diff options
Diffstat (limited to 'engines/gnap/scenes/scene29.cpp')
-rw-r--r-- | engines/gnap/scenes/scene29.cpp | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp deleted file mode 100644 index 5312a0bf8a..0000000000 --- a/engines/gnap/scenes/scene29.cpp +++ /dev/null @@ -1,358 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "gnap/gnap.h" -#include "gnap/gamesys.h" -#include "gnap/resource.h" -#include "gnap/scenes/scene29.h" - -namespace Gnap { - -enum { - kHSPlatypus = 0, - kHSMonkey = 1, - kHSDevice = 2, - kHSExitCircus = 3, - kHSExitOutsideClown = 4, - kHSAracde = 5, - kHSWalkArea1 = 6 -}; - -enum { - kASUseBananaWithMonkey = 0, - kASLeaveScene = 2 -}; - -Scene29::Scene29(GnapEngine *vm) : Scene(vm) { - _s29_currMonkeySequenceId = -1; - _s29_nextMonkeySequenceId = -1; - _s29_currManSequenceId = -1; - _s29_nextManSequenceId = -1; -} - -int Scene29::init() { - return 0xF6; -} - -void Scene29::updateHotspots() { - _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - _vm->setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7); - _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - _vm->setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9); - _vm->setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); - _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 478); - _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (_vm->invHas(kItemHorn)) - _vm->_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; - _vm->_hotspotsCount = 7; -} - -void Scene29::run() { - _vm->playSound(0x1093B, true); - _vm->startSoundTimerB(6); - _vm->queueInsertDeviceIcon(); - - if (_vm->invHas(kItemHorn)) { - _s29_currMonkeySequenceId = 0xE8; - _s29_nextMonkeySequenceId = -1; - _vm->_gameSys->setAnimation(0xE8, 159, 4); - _vm->_gameSys->insertSequence(_s29_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0); - _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); - _s29_currManSequenceId = 0xED; - _s29_nextManSequenceId = -1; - _vm->_gameSys->setAnimation(0xED, 39, 3); - _vm->_timers[4] = _vm->getRandom(20) + 60; - } else { - _vm->_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0); - _vm->_gameSys->setAnimation(0, 0, 4); - _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); - _vm->_gameSys->setAnimation(0, 0, 3); - } - - _vm->_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0); - _vm->_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0); - - if (_vm->_prevSceneNum == 27) { - _vm->initGnapPos(12, 7, kDirBottomRight); - _vm->initPlatypusPos(12, 8, kDirNone); - _vm->endSceneInit(); - _vm->gnapWalkTo(8, 7, -1, 0x107B9, 1); - _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1); - } else { - _vm->initGnapPos(-1, 7, kDirBottomRight); - _vm->initPlatypusPos(-2, 7, kDirNone); - _vm->endSceneInit(); - _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); - _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); - } - - while (!_vm->_sceneDone) { - _vm->updateMouseCursor(); - _vm->updateCursorByHotspot(); - - _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); - _vm->updateGrabCursorSprite(0, 0); - - switch (_vm->_sceneClickedHotspot) { - case kHSDevice: - if (_vm->_gnapActionStatus < 0) { - _vm->runMenu(); - updateHotspots(); - } - break; - - case kHSPlatypus: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(0, 0); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); - break; - case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); - break; - case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); - break; - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSMonkey: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemBanana) { - _vm->_gnapIdleFacing = kDirBottomRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _vm->_gnapActionStatus = kASUseBananaWithMonkey; - _vm->_newSceneNum = 51; - _vm->_isLeavingScene = true; - _vm->setGrabCursorSprite(-1); - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 5, 6); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapScratchingHead(5, 6); - break; - case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y); - break; - case GRAB_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSExitCircus: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 26; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); - } - break; - - case