();
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(0, 0);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSMonkey:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemBanana) {
- _vm->_gnapIdleFacing = kDirBottomRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASUseBananaWithMonkey;
- _vm->_newSceneNum = 51;
- _vm->_isLeavingScene = true;
- _vm->setGrabCursorSprite(-1);
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 5, 6);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapScratchingHead(5, 6);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y);
- break;
- case GRAB_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitCircus:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 26;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
- }
- break;
-
- case kHSExitOutsideClown:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 27;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1);
- }
- break;
-
- case kHSAracde:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
- _vm->setGrabCursorSprite(-1);
- _vm->_isLeavingScene = true;
- _vm->_newSceneNum = 52;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 0, -1, 1);
- _vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y);
- _vm->_gnapActionStatus = kASLeaveScene;
- } else if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 2, 3);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan2(0, 0);
- break;
- case GRAB_CURSOR:
- case TALK_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSWalkArea1:
- if (_vm->_gnapActionStatus < 0)
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x1093B))
- _vm->playSound(0x1093B, true);
-
- if (!_vm->_isLeavingScene) {
- if (_vm->_gnapActionStatus < 0) {
- _vm->updateGnapIdleSequence();
- _vm->updatePlatypusIdleSequence();
- }
- if (!_vm->_timers[4]) {
- if (_vm->invHas(kItemHorn)) {
- _vm->_timers[4] = _vm->getRandom(20) + 60;
- if (_vm->_gnapActionStatus < 0) {
- switch (_vm->getRandom(5)) {
- case 0:
- _s29_nextManSequenceId = 0xED;
- break;
- case 1:
- _s29_nextManSequenceId = 0xEE;
- break;
- case 2:
- _s29_nextManSequenceId = 0xEF;
- break;
- case 3:
- _s29_nextManSequenceId = 0xF0;
- break;
- case 4:
- _s29_nextManSequenceId = 0xF1;
- break;
- }
- }
- }
- }
- _vm->playSoundB();
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
-
- _vm->gameUpdateTick();
- }
-}
-
-void Scene29::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- _vm->_gameSys->setAnimation(0, 0, 0);
- switch (_vm->_gnapActionStatus) {
- case kASUseBananaWithMonkey:
- _s29_nextMonkeySequenceId = 0xE5;
- break;
- case kASLeaveScene:
- _vm->_sceneDone = true;
- break;
- }
- }
-
- if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s29_nextManSequenceId != -1) {
- _vm->_gameSys->insertSequence(_s29_nextManSequenceId, 39, _s29_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s29_nextManSequenceId, 39, 3);
- _s29_currManSequenceId = _s29_nextManSequenceId;
- _s29_nextManSequenceId = -1;
- }
-
- if (_vm->_gameSys->getAnimationStatus(4) == 2) {
- if (_s29_nextMonkeySequenceId == 0xE5) {
- _vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapSequenceDatNum = 0;
- _vm->_gnapSequenceId = 0xF2;
- _vm->_gameSys->setAnimation(0xE6, 159, 0);
- _vm->_gameSys->setAnimation(0, 159, 4);
- _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0xE6, 159, _s29_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gnapActionStatus = kASLeaveScene;
- _s29_currMonkeySequenceId = 0xE6;
- _s29_nextMonkeySequenceId = -1;
- _vm->_timers[5] = 30;
- while (_vm->_timers[5])
- _vm->gameUpdateTick();
- _vm->platypusWalkTo(0, 8, 1, 0x107CF, 1);
- while (_vm->_gameSys->getAnimationStatus(1) != 2)
- _vm->gameUpdateTick();
- } else if (_s29_nextMonkeySequenceId == -1) {
- switch (_vm->getRandom(6)) {
- case 0:
- _s29_nextMonkeySequenceId = 0xE8;
- break;
- case 1:
- _s29_nextMonkeySequenceId = 0xE9;
- break;
- case 2:
- _s29_nextMonkeySequenceId = 0xEA;
- break;
- case 3:
- _s29_nextMonkeySequenceId = 0xEB;
- break;
- case 4:
- _s29_nextMonkeySequenceId = 0xEC;
- break;
- case 5:
- _s29_nextMonkeySequenceId = 0xE7;
- break;
- }
- _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4);
- _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId;
- _s29_nextMonkeySequenceId = -1;
- } else {
- _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4);
- _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId;
- _s29_nextMonkeySequenceId = -1;
- }
- }
-
-}
-
-} // End of namespace Gnap