aboutsummaryrefslogtreecommitdiff
path: root/engines/gnap/scenes/scene29.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gnap/scenes/scene29.cpp')
-rw-r--r--engines/gnap/scenes/scene29.cpp352
1 files changed, 352 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp
new file mode 100644
index 0000000000..3a78107db5
--- /dev/null
+++ b/engines/gnap/scenes/scene29.cpp
@@ -0,0 +1,352 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSMonkey = 1,
+ kHSDevice = 2,
+ kHSExitCircus = 3,
+ kHSExitOutsideClown = 4,
+ kHSAracde = 5,
+ kHSWalkArea1 = 6
+};
+
+int GnapEngine::scene29_init() {
+ return 0xF6;
+}
+
+void GnapEngine::scene29_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7);
+ setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9);
+ setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 478);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (invHas(kItemHorn))
+ _hotspots[kHSMonkey].flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _hotspotsCount = 7;
+}
+
+void GnapEngine::scene29_run() {
+
+ playSound(0x1093B, 1);
+ startSoundTimerB(6);
+ queueInsertDeviceIcon();
+
+ if (invHas(kItemHorn)) {
+ _s29_dword_47EA74 = 0xE8;
+ _s29_dword_47EA78 = -1;
+ _gameSys->setAnimation(0xE8, 159, 4);
+ _gameSys->insertSequence(_s29_dword_47EA74, 159, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _s29_dword_47EA7C = 0xED;
+ _s29_dword_47EA80 = -1;
+ _gameSys->setAnimation(0xED, 39, 3);
+ _timers[4] = getRandom(20) + 60;
+ } else {
+ _gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0, 0, 4);
+ _gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0, 0, 3);
+ }
+
+ _gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
+
+ if (_prevSceneNum == 27) {
+ initGnapPos(12, 7, 1);
+ initBeaverPos(12, 8, 0);
+ endSceneInit();
+ gnapWalkTo(8, 7, -1, 0x107B9, 1);
+ platypusWalkTo(8, 8, -1, 0x107C2, 1);
+ } else {
+ initGnapPos(-1, 7, 1);
+ initBeaverPos(-2, 7, 0);
+ endSceneInit();
+ gnapWalkTo(2, 7, -1, 0x107B9, 1);
+ platypusWalkTo(1, 7, -1, 0x107C2, 1);
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene29_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSMonkey:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemBanana) {
+ _gnapIdleFacing = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = 0;
+ _newSceneNum = 51;
+ _isLeavingScene = 1;
+ setGrabCursorSprite(-1);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 5, 6);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(5, 6);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y);
+ break;
+ case GRAB_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitCircus:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _newSceneNum = 26;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitCircus].x, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
+ _gnapActionStatus = 2;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
+ }
+ break;
+
+ case kHSExitOutsideClown:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _newSceneNum = 27;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1);
+ _gnapActionStatus = 2;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1);
+ }
+ break;
+
+ case kHSAracde:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
+ setGrabCursorSprite(-1);
+ _isLeavingScene = 1;
+ _newSceneNum = 52;
+ gnapWalkTo(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 0, -1, 1);
+ playGnapIdle(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y);
+ _gnapActionStatus = 2;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 2, 3);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan2(0, 0);
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+ }
+
+ scene29_updateAnimations();
+
+ if (!isSoundPlaying(0x1093B))
+ playSound(0x1093B, 1);
+
+ if (!_isLeavingScene) {
+ if (_gnapActionStatus < 0) {
+ updateGnapIdleSequence();
+ updateBeaverIdleSequence();
+ }
+ if (!_timers[4]) {
+ if (invHas(kItemHorn)) {
+ _timers[4] = getRandom(20) + 60;
+ if (_gnapActionStatus < 0) {
+ switch (getRandom(5)) {
+ case 0:
+ _s29_dword_47EA80 = 0xED;
+ break;
+ case 1:
+ _s29_dword_47EA80 = 0xEE;
+ break;
+ case 2:
+ _s29_dword_47EA80 = 0xEF;
+ break;
+ case 3:
+ _s29_dword_47EA80 = 0xF0;
+ break;
+ case 4:
+ _s29_dword_47EA80 = 0xF1;
+ break;
+ }
+ }
+ }
+ }
+ playSoundB();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene29_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene29_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case 0:
+ _s29_dword_47EA78 = 0xE5;
+ break;
+ case 1:
+ case 2:
+ _sceneDone = true;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2 && _s29_dword_47EA80 != -1) {
+ _gameSys->insertSequence(_s29_dword_47EA80, 39, _s29_dword_47EA7C, 39, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s29_dword_47EA80, 39, 3);
+ _s29_dword_47EA7C = _s29_dword_47EA80;
+ _s29_dword_47EA80 = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(4) == 2) {
+ if (_s29_dword_47EA78 == 0xE5) {
+ _gameSys->insertSequence(0xF2, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceDatNum = 0;
+ _gnapSequenceId = 0xF2;
+ _gameSys->setAnimation(0xE6, 159, 0);
+ _gameSys->setAnimation(0, 159, 4);
+ _gameSys->insertSequence(_s29_dword_47EA78, 159, _s29_dword_47EA74, 159, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(0xE6, 159, _s29_dword_47EA78, 159, kSeqSyncWait, 0, 0, 0);
+ _gnapActionStatus = 1;
+ _s29_dword_47EA74 = 0xE6;
+ _s29_dword_47EA78 = -1;
+ _timers[5] = 30;
+ while (_timers[5])
+ gameUpdateTick();
+ platypusWalkTo(0, 8, 1, 0x107CF, 1);
+ while (_gameSys->getAnimationStatus(1) != 2)
+ gameUpdateTick();
+ } else if (_s29_dword_47EA78 == -1) {
+ switch (getRandom(6)) {
+ case 0:
+ _s29_dword_47EA78 = 0xE8;
+ break;
+ case 1:
+ _s29_dword_47EA78 = 0xE9;
+ break;
+ case 2:
+ _s29_dword_47EA78 = 0xEA;
+ break;
+ case 3:
+ _s29_dword_47EA78 = 0xEB;
+ break;
+ case 4:
+ _s29_dword_47EA78 = 0xEC;
+ break;
+ case 5:
+ _s29_dword_47EA78 = 0xE7;
+ break;
+ }
+ _gameSys->insertSequence(_s29_dword_47EA78, 159, _s29_dword_47EA74, 159, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s29_dword_47EA78, 159, 4);
+ _s29_dword_47EA74 = _s29_dword_47EA78;
+ _s29_dword_47EA78 = -1;
+ } else {
+ _gameSys->insertSequence(_s29_dword_47EA78, 159, _s29_dword_47EA74, 159, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s29_dword_47EA78, 159, 4);
+ _s29_dword_47EA74 = _s29_dword_47EA78;
+ _s29_dword_47EA78 = -1;
+ }
+ }
+
+}
+
+} // End of namespace Gnap