kHSExitOutsideClown: - if (_vm->_gnapActionStatus < 0) { - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 27; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1); - _vm->_gnapActionStatus = kASLeaveScene; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1); - } - break; - - case kHSAracde: - if (_vm->_gnapActionStatus < 0) { - if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { - _vm->setGrabCursorSprite(-1); - _vm->_isLeavingScene = true; - _vm->_newSceneNum = 52; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 0, -1, 1); - _vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y); - _vm->_gnapActionStatus = kASLeaveScene; - } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 2, 3); - } else { - switch (_vm->_verbCursor) { - case LOOK_CURSOR: - _vm->playGnapMoan2(0, 0); - break; - case GRAB_CURSOR: - case TALK_CURSOR: - case PLAT_CURSOR: - _vm->playGnapImpossible(0, 0); - break; - } - } - } - break; - - case kHSWalkArea1: - if (_vm->_gnapActionStatus < 0) - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - break; - - default: - if (_vm->_mouseClickState._left) { - _vm->gnapWalkTo(-1, -1, -1, -1, 1); - _vm->_mouseClickState._left = false; - } - break; - } - - updateAnimations(); - - if (!_vm->isSoundPlaying(0x1093B)) - _vm->playSound(0x1093B, true); - - if (!_vm->_isLeavingScene) { - if (_vm->_gnapActionStatus < 0) { - _vm->updateGnapIdleSequence(); - _vm->updatePlatypusIdleSequence(); - } - if (!_vm->_timers[4]) { - if (_vm->invHas(kItemHorn)) { - _vm->_timers[4] = _vm->getRandom(20) + 60; - if (_vm->_gnapActionStatus < 0) { - switch (_vm->getRandom(5)) { - case 0: - _s29_nextManSequenceId = 0xED; - break; - case 1: - _s29_nextManSequenceId = 0xEE; - break; - case 2: - _s29_nextManSequenceId = 0xEF; - break; - case 3: - _s29_nextManSequenceId = 0xF0; - break; - case 4: - _s29_nextManSequenceId = 0xF1; - break; - } - } - } - } - _vm->playSoundB(); - } - - _vm->checkGameKeys(); - - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); - _vm->runMenu(); - updateHotspots(); - } - - _vm->gameUpdateTick(); - } -} - -void Scene29::updateAnimations() { - if (_vm->_gameSys->getAnimationStatus(0) == 2) { - _vm->_gameSys->setAnimation(0, 0, 0); - switch (_vm->_gnapActionStatus) { - case kASUseBananaWithMonkey: - _s29_nextMonkeySequenceId = 0xE5; - break; - case kASLeaveScene: - _vm->_sceneDone = true; - break; - } - } - - if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s29_nextManSequenceId != -1) { - _vm->_gameSys->insertSequence(_s29_nextManSequenceId, 39, _s29_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->setAnimation(_s29_nextManSequenceId, 39, 3); - _s29_currManSequenceId = _s29_nextManSequenceId; - _s29_nextManSequenceId = -1; - } - - if (_vm->_gameSys->getAnimationStatus(4) == 2) { - if (_s29_nextMonkeySequenceId == 0xE5) { - _vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceDatNum = 0; - _vm->_gnapSequenceId = 0xF2; - _vm->_gameSys->setAnimation(0xE6, 159, 0); - _vm->_gameSys->setAnimation(0, 159, 4); - _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->insertSequence(0xE6, 159, _s29_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _vm->_gnapActionStatus = kASLeaveScene; - _s29_currMonkeySequenceId = 0xE6; - _s29_nextMonkeySequenceId = -1; - _vm->_timers[5] = 30; - while (_vm->_timers[5]) - _vm->gameUpdateTick(); - _vm->platypusWalkTo(0, 8, 1, 0x107CF, 1); - while (_vm->_gameSys->getAnimationStatus(1) != 2) - _vm->gameUpdateTick(); - } else if (_s29_nextMonkeySequenceId == -1) { - switch (_vm->getRandom(6)) { - case 0: - _s29_nextMonkeySequenceId = 0xE8; - break; - case 1: - _s29_nextMonkeySequenceId = 0xE9; - break; - case 2: - _s29_nextMonkeySequenceId = 0xEA; - break; - case 3: - _s29_nextMonkeySequenceId = 0xEB; - break; - case 4: - _s29_nextMonkeySequenceId = 0xEC; - break; - case 5: - _s29_nextMonkeySequenceId = 0xE7; - break; - } - _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4); - _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId; - _s29_nextMonkeySequenceId = -1; - } else { - _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4); - _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId; - _s29_nextMonkeySequenceId = -1; - } - } - -} - -} // End of namespace Gnap |